139,140 Commits over 4,474 Days - 1.30cph!

18 Minutes Ago
bear rug comfort trigger size increased 1.1 -> 3 and minComfortRange stays at 2 - this means you will get comfort from further away but you have to be within 2m to get full comfort, previous commit's fixes means a single player within 2m of the bear rug will get 25% comfort - subject2change
20 Minutes Ago
merge from main
28 Minutes Ago
regenerated and updated rock sculpture guide mesh
30 Minutes Ago
Masterkey 3p and viewmodel animation updates
35 Minutes Ago
Calculate comfort from the player's center point, not feet. Clamp minComfortRange [0, triggerSize] so incorrect prefab setups never influence code - minComfortRange cannot be larger than the triggerSize, this creates poor comfort behaviour
52 Minutes Ago
merge from powergrid
52 Minutes Ago
Rock Sculpture - repacked textures to fix seams in sculptable block
53 Minutes Ago
added `basesculpture.useconvexcolliders` replicated convar as a safety net, may overfit some setups but will always patch holes in the sculpture
55 Minutes Ago
Fixed broken LOD on red recycler power indicator
56 Minutes Ago
merge from PlayerMaintainedMonuments
56 Minutes Ago
merge from airfield_maintainable_features
58 Minutes Ago
TriggerComfort gizmo to visualise the centre and minComfortRange
60 Minutes Ago
polish up airfield terminals - fix pressing button stopping charging - added "losing charge" state to screens - missing emission toggle - remove activation button from airdrop terminal (from playtest feedback), still present on chinook terminal - clean up airfield maintainables prefab
1 Hour Ago
More WIP
1 Hour Ago
Add remains spawn location as final point of the trail so it touches the ground
1 Hour Ago
Updating legacy bow with new arrow mesh and fixiing issues with bowless crossbow drawing both arrow versions
1 Hour Ago
Lots more tweaks
1 Hour Ago
double trail distance, reduce thickness. more closely copy the original trail effect.
2 Hours Ago
texture updates to wooden crate 1 rezised and optimized
2 Hours Ago
dartboard and pool table unlock
2 Hours Ago
Ensure proper animation events are synced up - allowing the arrow head to show at the same time as the arrow itself
2 Hours Ago
corrected comment
2 Hours Ago
2 Hours Ago
enforce mesh renderer is enabled in sculpting gui always
2 Hours Ago
Merge: from fix_skipinit_error - Buildfix(editor) - replace unsupported intrinsic Tests: no errors in editor on script compile, checked asm
2 Hours Ago
Buildfix: get rid of SkipInit, LLVM optimizes out variable initialization from final asm Tests: triggered compile - no errors in editor. Checked asm against externally stack allocated storage - same asm
2 Hours Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Hours Ago
Remove debug 15s refresh times lol
3 Hours Ago
3 Hours Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Hours Ago
lod distances tweaks same as TC
3 Hours Ago
Change supermarket freezer loot refresh - Reduced loot refresh contents but at a much shorter refresh cycle - Every x many reduced loot refreshes, we get a full refresh with lots and more variety of food - Contents of full refresh cannot be wiped by a reduced refresh unless someone has opened the freezer at least once after the last full refresh S2P supermarket
3 Hours Ago
Rock sculpture - cleaned up duplicate textures, renamed for consistency
3 Hours Ago
updated temp icon
3 Hours Ago
main -> game_room_dlc
3 Hours Ago
game_room_dlc -> new_pool_ui
3 Hours Ago
Max trail length convar
3 Hours Ago
changed name to rock sculpture, added colision and lods
3 Hours Ago
do x and z while I'm at it
3 Hours Ago
Merge: from pool_leak_experiments - Optim: replace FuzzyPool with LPRQ segment - it can be up to 20% faster and doesn't leak/spill sporadically Tests: unit + perf tests, loaded 2.5k procgen map, checked print_memory - no spills
3 Hours Ago
Debug log satellite Y position for my sanity
3 Hours Ago
Clean: remove editor-only add/remove fail counters - also cache cell buffer length - jit might already do it automatically, so might be moot Tests: compiles
3 Hours Ago
Take the longest route across terrain possible
3 Hours Ago
Merge: from lprq Prepping LPRQ segment implementation to use instead of current FuzzyPool Tests: ran unit tests
4 Hours Ago
rock sculpture COL
4 Hours Ago
Rock Sculpting Pedestal - gibs
4 Hours Ago
Update(tests): expand TestAllocWhenEmpty test slightly to sanity check leaking behavior Tests: ran unit test
4 Hours Ago
Trail fade
4 Hours Ago
merge from PlayerMaintainedMonuments
4 Hours Ago
trail fix