repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

10 Years Ago
ShootProjectile Action
10 Years Ago
More projectile stuff, bow shoot ability groundwork
10 Years Ago
More fx files.
10 Years Ago
Unnecessary mesh in this prefab.
10 Years Ago
Bleeding drips.
10 Years Ago
Atlas and parts for violent impact spray.
10 Years Ago
Secondary fx blend style for comparison. Maybe better.
10 Years Ago
Fear fx files.
10 Years Ago
Fear and Alerted fx.
10 Years Ago
Blend improvement Crunched the new textures down to nothingness. Missing prefabs.
10 Years Ago
Bugs.
10 Years Ago
Final polish and added the FX lineup to graybox scene.
10 Years Ago
Gave player goals some special treatment in Agent+Goals.
10 Years Ago
cursor fix, maybe...
10 Years Ago
-removed useless function(leftover from attempted changes) -dbl click breaks follow.
10 Years Ago
Merge from main
10 Years Ago
Making combat code a bit more generic and sensible
10 Years Ago
Removing some dead goals and actions
10 Years Ago
VicinityEffect tweaks Fixed StatCollection.AddStatMinipulator always outing a null stat modifier
10 Years Ago
Merge from projectiles
10 Years Ago
Standard terrain and terrain-blend support for 8 splats
10 Years Ago
Fire Threat must use an Add Stat Modifier for the modifier to apply (bug in Percentage Stat Modifier handling?)
10 Years Ago
reverted that last one
10 Years Ago
Fixed 8 splat null refs; Removed heap alloc in AO; updated AM
10 Years Ago
Fixed AO overdarkening screen top
10 Years Ago
Combat ability tweak stuff
10 Years Ago
CombatAbilityParameters tweak
10 Years Ago
Missed save
10 Years Ago
item mat refactor wip clutter moved from biometest to graybox
10 Years Ago
human female items and extra bones to change proportions
10 Years Ago
latest because I couldnt work out how to get on with shelve when I changed data after shelving
10 Years Ago
bag item
10 Years Ago
Player settings and default cursor
10 Years Ago
Ocean tess adjustments
10 Years Ago
-Camera: when zooming in the the cameratarget shifts down the selfie stick (ie. reduces the change of you flying around with the camera feeling a bit too fps-y) -Unit+Combat: pedantically made sure that more than 1 target can be removed at once
10 Years Ago
Moving combat abilitty files
10 Years Ago
Combat progress
10 Years Ago
AnimatorParameterAttribute/Drawer Some tweaks to Unit / OnOtherUnitRemoved logic
10 Years Ago
Added consideration for aggressive targets
10 Years Ago
Fixed bad filenames and missong consideration in ProtectSelf Goal DSE
10 Years Ago
Desire tweaks
10 Years Ago
Action.AttackUnit now handles combat ability choice and Unit movement internally Projectile bullshit Some item pickup/entity physics fixes
10 Years Ago
Projectile attack uses animation callback, ddded "AttackFire" events to human bow and throw anims
10 Years Ago
Edited all atmospheric pieces, removed 1 & 7
10 Years Ago
More projectile tweaks
10 Years Ago
10 Years Ago
Reverted some bad merges
10 Years Ago
More projectile stuff
10 Years Ago
Fixed trail renderers destroying item views
10 Years Ago
Pick new attack every loop of attack execution coroutine