userDayaancancel
branchrust_reboot/main/terrain_renderercancel

87 Commits over 212 Days - 0.02cph!

Today
Codegen
Today
Make terrain ConVar developer only
Yesterday
Merge from main
Yesterday
Bring back terrain margins for collision with geoclip terrain
Yesterday
Add min radius for terrain culling
Yesterday
Improve culling shadow bounds check accuracy and performance
Yesterday
Remove unneeded map sample when culling terrain Remove terrain test scene
Yesterday
Merge from main
Yesterday
Clamp uv for min/max height sampling
3 Days Ago
Merge from main
3 Days Ago
Fix building terrain check
3 Days Ago
Merge from main
3 Days Ago
Remove debug colour terrain instance data Remove terrain mesh collider tests Disable on deepsea Update terrain quality on init
3 Days Ago
Fix FoliagePlacements when using MeshRootTerrain
3 Days Ago
Fix merge issues Fix non-procedural scenes where the terrainRenderer has not been setup Clean up Geoclipmap debug code
3 Days Ago
Merge from main
4 Days Ago
Fix LOD extents validation, causing rendering issues.
4 Days Ago
Fix craggy Revert terrainHeights native array change Init HeightTexture with mipcount 0 Adjust terrain cell border check
5 Days Ago
Use NativeArray to hold terrain heights for texture creation Add debug logs
8 Days Ago
Fix NREs in terrain commands
8 Days Ago
Prevent terrain margins when using geoclip terrain Change heightmap to RG16 to hold required terrain heights Convert heightmaps when not RG16 Change heightmap sampling in terrain and foliage instancing
9 Days Ago
Replace changed settings assets with main
9 Days Ago
Replace Clear args dispatch with cpu clear for instance arguments
9 Days Ago
Fix geoclip InitBuffers function Disable heightmap mips Disable collision test code with ifdefs
10 Days Ago
Fix error from changing quality when terrain buffers have not been created
10 Days Ago
Fix height sample double scaling
10 Days Ago
Add TerrainData static property on TerrainMeta Remove the Terrain static property Fix server nre Add heightsampling method with terraindata Simplify TerrainRenderer operations
11 Days Ago
Clamp borders at corners of cells
11 Days Ago
Terrain quality now effects terrain LOD global scale Clamp terrain cells to terrain borders In editor TerrainMeta will try and find terrainData if null
11 Days Ago
Merge from main
11 Days Ago
Codegen
11 Days Ago
Improve switching between terrain renderers in game for testing Remove terrain prefab from worldsetup Rename renderer to GeometryClipmapTerrain Fix compile error with server
12 Days Ago
Merge from main
12 Days Ago
Switching renderer enum in editor now finds and enables chosen terrain renderer Simplify lod configs to int array Fix terrain position getter Rename terrain compute
14 Days Ago
Refactor of TerrainMeta and TerrainExtensions with swappable terrain/terrain renderer using ConVar or in editor view (WIP) Changed keyword to _GEO_CLIPMAP and made shader feature Added geoclip material to terrain config Terrain mesh colliider with terrain holes functionality
23 Days Ago
Merge from main
23 Days Ago
Fix height sampling on some terrain sizes, add tooltips to convars, fix server compile errors, set terrain prefab to craggy, set default global lod scale to 2
23 Days Ago
Add ConVar to use MeshColliders for terrain cells, add editor buttons to create mesh colliders, clean up unused code, and put debug info behind flags.
23 Days Ago
Clean up editor, fix LOD extent validation, fix editor defaults causing 0 LOD extents, and set new defaults
29 Days Ago
Terrain cell mesh colliders with separate cellsize from rendering
29 Days Ago
Merge from main
29 Days Ago
Terrain mesh collision cells wip
31 Days Ago
Merge from main
31 Days Ago
- TerrainHoles support - Add compute blit when using R16 format - Only create R16 map when enabled - Change low res heightmap to use full uint16 range - Initialise groupthread min and max at texture bounds to fix border values
33 Days Ago
Terrain collision update tests - Implement CPU heightmap functions in GPU compute (HeightMapApply), should remove need for map sync - Profile tests for AddHeight and SetHeightsDelayLOD using a limited texel area - Add option to use terrain R16 maps, and the active terrain render texture - Use R16 UAV heightmap for compute and terrain vertex shader - Improve camera culling by including min/max height of cell
36 Days Ago
Add alternate slanted grid topology option Fix culling radius calculation Fix LOD scaling cell positions for culling
37 Days Ago
Merge from main
38 Days Ago
Testing changing terrainData heights with different apply methods, and using terrainData heightmap RenderTexture
43 Days Ago
- Swap terrain convar lodFactor with lodGlobalScale - GlobalScale effects cell counts between each LOD level - Add LOD cell extent sliders for each individual LOD level - Simplify instance offsets calc - Adjust culling for new terrain cell sizes
43 Days Ago
- Fix lod border cells, and negative cells - Change mesh master to only 3 submeshes - Change instance offsets and arguments for new approach