226 Commits over 1,491 Days - 0.01cph!
Updated impostors to latest
Updated ASE to latest v1.5.4r6
Added Amplify Impostors first public release v0.8.0r3
Added alpha test + cutoff to decal std shader
Testing tree and bush impostors
Subtracted
16473, impostor editor needs work
Instanced a few more materials
Set _ColorLerp, _Wind and _WindExtra as instanced properties on Before/Foliage
Enavled GPU instancing on a few materials
Fixed BeforeAtmosphericScattering shader func cases where unity_MatrixVP was no good
Fixed particle shader compilation errors
Added BeforeAtmosphericScattering shader function
Updated water_edge_ASE shader to use BeforeAtmosphericScattering
Updated atmospheric scattering sampling code
Changed UIMaskedIcon and UIMaskedImage to use shader templates
Switched ui_mask and ui_portrait to original ASE shaders; now editable again
Nuked native and debug variants of UIMaskedIcon and UIMaskedImage; redundant now
Ported tool "Before/Find/Find Materials Using Shader" from Rust
Minor changes to ASE's UIDefault shader template
Fixed before/std blend w/ terrain ignoring Albedo texture
Updated ASE to 1.1.0 dev 004 + time fix
Renamed Color to Main Color on before/foliage shader due to runtime errors
Updated ASE to latest version with shader instancing toggle
Disabled batching on before/foliage shader + enabled instancing
Activated instancing on tree trunk and leaves material
Updated ASE to 1.1.0 dev 002
Added Before/UI Masked Icon (Debug), a barebones version of UI/Default that outputs white, no alpha or clipping
Updated ASE to 0.7.2.007 cause tabs & shader functions yo
Minor changes to Before/UI Masked Icon (Native); nwo closer to UI/Default
Added native UI version of BeforeUIMaskedIcon (needs testing)
Deprecated custom BRDF + touched affected shaders
Speedtree shadow acne fix + deprecated transmission
Fixed standard terrain basemap warning
Removing deferred override shaders (test 1)
Reduced shadow acne via fixed normal bias hack on nature/speedtree
Deprecated transmission and custom BRDF + touched affected shaders
Nuked unused deferred override shaders
Fixed shader error related to UNITY_HANDLE_CORRECTLY_NEGATIVE_NDOTV
Fixed sampler limit shader error in "Before/Standard Blend With Terrain"
Fixed Before/UI Mask, now with more UI-ness
Updated ASE to v0.4.1
Updated ASE to v0.4.0, first non-beta release
Updated custom PBS lighting to match b6+
Enabled forward rendering support on grass and speedtree shaders
Enabled forward rendering support on terrain and terrain-blend shaders
Disabled snow accum when painting is enabled (was running out of samplers)
Updated ASE to 0.3.2 dev001; fixed underscore added on global props
Updated water_body_ASE
Fixed BeforeBuilding shader
Disabled keepalpha in clothing, hair and skin to allow latest ASE until fix is up
Updated ASE to 25.002
Patched hair, skin and clothing shaders
Added TerrainBlendExt soft-blend toggle
Added maincamera script to apply ambient and camera frustum shader params (fix for missing ambient light)
Fixed skydome light layer mask to include transparent FX (fix for missing direct light)
Fixed missing occlusion property error in terrainblendext
Fixed lighting in "Before/Particles/Lit Alpha Blended"
updated amplify occlusion to latest