124,946 Commits over 4,171 Days - 1.25cph!

9 Days Ago
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9 Days Ago
Media assets, store page
9 Days Ago
positioned lock empty in wall cabinet
9 Days Ago
Wall Storage - Deleted old icon from the main assets folder (it seems to have slipped through using the old icon tool)
9 Days Ago
package modifications - built latest version 1.0.7 and replaced Windows DLL, gives access to more tuning parameters - made lib editor only - compatibility changes for new version - removed old version linux and osx libraries, if someone cares to generate convex colliders on mac/linux then we can build them
9 Days Ago
gunshot_network_range_improvements -> main
9 Days Ago
- Import UniTask - Run navmesh generation on a background thread - Handle AiManager.nav_wait and AI.move the same way as the current DynamicNavmesh
9 Days Ago
fix for double audio trigger bug
9 Days Ago
Ensure the AK variants have the same sound range as the base ak
9 Days Ago
logs
9 Days Ago
Floating city scene cleanup Medical bay progress
9 Days Ago
If terrain height is greater than water height then we should assume we are dry, and then run the volume checks rather than just ignoring the case and allows false positives.
9 Days Ago
Floating walkways set dressing WIP
9 Days Ago
Improvised walkway roof corner pieces for medical bay tent Set shadowcasting on tarps to 2 sided
9 Days Ago
moved mannequin body part prefabs to their own folder so theyre easier to find
9 Days Ago
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9 Days Ago
Baseline
9 Days Ago
Merge from main
9 Days Ago
Staging wipe network++ save++
9 Days Ago
added CoACD package locally to allow modification
9 Days Ago
Merge from main
9 Days Ago
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9 Days Ago
Prefabbed up medical bay barge for better scene organisation, cleaned up scene hierarchy
9 Days Ago
Merge: from benchmark_demo_clean - Clean: removal of dead functionality for demo benchmarks (not supporting it) Tests: compiled in editor
9 Days Ago
Clean: remove expired editor-only upload endpoint Tests: none, trivial change
9 Days Ago
Clean: remove full-server-demo benchmark demo uploading FullServerDemos are not used for benchmarking(since they're not net protocol stable), so there's no point in this code. Tests: compiles in editor
9 Days Ago
Instanced terrain cell renderer setup
9 Days Ago
tweaks to torso and hand so there's less clipping on some clothing items
10 Days Ago
Re-prefabbed floating walkways for set dressing pass
10 Days Ago
pulled mannequin's wooden leg down so it's same height as the foot
10 Days Ago
merge from fix_jackhammer
10 Days Ago
merge from gesturebind_log_fix
10 Days Ago
merge from admin_invis_misc_fixes
10 Days Ago
merge from scene_warmup_fixes
10 Days Ago
merge from cargorange
10 Days Ago
merge from spas12_vm_ironsights
10 Days Ago
merge from Attackheli_Buildvolume
10 Days Ago
merge fix_invoke_handler_errors to main
10 Days Ago
Fix InvokeHandler being left in scenes, which caused error spam when entering play mode.
10 Days Ago
head_lookdown_debug -> main
10 Days Ago
Occassionally if a players head look angle > 140 degrees consistently for prolonged update cycles, it could lose its pitch data, only preserving the yaw
10 Days Ago
beanbag chair sounds mannequin sounds chandelier sounds orientable spotlight sounds wall cabinet sounds
10 Days Ago
merge fix_hp_post_restart to main
10 Days Ago
Load modifiers before metabolism, otherwise metabolism will set always cap the player health to 100 after a server restart rather than the modified max health.
10 Days Ago
merge from decor_lighting_dlc
10 Days Ago
Removed light occludee on chandelier main point light as its dynamic
10 Days Ago
merge from crafting_search_improvements
10 Days Ago
Crafting menu search now works with redirect skins ie: "throne" will return the Chair item as it has a Ice Throne redirect skin