139,396 Commits over 4,474 Days - 1.30cph!

16 Days Ago
Founders Door - lowpoly, textures, lods, gibs
16 Days Ago
fixed issue of commands writing SDF data directly to the client entity instead of the server - change default value of 0 to mean unitiailized
16 Days Ago
Added another test to make sure that when alt looting with a full inventory, the extra clothing will go into the body bag
16 Days Ago
Update testlist
16 Days Ago
Start of snapping to existing fences. Fix delete visuals.
16 Days Ago
Update test list
16 Days Ago
Add new tests to TestItems for alt looting behavior I fixed & ensuring corpses still block input correctly
16 Days Ago
Merge from main
16 Days Ago
Add ability for RPCFactory.MoveItem() to supply ItemMoveModifier parameters
16 Days Ago
Fix NRE from ConstructionError.Log() for players without connections (for tests)
16 Days Ago
Create method for PlayerOpenLoot() inside DroppedItemContainer outside of the looting RPC (same idea as what StorageContainer has)
16 Days Ago
Whitespace fix for BRP_BloomPass
16 Days Ago
Update(tests): patch MapMarkerMissionProvider Tests: TestMTSave passes (down to 2)
16 Days Ago
Codegen
16 Days Ago
Update: TestServer now initializes PaintballColorLookup.instance Tests: TestMTSave - 5 -> 3 fails
16 Days Ago
Bugfix: make TravelingVendor.Save MT friendly - get rid of wheel flags processing, they were updated on server and sent over, but not used - cache linear velocity every fixed step (we're missing on interpolation, but we only send the snapshot every fixed update anyway) - use manually interpolated steeringAngle instead of querying the wheel collider Tests: TestMTSave(down to 5 remaining), ran TravelingVendorTest scene and looked at the vendor as it drove around
16 Days Ago
merge from main
16 Days Ago
Snap render reduced size. halved fence height.
16 Days Ago
merge from main
16 Days Ago
Add more items to ItemManager.Items to make tests easier
16 Days Ago
added final textures for bar games wallpaper01 , changed it to floorpaper, renamed, set up materials and desctiption etc. Still needs icon
16 Days Ago
Prototype/wip
16 Days Ago
Added new collision mesh for problem prefab
16 Days Ago
Add convar for "bypassiteminputrestriction" to allow the server to be put in a mode where you can move items into input blocked containers
16 Days Ago
merge from skinviewer_charityplushies
16 Days Ago
Added charity plushies to the skin viewer Fixed plushie 04 wrong shortname in the sitem
16 Days Ago
merge from minifridge_reskin_fix
16 Days Ago
Fix reskinning mini fridge not preserving storage adaptor
16 Days Ago
some more tweaks to the art in lootroom
16 Days Ago
re-oriented door in powerplant_dependant_loot_room prefab
16 Days Ago
Bugfix: move tin can updates out of Save, as it's not MT safe Tests: TestMTSave and placed it on the ground, walked over and opened inventory
16 Days Ago
Remove obsolete potato subshaders to reclaim memory
16 Days Ago
merge from main
16 Days Ago
helper server commands for testing, `basesculpture.applyrandomshapes` and `basesculpture.printcrc` both take optional radius arg
16 Days Ago
Merge from PlayerMaintainedMonuments
16 Days Ago
Update(tests): TestServer now also initialized TrainWagonLootData and Translate classes Tests: TestMTSave - 13 -> 7 fails
16 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
16 Days Ago
IO setup for generic powergrid connected lootroom
16 Days Ago
Bar Stools - Updated models with LOD0, updated materials with bake textures, updated prefabs with new models
16 Days Ago
set up finished tictactoe sprays and added variations to possibly be hooked up later
16 Days Ago
Fixed some issues with the tone mapping and the lift gamma gain
16 Days Ago
merge from canvasrenderer_warning_fix
16 Days Ago
Removed all the unnecessary canvas renderer components from prefabs using 3D tmp texts S2P apartment complex
16 Days Ago
blocker gib rename
16 Days Ago
Testlist
16 Days Ago
Merge from PlayerMaintainedMonuments
16 Days Ago
Bugfix: batch of bugfixes to Save being not MT safe - removed more Time dependency - replaced Transform access with TransformHandle bypass Tests: TestMTSave - 20 -> 13 fails
16 Days Ago
Merge from main
16 Days Ago
Crate spawning now supports multiple crate types, picked at random. Hooked up all 3 crates.
16 Days Ago
Fix cue not staying in our right hand