branchrust_reboot/main/terrain_renderercancel
4 Commits over 31 Days - 0.01cph!
Fix terrain shadows, add vertex normal map sampling, use terrain heightmap instead of height slope map, change LOD slider into min/max slider for more control, and add convar for terrain renderer toggling.
Split dispatches per LOD, enable camera culling per cell, improve use of groupshared memory, enable renderer in editor, and add LOD distribution slider.
Instanced terrain cell renderer setup