146,690 Commits over 4,444 Days - 1.38cph!

15 Days Ago
Removed TSSAA from player preview
15 Days Ago
merge from main
15 Days Ago
merge from censorshipbreast_mountable_fix
15 Days Ago
Fixed breast censorship cube popping back up after alt looking from a mountable disabling breast censorship
16 Days Ago
Move init somewhere more relevant
16 Days Ago
Comment
16 Days Ago
Merge from main
16 Days Ago
Start converting props into a functional apartment complex elevator
16 Days Ago
merge from main -> apartment_complex_monument
16 Days Ago
Update manifest (prefabs)
16 Days Ago
Update manifest
16 Days Ago
Cherrypick CS 151910 (editor toggle button for reflection probe)
16 Days Ago
Add button to toggle reflection probe in the editor - default docks top right of scene view beside the other camera buttons - fixes bad lag when flying around in scene view
16 Days Ago
Rename room ids from 3 digits -> 2 digits (305 -> 35) - 2 digits makes it easier to put the room numbers on doors
16 Days Ago
More lighting stuff.
16 Days Ago
Convert stool_a to mountable entity
16 Days Ago
New cleaned up reconcilliation logic - Use an incremental id so we always know whats stale - Add a tiimeout so we can accept super new snapshots regardless - Fix issues with pocketing throwing the whole simulation off
16 Days Ago
Update manifest
16 Days Ago
Lighting prefab WIP.
16 Days Ago
Initial UI setup
16 Days Ago
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16 Days Ago
merge from consolehistory_fix
16 Days Ago
Trim the \r from console history entries, it confuses the input field and mess everything
16 Days Ago
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16 Days Ago
Fixed broken mannequin material
16 Days Ago
Added merged and static versions of all the floating city mannequins
16 Days Ago
Some renaming
16 Days Ago
Improve the building of the PreserveInfo
16 Days Ago
Phrases
16 Days Ago
Started bowless crossbow store Added bowless crossbow to the skin viewer
16 Days Ago
Update: add StringView.Trim - added unit test Tests: ran unit test
16 Days Ago
Update: implemented StringView.Replace - added unit tests Tests: ran unit test
16 Days Ago
Initial wip on an attempt to refactor the beast that is SprayCan.ChangeItemSkin The idea is that entities handle things they need to persist through reskinning themselves via Preserve and Restore methods
16 Days Ago
merge from censorshipbreast_mountable_fix
16 Days Ago
Added disableBreastCensorshipWhenMounted to BaseMountable, disables the breast censorship cube on female character when mounted Applied to horse, steering wheel and ballista (was already a thing on ballistas, just moved it up to BaseMountable)
16 Days Ago
Shift some small apartment props around too
16 Days Ago
Shift large furniture props into furniture root so they only spawned when rented
16 Days Ago
Move all the contents of the medium apartment into furniture so it's only spawned while rented
16 Days Ago
- Camera now points behind the pool ball (stops any weird angles and needing glasses to see what you're hitting) - Camera points slight up when a ball is in the way - Seperate all the logic over so the pooltable is in control of most of it - Cleanup
16 Days Ago
Convert small apartment props + move new props into "furniture" parent so they only activate when rented
16 Days Ago
updated m16a2 gamemesh
16 Days Ago
Industrial Torch - Updated worldmodel with LODs
16 Days Ago
skins
16 Days Ago
WIP Darts Viewmodels
16 Days Ago
Fix dual version resource in gmod_launcher
16 Days Ago
Update manifest
16 Days Ago
Convert more props from medium apartment into entities
16 Days Ago
Added Insurgency map category Groundwork for BSPZIP compression support Added support for -embed to VBSP Make LZMA methods static Minor cleanup GM:PostPlayerDraw throws non halting error when too deep Another consistency pass for resource files * Remove the word "Launcher" from launcher file descriptions - I thought task manager would show "Product Name" field, not "File description" field. * Make all resource files provide a single language ID (was previously US or UK english, sometimes German and Canadian English?) * Updated tool icon slightly * Add icons & version info to all compiled .exe files by our build system Build 64bit gmad/publish, add icons/version, fix some compile warnings Build Hammer 64bit Fixed a bunch of Hammer 64bit runtime crashes L4D1 .nav files now successfully load Added new code signing tool, and adjusted workflow files to have necessary environment variables during pipeline runtime for authorizing with the new system (#2) Minor cleanups Check for empty strings when getting sound duration Reduce verbosity of the new codesign tool
16 Days Ago
renamed to industrial decor pack
16 Days Ago
Update manifest