userElliotHcancel
branchrust_reboot/main/game_room_dlc/darts_gamecancel

73 Commits over 91 Days - 0.03cph!

3 Days Ago
fix UI controls to reflect new zoom key (Secondary fire instead of Use)
3 Days Ago
remove a bunch of ? nullable wrappers
3 Days Ago
fix invokes from strings to actions
4 Days Ago
darts fixes - zoom changed to hold right click, zoom factor decreased - added debugging logs in case of build issues again - increase viewport clamping so you cant look inside viewmodel
4 Days Ago
remove editor hacks
4 Days Ago
merge from game_room_dlc
5 Days Ago
compile fixes
5 Days Ago
merge fix
5 Days Ago
merge from game_room_dlc
5 Days Ago
Darts QoL - viewmodel rotates to aim at reticle position smoothly - leaderboard menu is hidden in multiplayer (it's a singleplayer only feature) - mountable headlook clamps to not look through viewmodel
12 Days Ago
darts polish - darts stick into board at steeper angle and with slight random offsets - darts have a more dramatic up-down flight path - reticle doesnt cast shadows - unthrown darts appear in offhand in 3p - tweaked mountable positions
12 Days Ago
manifest
13 Days Ago
fix proto after merge, codegen
13 Days Ago
merge from game_room_dlc
13 Days Ago
looser "is this player playing" checking, was overkill & causing edge case bugs
13 Days Ago
ui fix
13 Days Ago
possible fix for clients needing to remount once after joining to throw darts
13 Days Ago
fix scoreboard crash
16 Days Ago
fixes from 2p testing - leaderboard crash error fix - local player double dart throw fix again - fix UI showing up on opponent's screen somehow
16 Days Ago
compiler fixes
16 Days Ago
fix debug cam double dart throw tune up prefab with better sockets move mountable to accomodate new mat return dartboard to normal size, increase zoom default to compensate reduce size of reticle centerdot to accomodate smaller bullseye
18 Days Ago
blend 3p dart-throwing animation based on position of reticle
20 Days Ago
score rows show a max of 10 rows, with wrap around at max
20 Days Ago
move zoom input toggle from reticle to mountable fix dart hovering in front of face in viewmodel fix double throw in local debug cam
20 Days Ago
local 3p model also gets animation events for dart when viewmodel throws dart model now sticks to 3p hand without held entity
20 Days Ago
merge from game_room_dlc
23 Days Ago
remove old model & textures, update icon and guide mesh
23 Days Ago
fix manifest
23 Days Ago
merge from game_room_dlc
37 Days Ago
fix for last thrown dart in 2p counting as next players first throw
37 Days Ago
fix scoreboard not updating for 2nd player potential fix camera bug by removing viewmodel camera bone animation
37 Days Ago
integrated new dartboard model
39 Days Ago
compiler fixes
39 Days Ago
fixes and improved QoL - starting and ending game happens in interact menu of the board, not the mountable mat - updating score timer happens when you step on and off mat, so stepping off pauses the timer and doesnt ruin leaderboard run - fixed scoring issue on winning turn - added game over panel to score panel, otherwise there was no indication a game was done - fixed UI to show loaderboard time instead of scoring (as scoring is now in world) - mounting/dimounting sends network update to board, so it can display changes on clients - added player name to score cards - fix playerdata states not being set properly
40 Days Ago
debugging options for seeing thrown darts in debugcam, fixed logs, fixed prefabs of scoreboards, fix crashing in 2p postgame
40 Days Ago
fix 3p animations facing sideways oddly (turn off SpineIK on animation subsystem, apply extra rotation to anims)
41 Days Ago
move scoring to in-world screen to prepare for chalkboard, scoreboard working for 1p and 2p games, - refactored to keep track of scores per turn, for better easier handling on scoreboard and coming in/out of network range fixes to 2player games - no longer have to wait for both players to register to the game, only 1 is needed. - 1st player takes their turn, then the next player to mount registers as 2nd player and takes their turn afterwards - fixed nonregistered players being able to play/mount, and added convar for being able to play 2p against yourself (for debugging) - various other fixes
44 Days Ago
rebased darts_game branch
44 Days Ago
fix protobufs on game_room_dlc branch
44 Days Ago
merge from game_room_dlc -> darts_game
46 Days Ago
initial setup of 2 player darts - refactored the board to be able to instantiate either singleplayer OR 2player darts. singleplayer has leaderboard, 2p does not. - added interact menu options for starting 1p/2p darts games, as well as options for ending games early - games no longer end/start when you mount the mountable, you need to use the menu options and then players can mount when it's their turn. - first pass on 2p game controller
47 Days Ago
update protobufs for multiplayer support
47 Days Ago
preparing for multiplayer darts setup: convert darts game controller to interface, move + rename controller to singleplayer darts controller and implrement interface
48 Days Ago
Clean up completed todos
48 Days Ago
darts move ballistically when they dont hit the board
51 Days Ago
integrate animation subsystem with 3p animator controller and dartboard
51 Days Ago
start on darts animation subsystem
51 Days Ago
merge from game_room_dlc
52 Days Ago
start on 3p darts animation controller
53 Days Ago
functional darts 1p viewmodel