userDiogo Teixeiracancel
branchrust_reboot/main/bandit_towncancel

42 Commits over 30 Days - 0.06cph!

6 Years Ago
Enabled gpu instancing on a few hundred materials
6 Years Ago
Fixed and optimized volume bounds att calculation
6 Years Ago
Merge from main
6 Years Ago
Removed fog volume radial distance option; always true Added fog volume edge bounds attenuation, smooth fade-out at vol sides Fixed fog volume clipping to background
6 Years Ago
Removed atmos volume global settings; only fade in/out of volumes now Moved fadeout duration to atmos volumes Added fog clipping outside atmos volumes (edge attenuation coming next) Moved OBB shader testing code to own cginc Updated main camera prefab
6 Years Ago
Fixed occasional ConsoleUI-related NRE in edit-mode
6 Years Ago
Play mode skip fog volume fade when sleeping to handle spawn inside/outside Edit mode skip fog volume fade on startup / entering edit-view
6 Years Ago
Switched to scene camera activating fog, instead of main
6 Years Ago
Changed fog volume renderer default mode to exp; updated main camera prefab
6 Years Ago
Changed fog volume color to color over day time gradient
6 Years Ago
Added atmospheric volume renderer to main camera
6 Years Ago
Added sample volume to bandit_town
6 Years Ago
Improved volume blending Chaned scene view blending reference to main camera
6 Years Ago
Fog volume height relative to altitude Auto assign volume to trigger layer Fixed scene view instances not updating properties
6 Years Ago
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6 Years Ago
Added sample fog volume on bandit town
6 Years Ago
Merge from fogvolume
6 Years Ago
Merge from main
6 Years Ago
Rebaked reeds billboards
6 Years Ago
Merge from main
6 Years Ago
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6 Years Ago
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6 Years Ago
Fixed RendererLOD to ignore impostors for mesh batching (still hw instanced)
6 Years Ago
Fixed potential NRE in water culling volumes
6 Years Ago
Fixed imposter baking bounds failing in certain cases (e.g. reeds)
6 Years Ago
Cherry picked probex NRE fix from main
6 Years Ago
Fixed post-merge proc and craggy scenes
6 Years Ago
Merge from main
6 Years Ago
Fixed impostor baking for renderers with multiple submeshes
6 Years Ago
Merge from main
6 Years Ago
Updated bandit town scene and prefab (swamp water)
6 Years Ago
Updated main camera prefab
6 Years Ago
Fixed edge case in edit-mode camera scripts causing error spam Fixed radial mesh edge case when using high far clip planes (e.g. scene camera)
6 Years Ago
Fixed empty height slope map causing problems when terrain doesn't exist yet
6 Years Ago
Improved scene camera handling on edit-mode camera scripts; multi scene-views now supported Fixed scene camera frame delay on post opaque component causing artifacts on water Enabled ocean radial mesh again, now showing in all views, edit and play modes Fixed ocean atmospheric scattering in all modes Updated ocean prefab Nuked placeholder water materials; no longer necessary
6 Years Ago
Added Water_Body to Prefab in bandit_town scene; swamp now working with updated system Removed SwampWater prefab; no longer needed
6 Years Ago
Updated neutral_dungeon_lighting to latest main camera and sky dome
6 Years Ago
Fixed potential NRE in tod sky probex code
6 Years Ago
Renamed Water component to WaterSystem Renamed Water prefab to Water System Updated neutral_dungeon_lighting prefab to include Water System More seamless edit-mode for some components running on camera
6 Years Ago
Added SwampWater prefab
6 Years Ago
Merge from water3
6 Years Ago
Merge from main