130,577 Commits over 4,232 Days - 1.29cph!

18 Days Ago
merge from fc_shorevector_fixes
18 Days Ago
painted ocean topology onto shared FC terrain and rebaked shore vectors
18 Days Ago
handling null/empty heightslope and waterheight data in baked data properly (was trying to blit empty arrays)
18 Days Ago
Fix anchor visual state on entering network range or loading in.
18 Days Ago
merge from naval_update
18 Days Ago
Added tropical4 to the deep sea islands
18 Days Ago
merge from naval_update/island_scenes
18 Days Ago
Fix anchor not anchoring
18 Days Ago
Small boat crane (LODs and COL pending)
18 Days Ago
Added tropical3 to the deep sea islands
18 Days Ago
▉█▌▋▌█ ▅▊▋▊▆▊ ▄▇▉▄ ▄▌▆█▆ ▌▅▊ ▄▉▅▍▍▄ ▄▌▄▉▍▍▍█▊▉
18 Days Ago
Fixed anchor culling when lowered.
18 Days Ago
merge from naval_update
18 Days Ago
rebaked FC 1/2/3 so the data isn't infinity
18 Days Ago
merge from naval_update
18 Days Ago
Reverted landmark info component added to floating city, we won't use that for the map markers S2P floating city 1 2 3
18 Days Ago
Dont compare raw positions for state dirty
18 Days Ago
support minimum enforced shore distance on baked data to handle FC better
18 Days Ago
Fix rear turret being on the wrong camera mode
18 Days Ago
ClientIOLine slackLevels and originalPositions actually need to be serialised, moved them out of #if CLIENT
18 Days Ago
merge from naval_update
18 Days Ago
- Clean up texture streaming jobs - Fix wrong camera position in Streaming_FallbackSquaredDistanceJob - Add various debugging ConVars - Add "Indirect Instancing" UI Indicator
18 Days Ago
merge from naval_update
18 Days Ago
Fixed CLIENT SERVER serialized fields mismatch in - DeepSeaManager - SteeringWheel - ClientIOLine (was causing all monument prefabs to reimport) - PaintingFavouriteColorButton - PaintingFavouriteColours - RendererBatch
18 Days Ago
Force front turret to go into a neutral position when reloading (ugly right now)
18 Days Ago
Merge: from analytics_save - Adds a "save" event tracking when server creates a save Tests: triggered save in editor with logging
18 Days Ago
Update: add analytics save event Tests: ran an explicit save in editor
18 Days Ago
Chainsword engine now always starts, matches base chainsaw
18 Days Ago
New medical syringe anim set - first pass
18 Days Ago
Roll back recent inEyesView changes, not reliable enough
18 Days Ago
merge from oceansimulation_split - running two ocean simulations, all usage switches between based on position (like all other deepsea code) and batched queries gather indirect indices
18 Days Ago
18 Days Ago
Check for boat auth before entering edit mode
18 Days Ago
Fix npcs failing to land a shot when only the player head is sticking out, because of their distaste for landing head shots
18 Days Ago
18 Days Ago
fixed issues with batched ocean trace deferred jobs using AsDeferredJobArray for the rays in the IJobParallelForDefer OceanTraceJob as the indices now drive the deferred batch size and we still need a view of the rays list that is aware of the populated size in previous jobs. This maintains parallelism and a single set of job dependencies without needing a complete/sync
18 Days Ago
Commit progress - Setup bonus objective for underwater labs mission - Add persistent mission entities to MissionInstance, for tracking entities which exist outside of the mission and are not spawned as part of the mission. Entity info added alongside spawned mission entities in mission protobuf data - Small improvements for Divemaster and Hunter conversation dialogue - Fix NRE when opening dialogue graphs which contain speech nodes with several fail conditions - Small improvement for displaying mission list node - Add attribute and property drawer for ConversationData to display button to open graph view where a ConversationData asset is displayed in the inspector - Improved BaseMission editor inspector for objectives - String optimisation for MissionsHUDToDo - Conversation panel size no longer appears to quickly change after pressing a response and then waiting for server response
18 Days Ago
fixed WaterSystem NRE
18 Days Ago
Merge from boat_building
18 Days Ago
Merge from naval_update
18 Days Ago
merge from deep_sea
18 Days Ago
codegen
18 Days Ago
OceanSimulation split between deepsea and mainland - required extra indirection in most batched water queries but it's hidden away
18 Days Ago
merge from main
18 Days Ago
added rpg7 as skinnable of rocket launcher, set up skin.asset file
18 Days Ago
merge from 134460 - removbed SRGB from halloween wallpaper AO and adjusted other halloween wallpaper textures to compensate
18 Days Ago
Kreig shotgun now matches pump shotgun Pump shotgun ammo Magazine size 6 -> 8
18 Days Ago
Merge from map_work
18 Days Ago
Logs, compile fix
18 Days Ago
Various fog fixes