141,185 Commits over 4,352 Days - 1.35cph!

6 Days Ago
Added swimming sound events
6 Days Ago
Added locomotion footstep sound events
6 Days Ago
merge from main -> deep_sea_sleeping_bag
6 Days Ago
Bugfix(tests): ProjectileTests now pass - Skip god mode overlay setting for local player in tests - explicitly enable main shield collider after spawning Tests: ran ProjectileTests unit tests
6 Days Ago
Bunny ears and onesie show in conveyor filters
6 Days Ago
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6 Days Ago
Scale down waterwheel 80% to fit in 1x1
6 Days Ago
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6 Days Ago
merge from main
6 Days Ago
Remove mounted check
6 Days Ago
fix scale not working on prefab deploy guides
6 Days Ago
wip
6 Days Ago
don't overly downsample shadow map for vfog
6 Days Ago
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7 Days Ago
merge from world_serialization_high_compression
7 Days Ago
Fixed flickering being broken.
7 Days Ago
merge from Armored_ladder_hatch
7 Days Ago
fix name collision in maintaining backwards compat
7 Days Ago
Fix deep sea icon not assigned to sleeping bag button prefab
7 Days Ago
B, C, D and E consistency pass.
7 Days Ago
Scene backup
7 Days Ago
Hooked up fishing anims in main player animator
7 Days Ago
More fluors.
7 Days Ago
Bowless Crossbow - first viewmodel iteration
7 Days Ago
Reduced brick size on Kiosk F. Added shutters for rentable shop A, D, E, F (wip)
7 Days Ago
setting up salvaged hammer refresh viewmodel prefabs/animations
7 Days Ago
merge rust_relay_server -> main
7 Days Ago
Bugfix(tests): fixup ServerProfiler tests that are sensitive to type hierarchies - release binaries from a496e80e Tests: ran ServerProfilerTests
7 Days Ago
merge main -> rust_relay_server
7 Days Ago
Merge from improved_network_groups
7 Days Ago
Add additional logging for websocket connection
7 Days Ago
Bug fixes for checking visibility across different network group layers when they have different cell sizes
7 Days Ago
Buildfix(tests): all modes compile Tests: clicked through all modes
7 Days Ago
Clean(tests): rest of Assembly-CSharp-Editor.dll tests restructure Just gotta make sure all platforms build and check if unit tests pass Tests: none
7 Days Ago
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7 Days Ago
Audio file changes and added inventory sounds
7 Days Ago
merge from new_console-ui
7 Days Ago
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7 Days Ago
Scene backup. Related light materials tweaks.
7 Days Ago
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7 Days Ago
Merge from worldpositiongenerator_optimise_2
7 Days Ago
Rename timewarning sample name
7 Days Ago
Merge: from main
7 Days Ago
merge from new_console-ui
7 Days Ago
Console entries can have 8192 characters max
7 Days Ago
Merge: from useplayerupdatejobs3 - Bugfixes for dynamically enabling Jobs 3 mode Tests: unit tests + switched Jobs 2 -> 3 on Craggy in editor
7 Days Ago
Bugfix: ensure AntiHack states are properly expanded when going from Jobs 2 to Jobs 3 Tests: sanity test on craggy in editor, switched Jobs 2 to 3
7 Days Ago
generate icon
7 Days Ago
Clean: one more unnecessary playerCache passing Tests: compiles
7 Days Ago
merge from wakeaiz_tickrate_optim