19,298 Commits over 1,614 Days - 0.50cph!
-added 'canBeCarried' to resourceTab
Nuking unused camera variants
Camera now uses "Vector Stick" implementation
Cleaned up camera code overall, added better default settings in code
Fixed some Time.time usage (should be unscaled)
More camera cleanup and tweaks
Fixed camera issue left over from merge
Fixed human anim controller issues
Added custom inspector for Zone, with an enum popup for Biome (ensures that we always have one selected, as a bonus)
Deleted activity tester scripts
Merge from zone resources
Some Editor tweaks
Refactored Action method names to match style
Added a few attributes, needs and triggers
Added SetAnimatorTrigger Action
Triggers can now use different measurement operators in evaluation
Added new human death anim
Added new Triggers for health and temperature
Added SetDestination Acion type
Editor updates
SmartObject uses OnTriggerX instead of OnCollision
Added new curves library
Fixed curves on all attributes
Fixed NRE in agent need eval
Better string formatting in debug UI
Trigger evaluation returns bool and spits out a weight, instead of returning weight (this fixes triggers)
People die now. YAY
NeedWeightThreshold Trigger operator switch updated
Fixed NRE in ZoneSeasons.SetupRockPrefabs()
First pass at generic asset prefab and view prefab management in BeforeEditorTab (currently working for Buildings)
Little BuildingView and Resource cleanup
Some more work on generic view/skin handling in BeforeEditor
BuildingSettings fixed to show config window
Second pass at better prefab and view handling for buildings/resources etc
Fixed some annoying layout issues
Removing redudant code in BeforeEditorResources
Better asset editor toolbar buttons (rename/copy/delete/select)
Fix for BeforeEditorTab DrawStandardInspector NRE
WeatherSettings tweaks
Added rain weathersettings
-managed to get an action happening, going through resource's so, onto being called on the agent, onto delivering an item to it.
Fixing GameManger ExitToMenu issues
Added Reset methods for some Managers and PlayerComponents
WorldZones destroys Zones on Reset
Nuked a load of old prefabs
-some files I didn't add yesterday, that may break berrypicking in case someone was to just load the scene and try.
-calling end_of_action callback in HarvestAction
-hopefully one-day-useful comments on Action
-fixed some little gubs in SO
-readded tester and its editor, seem to compile fine now
-and moved it somewhere reasonable
-also added ignore for a link to the unityLog on my machine.
Reworking ingame debug UI overlay (accessible via F12)
Added buttons to quickly change the current Season (also sets TOD Cycle month to the first month listed in the season)
Started expanding AudioManager. Now loads music clips and stores a dictionary of music organised by season. Music randomisation coroutine no longer uses WaitForSeconds, so doesn't bug out when timescale is changed.
Added some event music files, converted all music to ogg
Fixed NRE in ZoneSeasons when firing OnSeasonChange
-pushing to merge with main
Ignore cleanup. /Assets/Scripts/Local now ignored. Please use for your filthy crap that no one wants.
-merged with main anyway. Also, everything clean, everything nice
-no, now everything clean and nice.
Re-worked graphics options to work better and without bloated UI widgets.
Reading graphics options from ini files... not sure how this works with builds yet
Adding the new tonemapper and updated Candlelight plugin
read/write INI files in persistentDataPath