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19,298 Commits over 1,614 Days - 0.50cph!

10 Years Ago
Also ignoring Assets/Editor and Assets/Standard Assets
10 Years Ago
Reverted some accidental ThirdParty script changes
10 Years Ago
BeforeEditor fixes and resharper settings update
10 Years Ago
Moved UnityVS to Assets/ root because apparently it's being a dick now
10 Years Ago
Player refactoring
10 Years Ago
Fixed some class / filename inconsistencies Fixed some assets missing scripts Disabled Weather Nuked some old assets that survived the merge
10 Years Ago
Nuked ResourcePine.cs Added base Harvest logic to Resource Added some Growth related data to ResoureSettings Added Growth method to Resource, using ResourceSettings data and TOD_Time Actions
10 Years Ago
Tiny tweaks
10 Years Ago
-merge from main
10 Years Ago
Fixed Harvest() call in HarvestResourceOneOff action
10 Years Ago
Changed ResourceStates to Full/Empty/Destroyed
10 Years Ago
-merge with main again -resourceseditor won't create a view if not all view art is present.
10 Years Ago
Fixed editor crap
10 Years Ago
merge from zone resources
10 Years Ago
Resource editor tweaks but its not being happy yet :(
10 Years Ago
-hopefully fixed vs
10 Years Ago
Player settings and biome fix
10 Years Ago
Updated/re-imported Amplify and TOD
10 Years Ago
Editor improvements... cleaning up CreateAsset a bit and offloading stuff into the base class Added FloraGroupSettings asset handling + tab Resource SmartObject selection enum
10 Years Ago
Some flora group and biome editor tweaks
10 Years Ago
Fixing accidental third party changes
10 Years Ago
Reverted QuickBrush files
10 Years Ago
More Biome and Flora Group editor stuff. Added SESSAO
10 Years Ago
Moved everything in /Scripts/Gameplay to /Scripts
10 Years Ago
RockPrefab and Biome RockColor stuff
10 Years Ago
10 Years Ago
Debug UI fixes AgentManager Ticks using TOD_Time.OnMinute
10 Years Ago
(Untested/uncompiled) - Attribute moved to a float-based value scheme.
10 Years Ago
Fixed couple minor issues with Attributes Unit debug sidebar UI now shows selected unit's attributes/needs/effects TOD tweaks
10 Years Ago
Fixed NameGenerator and moved the names files to Resources/Config Tribe assigns names properly
10 Years Ago
-commented ResourceSettings a bit to help with understanding the parameters. -changed a couple of varnames in ResourceSettings -extended resourceTab with all the new options. -merged with main
10 Years Ago
-added a new constructor in SmartObjectSettings
10 Years Ago
Fix for Resource prefab creation in BeforeEditor
10 Years Ago
Fix for Agent+Need delegate NRE. Fix for UIEditorWindow NRE
10 Years Ago
Merge from zoneresources
10 Years Ago
-merged main -minor changes in PlayerUnitControl
10 Years Ago
-added some support for forgetIfInterrupted, in editor, smartobject, smartbehaviourstack and smartbehaviour, will need to test it at some point!
10 Years Ago
-minor change in editor
10 Years Ago
-disabling and enabling incentives, when a resource becomes empty or destroyed
10 Years Ago
-cleaned up now unnecessary functions in Resource.
10 Years Ago
-removed OnRanOut from IResource too.
10 Years Ago
Fixed Agent AssetEnum issues in the species editor tab
10 Years Ago
Added AttributeType enum for use on front end organisation of Attribute settings and enum construction in Agent editor
10 Years Ago
Some editor tweaks + actions
10 Years Ago
Added UnitPathfinding component, right clicking with a unit selected just fires a basic SetDestation for funzies Removed unused Third Party (SSAO Pro, Boomlagoon JSON) Updated TOD Added some FreeCamera code to PlayerCameraControls, but there's a bug preventing the movement from working.. haven't spotted why
10 Years Ago
-merged with main
10 Years Ago
-resources spawn with the correct view now
10 Years Ago
Merge from CameraTest
10 Years Ago
Prefab and layer fixes
10 Years Ago
-added some tooltips in resourceTab -Resource inherits from Item -Trying my hand at harvest resource again, to flesh it out some more and eventually let the cavemen harvest items. -Food incentive, and an SO and Resource and Views for a berrybush