139,073 Commits over 4,474 Days - 1.30cph!

14 Days Ago
game_room_dlc -> main
14 Days Ago
Increased stack size 10 > 20
15 Days Ago
Disable gestures on roundabouts/swings
15 Days Ago
Pool: fix the cue not sitting properly in 3p (right hand) (again)
15 Days Ago
Fixed loadout not refreshing correctly when deleted/created by another admin when the f1 menu is closed
15 Days Ago
update from main
15 Days Ago
Add decal related safeguard * Some people apparently crash there sometimes? Don't know how, so this is the best I can do for now Enforce NOLOD and NOMIP for .vtf files without mipmaps Minor cleanups Fixed complains about LuaParticles refcount Minor compile warning fixes
15 Days Ago
Phrases
15 Days Ago
merge from steaminventory_nre_fix
15 Days Ago
Fixed Steamworks.SteamInventory.GetAllItems NRE Steam inventory screen fails gracefully when Steam is not reachable
15 Days Ago
merge from demofolder_macos_fix
15 Days Ago
merge from main
15 Days Ago
Add UV1 channel to the 100x450 barrels blocker for use with a new beveled rubble detail normal, to reduce low poly look on the rocks
15 Days Ago
merge from darts_game
15 Days Ago
remove SyncVar checking against Vector3 zero, breaks coming into network range
15 Days Ago
merge from cui_updates
15 Days Ago
merge from hackweek_sv_pie_menu
15 Days Ago
Added pie test commands (`pietest`), closing callback to ContextMenuUI Updated CommunityEntity.OpenPie to use disposed pooling
15 Days Ago
add refreshing from syncvars on client load
15 Days Ago
Bugfix: BuildingPrivlidge(sic) - add GetOrUpdateProtectedMinutes that's MT safe and does a bit of a cheeky If we end up sending this entity to many players in 1 frame, it will update the cached protected minutes only for 1 player, and the rest are in limbo if they got old or new value. This gives us same perf as original lazy-eval solution. Tests: TestMTSave - got 0 fails!
15 Days Ago
attempt network range fix by disabling SyncVar RequireChange flag and processing throw even if the dart is flagged as not being thrown while in range
15 Days Ago
monument blocker blast door gib fixes
15 Days Ago
merge from darts_game
15 Days Ago
compiler fix
15 Days Ago
merge from hackweek_cui_slice_scaling_ppu (manual)
15 Days Ago
Fixed previous merge
15 Days Ago
fix dartboard being able to have roll during placement
15 Days Ago
merge from hackweek_cui_color_tweening_fix
15 Days Ago
merge from main
15 Days Ago
Crude pump variant with on/off states.
15 Days Ago
merge from shield anim subsystems
15 Days Ago
Fix compile error oops
15 Days Ago
merge from automated_testing
15 Days Ago
merge from hackweek_cui_interactables
15 Days Ago
Better log for the test list step when building the bundles
15 Days Ago
merge from shield anim subsystems
15 Days Ago
One more fix for the shield on other players
15 Days Ago
merge from hackweek_cui_canvas_group
15 Days Ago
merge from hackweek_cui_mask
15 Days Ago
merge from main
15 Days Ago
merge from hackweek_sv_pie_menu
15 Days Ago
Added various options to the server pie menu; order, color mode, next, prev & disabled interaction / command support Added CommunityEntity.SendPie, primarily for ClientRPC overload Fixed pool leak regression - reuse a cached instance of CustomPie instead Fixed prev/next skin buttons not working with custom server pie menu when commands are assigned
15 Days Ago
merge from main
15 Days Ago
merge from main
15 Days Ago
merge from main
15 Days Ago
merge from main
15 Days Ago
merge from main
15 Days Ago
merge from darts_game
15 Days Ago
more darts fixes - thrown darts stick into the board better, with more accurate point-tip rotation - scores now wipe and restart instead of scrolling - switched dart score sending to client authl, there's no stakes so it's all good to do so - zoom is now permanently enabled - busted turns grey out the text on the scoreboard to indicate that it was a bust - added second collider to the board for better dart collision (was going through board rarely) - prefab fixes and tweaks
15 Days Ago
Merge from PlayerMaintainedMonuments/powergrid