144,092 Commits over 4,413 Days - 1.36cph!

10 Days Ago
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10 Days Ago
vendingmachine_ui_refresh -> main
10 Days Ago
main -> vendingmachine_ui_refresh
10 Days Ago
Add condiiton and slot support to fake inventory
10 Days Ago
Support skins on collapsed shop view
10 Days Ago
Check skin ID before allowing a purchase
10 Days Ago
Fix a couple of bugs with cost skin id not being detected properly
10 Days Ago
Added independent skin support to cost item (was only supported for selling item before)
10 Days Ago
Merge from main Cannon.cs and PlayerModel.cs conflicted, auto merged
10 Days Ago
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10 Days Ago
Fixed remaining light fixture issues.
11 Days Ago
Added another female/light player seed
11 Days Ago
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11 Days Ago
Merge from main
11 Days Ago
Fix submesh bypass per prefab being inverted
11 Days Ago
Enable submesh batching on shipping container
11 Days Ago
Only enable submesh batching on certain assets instead of every single one
11 Days Ago
Add `paste_auth` option to copy paste (default true) so admins are authed on every turret & door when pasting
11 Days Ago
Fix color being inconsistantly set inside editor because it was hitting client & server entities with the physics queries
11 Days Ago
When using `skin_radius` with the shipping container skin use the last color that the player used with the spraycan instead of randomly skinning the shipping container
11 Days Ago
Delete unused Combine() overload from MeshRendererData
11 Days Ago
Fix RendererLOD not working with colored RendererBatch because it was looking for the batching component attached to the renderer instead of on the parent - until we fix the LOD2 container wall having mismatched material order compared to the other lods
11 Days Ago
Add support to RendererBatch for submeshes - RendererBatch will send each submesh to the batching system separately with it's own material and track them both - update batching system to use submeshes when merging meshes
12 Days Ago
Added female/light player seed Female/light body material updates PlayerModelMouth balance pass
12 Days Ago
network++
12 Days Ago
Setup engineering bench filler/item visuals
12 Days Ago
Crypt building skin store page baseline
12 Days Ago
Add sell order skin support to the marketplace terminals in outpost
12 Days Ago
charm position tweaks
12 Days Ago
Fix all the compile errors
12 Days Ago
main -> vendingmachine_ui_refresh
12 Days Ago
TMP compile fix
12 Days Ago
merge from unity_6.3.11/new_inputsystem
12 Days Ago
Compile fix
12 Days Ago
Minor cleanups Make spawnmenu APC indistructible * Adds new ability for vehicles in spawnmenu to set health. Make APC gibs actually despawn like intended Add fixed APC gibs models * Fixed light origin and hitboxes for the fire effect Move prop_vehicle_apc string to .properties
12 Days Ago
merge from unity_6.3.11/new_inputsystem/tmp_update
12 Days Ago
More menu items stuff
12 Days Ago
Minor cleanups Make spawnmenu APC indistructible * Adds new ability for vehicles in spawnmenu to set health. Make APC gibs actually despawn like intended Add fixed APC gibs models * Fixed light origin and hitboxes for the fire effect Move prop_vehicle_apc string to .properties
12 Days Ago
Minor cleanups Make spawnmenu APC indistructible * Adds new ability for vehicles in spawnmenu to set health. Make APC gibs actually despawn like intended Add fixed APC gibs models * Fixed light origin and hitboxes for the fire effect Move prop_vehicle_apc string to .properties
12 Days Ago
Menu items cleanup
12 Days Ago
update textures for prototype upgrade
12 Days Ago
Initial pass on darts game reticle - convar options for testing - acceleration, velocity, and friction for movement - random acceleration for variance, with "hold breath" to stop random and increase friction - accuracy ring once velocity is below threshold
12 Days Ago
Fixed TMP_SDF - Depth Offset shader TMP Settings
12 Days Ago
updated engineer workbench created empty states/models for prototype, range, defence, surplus, effiency and surplus. + full empty state mesh. created prefabs
12 Days Ago
Stripped out TMP sprites