repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

10 Years Ago
-added 'canBeCarried' to resourceTab
10 Years Ago
Nuking unused camera variants Camera now uses "Vector Stick" implementation Cleaned up camera code overall, added better default settings in code
10 Years Ago
Fixed some Time.time usage (should be unscaled)
10 Years Ago
More camera cleanup and tweaks
10 Years Ago
Fixed camera issue left over from merge Fixed human anim controller issues
10 Years Ago
Added custom inspector for Zone, with an enum popup for Biome (ensures that we always have one selected, as a bonus)
10 Years Ago
Deleted activity tester scripts
10 Years Ago
Merge from zone resources Some Editor tweaks
10 Years Ago
VS dlls craps
10 Years Ago
Refactored Action method names to match style Added a few attributes, needs and triggers Added SetAnimatorTrigger Action
10 Years Ago
Triggers can now use different measurement operators in evaluation Added new human death anim Added new Triggers for health and temperature Added SetDestination Acion type Editor updates SmartObject uses OnTriggerX instead of OnCollision
10 Years Ago
Added new curves library Fixed curves on all attributes
10 Years Ago
Fixed NRE in agent need eval Better string formatting in debug UI
10 Years Ago
Trigger evaluation returns bool and spits out a weight, instead of returning weight (this fixes triggers) People die now. YAY
10 Years Ago
NeedWeightThreshold Trigger operator switch updated
10 Years Ago
Fixed NRE in ZoneSeasons.SetupRockPrefabs()
10 Years Ago
First pass at generic asset prefab and view prefab management in BeforeEditorTab (currently working for Buildings)
10 Years Ago
Better view listing
10 Years Ago
Super important icon
10 Years Ago
Little BuildingView and Resource cleanup
10 Years Ago
Some more work on generic view/skin handling in BeforeEditor BuildingSettings fixed to show config window
10 Years Ago
Second pass at better prefab and view handling for buildings/resources etc Fixed some annoying layout issues
10 Years Ago
Removing redudant code in BeforeEditorResources
10 Years Ago
Better asset editor toolbar buttons (rename/copy/delete/select)
10 Years Ago
Mo tweaks
10 Years Ago
Fix for BeforeEditorTab DrawStandardInspector NRE WeatherSettings tweaks
10 Years Ago
Added rain weathersettings
10 Years Ago
-managed to get an action happening, going through resource's so, onto being called on the agent, onto delivering an item to it.
10 Years Ago
-merged with main
10 Years Ago
Fixing GameManger ExitToMenu issues Added Reset methods for some Managers and PlayerComponents WorldZones destroys Zones on Reset
10 Years Ago
Nuked a load of old prefabs
10 Years Ago
-some files I didn't add yesterday, that may break berrypicking in case someone was to just load the scene and try.
10 Years Ago
-calling end_of_action callback in HarvestAction -hopefully one-day-useful comments on Action -fixed some little gubs in SO
10 Years Ago
-readded tester and its editor, seem to compile fine now
10 Years Ago
-and moved it somewhere reasonable -also added ignore for a link to the unityLog on my machine.
10 Years Ago
Reworking ingame debug UI overlay (accessible via F12) Added buttons to quickly change the current Season (also sets TOD Cycle month to the first month listed in the season) Started expanding AudioManager. Now loads music clips and stores a dictionary of music organised by season. Music randomisation coroutine no longer uses WaitForSeconds, so doesn't bug out when timescale is changed.
10 Years Ago
Added some event music files, converted all music to ogg
10 Years Ago
Fixed NRE in ZoneSeasons when firing OnSeasonChange
10 Years Ago
-pushing to merge with main
10 Years Ago
Merge from ZoneResources
10 Years Ago
Ignore DebugTools
10 Years Ago
Deleted Tester stuff
10 Years Ago
Ignore cleanup. /Assets/Scripts/Local now ignored. Please use for your filthy crap that no one wants.
10 Years Ago
-merged with main anyway. Also, everything clean, everything nice
10 Years Ago
-no, now everything clean and nice.
10 Years Ago
Re-worked graphics options to work better and without bloated UI widgets. Reading graphics options from ini files... not sure how this works with builds yet Adding the new tonemapper and updated Candlelight plugin
10 Years Ago
NRE fix
10 Years Ago
gameplay ini
10 Years Ago
read/write INI files in persistentDataPath
10 Years Ago
Build settings maybe