140,357 Commits over 4,505 Days - 1.30cph!

21 Days Ago
Fixed child buttons of a non-interactable CanvasGroup gameobject not properly updating the button colors upon initially getting created
21 Days Ago
Zoom out and frame the point between target and control computer when opening the targeting map UI
21 Days Ago
main -> game_room_dlc
21 Days Ago
Merge from PlayerMaintainedMonuments
21 Days Ago
Merge from main
21 Days Ago
Dont stop a pool game if someone moves too far away. Just base it on the last time a shot was taken
21 Days Ago
game_room_dlc -> main
21 Days Ago
Ensure cue ball starts on the line is should
21 Days Ago
merge from main
21 Days Ago
Add a dedidated SatelliteCrashLoot config. Referenced it on satellite crates. Still a copy of the Heliloot for now, but ready to be balanced separately now.
21 Days Ago
Ensure 8 and 5 ball aren't swapped on the backend - woops
21 Days Ago
Add resource dispenser component to satellite remains
21 Days Ago
Stop the racked balls clipping into each other
21 Days Ago
jukebox - updated model - removed redundant models - moved materials and textures and removed duplicate folder
21 Days Ago
Ensure pool balls are set to an identity rotation when first spawned
21 Days Ago
merge from main
21 Days Ago
Compile fixes
21 Days Ago
Remove WIP text on the pooltable
21 Days Ago
merge from main
21 Days Ago
Updated cui_test "YES" button to use TopLeft tooltip position so it can be tested easily (ideally at ~30FPS)
21 Days Ago
Fixed tooltips flickering at the default position (up top) for the first frame when they are set to use a different position Removed "HELLO" debug log in TopLeft positioned Tooltips
21 Days Ago
merge from 2Bench2Fixed
21 Days Ago
merge from Softcore_T2T3bench
21 Days Ago
merge from fix_cliff_gaps
21 Days Ago
Merge from PMM
21 Days Ago
merge from main
21 Days Ago
Merge from sleeper_hardcore_fix
21 Days Ago
Fixed not being able to loot sleepers in safe zones in hardcore
21 Days Ago
Merge from powergrid
21 Days Ago
S2P dome
21 Days Ago
Added some pfx when the crude oil is pumping at dome
21 Days Ago
Halved crude oil rate Doubled duration of rig timer Same amount overall, now just takes 20 minutes
21 Days Ago
Can no longer knock on the garage door at gas station Rename the garage door prefab to remove the space in it's name
21 Days Ago
Merge from main
21 Days Ago
Added another oil pumping switch to small oil rig Produces 0.5x of the oil of the large rig for the same duration If both oil rig switches are flipped the pumps will produce 1.5x the oil S2P both rigs
21 Days Ago
Reworked power pole visual emphasis. Cleaned up old FX.
22 Days Ago
jukebox - matrix led screen now shows when cassette is playing in jukebox in addition to the radio stations - updated ledscreenscroller with cassette support - disables scroller updates when outside of its lodnotify range threshold. - updated jukebox prefab with cassette display text
22 Days Ago
Replace entity ID randomization with a randomized offset
22 Days Ago
updated wording on some items
22 Days Ago
Make entityId required for consistency with app
23 Days Ago
Server side raycast jitter
23 Days Ago
Merge from rustplus_camera_fixes
23 Days Ago
Merge from main
23 Days Ago
Double camera renderer resolution, no impact on server perf because it does the same raycasts per sec
23 Days Ago
Remove `mat_software_aa*` convars, since they don't do anything * Software AA system is locked to XBox 360 builds Make bone manipulations not hijack Lua SetRenderBounds * Bone manipulation still override regular render bounds, but now Lua Entity.SetRenderBounds will override that as well
23 Days Ago
merge from water_treatment_plant_maintainables
23 Days Ago
Water pipe dripping effect only happens when there is water in the catcher AND is not pushing water to anything added 2 more spouts to each pipe, lowered rate of water production
23 Days Ago
More anchors on each of the rock_formation_medium_d variants (hills, rock formations and river rock formations), preserving their independent slope scale and offset/extents
23 Days Ago
jukebox - updated prefab - updated model - added temp textures - material updated
23 Days Ago
merge from main (gimme terrain_anchor_tooling)