userDuke Dariuscancel

88 Commits over 393 Days - 0.01cph!

26 Days Ago
RelayQueueItem now IEquatable, removed SocketLock as we're now running sync
26 Days Ago
Removed GC alloc from packet send, added custom WebSocketSharp implementation that doesn't allocate on send, moved packet relay layer to thread
26 Days Ago
add packet ref, tweaked array pool size
27 Days Ago
Now sending packets over websocket, sending map via StreamContent, removed reliance on Time.frameCount (potential threading errors)
33 Days Ago
Added frame marker with magic length delimiter "RRTS" (Rust Relay Time Stamp) to segregate from real packets
33 Days Ago
Added packet count flushing
33 Days Ago
added RustRelay ArrayPool to print_arraypool
33 Days Ago
removed basically every allocation. pool all the things
33 Days Ago
added packet batching and AuthToken to sent packets
34 Days Ago
merged main -> main/rust_relay_server
34 Days Ago
Added Packet relay layer + convars, Editor tool for exporting entire prefab folders to GLB
8 Months Ago
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This may prevent the NRE from occuring!
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Resolved build error
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