127,299 Commits over 4,109 Days - 1.29cph!
fixed some seams seemingly causing seam issues.
Fixed some deployables that should be placeable on foundations being unplaceable
Tweaked wall deploy volume thickness
I wonder what would happen if the player and animals didn't have rigid bodies
fixed pumpjack giving ore instead of oil
fixed large furnace being able to be placed on foundations
large furnace slightly cheaper
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Radtown crates no longer spawn partially inside building floors
Tweaked initial delay in LocalClock
Fixed floorspikes, barricade damage triggers not being triggers
Re-added rigidbodies to players and animals - but marked as triggers
Fix last concrete bullet impact sound having the tip of a metal impact in it
Made damage collider a tiny bit bigger in barricades
animals don't need to trigger anything
Added spawn.fill_populations and spawn.fill_groups admin commands
Delete rigidbody on sleepers
fireballs no longer block movement
wood jacket uses wood protection instead of wolf protection, derp
Fixed player server colliders
pumpjack belt stops with animation
Don't check for construction in DeployVolume
more bridge decal tweaks.
CraggyIsland layer updates
skin_head prefab wasn't referencing skin_head_fem prefab. Now is doing.
Soliciting reviews in game is now against Steam's Rules
Fixed not being able to craft some inventory items
TerrainCollisionTrigger ignores other triggers
Removed rigidbodies from socket_handle and construct_vision (test)
Fixed that the SpawnHandler respawn coroutines could stop spawning when an exception was thrown
Minor foundation step terrain socket fix
Made clientside HoldType handling less hacky, hopefully more robust
Renamed water reflections to water quality in F2 menu
compound walls art work, incl. lods, gibs, collisions
bridge mesh tweaks and AssetGallery update.
Replacing IsInvoking usage because it's slow
Defer player position updates by one frame instead of every tick received
Bridge Lods, texture tweaks and AssetGallery update.
Added extra layer to cloth shader using mask alpha
Highpassed regular jacket
Highwall Wood implementation
more shitting bridge LODS.
SocketHandle for wall placement
Stonewall
Building Gallery
Player Gallery
Invalidate player network cache on inventory change
Log warning if held entity cannot be found in inventory
Log warning if holstered viewmodel is holstered again