138,986 Commits over 4,352 Days - 1.33cph!

8 Years Ago
Network++ Save++
8 Years Ago
Scene2Prefab bandit town
8 Years Ago
Cherry picking 28408 (Network++ & Save++)
8 Years Ago
Hapis tweaks
8 Years Ago
Added camera movement inbetween physics frames (test)
8 Years Ago
Re-added Y axis camera movement smoothing Some tweaks for camera movement inbetween physics frames
8 Years Ago
mail box, search light, barricades, large furnace, furnace, small and large water catcher, repair bench, oil refinery and research table decay much faster Workbenches now decay after a long period
8 Years Ago
Continuing work on AI improvements.
8 Years Ago
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8 Years Ago
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8 Years Ago
Fixed legacy skins occasionally not displaying correctly (RUST-17)
8 Years Ago
Added "Max Tree Meshes" slider to graphics options
8 Years Ago
[D11] [UI] adjusted the notifications so that player vitals related notifications are on the right, and removed bars on ones that didn't need bars. updated the health/hunger/thirst bars to match the mockup.
8 Years Ago
Lowered LOD/culling distances on reeds and water lillies
8 Years Ago
Swamp and bandit town scene2prefab
8 Years Ago
Tweaks to military tunnel. Scene2Prefab Military Tunnel Updated manifest.
8 Years Ago
Tweaked aim system a bit. Convar'ed aim system variables. Generated convars.
8 Years Ago
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8 Years Ago
corn and pumpkin harvest time increased
8 Years Ago
health over time takes longer to convert into health
8 Years Ago
[D11] merge from main + related fixes
8 Years Ago
Lower chance of getting multiple seeds from eating corn and pumpkins
8 Years Ago
Fixed underwater surfaces broken by combinedfog
8 Years Ago
Fixed pumpkins not showing during fruiting phase
8 Years Ago
Removed chinook drop zone from Outpost B3 (Hapis) Added bandit town vending machines to Compound (Hapis) Tweaks to loot spawns (Hapis)
8 Years Ago
pumpkin and corn seed yield tweaks
8 Years Ago
Cherry picking 28293 & 28294 Also fixed missing billboard on oak_e_trundra
8 Years Ago
Fixed missing billboard on oak_e_trundra (missing files)
8 Years Ago
Tweaks to NPC aim system.
8 Years Ago
Another small aim tweak to NPCs.
8 Years Ago
[D11] Add a D11JenkinsFile
8 Years Ago
Added occlusion culling graphics option (experimental section); on by default, mapped to culling.env
8 Years Ago
Removed some culling related profiler samples
8 Years Ago
approved update
8 Years Ago
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8 Years Ago
Fixed terrain texture earray mip generation Updated terrain texture array lods
8 Years Ago
Merged from main
8 Years Ago
Changed tree impostor draw layer; now properly toggled along with trees
8 Years Ago
Rowboat uses LOD Group instead of Renderer LOD
7 Years Ago
Fixed options menu not showing on first try
7 Years Ago
Nuked GC allocs in PostEffectsBase and ImageEffectComposite
7 Years Ago
Network++
7 Years Ago
[D11] Simplify for debugging
7 Years Ago
Skin bundle update
7 Years Ago
HostileNote fixes
7 Years Ago
ai.move is false by default in the editor
7 Years Ago
[D11] Make D11Jenkinsfile use correct branch
7 Years Ago
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7 Years Ago
Fixed blueprint icon sometimes being incorrect in loot UI
7 Years Ago
Small AI tweaks at Military Tunnels.