userDiogo Teixeiracancel
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226 Commits over 1,491 Days - 0.01cph!

9 Years Ago
Fixed ghosting in high-precision ssao mode Fixed banding and exposed range in low-precision ssao mode
9 Years Ago
Fixed SSAO/CB shenanigans
9 Years Ago
Placed AM before Scion; disabled AC's tonemapping and exposure (both controlled by Scion)
9 Years Ago
Fixed SESSAO
9 Years Ago
Undoing unnecessary wip stuff
9 Years Ago
Merged latest water changes to main
9 Years Ago
Merge from main
9 Years Ago
Latest water changes
9 Years Ago
Merge from main
9 Years Ago
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9 Years Ago
Working version; todo fix tod_shadows
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Added dependencies
9 Years Ago
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9 Years Ago
Added terrain alpha support to standard-terrain and standard-blendterrain shaders
9 Years Ago
Updated standard terrain shader for blend masking; added two props for control: blend factor and fallof Removed unnecessary standard shader UI clutter (unused) Updated Terrain material asset
9 Years Ago
Fixed Before/SpeedtreeBillboard's scumbag inverted vface causing bad normals Fixed transmission set to const
9 Years Ago
Added optional Snow Accum Offset; toggable via "EnableAccumOffset" in TerrainWeatherExtension
9 Years Ago
Fixed splat tints not updating on terrain => added TerrainBlendExt.UpdateMaterialParams() to SetSeason
9 Years Ago
Before/SpeedTree*: changed Smoothness/Transmission map to TintMask/Transmission map; added support for masked tinting
9 Years Ago
Nuked a virus of a tool
9 Years Ago
Fixed terrainBlendExt and terrain related shaders to work with new system
9 Years Ago
Moved Amplify Motion before Tint shift (sampling issues) Moved SMAA to after all the edge sensitive blur operations Increased Amplify Motion quality steps to 2 (still cheap) Improved motion blur post-process quality a bit (added depth threshold param); added to the changes above, looks much better imo
9 Years Ago
Added custom speedtree shaders Before/SpeedTree* (SM3 only); fixed weird bug in the process Nuked BRDF file and merged into BeforePBSLighting; Replaced StandardWorld light model with a more flexible StandardBefore Edited custom deferred shader; a few tweaks all around
9 Years Ago
Nuked unused AtmosphericBlend script that doesn't even work :O
9 Years Ago
Updated to latest Amplify Color and Motion Disabled AM auto-register objs in Player Camera
9 Years Ago
Added ability to remove specular from terrain and terrain-blend shaders; zero spec = no spec Added deferred shader override to Graphics Settings
9 Years Ago
Fixed terrain/terrain-blend shader errors Fixed NFAA shader warning Disabled snow accumulation vertex offset; to get projectors working again Removed StandardTerrain-BaseMap
9 Years Ago
Standard lighting model changes for RC3
9 Years Ago
Shader GUI fixes
9 Years Ago
Unity5 b20 shader update
9 Years Ago
Shader-level workaround for 'crazy polygons' caused by serialized meshes (vpaint)
9 Years Ago
9 Years Ago
Removed customized deferred shader; reverted back to built-in
9 Years Ago
Added deferred shader/lighting override to help smoothen specular term everywhere (more accurate for rough surfaces)
10 Years Ago
Added Grab Terrain Normal toggle to terrainBlendObj; enabled by default
10 Years Ago
Updated StandardWorld lighting code to match unity standard in b13 (specular workflow); same except using world-space normal Updated all Before/Standard (weathered) shaders to b13 Updated terrain blend extension to match b13 changes
10 Years Ago
Removed mesh manipulation from terrainBlendObject; not necessary anymore because of raytraced terrain normal map Mopped up a little
10 Years Ago
Fixed terrain blend transitions Fixed snow overlay normals
10 Years Ago
Changed standard shaders to use surface shaders instead; still wip; anything to stop the pink he said Removed customized built-in standard shader clutter Fixed a couple of things in terrain weather extension/object
10 Years Ago
Fixed compilation issues in OGL; possibly other platforms as well Added built-in standard/universal cginc dependencies to avoid surprises in the future
10 Years Ago
Updated custom standard/universal-based shaders for b12 Removed obsolete legacy terrain shader
10 Years Ago
Fixed Water shader
10 Years Ago
Fixed performance issues on TerrainWeatherExtension Added lightweight TerrainWeatherObject component; has to be added to any obj affected by weather
10 Years Ago
Improved VertexPainter gui control/window handling Painting Disc gizmo now only shows up when painting Added console warning when a mesh selected for painting is missing a MeshCollider
10 Years Ago
Fixed vertex painter out-of-range submesh error in flood fill
10 Years Ago
Fixed tint in terrainBlendObj shader; also had to modify top_grass mat's color Fixed terrainBlendExt reference material
10 Years Ago
First attempt at fixing VertexPainter mesh color array replacement bug in b7 Made snow splat, splatSize, color and specGloss settings global No longer cloning non-terrainBlend materials in terrainBlendObject
10 Years Ago
Reverted disabling snow vertex offset