159,753 Commits over 4,566 Days - 1.46cph!

14 Days Ago
merge from procgen_optim
14 Days Ago
Merge from lootmenu_distance_close
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Merge from main
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Merge from prisonerhood_audio_muffle
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Merge from main
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Merge from white_beegrenade_fix
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Delete the disabled mesh renderer component on VM Jar Bees. Can't find any usages of it
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PredictedThrowGhost no longer enables renderer components which are saved as disabled on the prefab of the poolable grenade Fixes bee grenade appearing as white with throw prediction enabled
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Sprint toggle works when stationary
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Add experimental tracks for emotions in demoui2
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Merge from split_axis
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Run toggle persists between movement sprints
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Restore changes from 166730
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Prevent cows from picking destinations where they will clip with each other
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merge from quickcraft_optims
14 Days Ago
Partial fix for cows not eating properly at trough or grass in a pen, full fix is a bit riskier and for next patch potentially
14 Days Ago
Optimized prefab lookups by path, we now cache exact spelling hits. Makes each FindPrefab ~7x faster on repeat calls (was around 6us per call in builds, up to 0.5ms in frames that spawn a lot when entering network range of a base) We could make prefab paths case sensitive instead, but I'm not gonna change the million callers and that could break plugins
14 Days Ago
Merge from rrp_ore_marker_fix
14 Days Ago
Fix NaN in vertex lighting causing crash
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Merge from main
14 Days Ago
Fixed QuickCraft.FindItems spending ~2ms checking if you own a dlc after looting an item, SteamDownloadableContent now caches the answer for each DLC
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Merge from main
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merge from teamui_optims
14 Days Ago
Fixed the player name cache being cleared on every team update, causing the team UI to refilter every name through Steam (~1.5ms every 4s with 7 teammates)
14 Days Ago
Merge: from mt_snapshot_saving - Bugfix for Helicopter Flare saving corrupting InvokeHandler in Jobs 4 Tests: spawned mini copter, fired off a stack of flares, couldn't fire anymore
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merge from main
14 Days Ago
Bugfix: fix not MT safe saving of helicopter flares Helicopter flares are cached on use/inv change Tests: got into a minicopter on craggy, fired a stack of flares, couldn't fire anymore
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flail blockout
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Merge: from main
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Merge from main
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Fix BillboardLight-RRP addtional lights in vertex lighting path
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Merge from painting_fixes
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Merge from animal_anim_compression
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Merge from legacy_anim_deletes_oct_2026
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Merge from fluidswitchlodfix
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Disable duplicate main camera in test scene
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Merge from distanceflareorientationfix
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Merge from menuvideo_nre_fix
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Merge from meshlod_updaets_oct_26
14 Days Ago
S2P apartment complex again
14 Days Ago
Merge from binbagpile_optimisation
14 Days Ago
Also fixed up 31 clutter and collectable prefabs
14 Days Ago
Update the rest of the code to work with the new NativeArrays for mapdata
14 Days Ago
Add support to TerrainMap to return a NativeArray
14 Days Ago
Fixed a few more S2P apartments, bandit and fishing villages