140,679 Commits over 4,505 Days - 1.30cph!

20 Days Ago
Add PostOpaqueDepth component to sculpture camera to fix guide fx, and revert changes to BRZone shader
20 Days Ago
Optim: inline LPRQ segment logic, get rid of the overall queue Perf test is averaging 2.8ms, improvement over FuzzyPool by 20% Tests: unit tests + AllocDeallocMTShortLived(32,False) perf test
20 Days Ago
updated wooden arrow icon
20 Days Ago
Flyover and curve experiment
20 Days Ago
merge from f1menu_blur_fix
20 Days Ago
Crash site remains terrain alignment test
20 Days Ago
airfield S2P
20 Days Ago
Removed blurring fade when closing the F1 menu (the blur is still there, it will just update the blur instantly on close)
20 Days Ago
Added variants of the control panel models for airfield with screen glass and screen depth, prefabs. Modified the airdrop and chinook prefabs with the new models, pushed World UI elements into the screens volume
20 Days Ago
Optim: use same trick of oversized segment to avoid segment churn Looks faster than FuzzyPool, noice Tests: ran unit tests + select perf tests
20 Days Ago
Optim: inline segment storage and strip all ConcurrentQueue logic My previous estimate of 10% degradation was off - it actually was 6ms vs 3.5ms. With these changes I consistently get 4ms for AllocDeallocMTShortLived(32,False) perf test - 15% loss, still acceptable Tests: unit tests + AllocDeallocMTShortLived(32,False) perf test
20 Days Ago
tweaks to stone block materials to make edges more visible
20 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
20 Days Ago
If Prediction=true then allow syncvars to be modified on the client, otherwise throw an error. Catches some possible issues with DeepSeaIslandMapMarker
20 Days Ago
Update powergrid convars - Add convar for overriding which power stage green recyclers return to their full efficiency - Removed delay between jobs in stage change work queue. Was mostly to get powerline poles lighting up in a sequence but we've since removed those lights - powergrid.status now displays the required number of fuses for each stage
20 Days Ago
Debug log time remaining and phase. Tweaks
20 Days Ago
Update(tests): port unit test fix from child branch Tests: ran PoolTests batch of unit tests
20 Days Ago
Second pass of checks over monument blockers now new blocker LOD system is in, fixed broken LOD chains, set LOD distances, disabled shadows, tested
20 Days Ago
syncvar_ornateframe_initialiser_fix -> main
20 Days Ago
Revert ornate frame back to how it was before - should fix issues with text color not working properly in build
20 Days Ago
Merge: from main
20 Days Ago
Merge: from main Random Editor crash seems to be gone on latest
20 Days Ago
Moved the bullshit PipelineTests menu items to Tools/PipelineTests
20 Days Ago
final grid resolution set for rock sculpture
20 Days Ago
Clamp descent seconds so phase 2 is always full
20 Days Ago
wip/test
20 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
20 Days Ago
Rock sculpting pedestal - LODs
20 Days Ago
Merge from PlayerMaintainedMonuments
20 Days Ago
Merge from main
20 Days Ago
Update recycler offline english string
20 Days Ago
small gizmo and editor command fixes
20 Days Ago
Optim: use an over capacity segment to avoid segment churn This keeps GC activity at 0. Perf seems 10% worse than Fuzzy, but it's acceptable. Though there's a bug somewhere. Tests: AllocDeallocMTShortLived(32,False) perf test
21 Days Ago
- Improved red recycler activation feedback - Ran S2P
21 Days Ago
Trajectory debug draw
21 Days Ago
merge from menu_close_blur_fix
21 Days Ago
Alpha fitter tool for automated alpha map processing to replace holes
21 Days Ago
jukebox - updated icon
Rin
21 Days Ago
Merge from satellite_crash
Rin
21 Days Ago
Satellite crash harvest and Satellite crate loot pass
21 Days Ago
jukebox - updated emission lighting texture on the jukebox with refined pass
21 Days Ago
Added serialized name for animals Extend LookAtFarmAnimal that we used for chicken coop to display livestock animals Added ai.renamelivestock convar
21 Days Ago
Support non-instanced terrain holes when using a unique mesh instead of holeshape
Rin
21 Days Ago
merge from PlayerMaintainedMonuments
21 Days Ago
Remove an unused 2mb texture from the chicken coop UI
21 Days Ago
Boilerplate for animal breeding, triggered via console commands for now
21 Days Ago
Better transition if animal starts moving while grazing is ending
21 Days Ago
Jukebox - Updated textures, removed old textures, updated materials
21 Days Ago
Merge from main
21 Days Ago
Nudge the air drop freq button over slightly