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19,298 Commits over 1,614 Days - 0.50cph!

10 Years Ago
Tweaks
10 Years Ago
scene file
10 Years Ago
Shared item atlas files.
10 Years Ago
Tile merge
10 Years Ago
Moved weapons into item atlas. (Fresnel is a bit weird atm in some lighting conditions.) FX tweakery. Weapons to greybox
10 Years Ago
Atlas stuff. Improved some meats.
10 Years Ago
Changed tag on atmos 6
10 Years Ago
More adjusting levels in atmos pieces
10 Years Ago
-decision log now can also show 'best decisions' (vs just best goal/gp/gpv)
10 Years Ago
GroupedCondition Made DataAsset assetName non serialized
10 Years Ago
UDM FilterBehaviourTargets success bool
10 Years Ago
Added DataAsset.AssetNameDebug
10 Years Ago
-profiler hooks revealing which species are causing havock with DM (UNSAFE!) -A goal that's not marked for DM will warn about that in the editor
10 Years Ago
TOD/water tweaks
10 Years Ago
Updated item view prefabs
10 Years Ago
Projectile trailer renderer management fix
10 Years Ago
Fixed NRE in Unit.FireProjectile
10 Years Ago
Use unscaled time for double click timing in PlayerCamera Rest goal tweaks
10 Years Ago
TOD tweaks
10 Years Ago
Mo TOD/Post
10 Years Ago
Custom billboards mesh with pivot at the bottom, fade out clouds atlas texture, TOD tweaks
10 Years Ago
Break BC if entity from BCD is nulled
10 Years Ago
PerceivedUnitData IsPercieved bool to aid in threat tick gating
10 Years Ago
Lowered Unit+Morale.TickMorale tick drain rate
10 Years Ago
Fixed a bunch of issues with the option UI Fixed water GraphicsOption not working Added GraphicsOption.Grass
10 Years Ago
Adds
10 Years Ago
Caught an NRE in BehaviourChain Gating grass graphics option toggle Save graphics preset + quality level in player prefs
10 Years Ago
Water fix
10 Years Ago
Quality settings tweaked, max lod bias down to 1
10 Years Ago
Profiler hooks for Condition.Evaluate and Consideration.Score
10 Years Ago
-Decision Log logs when an interaction/ability 'fails' DM by filtering not finding any hit, rather than DSE. -little fix in GoalSettings Validate()
10 Years Ago
-decisionLog logs decisions for currently selected agent when started (if a single one is selcted)
10 Years Ago
Temperature is now an Attribute rather than a Vital, and introduced Body Heat Generation Modifier Attribute. Unit+Temperature's TickTemperature will modify how much heat is lost from exposure to the Ambient Temperature of the Zone/Biome, by modifying change over the delta.
10 Years Ago
DecisionLog filter / toolbar layout tweaks
10 Years Ago
Delta time now accumulates in Tick Temperature. Increased time to reach Ambient Temperature, for a slower tick till doom rate.
10 Years Ago
Better red
10 Years Ago
Added new atmos piece
10 Years Ago
Changed tag on new piece
10 Years Ago
Reintroduced Stat Linkers as strictly Stat Ratio Linkers.
10 Years Ago
Movement speed now affect the Body Heat Generation Modifier, such that when running naked the temperature will slightly increase, while when standing still the temperature will fall.
10 Years Ago
Added an optimization to the temperature simulation, such that if a unit has a body heat generation modifier of 1, which effectively nullifies the impact the ambient temperature of the zone has on the unit, then we simply don't do the calculations.
10 Years Ago
The campfire now adds a 1 modifier to the Body Heat Generation Modifier within a range of 20. This should "really" scale with distance!
10 Years Ago
Other animals should be affected by the warming heat that comes off of a campfire too, not just the humans.
10 Years Ago
Fixed stat type thingie
10 Years Ago
Some items provide stat modifier to Body Heat Generation Modifier now when worn.
10 Years Ago
Added stat linker for current speed to body heat generation modifier ratio back in for Humans (got erased when I reset stat collections in last commit).
10 Years Ago
Added a response curve into the mix, so that the further away from default body temperature we go, the more the body will strive to keep body temperature.
10 Years Ago
improved sit anims improved wolf run anims change units speeds to not hover in awkward positions blendwise (eg walk being 2.5 and blending between a walk and run that dosent have the same gate pattern, can change anims if it is vital the old speed is set for gameplay reasons) added 1 meter per second walk anim to generic controller
10 Years Ago
young and female deer variations
10 Years Ago
female and young wolf variations