userDaniel Pcancel

1,348 Commits over 365 Days - 0.15cph!

3 Months Ago
▋▉▋▋▌: ▊▍▍▅▌▆▆▆▉█▉▋▉▆▅▌▊ - █▍█▇▉▆▍ ▌ ▇▉█▌▍ ▆█ ▉▍▄▊▄▍▋ ▆▅▋▄█ ▌▊▌▉ ▆▋▄▅▌ ▆█▄▋ ▍▆▉▋▋ ▇.▊▅▄ ▅▊▆ █▋▋ ▋▊▇▊ - █▋.▄▆█->▍▆.▅▌▅ ▊▆ ▉▄▍▄ ▊▅▉▇▇█. ▆▌█▆▇▌▍ ▆▇▅ ▍▋▉▄ ▌▄▅▋ ▉▅ ▋▄▇▍▄▅▉▊▄▉▄ ▍▆▄▉▆▋▅. ▊▇▅▉ ▋ █▇▋█▍▆ ▉▍▌▋▆ ▋▅█▉ ▆▅ ▆▇▆▌▄▄█▉ █▊▆▄▄: ▆▍▅▇ ▍▊▆▋ ▊█▉▉
3 Months Ago
▌▉▌▄▅: ▋▇▇▄▊▊▍ ▉▊▉▍▉▄▌▉▉█▉.▍▋█▍▊(▆▅▄▄▊█ > ▍) ▉█▍▄ █ ▊▇▆▋▇ ▅▍▌▋▊▊ ▆▅▌▇ ▇▍▌▇▊▌ ▊▅▌▉▊▇▄ ▋▄█ ▊▍ █▍▆ ▆▋▊▊ - ▉▅.▌▊▉->▌▌.▌▅▊ ▉▉ ▊▇▊▍ ▆▇▆▊▌▌ ▄▋▅▄▆: ▋▌▅▄ ▆▆▊▅▊▋▉▇ ▋▋▉ ▍▄▉▍ ▍▊▋▍
3 Months Ago
▇▄██▆: ▉▉▇▇██▌█▆▅▅▇▇▆▄▊▅ - ▌▇▊▇▄▄▅ █▍▆▋▍▆▉▅▍▆▍.▋▆▊▆▋(▌██▊▋▅ = ▇) ▅▇▍▆ ▆▅▋▌ █ █▅▌▉▆▄▉ ▍▉▍▇▅ ▆▆██▉▉ ▌▌▉██▇▉ ▄.█▄▄ ▇▍▅ ▇█▆ ▄▋▋█ - ▋▍▉▄->▋▋.▆▌▄ ▉▋ ▋▊▍▄ ▍▄▋▉▍▅ ▉▉▌▆▍: ▅▋▌▍ ▇▋▌▅ + ▄▌▄▇▋▊▇ ▅██ ▇▉▇▆▇▉▆▇
3 Months Ago
▄▉▅▌▋▄: ▅▇▌▄▊█▅▍▋▊▆▍▍█▄▅▌ - ▅█▉▋▊▌▋█▄▍▊▅▄▆▋▆▅▉▍▋ ▍▇▆▇ ▆█▅▋▍█▌▉▍ ▋▍▇▅▇▉█▄▉▉█▉▌▋█ ▉▋▋ ▌▅█▌▋▆▆█▅▋▄▉▊▄▅▅▆▆ ▇▄▋▄ █▋ ▇▌▋▌ ▇▋ ▊▆▅▊ ▄▇█▌ ▆▅ ▍ ▌▇▋▍▄ ▍▇█ ▊█▅▅▊. ▍▌▋▋, ▉▍█▇▄▇▄▌▇ ▍▄▋▊▇▍▆▄▌▊▊.▋▇▌▇▇ ▊▇ ▉▄▉▊▅ ▊▋ ▇▇ ▊ ▉▌▍▊▅ ▊▍▇▋▄: ▄▆▌▊ ▄▅▄▍▅ ▄▄▄ ▇▄▉▋▌▆▌ ▄▍▄▊ ▉█▄▊▍▊▋▌
3 Months Ago
▍▄▌▊▊: ▊▅▋▆▇▆▋▆▍█▉▄▍ - ▅▅▅ ▄▍▍▊▍ ▋▊▌█ ▋█ ▇▌▍▋▆ ▍▆▊▆▌▅▊ ▄▊▉ ▌▊▆▇▌▇▍▋▌▅▌▄▋▍█▍▌ ▉▌█▇ ▍▊▇▄▋█ ▌▇▌▆▌▍█ ▍▄▉ ▄▍ ▄▇▅ ▅▊▇▍▉▋ ▋▍▇▄ - ▆▆▅▌ -> ▍▍▆▅, ▍▄ ▇▍▍▍ ▅▇▍█▇▋ ▊▋▅▅▌: ▄▍▅▅ ▋▅█▉ ▅▊▋ ▆▄▄▊▌▋▅ ▆▌▅▋ ▇▌▅▋▇▉▊▇
3 Months Ago
▄▅▆▊▅▇: ▌▅▊▌▇▅▇▅ ▋██▅ █▉▄▄▉▊ ▊▋ ▇▌▄▇▆▇▋▇▊▅▊█▌ ▄█▌ ▆▋▍▍▋▌▊▆▆▇▄▉█▍▉▉▍ - █▄▍▅ ▇▊▍▇▍█▊ ▋▄▇█▅▅▌▌▋▊▍ █▅▋▄▍ ▇▆▌▋▉ ▅█▇▍█ ▋▌▅▍▉▌▇▄█▆.▄▉█▇▅▋ ▋▇▉▉▋: █▇▋▊, ▅▄▋▄▊▉▍ █▊█▍▋▋▄
3 Months Ago
▄▉▌▆▆: ▊▍▅█▅▌▊▍▅▇▆▉▍█▋▌▉ - ▆▍█ █▊▊█▊▉▌.▍▇▍▄▄▄█▌▍▇▅▉▌▆▄▌█▍▄█▉ ▅▄ █ ▇▌▋▌▄▆ ▋▋▊▄▊ - ▊▅▇ ▅▉█ ▉▌ ██▋▄▆▇▋ ▅█▊▄▆▌▆ ▉▋ ▅▇▊▌▊▊ ▇▌▌▉█▊ ▅▋█▄▄ - ▆▊▍▉▋▉█ ▆▅▆▄▉▋▌ █▉▉▍ ▆▋▊▆▌▅▌ ▆▊▌▅ ▍▋▅ ▄▅▉▊ ▊▅█▋▅ ~▊█▇, ▆▇▄▋->▄▄▊▌. ▆▆▇▄▋ ▌▋ ▉▌▊▅ ▆▉▍█▉▆ ▌▍█▉█▊▄▌█▌█ ▅▌▌▄▇▌▍ ▌▌ ▉▌'▌ ▇▍▍▉ █▆ ▌▇▌▉ ▉▆▅▅▆▌▉▆▆ ▆▍▆▇. ▍▋▅▌▊: ▄▊▋▋ ▍▅▄▉▉ + ▄▊▉▊▉▊▊ ▇▊▍▅ ▊▄▆▉▆▊▌ ▅▉▍▋
3 Months Ago
▇▄▇▅▍: ▆▊▊▌▆▅▋█▉▌▄█▌▆▌▅▇ - █▆▍▆▇ ▉▄▊▊▉▍▅▆▌▌▊.▊▄▄▍▆▍▆▌▇▋▍▇█▅ ▍▅▄ ▄ ▊▄▅ ▋▍▅▊▅▊▊▋▇▆▄▆ ▌▅ ▆▋▆▅█ ▍▅▌▉▉▋▆ █▉▌▄▆ ▅▌█▌▄▍ ▇.▄▇▉ ▄▄█ ▍▅▊ ▄▋▇▌▍▆▅, ▄▍▇▊▌▍▅▄ ▍▆.▄▌▇->▇▇▅▌. ▌▄▅▇▄: ▋▅▉▊ ▊█▌█▆ ▆▌▋ █▌▊▆▉▅▅ ▉▅▌▇ ▄▋▆▊▉▉▄▌
3 Months Ago
▄▍▉▅▊: ▄▇▊▄▅▌▋▌▆▄▇▊▅▍█▆▍ - ▄▇▉ ▆▆▌ ▆▇▉▌▇▌▇▆▆▅▆▄ ▇▄ ▆ ▇▌█▊▉▊ █▌▌▋▆ ▆▅▍ ▅▉█ ▋▉█▋ ▊▄█▄▍ ▌▄% █▍ ▌▄▆ ▊▊█▅ ▉▋ ▆▋▉▊▄▄▉▅, ▆▅▉▋->▇▋▊▉. ▋▌'▄▉ ▊▋█ ▇▍ ▍▅▄█▆▋ █▌▄▇ ▊▅▄▍▇▉ (▋▉▍▍) ▅█▇▊▅: ▍▊▄▄ ▅█▇▆▊ + ▄▌█▋▍▇▄ ▌▇█▍ ▇▋▌▊▄▍▆█
3 Months Ago
▋▌▋▅▇: ▋▅▊▇▍▉▌▆▍▆▊▋█▉▍██ - ▊█▆▅▆▅▇ ▅▇▅ ▋██▊▊▉▌▅▉▅▆▋█▅▌▇▆▊▅▉▊ ██▆▆▆ ▍▅ ▉▍▆ ▆▊▇▅▋▉▊▍▅▊▇█▆▆▌▍▄▇▍ ▍▋▍▋▉ ▆▍▅ ██▊ ▊▉▊▌▍▅ ▄▄▄▌ ▊▊▄▍▆ ~▄▆% ▄▇▇▌▌ ▊▄ ▉▇ ▌▌▌▋▇▆, ▉▉▍▋▌->▇▆▋▌ ▄▆ ▅▆▄▌ ▌▇▆▋▅: ▄▄▋▌ ▍▉▇▊▆ + ▆▅▇█▇▅▉ ▍█▆▌ ▋▉█▌▉▉▋▉
3 Months Ago
Update: adding HandleIgnoreTerrain that works on a batch of positions - also ninja-fixing a bug in batch overload of HandleIgnoreCollisions that screwed layermasks - good thing it wasn't used anywhere Tests: ran unit tests
3 Months Ago
█▌▅▋▅▅: ▅▉▅▉▌ ▉▇▋▊▇▇█▍▉▋ ▆▌▅▉▌▇ ▆▇ █▍▌▇▄▆▅▊▄▌▆▄▄▄▆▌▄ ▅█▉▍ ███▊ ▌▅ ▍▄▆▆▋▍▆ ▋▊▍▅ ▇▉ ▉▋▆▉▋ █▊▆▊▆█▋▍ ▊▇▍██▋▅▄▅▊▋▊█▅▌▆▉▍▌ ▋▌▄▆▅, ▌▋▅▅▍ ▇▋ ▌▉▋ ▆▌▌ ▅▉█▅▉ █▄▉▍▆ ▇▌▍ ▄▇▉▍▅ ▊▅▋▊▊: ▊▍▄ ▋▍▍▅ ▊▌▄█
3 Months Ago
▊▄▅▄▆▋: ▇▄▉ ▋▆██▄▉▆ ▌█▉▉▍ ▄▊ ▊▆▉▅▅▋ ▍▅█▅▊▊▉▌▅▊ ▌▄█▊▋▄▊ ▋▆▇▆▍ ▉▄▍▆▉▇ █▋▋▉▅▆▊▊▋▆ ▋▇ ▄▇▊▋▋ - █▉█▍ ▉▊▌▍ ▌▉▍▉ █▅█▄▅ ██▌▆ ▍▅ ▍▄▆ ▇▍▌ ▇▌▆▌ ▆▉ ▋▅█▌▅▍▉ ▆▋▊▅▇▄▇▆ ▌▍▆▌ ▉▉▇█▌ ▇▆▌▅▉▊▋▋▅▊▋▍▋ ▉▇▍ ▋▊▇▇▍▌▆▊▉█ ▌▍▍▋ ▄▇▊▊▉▌▄█▋ ▅▍▇ ▅▇▉▇ ▅█▍▍ - ▋▌▍▅▌ █▍ ▆▊▄▋▋ ▋█▊ ▇▆▅. ▄█▌▆▍ ▆▇▉▋▌ ▄▅▇█▄ ▄▍▅▇█▋▄▌▌ ▋▊▇▅▉'▋ ▋▅▄▄█▉ ▄█ ▍▋▌▆▋ ▄▅█▋ ▇▊ ▋▉█▄▌▇▍▉▄█▆▍▆. ▄▄▅▌▅: ▆▄▉ ▄█▆▊ ▊█▇▌▊ ▇▌▍ █▌▅▆▅▆▊ ▉▍▍▍▊▋▉ ▆▊▍▆▇█▇▅ ▋▄▆█ ▆▌▉▋▇▅ ▇▍▋ ▅▌▍▋▌▊▉▊
3 Months Ago
▉▌▇▅█▆: ▉▄▄▇▆▆ ▊▍▋▋▅▍█▍█ ▄▄▆▌ ▍▋▊▊▋ ▊▇▉ ▉▆▇▉█▍▉▄.▇▇▆▍▅▇▅▍▊█▋▅ ▅██ ▌▄▆▉▉▌▇▇.▊▌▋▄▊▇▅▋▍▍▍▅▋ - ▋▇▋▊ ▊▋ ▍▆ ▌▆█ ▅▋██▅█▄ ▅▍▍▊ ▄ ▇▆█▉█ ▋▌ ▅▅▇▋▅▋▉ ▍▌▄█▅ ▋▊▇▍ ▍▌ ▊▉▉ ▌▋▅▌▄▆█ ▇▅▆██▄▅▆▌▄▇▋▊ ▉▅ ▅▉ ▌▌█▄▆▉ - ▊▌▅▆▆ █▅ ▌▅█▅ ▉▋▌▄▊: ▋█▅ ▅▌▉ ▍▍▍ ▋▊▊▄ ▆▌▇▄▉
3 Months Ago
▋█▌▍▋: ▅▋█▆▋▆ ▉▇▅▆▇ ▌▊▄▅███▄.▇▇▌▇█▊ ▅█▉▆ ▄▋▅▆ █▄█▅▋▊▄▌▆▍ █▋▋▄▅▄█▇▄▌▉ █▆ █▍▉▊▋▄▅▅▉▆▊▆ ▄▊▇ ▊▌▍█▄▍▍▋▌▄▆█▋ - ▊▋▇▊▄▋▄▅▅ ▍ ▆ ▌▄▋▍ █▄▋▅█▅▊ ▅▌ ▄▇▇█▆▋▉▉ ▊▇█▌▍▍▆▆ ▉▅▉▍▋'▊ ▍▅▄▇▌ ▇▄▄ ▊▄▉ █▊▊█ ▊▍█▇▊, ▅▊▇ ▄▉▅▉▌▌ ▄▅▆▅ ▇▇▅█▍ ▌▆█ ▊▋▇▆█▇▉ ▌▍▅▄▉▄█▇ ▋▍▋▋▋: ▆▅▉ ▍▇▇ ▆▇▆ ▅▄▉▅ ▅▉▌▍
3 Months Ago
Merge: from parallel_validatemove/stable_playercache Promoting stable player cache version as main dev direction Tests: none, no conflicts
3 Months Ago
▉▌▄▉▍▌: ▆▌▋▇▉ ██▄▇▇ ▉▍▄ ▇▆▉█▅▌▋ ▊▊▆▊▊▅▉ ▆▅▇▇ ▋▆▇▇▋▊▌█ ▄▄▊▍▉ ▋▇▆▇'▄ ▍█, ▍▊▅ ▅▊▊ ▄▋▇▍▅▍ ▍▍▋ ▊▊▍█, ▌▉▊ ▋ ▋▍▋▊ ▌▇ ▍▅▆▅▍ █▄▄▅▋▅▉▅▄ ▅▌▋▍ ▉▄▊▉█ ▉▅▌▆▍/█▆▌▍ ▆▇█▋▍: ▋▄█▊▊▉ ▅▇▆▇ ▉▉▌▆▋▄▋ ▋▇▋▊
3 Months Ago
▆▇▊▍▉▇: ▍▌▆ ▍▊▅▅▌▍▌█ █▊▊ ▊▉█▍▊▄, ▇▆▌▍ ▆▍▋▍▍ ▌█▉▅▉▅█▌ ▉▅ ▉▍▉▋▍ ▇▌▉ ▍▊▊▍▋▆█ ▄▊▍▆ ▋▊▇▆▌▄ ▇▌▆▅ ▉▆▋▌▌▅▅ ▌█ ▍▉ ▇█▋, ▇▆▍ ▋▇▊██ ▉▉ ▌█▅▋▊▊ ▉▉ ▊▇██▍▄▍ ▅▇ ▆▅▍▋▇ ▅▊▌▊ ▅▊▉▊▊ ▄▊▆▄▇: ▄▇▆▌▇▄ ▋▅▇▍ ▇▌▌▅▇▆▇ ▉▌█▆
3 Months Ago
▄▄▄▆▍▇: ▇▌▆▄▋ ▌▊▊▇▌▅▉ █▉▉▊▄▅▌▍ █▆▊▉ ▇▌▉▋▅ ▉▋▅▋▍▄▆ ▆▊▌█▆▇▍▌█▆▋ ▇▄█ ▍▍▇▍▍ ▄▅▋▋▌: ▇▍▉ ▌▄▍▋█▉▇ ▇█▆█
3 Months Ago
Clean: consolidate some work buffers Tests: ran staging demo
3 Months Ago
▊▉▋▍▇▆: ▌▆█▊▄ █▌▇ ▄█▋▇█ ██▄ ██▄▌▍▅▍ ▅▍▊▌ ▌▉ ▌█▉▅▌▄▇▍▆▇▅▍▋▅▋▍▋ ▇▇▆▊▄ ▆▌█ ▇ ▋▇▇▋█ ▉▄ ▌▆ ▍▅▆▉█ ▄▅▆▅▍ ▌▅▍ ▅▅▅ ▆█▉▌▋, ▆▊▊ █▇'▄ ▊█▌▉▌▍▍▋▋ ▉▋▍ ▆▉▌▅▍▊ ▆▋▅▅ ▉▅▅█▍: ▉▋█▉▅▄ ▍█▋▆ ▇▍▆▄█▇▊ ██▇▇ - ▍▅▋ ▄▆▉▌█▍▋██▍ █▄▆▍▊▍▆▄▄▌
3 Months Ago
▍▍█▍▆█: ▌▋▆▇█▇▊ ▋▋▌▍▋ ▅▄▆▌▍▇▅▄▅▉█▌▉▆▆▉▇ █▄█▉▋▅▌▋▅▉▆▍▊▆ ▉▌▊▌ - ▉█▅▍ ▅▌▆ ▆▆▇█▋▅▅▅▇▇▌ ▉▅█▌▇▄▋▋ ▍▅▉▆▌▍ ▍█▊▅▆█▍ ▊▇█▌ ▉▇██▄▋▇▍ ▋▇ █▇▋▅▄▆▇▌ ▄▊▄██ ▌▋▉▍▄ ▌▍▍▋▍▍ ▋▋▇▇ ▍▇▆ ▆▅▉█▄ ▍▄▅▆ ▉▋▇▋▌: ▅▌▊▊▉▌ ▆▅▌█ ▊▇▋▇▇▌▄ ▌▋█▋ - ▆▌▇▊▉▌▍▊▇▅ █▅▄ ▉▌▊▊ █▉▍▅▇▅▋▊ ▅▋▋
3 Months Ago
▄▇▅▍▊▌: ▇▆▍▇█ ▉▊▌█▍▍▍▊▊▊▅▋▋▇▌▌▋ ▅▉▉▆ ▉▅▋▊▆█▇▍ ▉▊▍▄▉██▇█ ▄▊▄▄▊ - ▊▌▊█▊▌▍▉▄▇▋▅ ▍▉▄ ▌▊█▊▋▄▄▆▋▅▌▇▉▇ ▅▌█▆▌ █▌▄ ▌▌█▍ ▄▉▉▆▇█ ▍▆▉▇▆█▆▊▉ ▊▍▇▋█: █▅▌ ▉▆▍▄▄▅ ▌▌ ▊▅▋▄█▋ █▋▇█ ▆▋▋▊▄ ▍▆▍▆▄█▄▄▉▌▋▄▄ █▇▌ ▄▋█▉▆▉▉▄▌ █▉█▍▆█ ▄▌▆▄▌▄ + ▍▋▇▉▅▆ ▅▋▋▇ ▇▍▉▅▄▇▄ ▋█▊▌
3 Months Ago
Update: merge NativeList.Expand and NativeList.ExpandAndClear - Rewrote the Expand branching logic to be simpler Realized that Expand(false) always leads to a Clear - so there's no point in having ExpandAndClear
3 Months Ago
Update: Add NativeList.ExpandAndClear - also fixed invalid check in NativeList.Expand that was comparing against list length instead of capacity, potentially causing more reallocs than necessary Tests: none, trivial change
3 Months Ago
Clean: variable rename Tests: none, trivial change
3 Months Ago
▄▇▌▇▅█: ▄▄▉▇▊▋▇▍ ▄▉▆▍▅▄█▊▆▉▇▊▋ ▋▋█▊ ▄▉▌▊ ▊▄ ▋▉▊▍▄▆▊▄█▅▌ █▌▍▊▅▍▅▇▅▇▄█▊▇▆▄▋ - ▊▅▉▇ ██▉▇█▄█▇▉▉▌, ▉▌'▇ ▌█▍▌▊ ▊▆█▋▋▄ - ▄▊▋ ▅▌█▆▉▉▄ ██▆▊▌ ▋▄ ▉▌▅ ▍▌▍▇▊▌ ▋▉▍▄ ▍▊▋▆█: █▊▅▋▄▉ ▍▆▇█ ▍▊▅▋▌▅▌ ▍▊▅▆
3 Months Ago
▌▄▆▉▉█: ▉▄▉'█ ▋█▌▋█▉▍▍ ▍ ▍▇▊▌▋ ▉▉▌▌▉▄ ▊▌▇▊▌▆█▇▅▅▌▌▊▋▌██ - ▋▊▌▄▄▇▇ ▉▅▅▉ ▄ ▄▉▊█▉ ▋▌▅ ▆▍▅▄ ▉▋▋▅ ▉ ▍▅▍▅▄▅ ▅▋▍▊▉▄ - ▄▊'▅ ▍▆▅▉▅▇, ▅▍▍ ▆▅▌█▋█▆ ▉▅▄▆ ▄▉▍▍█: ▉▋▉▅▆▄ ▆▆▄▅ ▇▉▆▍▆▌▅ ▍▌▍▆
3 Months Ago
▌▌▊▅▄▄: ▄█▍▊▆▄█ ▌▋█▄▍▇▋▊ █▆ ██▄▌▌▋▅▌▇▍▄▉▇ ▄▄▉▆ ▊▍▊▇▋▍▆█▊▄▊ ▉▄▄▇▇▉▅▊▄▆ ▆▋▌▋▌▅▇ ▇▇▇▄ ▇▅▅▊▌▍ ▊▉ ▋▇ ▅▋█▇▆ ▌▊▅▌▌▇▉ ▍█▆▌▉▌▋▌▄▆▊▉▆▍▍▋▉ ▊▉▅▇▌: ▄▄▇█▊▆ ▊▆▉█ ▋▋▅▋▇▄▇ ▌▌▌▇ - ▍▄▍▅▇▍▍ ▊▆▇▆ ▆▄▇▆█▄▆█▅▌
3 Months Ago
Bugfix: NativeList.Expand now properly clean us old list Tests: none, trivial change
3 Months Ago
▅▄▊▋█: ▌▊█▆▊▅ ▊▌▆▋▊█_▇▉▅▊▅▆▍▉▋▄ >= ▆ █▍▌█▌▇ ▄▄ ▆▉█ ▅▊▊▉▍ ▍█▄ ▍▊▄▅ ▄▆ ▍▇▄▌ ▊▅▋▌█▍ (▇▌▋▌▉ <▆) ▊█▍▌▇: ▉▍▊▆, ▄▄▊▄▉▇▌ ▋▅▍▍▍▆
3 Months Ago
▊▋▍▉▄▍: ▆▍▅▆█▌▅▋▄▄▄▋▉ - ▋█▌▄▊ █▄▅▉▅▅█ ▅█ ▆▊▄▇▌▆▊▌▇▍▌█ - ▊▋▍▉▍▄▉ ▉▋▅▋ ▊▇▄▍▌▊▋▍.▌▆█▌▄▄▊▅█▍▌▅▍ ▆▅▌▇▆▄▆▅▌▊ ▋▅'▍ ▇▄▌▇▋ ▆▊▍ ▄▅▅▌▍▉▆▌ - ▅'▊▌ ▄▌█ ▅▆ ▊▊▉█ ▌▍▉▋▋ ▅▋▊▇▅▅▊█▄▅▍ ▊█▇█▍▆▋▄▍▄▄▌▌▉ ▊▅▊▅▄: ▄▊█▅▋▌ ▊█▄▉ ▅▉▌▆▅▊▅ ▆▅▉▊ - ▆▉▋ ▊▄▌▋▌█▍▍ ▇▍▄▇▅▇▉ ▊▇ ▋▊▉▋█▆ ▉▋▌█▍▉▊█▌▄
3 Months Ago
Update: TickInterpolatorCache exposes state via ReadOnly property - Reroute all accessors and logic via static methods that take in ReadOnlyState This enables to pass entire TickInterpolatorCache into a burst job Tests: ran unit tests
3 Months Ago
Update: mark a bunch of BasePlayer functions as static Makes it easier to build Burst jobs Tests: editor compiles
3 Months Ago
▍▋▍▍█▄: ▅▆█▉▄ ▆▌▇ ▍▋▍ ▄▊██▌▌▊█▄ ▆▍▋▍▊▉▍▋ ▋▌▍█▌█▅▊▅ ▊▄▊▄▋▊▄█ ▅▊▉▉ ▅▍ ▇▉'▇ ▌▅▉ █▌▉▇▅ ▉▅▌▉▆: ▆▇▌▊▆▊ ▋▄▉▇ ▊▉▉ ▍▇▅▊▍▉▌ █▊▍▅
3 Months Ago
▆▋▅█▇▍: ▄▊▉▍▍ ▋▄▋ ▄▇▄▋█▋▉▄▋ ▆▋▉▆▊▋▇▄ ▊▅▉▇ ▉▅▊▊█▋▋▅▌▇ ▉▊▊▍▅ ▉▍▉▅▅: ▆▄▌▋▋▋ ▇▍▆▌ ▆▊█▇▉▆▇ ▅▄▍▌
3 Months Ago
▋▌▄▌▍▆: ▊▅▆▌▋█▍▅▍ █▋▌ ▇▉▅▇▆▅█▊▊ ▋▍▍▍▌▍█▆ ▇▊▊ ▄▋█▌█▉ ▋▌▊▉▊▋ ▆▊▇▉▉: ▇▊▌ █▇▊▌▆▆▌ ▌▉▉▌ ▉▌▅▋▊▅▆▍
3 Months Ago
▉▉█▅▇▆: ▄▅▆ ▌▌▅█▍▇▉ ▇▍▅█ ▄▇ ▌▇▊▉ ▋▌▋█▄▋ ▊▆█▄▄ ▅▋▅▆▊▌▊▉.▌▍█▌▊▇▄▉ ▍▍▅▊▄: █▌▉▆
3 Months Ago
Update: Split various tick validation functions into smaller loops - Added a couple small extension utils to NativeList This helps isolate code that we'll be able to run as Burst jobs - there's a bit more to split Tests: Staging demo playback - got comparable results
3 Months Ago
Update: Integrate TickInterpolatorCache into the server flow Tests: played back staging demo, once with it enabled from start, another with disabling-enabling it multiple times during playback. Both cases had comparable telemetry numbers
3 Months Ago
Bugfix: avoid writes past the end of the buffer Tests: ran unit tests
3 Months Ago
Update: Adding last missing API - TickInterpolatorCache.TransformEntries - added tests to cover it Tests: ran unit tests
3 Months Ago
Optim: TickInterpolator.TestConsistency - Replace Assert.IsTrue with AssertTrue wrapper that doesn't allocate - Sprinkled some scopes for future Speeds up the unit test 20x times and avoids 3.6GB of garbage Tests: ran the unit tests
3 Months Ago
Clean: add a comment Tests: none, trivial change
3 Months Ago
Tests: validate PlayerTickIterator in it's initial state Tests: ran unit tests
3 Months Ago
Tests: Add more edge case testing - Testing 1 tick only - Testing up to capacity ticks Tests: ran unit tests
3 Months Ago
Bugfix: TickInterpolatorCache now properly handles "Reset" position - Fixed unit tests Tests: ran unit tests - all tests now pass
3 Months Ago
Update: Adding TickInterpolatorCache.PlayerTickIterator to help with code migration - Expanded unit tests to cover the new util and a couple more code paths Tests: none. Tests are currently failing as I uncovered a different issue - will fix in next CL
3 Months Ago
Update: translate ValidateMove to batched ValidateMoves Internally it's the same logic for now, as I've yet to properly intergrate TickInterpolatorCache and need to convert a lot of internal methods Tests: played back staging demo - got same numbers and no new errors
3 Months Ago
Update: made some caches stable across frames Tests: played back staging demo - no new errors and stats match expected