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branchrust_reboot/main/terrain_renderercancel

39 Commits over 184 Days - 0.01cph!

4 Hours Ago
- Swap terrain convar lodFactor with lodGlobalScale - GlobalScale effects cell counts between each LOD level - Add LOD cell extent sliders for each individual LOD level - Simplify instance offsets calc - Adjust culling for new terrain cell sizes
Today
- Fix lod border cells, and negative cells - Change mesh master to only 3 submeshes - Change instance offsets and arguments for new approach
Yesterday
- Culling toggle in editor - Fix issues with cell offsets - Fix grid offsets with negatives - Change dispatch thread size
2 Days Ago
Split grid sideblocks to simplify thread to coords
3 Days Ago
Nested grid changes: - Add scale to instance data - Move rotation float2 to uint - Handle finding grid coords in nested grid with thread id - Find LOD using precomputed offsets instead of distances - Adjust grids by offset from LOD0 grid
12 Days Ago
Merge from main
15 Days Ago
Terrain renderer editor script
15 Days Ago
Add terrain testing scene
15 Days Ago
Add mesh spawn debug option
16 Days Ago
Change vertex density slider to int Switch to linear sampling where density is increased
16 Days Ago
Fix edge length calculation, alignment actually fixed
17 Days Ago
Align terrain vertices with texel corner to match unity
25 Days Ago
Merge from main
25 Days Ago
Move ConVars to terrain ConVars Add terrain renderer to WorldSetup Add terrain mesh culling toggle
29 Days Ago
Merge from main
29 Days Ago
Improve editor terrain view Snap render distance to cell to make bounds consistent FIx incorrect LOD borders at last LOD
31 Days Ago
Change position operations to integer coords to solve lod border issues with some terrain sizes Setup terrain renderer to run in editor for scene view and game view cameras
32 Days Ago
Make low res heightmap size dynamic to handle different terrain sizes
36 Days Ago
Add profiling marker to terrain render
39 Days Ago
Merge from main
39 Days Ago
Use min and max for coarse terrain height shadow culling and re-enabled camera and shadowing culling.
56 Days Ago
Add vertex density slider for terrain detail Fix grid position alignment issues with some cell sizes Editor recreates terrain buffers on inspector changes
58 Days Ago
Fix instance offsets, and LOD border calculations when using some LOD distance values Add debug validation toggle to system Handle terrain detail when using narrow FOVs by moving the centre point along the forward direction but clamped to the first LOD boundry
2 Months Ago
Fix render bounds flooring Fix corner LOD edge detection LODs are now seamless
2 Months Ago
Fix incorrect edgeFlags, rotation, and flipped border meshes
2 Months Ago
Add colour to instance data for debugging, wip rotation handling for seamless LOD borders
2 Months Ago
Fix cell mesh sizes at each LOD
2 Months Ago
Fix mesh create errors, change from vertCount to vertLOD index for choosing lowest LOD vertex count
2 Months Ago
Merge from main
3 Months Ago
Fix mesh creation with border meshes Calculate instance offsets when LOD factor is updated Combine per LOD compute into singular dispatch
3 Months Ago
Triangle fan cells wip
3 Months Ago
Calculate cellsize based on vertex count and texels per unit Use max axis for LOD distance Use camera position snapped to half cell increments for LOD distance Change LOD falloff to log function Enable shore wetness
3 Months Ago
Compute heightmap into small height max map texture Separate terrain compute bounds into render bounds and camera bounds for shadow cull testing Consider shadow casting in terrain culling step using a raycast with max region height
3 Months Ago
Merge from main
3 Months Ago
Terrain shadow culling wip, and merge fix
5 Months Ago
Fix terrain shadows, add vertex normal map sampling, use terrain heightmap instead of height slope map, change LOD slider into min/max slider for more control, and add convar for terrain renderer toggling.
5 Months Ago
Merge from main
5 Months Ago
Split dispatches per LOD, enable camera culling per cell, improve use of groupshared memory, enable renderer in editor, and add LOD distribution slider.
6 Months Ago
Instanced terrain cell renderer setup