136,215 Commits over 4,293 Days - 1.32cph!

5 Minutes Ago
Switch the adjustment tool from hammer -> pipe tool because holding E to pickup prevents the radial menu from opening
14 Minutes Ago
Add per-player cooldown so you can't alternate mortars to fire faster than intended - set cooldown on both players & mortars - use prediction to set the cooldown on the client after firing the mortar so the UI for "Fire" doesn't flicker before the network update is sent
25 Minutes Ago
Merge from main
25 Minutes Ago
Fix OSX compile error
39 Minutes Ago
Make "Fire" take 2.5 seconds - shorten cooldown from 4 -> 2 seconds to compensate - using the progress bar to imagine some kind of loading shell animation and then the mortar would have a short cooldown after shooting before you can load the next one Keep setting up prefab - enable repair - set max health - reduce placement angle from 45 degrees to 15 degrees (since it's currently based on large box placement)
1 Hour Ago
func_movelinear supports changing parents * Fixed a bug on ep1_c17_01 Rearrange new field of CopiedDupe netmessage to bottom * Apparently there's some addon out there that overrides some duplicator functionality and breaks any changes, sigh. At least this way it should be less broken. Fix Alyx playermodel coloring covering some wrong areas Add some checks for voice chat gain manager * If current or target gain become inf or nan, reset. Also prevent division by 0. More fixes for potential crashes
1 Hour Ago
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1 Hour Ago
merge from main/naval_update
2 Hours Ago
HorseMask setup
2 Hours Ago
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5 Hours Ago
Merge from naval_update
5 Hours Ago
Merge from naval_missions
5 Hours Ago
Merge from naval_update
5 Hours Ago
Merge from main
5 Hours Ago
Fix some weirdness with how missions were first getting loaded from player state on player entered game Expand log if loaded objective count data is wrong
5 Hours Ago
6 million microadjustments to the sky/weather to compensate for the black crush fix.
6 Hours Ago
merge from spinner_wheel_standard_material - switched spinner wheel over to metal smooth (and notified skinner community)
6 Hours Ago
Attempt to fix release build crash with Indirect Instancing enabled by avoiding (potentially buggy) NativeBitArray altogether.
6 Hours Ago
removed imported blank windmill materials, re-linked gibs to used materials, fixed material slot on gibs on windmill
6 Hours Ago
Fixing more rotational errors
6 Hours Ago
Fixing rotational errors for gesture anims
Today
talking animation polish pass
Today
Merge: from main
Today
pt boat engine audio loop tweaks
Fix issues with clearing missions when resetting player state
Today
Another attempt at fixing npcs going through tropical ruins doors
Today
merge back updated tropical1
Today
Adding v4 fall anim
Today
Added additional data to the shadow preset performance results
Today
fix balloon LOD not dynamic (text disappearing on boats)
Today
Fix tropical1 floating: Offset everything by terrain + overgrowth, move prefab transform back to 0
Today
3p handcuff captive holdtype override controller and anims updated
Today
Adding v4 door kick anim
Today
Rebake trop1
Today
merge from naval_update
Today
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Today
Adding mixamo to v4 anim transfers
Today
Fix some traces not being added in the correct category of the npc visual debugger
Today
Merge: from leavedeepsea_teleport_fix - Bugfix: using leavedeepsea should no longer cause random bugs/random wake up positions Tests: went on to a ghostship, then used leavedeepsea
Today
Codegen
Today
Bugfix: unparent player if running leavedeepsea This fixes player waking up in random location, potentially being killed for going out of bounds Tests: on Craggy, went up to ghostship top and used leavedeepsea couple times
Today
- When sniped, make scientists hide before returning fire - Fix scientists ignoring sounds in some contexts (all scientists properly go into hiding even if the sniper shot missed them)
Today
merge from main -> mortar_prototype
Today
added new pickup sound for coconut
Today
Skip food detection on scientists
Today
Shader preset balancing pass
Today
Subtract 141985 (merge from client_parenting_callback_fix)
Today
Merge from naval_update
Today
Rename a cannon collider to fix duplicate warning
Fully cancel pt boat turret reload if someone jumps off whilst its reloading