userDayaancancel

468 Commits over 577 Days - 0.03cph!

3 Months Ago
Replace changed settings assets with main
3 Months Ago
Replace Clear args dispatch with cpu clear for instance arguments
3 Months Ago
Fix geoclip InitBuffers function Disable heightmap mips Disable collision test code with ifdefs
3 Months Ago
Fix error from changing quality when terrain buffers have not been created
3 Months Ago
Fix height sample double scaling
3 Months Ago
Add TerrainData static property on TerrainMeta Remove the Terrain static property Fix server nre Add heightsampling method with terraindata Simplify TerrainRenderer operations
3 Months Ago
Clamp borders at corners of cells
3 Months Ago
Terrain quality now effects terrain LOD global scale Clamp terrain cells to terrain borders In editor TerrainMeta will try and find terrainData if null
3 Months Ago
Merge from main
3 Months Ago
Codegen
3 Months Ago
Improve switching between terrain renderers in game for testing Remove terrain prefab from worldsetup Rename renderer to GeometryClipmapTerrain Fix compile error with server
3 Months Ago
Merge from main
3 Months Ago
Switching renderer enum in editor now finds and enables chosen terrain renderer Simplify lod configs to int array Fix terrain position getter Rename terrain compute
3 Months Ago
Refactor of TerrainMeta and TerrainExtensions with swappable terrain/terrain renderer using ConVar or in editor view (WIP) Changed keyword to _GEO_CLIPMAP and made shader feature Added geoclip material to terrain config Terrain mesh colliider with terrain holes functionality
3 Months Ago
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3 Months Ago
Merge from main
3 Months Ago
Fix height sampling on some terrain sizes, add tooltips to convars, fix server compile errors, set terrain prefab to craggy, set default global lod scale to 2
3 Months Ago
Add ConVar to use MeshColliders for terrain cells, add editor buttons to create mesh colliders, clean up unused code, and put debug info behind flags.
3 Months Ago
Clean up editor, fix LOD extent validation, fix editor defaults causing 0 LOD extents, and set new defaults
3 Months Ago
Override terrain texture globals with nearest deepsea island
3 Months Ago
Terrain cell mesh colliders with separate cellsize from rendering
3 Months Ago
Merge from main
3 Months Ago
Terrain mesh collision cells wip
3 Months Ago
Disable object motion vectors on model prefabs
3 Months Ago
Change find source prefab code to ignore the model source asset when setting motion vector settings
3 Months Ago
Automated find prefabs with standard shader and disable object motion vectors. Add command to print meshrenderers with motion vectors on in scene.
3 Months Ago
Merge from main
3 Months Ago
- TerrainHoles support - Add compute blit when using R16 format - Only create R16 map when enabled - Change low res heightmap to use full uint16 range - Initialise groupthread min and max at texture bounds to fix border values
3 Months Ago
Terrain collision update tests - Implement CPU heightmap functions in GPU compute (HeightMapApply), should remove need for map sync - Profile tests for AddHeight and SetHeightsDelayLOD using a limited texel area - Add option to use terrain R16 maps, and the active terrain render texture - Use R16 UAV heightmap for compute and terrain vertex shader - Improve camera culling by including min/max height of cell
3 Months Ago
Merge from foliage_instancing_shader_feature
3 Months Ago
Merge from main
3 Months Ago
Add alternate slanted grid topology option Fix culling radius calculation Fix LOD scaling cell positions for culling
3 Months Ago
Merge from main
3 Months Ago
Fix biome layer getting removed somehow from material
3 Months Ago
Change foliage_instancing to shader feature
3 Months Ago
Testing changing terrainData heights with different apply methods, and using terrainData heightmap RenderTexture
4 Months Ago
- Swap terrain convar lodFactor with lodGlobalScale - GlobalScale effects cell counts between each LOD level - Add LOD cell extent sliders for each individual LOD level - Simplify instance offsets calc - Adjust culling for new terrain cell sizes
4 Months Ago
- Fix lod border cells, and negative cells - Change mesh master to only 3 submeshes - Change instance offsets and arguments for new approach
4 Months Ago
- Culling toggle in editor - Fix issues with cell offsets - Fix grid offsets with negatives - Change dispatch thread size
4 Months Ago
Split grid sideblocks to simplify thread to coords
4 Months Ago
Nested grid changes: - Add scale to instance data - Move rotation float2 to uint - Handle finding grid coords in nested grid with thread id - Find LOD using precomputed offsets instead of distances - Adjust grids by offset from LOD0 grid
4 Months Ago
Merge from main
4 Months Ago
Merge from sails_motion_vector_fix
4 Months Ago
Upgrade Standard-Wind shader to match Standard Use Standard-Wind for sails to fix motion vectors
4 Months Ago
Terrain renderer editor script
4 Months Ago
Add terrain testing scene
4 Months Ago
Add mesh spawn debug option
4 Months Ago
Change vertex density slider to int Switch to linear sampling where density is increased
4 Months Ago
Fix edge length calculation, alignment actually fixed
4 Months Ago
Align terrain vertices with texel corner to match unity