repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

11 Years Ago
New single and bare savannah trees. New bare tall pines. New berry bushes. Tweaked wind motion on all trees and bushes.
11 Years Ago
More scene polish
11 Years Ago
Added settings for BiomeArid, FoliageAridTrees. inalnd_arid_1 ready for gameplay. Stopped WeatherControlls being init-ed by default (context menu on WeatherManager)
11 Years Ago
Navmesh for inland_arid_1
11 Years Ago
Fix toggle not working on debug cam
11 Years Ago
Pine intersection fix, and height diversity.
11 Years Ago
Naaaants een-vwen-yaaaaaaa ma-ba-gee-chi-ba-va (See-tee-hoummmm gwen-ya-maaaaa)
11 Years Ago
11 Years Ago
Flowers v1.
11 Years Ago
Removed unnecessary normal map flags from all ST mats.
11 Years Ago
https://www.youtube.com/watch?v=v09H0A9q1mA
11 Years Ago
Added Grab Terrain Normal toggle to terrainBlendObj; enabled by default
11 Years Ago
Pines now all use same mats
11 Years Ago
Savannah trees all use the same mats
11 Years Ago
Pines ACTUALLY all use the same mats
11 Years Ago
Added yellow flowers, consolidated flower prefabs to use single mat each.
11 Years Ago
Made baked normal and height maps adjustable
11 Years Ago
Qb template cleanup and yellow flower billboard fix
11 Years Ago
11 Years Ago
Made SceneAsset create its folder if not found
11 Years Ago
Flower spread.
11 Years Ago
Eagles
11 Years Ago
Fixed two missing resolution variable replaces
11 Years Ago
Clouds, birds.
11 Years Ago
Burce Willis aint gon save you now bruh
11 Years Ago
Fixed NRE in TerrainMath when the height map resolution is different from the normal map resolution
11 Years Ago
Murmurths
11 Years Ago
Grass test scene
11 Years Ago
Added max slope parameter to the grass mesh types
11 Years Ago
New nav bake for murmuth scene
11 Years Ago
Made the grass slope calculation work correctly at cliffs
11 Years Ago
Mumurths and deeeerrrrrsss
11 Years Ago
Smokey bears
11 Years Ago
Fixed terrain slope calculation being slightly off on diagonal polygons
11 Years Ago
Made grass refresh context menu force a refresh even if a patch wasn't shifted
11 Years Ago
updated eagle mesh, rig & anims
11 Years Ago
Added eagle look left/right/around anims
11 Years Ago
b14, tod fix
11 Years Ago
Started on a Debug UI.
11 Years Ago
Some eagle metas
11 Years Ago
Can now open debug ui with F12 from any screen, and close it back down again.
11 Years Ago
Added support for switching between "active" folder menues in the debug ui with active folder highlighting.
11 Years Ago
Added input field to scene loading debug ui, that validates the input so that you're only allowed to hit the load button once the input is valid.
11 Years Ago
The scene loading debug ui now actually work.
11 Years Ago
Eagle anim import fixes, layer mask, mechanim tweaks.
11 Years Ago
Backup commit
11 Years Ago
Snow mountain scene stuff.
11 Years Ago
- Added a uGui ComboBox extension - DebugUI now shows a ComboBox of scene name choices, instead of having to manually type in the scene name.
11 Years Ago
Biome no longer stores convenience list of Seasons, instead BiomeManager creates it on init. Sceeeneee stuffffff.
11 Years Ago
Alpine biome.