137,093 Commits over 4,324 Days - 1.32cph!

9 Days Ago
Extra LOS checks for easels being blocked by deployables
9 Days Ago
merge from naval_update
9 Days Ago
Merge from boat_dmg
9 Days Ago
More fixes and damage consistency
9 Days Ago
Component Box Ammo - Updated textures, model, materials, misc prefab setup
9 Days Ago
Collider fix for paintable reactive target
9 Days Ago
Fix reactive target being lowered after network range re-enter
9 Days Ago
Added artist pack showcase
9 Days Ago
Merge from main
9 Days Ago
Added sign to kiosk F blockout
9 Days Ago
kiosk B block in. plywood, glass and corrugated metal textures added.
9 Days Ago
Fix compile error
9 Days Ago
Fix issues with paintball overalls not always updating colour on the viewmodel arms
9 Days Ago
beanbags - simplified collision mesh complexity, reduced colliders to 2 as well
9 Days Ago
toggle-abble shutters for rentable kiosk F blockout
9 Days Ago
3p SAR shoot anim updated so trigger finger animates correctly correct during shooting and sar bolt removed from mask during w model deploy anim as it doesnt need to animate
9 Days Ago
banner large - fixed layers and physics mats
9 Days Ago
Fix occasional wrong position of objects which use Animator snapping upon spawn when Instancing is active
9 Days Ago
Added artist pack store page
9 Days Ago
Silly dance anim update
9 Days Ago
Gesture animation updates
9 Days Ago
fix camera not resetting in painting menu
9 Days Ago
Fix rear turret using the wrong forward direction when shooting
9 Days Ago
Updated the SkyDome light's shadow bias values and removed incorrect biasing code to further reduce shadow acne at each shadow preset
9 Days Ago
wood shutters - assigned correct physics mat
9 Days Ago
easel - assigned correct physics mat
9 Days Ago
merge from artist_pack dlc, engine json on xl and xxl frames, updated sitem icon for artist pack
9 Days Ago
placeholder signage and decal atlas + material
9 Days Ago
Moved a bunch of textures out of content.bundle to textures.4.bundle as we started hitting the file size limit on content.bundle again
9 Days Ago
Merge from main
9 Days Ago
Fix pool leak from generating missions protobuf data
9 Days Ago
edited paintball gun backpack holstered position in the paintball gun entity
9 Days Ago
correct artist pack icon
9 Days Ago
M16A2 blockout
9 Days Ago
XL and XXL frames set to unlootable to stop photoframe ui element
9 Days Ago
Boat damage fix
9 Days Ago
Merge from naval_update
9 Days Ago
Tweaked deep sea timer color, easier to read
9 Days Ago
tweaked names on some frames so they display correct size (large, extra extra large)
9 Days Ago
apartment large and medium greybox
9 Days Ago
Fixed deep sea buoys always having orange lights enabled on top of green or red
9 Days Ago
Fix pt boat turrets bricking themselves when leaving and coming back into network range
9 Days Ago
merge from artist_pack_dlc
9 Days Ago
fixed layering on smoke grenade causing weird behaviour on ghost ships, ragdoll -> physics projectile to match other grenades
9 Days Ago
- Added the Vertex Normal Debugger tool - Added a new toggle to the Standard shader for Non-uniformly scaled vertex normals. This is enabled by default as that was the existing behaviour. This can be disabled if you don't what the non-uniform scale to affect the vertex normals.
10 Days Ago
LNY horse armor setup
10 Days Ago
Small beaufort reflection tweaks for deep sea.
10 Days Ago
apartment complex monument initial setup for scene, terrain, prefab and hierarchy
10 Days Ago
setup 3p paintabll gun anims/added anims to holdtype override controller. added spine offset ,edited backpack holster position on entity
10 Days Ago
easel deployment clean up, removed extra sockets, less restrictive volumes, removed comfort volume