userDuke Dariuscancel

146 Commits over 485 Days - 0.01cph!

Yesterday
merge rust_relay_server -> main
Yesterday
merge main -> rust_relay_server
Yesterday
merge rust_relay_server/remove_serversubscriptions -> rust_relay_server
Yesterday
fixed skinned mesh on prefab exporter
3 Days Ago
Removed obselete ServerSubscriptions feature
3 Days Ago
ensure fake players queue is cleared on shutdown
3 Days Ago
merge rust_relay_server -> main
3 Days Ago
resolved NRE when Server saves before Nav is ready, removed duplicate save before attempt restart
3 Days Ago
merge main -> rust_relay_server
3 Days Ago
merge rust_relay_server -> main
3 Days Ago
added ping to socket to attempt to keep the socket connection alive during low load
4 Days Ago
merge rust_relay_server -> main
4 Days Ago
Added addtional details to RustRelay socket resets
5 Days Ago
merge rust_relay_server -> main
5 Days Ago
Add additional details to websocket connection url
5 Days Ago
merge rust_relay_server -> main
5 Days Ago
removed duplicated startup logic
6 Days Ago
merge rust_relay_server -> main
6 Days Ago
merge main -> rust_relay_server + codegen
6 Days Ago
merge main -> rust_relay_server
6 Days Ago
added RustRelay reconnect feature, tweaked GLB export
24 Days Ago
Added better null checking for safer failover
38 Days Ago
added prefab exporter
38 Days Ago
merge rust_relay_server -> main
38 Days Ago
merge main -> rust_relay_server
38 Days Ago
ensure position updates are networked to fake player
38 Days Ago
HasActiveFakeConnection tweaked order of conditions + added `relay.status` convar
39 Days Ago
merge rust_relay_server -> main
39 Days Ago
merge main -> rust_relay_server
39 Days Ago
ensure fake player exists and is active (not just enabled) in HasSubscribers
39 Days Ago
merge rust_relay_server -> main
39 Days Ago
merge main -> rust_relay_server
39 Days Ago
Ensure FakePlayer at net startup and server occlusion tweak
39 Days Ago
set fake player to default to false
40 Days Ago
merge rust_relay_server -> main
40 Days Ago
merge main -> rust_relay_server
40 Days Ago
fixed another NRE in FakePlayer occlusion
40 Days Ago
merge rust_relay_server -> main (NRE Hotfix)
40 Days Ago
resolved NRE in BasePlayer::SendEntityUpdates
40 Days Ago
merge rust_relay_server -> main
40 Days Ago
merge main -> rust_relay_server
41 Days Ago
removed unneeded stuff for FakePlayer
41 Days Ago
fake player improvements
41 Days Ago
merge main -> rust_relay_server
45 Days Ago
FakePlayer tweaks
45 Days Ago
FakePlayer improvements + Test fixes
46 Days Ago
networking tweaks
46 Days Ago
Relay networking tweaks
46 Days Ago
Addressing Rust Relay packet de-duping
54 Days Ago
merge rust_relay_server -> main