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19,298 Commits over 1,614 Days - 0.50cph!

10 Years Ago
Tiny Unit.SetAge scaling tweaks
10 Years Ago
Don't spawn elder Units
10 Years Ago
-decisionlog stays on agent if pausing and unpausing -no valid goalplanvariant found logging added to decisionlog(also pops up in best decisions, currently)
10 Years Ago
-fixed decisionlog
10 Years Ago
-morale consideration fixed = cavepeople won't flee all the time
10 Years Ago
StatTypes cleanup
10 Years Ago
Minor effect duration refactor, fix for ActionChain drawers not rendering correctly in EffectParametersDrawer
10 Years Ago
Animator speed/scale test
10 Years Ago
removed can transition to self from a bunch of anims
10 Years Ago
Temperature is now a Vital again, while Body Heat Generation Modifier is still an Attribute.
10 Years Ago
Some behaviour twaeks
10 Years Ago
Fixed issue with Effects created from EffectSettings assets not passing their settings asset ref into Effect correctly, breaking trigger functionality
10 Years Ago
Some Unit flagging fixes
10 Years Ago
D-log style tweaks
10 Years Ago
first pass boar(v rough) human idle blend pram set to idleBlend instead of speed
10 Years Ago
changed angular speed so it rotates faster
10 Years Ago
set angular speed values higher on units to avoid them running sideways added boars to biome (seem to have missed this from earlier checkin)
10 Years Ago
Some 8 splat support stuff, doesnt work yet pls halp @andre
10 Years Ago
-open file dialog for CSV importing. -DecisionLog doesn't duplicate entries after pausing and resuming game. -sparrows don't spawn empty 'Birds' gameobjects -flocks spawn their Birds containers under Zone->_DecorContainer -birds disappear much later, let me know if they are hitting performance bad anywhere
10 Years Ago
CSV stat import allows you import from files outside of the project
10 Years Ago
Removed stats.csv from the project Added Boar Agent+ StatCollection data Updated all stats from google sheet Remade some wolf prefabs that had been corruped or something
10 Years Ago
Agent Profiler sample grouping moved up to the base Tick call
10 Years Ago
Profiler hooks
10 Years Ago
Updated shadervariants and graphics settings
10 Years Ago
Fixed a few d3d9 shader compiler errors Fixed water fog disappearing when moving camera parallel to floor
10 Years Ago
Item/Container handling tweaks
10 Years Ago
Numerous TOD/Biome/Post tweaks
10 Years Ago
Some UI tweaks Fire light and smoke material tweaks
10 Years Ago
Fixed consumable effects not using duration mode
10 Years Ago
Cursor hotspot twaek
10 Years Ago
Atmos no.1 levels
10 Years Ago
Editor ifs
10 Years Ago
Added another debug gate
10 Years Ago
Fixed Morale consideration sampling the wrong stat
10 Years Ago
Data tweaks
10 Years Ago
SmartObject container
10 Years Ago
CreateItem and RemoveItem actions, Added back in a basic ActionChainData object, since we use ActionChains in Effect and not just Behaviours "Special" ItemType Data changes
10 Years Ago
slightly improved boar
10 Years Ago
Improving unit reproduction code Removed some useless actions Added some more aging data Added Effect params to PersonalitySettins
10 Years Ago
Implemented Unit morph system with custom morph editor, supports saving/loading morph presets via MorphSettings assets Added MorphSettings to Effect and Species data
10 Years Ago
Morph data renames, editor exposure
10 Years Ago
Deactivated global fog in ocean and river Water2 parity with Rust
10 Years Ago
added a pause where the player looks to the end of the go to walk followed by a shrug added exhausted anim to exhausted state, thinking about it while doing this checkin it probably both need Trigger Stop too
10 Years Ago
5.3.2p4 Skill value getter Made Vitals editable in debug unit view
10 Years Ago
-grass doesn't appear if the in-game grass option is unticked at startup/the preset doesn't foresee it
10 Years Ago
Fixed Vertexlit Blended shader (just me being dumb)
10 Years Ago
Minor water code fix
10 Years Ago
Touched ocean and river shaders
10 Years Ago
Closing parity
10 Years Ago
Fix compilation error in Graphics Options\Water