userDuke Dariuscancel

149 Commits over 546 Days - 0.01cph!

Yesterday
merge main -> rust_relay_server
29 Days Ago
Resolve ConsoleMessage not being forwarded when FakePlayer is enabled
36 Days Ago
Resolved timeout issue on map upload
42 Days Ago
merge rust_relay_server -> main
42 Days Ago
merge main -> rust_relay_server
42 Days Ago
merge rust_relay_server/remove_serversubscriptions -> rust_relay_server
42 Days Ago
fixed skinned mesh on prefab exporter
43 Days Ago
Removed obselete ServerSubscriptions feature
43 Days Ago
ensure fake players queue is cleared on shutdown
43 Days Ago
merge rust_relay_server -> main
43 Days Ago
resolved NRE when Server saves before Nav is ready, removed duplicate save before attempt restart
43 Days Ago
merge main -> rust_relay_server
43 Days Ago
merge rust_relay_server -> main
43 Days Ago
added ping to socket to attempt to keep the socket connection alive during low load
44 Days Ago
merge rust_relay_server -> main
44 Days Ago
Added addtional details to RustRelay socket resets
45 Days Ago
merge rust_relay_server -> main
45 Days Ago
Add additional details to websocket connection url
45 Days Ago
merge rust_relay_server -> main
45 Days Ago
removed duplicated startup logic
46 Days Ago
merge rust_relay_server -> main
46 Days Ago
merge main -> rust_relay_server + codegen
46 Days Ago
merge main -> rust_relay_server
46 Days Ago
added RustRelay reconnect feature, tweaked GLB export
2 Months Ago
Added better null checking for safer failover
3 Months Ago
added prefab exporter
3 Months Ago
merge rust_relay_server -> main
3 Months Ago
merge main -> rust_relay_server
3 Months Ago
ensure position updates are networked to fake player
3 Months Ago
HasActiveFakeConnection tweaked order of conditions + added `relay.status` convar
3 Months Ago
merge rust_relay_server -> main
3 Months Ago
merge main -> rust_relay_server
3 Months Ago
ensure fake player exists and is active (not just enabled) in HasSubscribers
3 Months Ago
merge rust_relay_server -> main
3 Months Ago
merge main -> rust_relay_server
3 Months Ago
Ensure FakePlayer at net startup and server occlusion tweak
3 Months Ago
set fake player to default to false
3 Months Ago
merge rust_relay_server -> main
3 Months Ago
merge main -> rust_relay_server
3 Months Ago
fixed another NRE in FakePlayer occlusion
3 Months Ago
merge rust_relay_server -> main (NRE Hotfix)
3 Months Ago
resolved NRE in BasePlayer::SendEntityUpdates
3 Months Ago
merge rust_relay_server -> main
3 Months Ago
merge main -> rust_relay_server
3 Months Ago
removed unneeded stuff for FakePlayer
3 Months Ago
fake player improvements
3 Months Ago
merge main -> rust_relay_server
3 Months Ago
FakePlayer tweaks
3 Months Ago
FakePlayer improvements + Test fixes
3 Months Ago
networking tweaks