userDiogo Teixeiracancel
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226 Commits over 1,491 Days - 0.01cph!

8 Years Ago
Added shader "Before/Particles/Lit Alpha Blended" a lit and fogged version of "Particles/Alpha Blended"
8 Years Ago
Updated AM to latest; now using unscaled delta (#188)
8 Years Ago
Fixed terrain visuals not updating when terrain config was changed (e.g. splat colors) Fixed snow painting and visuals
8 Years Ago
Fixed terrain shader becoming white after switching paint mode
8 Years Ago
Fixed terrain meta paint mode switch causing crash and/or pink terrain + PPtr warning spam
8 Years Ago
Found a workaround... geez
8 Years Ago
trying to sort out the paint crash and/or PPtr error: removed all terrain and terrain-blend shader code, removed terrainblend ext/obj and weather ext/obj script code
8 Years Ago
Updated AO to latest; reduced depth threshold to 0.2 to prevent halos
8 Years Ago
Fix compilation error in Graphics Options\Water
8 Years Ago
Closing parity
8 Years Ago
Touched ocean and river shaders
8 Years Ago
Minor water code fix
8 Years Ago
Fixed Vertexlit Blended shader (just me being dumb)
8 Years Ago
Deactivated global fog in ocean and river Water2 parity with Rust
8 Years Ago
Fixed a few d3d9 shader compiler errors Fixed water fog disappearing when moving camera parallel to floor
8 Years Ago
Ocean tess adjustments
8 Years Ago
Fixed AO overdarkening screen top
8 Years Ago
Fixed 8 splat null refs; Removed heap alloc in AO; updated AM
8 Years Ago
reverted that last one
8 Years Ago
Standard terrain and terrain-blend support for 8 splats
8 Years Ago
ocd
8 Years Ago
Fixed remaining transparent surface fog issues affecting mostly global fog on water and particles
8 Years Ago
Properly computing ambient lighting for "Before/VertexLit Blended"; because unity isn't binding the proper ambient probe for vertex lit
8 Years Ago
Fixed "Before/VertexLit Blended" ambient lighting
8 Years Ago
Water2: quality control exposed in inspector Water2: added force enable fallback normals to material params
8 Years Ago
Switched fx_embers and fx_smoke to "Before\VertexLit Blended"
8 Years Ago
Added internal combine normals override so we can use "Camera" to support forward "Before\Skin" in AO; switched mode and tweaked depth threshold to avoid halos Added "Before\VertexLit Blended" for particle fog/scattering support Misc shader work
8 Years Ago
Updated AO
8 Years Ago
Speedtree billboard shadows
8 Years Ago
Added missing Encoding.cginc dependency for occlusion
8 Years Ago
Ported over new SSAO implementation from Rust
8 Years Ago
Removed unused params in river shader
8 Years Ago
Fixed water foam
8 Years Ago
Water specular and smoothness control (doesn't affect SSR)
8 Years Ago
Updated amplify motion to v1.7.1
8 Years Ago
Fixed water hot reloading errors
8 Years Ago
Updated default border
8 Years Ago
Touched ocean and river
8 Years Ago
Added dithering to water atmospheric scattering calcs; solves scattering mismatch closer to the horizon
8 Years Ago
Water2 version parity
8 Years Ago
Patched TOD to allow deferred atmospheric computations (only missing global sky mask)
8 Years Ago
Fixed river shader going over interpolator limit
8 Years Ago
Touched ocean and river shaders.
8 Years Ago
Updated ocean mesh with more border rings, ring spacing modifications for higher distant fog accuracy Added support for global fog in water and rivers for more seamless integration
8 Years Ago
Added terrain specular gloss control per-splat (requested by Petur) Updated shaders to 5.3.1; added normal encoding aware deferred reflection shader override Merged in speedtree shader fixes from Rust Merged in water2 updates from Rust (wip; global fog support pending) Added initial fog support for transparent surfaces (shader mods later) Changed sky dome probe reflection culling mask on TOD profiles to sky-only (was breaking water refls)
8 Years Ago
Fixed AddTexture errors (white billboard fix)
8 Years Ago
Updated water2 to latest
8 Years Ago
Updated custom speedtree and custom PBS/Standard shaders to 5.3 (needs shader reimport) Also some scripts and meta files (from auto 5.3 upgrade)
8 Years Ago
Vertex normal toggle on TerrainBlendExtension
9 Years Ago
Ported water fog fix from Rust