userDuke Dariuscancel

88 Commits over 393 Days - 0.01cph!

4 Days Ago
merge main -> rust_relay_server
4 Days Ago
merged main -> rust_relay_server
4 Days Ago
merge main -> rust_relay_server
4 Days Ago
Resolved relay startup issues, added relay.restart convar, tidied thread shutdown/restart
5 Days Ago
merge rust_relay_server -> main
5 Days Ago
CodeGen after merge
5 Days Ago
merge main -> rust_relay_server
5 Days Ago
merge rust_relay_server -> main
5 Days Ago
merge main -> rust_relay_server
5 Days Ago
resolved websocket reconnect spam, added relay convars for managing relay state (shutdown etc)
6 Days Ago
merge rust_relay_server -> main
6 Days Ago
merge main -> rust_relay_server
6 Days Ago
move away from wss (it allocates)
8 Days Ago
8 Days Ago
merge rust_relay_server -> main
8 Days Ago
merge main -> rust_relay_server
8 Days Ago
Add additional logging for websocket connection
9 Days Ago
merged rust_relay_server -> main (splash screen + dupe send fix)
9 Days Ago
merge main -> rust_relay_server
9 Days Ago
removed dupe packet send 🙈
10 Days Ago
reverted accidental splash screen setting tweak
10 Days Ago
main -> rust_relay_server
11 Days Ago
rust_relay_server -> main
11 Days Ago
main -> rust_relay_server merge
11 Days Ago
offset packetType by lowestUserPacket
11 Days Ago
merge rust_relay_server -> main
11 Days Ago
reduced packet spam, send stringPool as dict
12 Days Ago
merged main -> rust_relay_server
12 Days Ago
merged /main/rust_relay_server -> /main
12 Days Ago
CodeGenned
13 Days Ago
merged main -> rust_relay_server
13 Days Ago
Debug.Log changes
13 Days Ago
brought back tuple param for UploadStringPoolToRelayAsync lol
13 Days Ago
Upload JSON instead of pair array in UploadStringPoolToRelayAsync
13 Days Ago
Reduced timeout on HttpClient, added enabled checking to upload paths
13 Days Ago
don't failover on map upload fail
13 Days Ago
Added failover, various optimizations
14 Days Ago
moved packet AddReference
14 Days Ago
Updated WebSocketSharp to not mutate packet data
15 Days Ago
repro
15 Days Ago
merged main -> rust_relay_server
15 Days Ago
pre merge (resolved packet sending issue)
18 Days Ago
merge main -> rust_server_relay
19 Days Ago
Various tweaks to Rust Relay config and transport
21 Days Ago
Removed UniTask (it's bad), moved time cache to Network thread AGAIN (thanks multithreading), removed frameNo ref (no thread safe way for me to access), added markers back, various simplifications
22 Days Ago
removed introduced allocations
23 Days Ago
moved frameNo+serverTs to NetWrite (main thread set)
25 Days Ago
naming conventions, small tweaks
25 Days Ago
Reduced PacketArrayPool's length to the max value, reworked GetHashCode, removed unneeded second Close in ResetSocket, Use GameManifest.Current instead of loading from disk again
25 Days Ago
moved relay send thread start to first packet enqueue, implemented missing Equals and GetHashCode methods