userDayaancancel

513 Commits over 607 Days - 0.04cph!

3 Months Ago
Merge from main
3 Months Ago
Merge from terrain_renderer (culling ConVar)
3 Months Ago
Make terrain culling ConVar accessible
3 Months Ago
Merge from main
3 Months Ago
Change contact image render to WaitForEndOfFrame coroutine
3 Months Ago
Use RGBA32 for heightmap baking
4 Months Ago
Merge from terrain_culling_uav_fix
4 Months Ago
Merge from main
4 Months Ago
UAV format support check for terrain culling
4 Months Ago
Fix remove default unity terrain check from map render
4 Months Ago
Merge from terrain_renderer
4 Months Ago
Fix shader warnings in terrain compute (prevent possible edge case issue)
4 Months Ago
Merge from main
4 Months Ago
Merge from terrain_renderer
4 Months Ago
Merge from main
4 Months Ago
Merge from main
4 Months Ago
Fix too large farplane distance in terrain culling, adjust lod count for better gpu perf
4 Months Ago
Fix terrain quality remapping
4 Months Ago
Merge from terrain_renderer
4 Months Ago
Merge from main
4 Months Ago
Clamp renderdistance with a minimum to fix some edge case issues
4 Months Ago
Merge from main
4 Months Ago
Add padding to int params
4 Months Ago
Fix draw distance max cell calculation and snap to furthest lod
4 Months Ago
Merge from terrain_renderer
4 Months Ago
Codegen
4 Months Ago
Make terrain ConVar developer only
4 Months Ago
Merge from terrain_renderer
4 Months Ago
Merge from main
4 Months Ago
Bring back terrain margins for collision with geoclip terrain
4 Months Ago
Merge from terrain_renderer
4 Months Ago
Add min radius for terrain culling
4 Months Ago
Improve culling shadow bounds check accuracy and performance
4 Months Ago
Merge from terrain_renderer
4 Months Ago
Remove unneeded map sample when culling terrain Remove terrain test scene
4 Months Ago
Merge from main
4 Months Ago
Clamp uv for min/max height sampling
4 Months Ago
Merge from terrain_renderer
4 Months Ago
Merge from main
4 Months Ago
Fix building terrain check
4 Months Ago
Merge from terrain_renderer
4 Months Ago
Merge from main
4 Months Ago
Remove debug colour terrain instance data Remove terrain mesh collider tests Disable on deepsea Update terrain quality on init
4 Months Ago
Fix FoliagePlacements when using MeshRootTerrain
4 Months Ago
Fix merge issues Fix non-procedural scenes where the terrainRenderer has not been setup Clean up Geoclipmap debug code
4 Months Ago
Merge from main
4 Months Ago
Fix LOD extents validation, causing rendering issues.
4 Months Ago
Fix craggy Revert terrainHeights native array change Init HeightTexture with mipcount 0 Adjust terrain cell border check
4 Months Ago
Use NativeArray to hold terrain heights for texture creation Add debug logs
4 Months Ago
Fix NREs in terrain commands