userDayaancancel

216 Commits over 304 Days - 0.03cph!

54 Days Ago
Alow greater SHDO intensity values, bring fade distance a little closer
54 Days Ago
Merge from main
54 Days Ago
Get foliage instancing working with tutorial by pushing terrain specific map data instead of using singleton, moved foliage cell height map sampling from CPU to GPU for compatibility with additional terrains, attach required tutorial terrain texture maps to material for use, and now store terrain position and scale on meshroot.
59 Days Ago
Merge from main
59 Days Ago
Improve foliage SHDO debug options, fix compile issue, fix shader keyword setting batch function
59 Days Ago
Foliage assets rebake
60 Days Ago
Dithering on SHDO, now can set keywords on materials through baker editor, improve editor layout
2 Months Ago
Push editor script
2 Months Ago
Merge from main
2 Months Ago
Add editor for SH Baker, restructure for AO options, clean up redundant code, add SHDO debug option and intensity slider for foliage material, use a fixed distance and take min shadow for shadow fade/blending, use transmission channel bits for SHDO instead of AO channel.
2 Months Ago
Merge from main
2 Months Ago
Adjust shadow fade transition
2 Months Ago
Foliage assets bake
2 Months Ago
Merge from main
2 Months Ago
Use mips in SH baker to better emulate in game shadows, add mip and sampling options, improve shadow fade transition, fixed issue with multiple materials (again), add spawning method for all effected meshes for testing
2 Months Ago
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2 Months Ago
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2 Months Ago
Fix SHDO baking with with muliple materials and when no material has been assigned. Add baking scene and baking prefab.
2 Months Ago
Optimise SH Baker into larger raycast batches, caching texture data, and SH occlusion sampling using parallel jobs. Handle cases where fbx does not have material assigned by searching local materials folder
2 Months Ago
Merge from main
3 Months Ago
Move SH calculations to vertex shader, use Unity shadow fade function for shadow to SHDO transition/blending, remove unneeded interpolators, fixed precision issue causing SHDO flickering when in shadow range.
3 Months Ago
Encode spherical harmonics directional occlusion (SHDO) into gbuffer for proper shadowing on direct lighting (directional light only), use alpha testing and multi hit backface raycasting in SH baker to better represent foliage shadowing, blend between shadows and SHDO when reaching max shadow range, and use TOD sun direction for SHDO calculation
3 Months Ago
Spherical harmonics baker (L0, L1) to store self shadowing data in foliage vertices
3 Months Ago
Upgrade fbx exporter for exposed export options API
3 Months Ago
Simple AO baker implementation
3 Months Ago
Capsule SDF setup for shadowing foliage out of shadow range
3 Months Ago
Decrease cell size, increase cells per compute
3 Months Ago
Fix error in toggling between instancing on/off
3 Months Ago
Merge from main
3 Months Ago
Set instancing convar to editor only, remove hardcode instancing on in tutorial island
3 Months Ago
Merge from foliage_instancing
3 Months Ago
Set placement population as structured buffer
3 Months Ago
Fix graphics buffer target flag for population compute, fix possible RNG issue, remove redundant texture samples in placement compute
3 Months Ago
Merge from foliage_instancing
3 Months Ago
Set constant for max refresh distance for now
3 Months Ago
Fix issue with max refresh value causing foliage to stop rendering at some locations/angles
4 Months Ago
Handle foliage grid in tutorial island
4 Months Ago
Merge from foliage_instancing
4 Months Ago
Process foliage cells based on validation checks in collect job, error handling for failed gpu readback, and fix for baked foliage grid
4 Months Ago
Add quality parameter for density falloff
4 Months Ago
Turn off mip streaming on foliage textures
4 Months Ago
Merge from main
4 Months Ago
Switch back to heightmap
4 Months Ago
Merge from foliage_instancing
4 Months Ago
Fix culling edge case
4 Months Ago
Handle when camera is in cells that are still processing
4 Months Ago
Use coarse heightmap for better height placements, replace cell invalidation step with more robust coordinate tracking, and prune no longer needed graphics buffer flags
4 Months Ago
Merge from main
4 Months Ago
Merge from foliage_instancing