146,809 Commits over 4,444 Days - 1.38cph!

16 Days Ago
Fix a bug causing io lines to not update correctly when multiple storage adaptors on the same barrel have connections between themselves
16 Days Ago
Optim: BuildCommand - remove another Substring alloc via StringView Down to 3 allocs/0.34KB per call Tests: ran a couple commands with and without args
16 Days Ago
Reconnect apartment doors to apartment prefabs
16 Days Ago
Optim: ConsoleSystem.Index uses StringView internally to avoid allocations Tests: booted into craggy, ran a couple commands (short and fully qualified)
16 Days Ago
Put apartment elevator at the end of the wing - add extra floor for basement - split apartment floors into their own prefabs
17 Days Ago
Integrate item container and child item container preserving into the new system Re-implement entity children preserving, with attachments repositioning if their sockets shifted, child io entity also have their connected lines update correctly Fixes various current bugs with storage adaptors / door controllers when their parent is reskinned Make ceilinglight reskinnable again, will fix reskinning io entities themselves next Fix not being able to skin snowmobile back to default
17 Days Ago
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17 Days Ago
Duplicated second elevator in reception area
17 Days Ago
Apartment elevator now functional
17 Days Ago
restored missing hair textures for movember moustache and santa beard
17 Days Ago
Industrial Torch - Small texture update (still WIP), changed base materials from smoothness to metalness, fixed material assignment on worldmodel (from half on to full off)
17 Days Ago
Added a viewmodel button to the skin viewer, pops the view model (wip)
17 Days Ago
increase censorship pixelation size with decreasing camera FOV (binoculars, etc) to account for further away stuff taking up more screen area
17 Days Ago
m16a2 world model added
17 Days Ago
add optional override for pixelation censorship pixel size, override it for player preview so it looks correct
17 Days Ago
functional darts 1p viewmodel
17 Days Ago
Analytics event for changing entity colours with the spraycan should now be raised for all appropriate entities
17 Days Ago
scene fix
17 Days Ago
finalize RRP underwater post processing
17 Days Ago
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17 Days Ago
HasActiveFakeConnection tweaked order of conditions + added `relay.status` convar
17 Days Ago
Optim: Arg.Args is now a StringView[] Most of the code uses GetString to lazy alloc a string. BuildCommand is now 4 allocs/0.4KB per call Tests: unit tests, booted into craggy and set a couple variables, tested crosshair clientvars
17 Days Ago
merge from texture_optimisations
17 Days Ago
Adding bullet joint to m16 rig
17 Days Ago
Optim: Arg.FullString is now a StringView - updated CodeGenerator to support StringView params - ran codegen Saves an allocation(once I’m done with conversion). Currently at 12 allocs/0.85KB per call Tests: booted into cragy, tried echo and say commands
17 Days Ago
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17 Days Ago
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17 Days Ago
Head texture optimisations
17 Days Ago
Randomly apply a movement offset thruster effect too when tightening radius. Refactor.
17 Days Ago
more clean up
17 Days Ago
Update: add StringView.Trim(char) overload - add unit tests Tests: ran unit tests
17 Days Ago
Optim: add StringView.SplitQuotesStrings overload - Refactored logic to work on StringViews internally Only has 1 alloc(StringView[]). Using it is blocked on whether I'll be able to convert Arg.Args field to StringView[] or not Tests: none
17 Days Ago
Merge from parent
17 Days Ago
Merge from parent
17 Days Ago
Merge from main
17 Days Ago
Update: add StringView.EndsWith(StringView) - added trivial unit test Tests: ran unit tests
17 Days Ago
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17 Days Ago
Fixing swimwear 05 skinning
17 Days Ago
Merge from rain_grace
17 Days Ago
exported latest M16a2 vm anims and added vm renderer script to gun parts in its viewmodel prefab
17 Days Ago
Merge from main
17 Days Ago
Remove no longer needed RustDOTSInstancing.cginc
17 Days Ago
Port UNITY_ANY_INSTANCING_ENABLED from UnityInstancing.hlsl to UnityInstancing.cginc
17 Days Ago
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17 Days Ago
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17 Days Ago
Fixing gap on twitch underwear
17 Days Ago
skin/core optimisations
17 Days Ago
Remove log
17 Days Ago
Texture cleanup
17 Days Ago
Use a different method to override UnityShaderVariables.cginc and clean up some unneeded changes to Standard.shader