149 Commits over 485 Days - 0.01cph!
Added better null checking for safer failover
merge rust_relay_server -> main
merge main -> rust_relay_server
ensure position updates are networked to fake player
HasActiveFakeConnection tweaked order of conditions + added `relay.status` convar
merge rust_relay_server -> main
merge main -> rust_relay_server
ensure fake player exists and is active (not just enabled) in HasSubscribers
merge rust_relay_server -> main
merge main -> rust_relay_server
Ensure FakePlayer at net startup and server occlusion tweak
set fake player to default to false
merge rust_relay_server -> main
merge main -> rust_relay_server
fixed another NRE in FakePlayer occlusion
merge rust_relay_server -> main (NRE Hotfix)
resolved NRE in BasePlayer::SendEntityUpdates
merge rust_relay_server -> main
merge main -> rust_relay_server
removed unneeded stuff for FakePlayer
merge main -> rust_relay_server
FakePlayer improvements + Test fixes
Addressing Rust Relay packet de-duping
merge rust_relay_server -> main
merge main -> rust_relay_server
Added allocation free encryption
merge rust_relay_server -> main
merge main -> rust_relay_server
merge rust_relay_server -> main
merge main -> rust_relay_server
tweaked relay server restart method
merge rust_relay_server -> main
merge main -> rust_relay_server
made AttemptRestart a little bit more robust
merge main -> rust_relay_server
ensure sendThread can start up if disabled from start
merge main -> rust_relay_server
merge rust_relay_server -> main
removed dud code, build fix
merge rust_relay_server -> main
Ensure relay startup values are cached, even if disabled
removed duplicate asmdef refs
merge rust_relay_server -> main
merged main -> rust_relay_server
merge main -> rust_relay_server