141,169 Commits over 4,352 Days - 1.35cph!

11 Days Ago
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11 Days Ago
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11 Days Ago
Rerun s2p on launch site to modify the usual heightmap texture instead
11 Days Ago
new_console-ui -> main
11 Days Ago
- Always show convar descriptions (dont need to highlight them) - Hide description if we have none
11 Days Ago
Industrial Shelves; - shallow wall industrial shelf, greybox model created. - initial setup of salvaged industrial shelves. - items created, prefabs created, icon created. - ran manifest & localization.
11 Days Ago
Modify the heightmap texture directly instead of making a copy in s2p
11 Days Ago
Subtract 146162
11 Days Ago
Clamp the delay convar to a sane range, fix delay happening after the last unlock
11 Days Ago
compile fix
11 Days Ago
exported latest m16a2 viewmodel animations and changed the prefab scale to 7.5
11 Days Ago
Switch to nicer UnlockPunch animation using that is now correctly centered on the widgets
11 Days Ago
Switch animation sequence to use a coroutine instead of invokes
11 Days Ago
Merge: from spectate_stay_after_dc - Update: spectating players now always stay on a disconnected player's sleeper instead of searching for new target Tests: spectated 2nd player, 2nd disconnected, spectator stayed
11 Days Ago
Update: when player disconnects don't try to find a new target for spectators, just let them hoves in 3p Tests: spectated a player that disconnected, stayed on it's sleeper
11 Days Ago
Fix compile error from heightmaps
11 Days Ago
Merge from chainsaw_hotspot_gathering
11 Days Ago
Chainsaw now gathers wood from trees as if it is always hitting the ❌ spot The ❌ has been removed from trees if hitting it with a chainsaw. Subject to change based on feedback
11 Days Ago
committing test multichain setup for reference
11 Days Ago
Added Toms CAML textures and materials
11 Days Ago
added support to BC for branching chains - rotation is a little iffy, but behaves itself enough to not warrant adding extra constraint control against each child
11 Days Ago
merge from new_console-ui
11 Days Ago
Make all queries check if they are in an independant navmesh volume before querying the main navmesh
11 Days Ago
Fixed item buttons not working in builds
11 Days Ago
Merge: from main
11 Days Ago
merge from main
11 Days Ago
merge from new_console-ui
11 Days Ago
Merge from tunnet_netgroup_fix
11 Days Ago
Bundle textures next to monument prefabs in the monuments bundle
11 Days Ago
stool a/b/c/d collision meshes
11 Days Ago
stools a/b/c/d and lods materials and textures single 1024 shared.
11 Days Ago
CAML animation set exports
11 Days Ago
merge tropical1/2 water fixes to main
11 Days Ago
Fix trop1 after merge
11 Days Ago
Fixed filtering ignoring items with no description Disable image for items with no icons Use item shortname if the display name is empty
11 Days Ago
more waterwheel fixes: - increased prevent build size again, missed backside before - fix animation bug where player wouldnt run - apply squashed mountable eye pos change
11 Days Ago
Merge: from useplayerupdatejobs 3 - Optim: new UsePlayerUpdateJobs 3 mode that adds parallelizes more work and reduces task-related allocs - New: our fork of UniTask Tests: unit tests and simple testing on Craggy (booted with Jobs 3, teleported around)
11 Days Ago
Clean(tests): replace more handrolled index set generation with AntiHackTests.GenerateIndexPermutations Tests: ran all afected tests
11 Days Ago
Better fix for the flickering scrollbar when dragging
11 Days Ago
Awful fix for the search bar not showing its text in the item list
11 Days Ago
Recycle bin change
11 Days Ago
Fix FindNavmeshesInBounds not working after movable navmesh moves away
11 Days Ago
Cleanup fix
11 Days Ago
Rework health application.
11 Days Ago
Bugfix(tests): use 1^-5 epsilon for water level consistency in TestWaterLevelsConsistency Tests: ran unit test
11 Days Ago
Fixed console and item list input fields not being deselected when closed
11 Days Ago
Merge: from main
11 Days Ago
Handle "moving" navmeshes (reprojecting from world space to navmesh space), allow debug visualizing them with the correct current transform not just their static version
11 Days Ago
Merge: from demo_3p_camera_fix - Bugfix for 3p camera spazzing out in client demos Tests: played back a demo and switched to 3p and back
11 Days Ago
Bugfix: ensure 3p camera in client demos uses selected player's eyes Tests: play back demo, was able to go 3rd person on active player