19,298 Commits over 1,614 Days - 0.50cph!
New single and bare savannah trees. New bare tall pines. New berry bushes. Tweaked wind motion on all trees and bushes.
Added settings for BiomeArid, FoliageAridTrees. inalnd_arid_1 ready for gameplay. Stopped WeatherControlls being init-ed by default (context menu on WeatherManager)
Navmesh for inland_arid_1
Fix toggle not working on debug cam
Pine intersection fix, and height diversity.
Naaaants een-vwen-yaaaaaaa ma-ba-gee-chi-ba-va
(See-tee-hoummmm gwen-ya-maaaaa)
Removed unnecessary normal map flags from all ST mats.
https://www.youtube.com/watch?v=v09H0A9q1mA
Added Grab Terrain Normal toggle to terrainBlendObj; enabled by default
Pines now all use same mats
Savannah trees all use the same mats
Pines ACTUALLY all use the same mats
Added yellow flowers, consolidated flower prefabs to use single mat each.
Made baked normal and height maps adjustable
Qb template cleanup and yellow flower billboard fix
Made SceneAsset create its folder if not found
Fixed two missing resolution variable replaces
Burce Willis aint gon save you now bruh
Fixed NRE in TerrainMath when the height map resolution is different from the normal map resolution
Added max slope parameter to the grass mesh types
New nav bake for murmuth scene
Made the grass slope calculation work correctly at cliffs
Mumurths and deeeerrrrrsss
Fixed terrain slope calculation being slightly off on diagonal polygons
Made grass refresh context menu force a refresh even if a patch wasn't shifted
updated eagle mesh, rig & anims
Added eagle look left/right/around anims
Can now open debug ui with F12 from any screen, and close it back down again.
Added support for switching between "active" folder menues in the debug ui with active folder highlighting.
Added input field to scene loading debug ui, that validates the input so that you're only allowed to hit the load button once the input is valid.
The scene loading debug ui now actually work.
Eagle anim import fixes, layer mask, mechanim tweaks.
Snow mountain scene stuff.
- Added a uGui ComboBox extension
- DebugUI now shows a ComboBox of scene name choices, instead of having to manually type in the scene name.
Biome no longer stores convenience list of Seasons, instead BiomeManager creates it on init. Sceeeneee stuffffff.