127,304 Commits over 4,109 Days - 1.29cph!
Added LocalClock (same as SynchronizedClock, but without the synchronized bit)
Spawn group now uses LocalClock
Fixed some radtown barrels spawning underground
Moved Spawnable to the same folder as SpawnPopulation
Changed holdtype & adjusted position of player crossbow prefab
Merge from radtown-spawn-refactor
Fixed floaty airfield hangars and warehouse
Bridge material and parts tweaks
updated AssetGallery test scene.
Making skins for building blocks more straight forward, less magic
sockets work with deployables
survey charge creates a crater, & mining equipment snaps to it
Fixed constant reimporting when pressing play or saving
bridge material and model updates
fixed placement of mining quarry
fixed bug with planner trying to play an effect after it had destroyed itself
protocol++
!added crossbow for alex to fix
Updated bone, wood, and roadsign armor for better fit, collision, clipping, skinning, etc.
Fixed construction and deployable placement check regressions caused by the layer refactor
Fixed TweakUIMultiSelect initial state
Updated the crater texture to match variety or ground types better. Also dithered the alpha to fade out smoothly.
Tweaked god ray color around dawn and dusk
Fixed beachside trees being allowed to spawn on cliffs
Added third TrackIR rotation axis
Attraction points, attraction socket
Crossbow - Updated animator, triggers, ironsights & added dryfire. Now works like the pipe shotgun.
Quarry, pumpjack, windmill now have gradient foundations
missed protocol++ (whoops)
updated crossbow icon
removed temp wood constructions around quarry
closed a few gaps in the meshes
fixed placement check on mining quarry
Crossbow -Added a 'loaded' bool to trigger when loaded/unloaded, updated animator, added loaded deploy & holster anims
Updated holdtype on player crossbow
nerfed wood spear - slightly less range, less radial grace
Added highwalls to buildingtest scene
Planner doesn't need manifest rebuilds in editor
Compound wall
fixed hipfire exploit
updated some armor icons with higher quality versions
crossbow loaded state + recoil
fixed crossbow being fubar
Initialize PlayerEyes rotations with Quaternion.identity (for serverside)
Added CheckCapsule to GamePhysics (unused for now)
Decoupled head and body directions in PlayerEyes
Updated the pumpjack lods to skinmeshes