147,028 Commits over 4,444 Days - 1.38cph!

18 Days Ago
main -> PlayerRigUpdate2
18 Days Ago
exported updated 3p M16a2 anims and positioned holster/backpack weapon positions
18 Days Ago
supermarket freezer texture wip
18 Days Ago
merge from main
18 Days Ago
merge from autoturret_workshop
18 Days Ago
fixed incorrect rotation on auto turret cover
18 Days Ago
Merge from main
18 Days Ago
removed meshcull scripts from newly added shadow proxies as it messes with them at runtime
18 Days Ago
Merge from wb_comfort_range_upgrade
18 Days Ago
Merge from main
18 Days Ago
Strip the entity tags on autoturret_workshop so that automated tests don't try and include it via labels
18 Days Ago
TestIOPrefabs now logs a warning if an IOEntity isn't found at specified path and skips it instead of NREing and breaking test list re-generation.
18 Days Ago
Workbench range upgrade now also increases comfort upgrade range if installed. Added related convars.
19 Days Ago
Merge from main
19 Days Ago
Wrap PathList.CreateMesh() with a request class - preparing to generate and destroy the meshes when the rail segments are loaded by WorldGrid instead of generating all rail meshes at startup and keeping them in memory for the whole session - proxy the normal CreateMesh() method to use the "job" class internally (even though it runs on worker threads instead of the job system) - switched to the NativeArray mesh building methods instead of using MeshCache.Data for storage
19 Days Ago
Removed some old hacks preventing chinese users to submit texts in chat or commands in the console
19 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
19 Days Ago
Fix compile errors
19 Days Ago
Fix compile errors + the Load() method not calling the correct "SetStaticFurnitureVisible() method for client vs server mode
19 Days Ago
Lighting/FX industrial furnace.
19 Days Ago
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19 Days Ago
Industrial Torch - Updated textures (wip)
19 Days Ago
Disable the HLOD mesh renderer by default so it doesn't show in scene view (can re-enable the component on HLOD_apartment_complex_1.prefab if needed)
19 Days Ago
Various tweaks to tshirt, tshirt/long and tank top to reduce clipping
19 Days Ago
Fixed digital clock text material
19 Days Ago
Switch basement elevator door in apartment wing to the rusty version (keeping the rest of the elevator doors looking normal)
19 Days Ago
Create rusty version of apartment elevator door
19 Days Ago
Fix TMP door decal not being disabled by default on apartment door C
19 Days Ago
Update apartment elevator prefab with new lift prefab
19 Days Ago
Make separate prefab for the elevator lift - swap the buttons to "+1, -1 floor" so they respond when the flags are changed by the radial menu floor selector
19 Days Ago
merge from unity_6.3.15/keyboard_layouts_fix
19 Days Ago
Detect keyboard layout changes at runtime and refresh registered buttons
19 Days Ago
Switch apartment elevator doors from the rusty ones -> normal ones
19 Days Ago
Radial menu functionally works, need better floor icons than "up" and "down" - or maybe we put a keypad in, we shall see
19 Days Ago
Register button namse using the actual display name, so they're keyboard layouts aware
19 Days Ago
merge from fix_industrial_efurnace_io_port
19 Days Ago
fix pooling leak
19 Days Ago
Improve comment
19 Days Ago
Change the RPCs for elevator - reimplement old -1,+1, bottom, top with relative & absolute floor parameteters - implement new target floor with absolute floor parameter
19 Days Ago
merge from fix_industrial_efurnace_io_port
19 Days Ago
fix industrial electric stove ports, by making new io subent variant. changed the reskinning logic to work with new io subent (copied from computer station)
19 Days Ago
Merge from powerplant_powergrid
19 Days Ago
Merge from main
19 Days Ago
Separate out settings for requiring power to be functional and having different stats with power on recycler
19 Days Ago
Start adding support for elevators to go to a specific floor instead of being limited to -1, +1, bottom, top) - send lift of floors available in the elevator shaft so the client can create a radial menu
19 Days Ago
rebuilt industrial auto turret as prefab variant , still needs lods of ent toggle cover
19 Days Ago
tweaked turretmountpoint on bow entities
19 Days Ago
Fix Linux SRCDS compile error
19 Days Ago
Removing duplicate anims from player animator - delicate process so doing in stages
19 Days Ago
Sized down because not used.