userDayaancancel

590 Commits over 638 Days - 0.04cph!

28 Days Ago
Fix VolumetricLightBeam on RRP
32 Days Ago
Merge from terrain_renderer
32 Days Ago
merge from terrain_parallax_fix
32 Days Ago
Merge from main
32 Days Ago
revert quality mapping
32 Days Ago
Change local parallax keywords to global Map to terrain quality setting Adjust terrain material parallax values
32 Days Ago
Merge from main
32 Days Ago
Add dev only terrain depth prepass convar for testing
32 Days Ago
Stop terrain hole mask sampling when no terrain holes are registered Split TerrainHoleRenderer into TerrainHoleCamera for per camera textures Fix inconsistent terrain queue order across subshaders
33 Days Ago
Merge from main
34 Days Ago
Add PostOpaqueDepth component to sculpture camera to fix guide fx, and revert changes to BRZone shader
34 Days Ago
Alpha fitter tool for automated alpha map processing to replace holes
34 Days Ago
Support non-instanced terrain holes when using a unique mesh instead of holeshape
39 Days Ago
Merge from terrain_renderer
39 Days Ago
Merge from main
39 Days Ago
Remove warning spam from hole renderer
40 Days Ago
Grow buffer when hole counts reach limits Fix editor only issue of depth prepass not running when returning from playmode
41 Days Ago
Merge from terrain_renderer
41 Days Ago
Merge from terrain_renderer/holes
41 Days Ago
Merge from main
41 Days Ago
Remove some left over logging, and testing holes from foundations
41 Days Ago
Merge from main
41 Days Ago
Fix terrain holes when toggling RRP by switching materials Fix foliagegrid when holeMap is unavailable Add distance check for hole mask sampling Remove redundant interpolator from terrain shader
42 Days Ago
Fix normals in edit mode
42 Days Ago
Use geo clip terrain normal sampled in vertex shader
42 Days Ago
Add new packed textures
42 Days Ago
Stone sculpture shader rewrite Packed and reduced required textures to 4 Massively reduce samples from ~44 to ~13 (removed blur, combined triplanar samples, packed textures) Use only axis alignment curvature as the most visually consistent Chisel progress is driven by distance from centre Brought back EditMode colours Removed unused shader variants branches Removed redunant parameters and ops
47 Days Ago
Fix more compile errors
47 Days Ago
Fix server compile issues and bad shader merge
47 Days Ago
Fix TerrainAlphaScanner compile error
47 Days Ago
Merge from main
47 Days Ago
Remove shader debug pragma
47 Days Ago
Fix holes rendering an extra instance
47 Days Ago
Setup holes on foundations just for testing
47 Days Ago
Terrain sample optimisations and toggles for testing, use vertex sampling for biome and normals, cull layer samples more aggresively, and use max layer only for parallax
47 Days Ago
Add compatibility with old Terrain_AlphaMap, switch back to old alpha map for now
49 Days Ago
Use separate args for terrain depthprepass and a split culling step allowing closer distance culling for prepass Only render prepass when holes are visible
49 Days Ago
Fix holes depth target not being assigned for BRP Validation when adding or removing holes to prevent errors
50 Days Ago
Merge from parent
50 Days Ago
Merge from main
50 Days Ago
Move colour grading, bloom and exposure apply to UberPostPass to match BRP and enable finer post effect reordering Apply greyscale after colour grade (fixes NVG) Remove linear conversion in ColorAdjustments to match BRP Use linear conversion in greyscale to match BRP
55 Days Ago
Move cathode volume component into project
55 Days Ago
Cathode renderer feature Setup cctv, cctv_manpad, and attackhelicam RRP volumes and overlays
56 Days Ago
Fix vignette settings remapping
56 Days Ago
Add screen_blur_UI_RRP volume asset
56 Days Ago
Setup night vision overlay and volume
56 Days Ago
Fix RRP colour grading Lift not being applied correctly
59 Days Ago
Setup RRP volumes/scripts for screen_blur and screen_blur_heavy for BlurManager Use _RRP keyword for UIBlurBackground and UIBlurBackgroundSpread shaders to toggle grab pass sampling (using a subshader seems to cause crashes) Add UI Blur profile to BlurManager with variable blurSize Add UIBackgroundBlur component to ingame menus Setup UIBackgroundBlur tweening to match old behaviour
2 Months Ago
Push missing function
2 Months Ago
Fix SSAO issues when swapping between pipelines