139,598 Commits over 4,505 Days - 1.29cph!

18 Days Ago
Add the upkeep component to both high walls and gates
18 Days Ago
Add support for the "Upkeep" component to tick a bool if it's a high wall - will then use the convar for it's multiplier instead of the base's upkeep multiplier (based on size)
18 Days Ago
Add `high_wall_upkeep` convar to control what the upkeep of high walls will be - set to static value because high wall upkeep would be too low near single TCs and too high near big bases
18 Days Ago
Refactor BuildCost() so it returns a struct that contains the cost & how many items are produced each craft - allows us to divide the upkeep for high walls by 3x because we craft 3x per craft
18 Days Ago
Fixed regression with portal turret voice lines Break debug.getlocal a little Try to fixup crash dump console log with newlines * Usages of MsgC or Msg without newlines would garble up the log, so we try to add newlines to the internal crash dump log so it looks correct, and also ignore empty lines Add more decal nullptr checks Fixed Ctlr+LeftArrow crash with TextEntry again Fixed Entity:Remove removing stuff prematurely when crazy physics is involved Added util.IntersectRayWithTriangle
18 Days Ago
Change start/end frames for turn animations, they had like 15 frame tails of nothing at the end.
18 Days Ago
rock carving pedestal wip baked model
18 Days Ago
merge from console_optims
18 Days Ago
Console autocomplete optims
18 Days Ago
Flare animation and events updates
18 Days Ago
One more terrain fix in puzzle zoo
18 Days Ago
Fixed some errors in the puzzle zoo scene Added spawn.v3 prefab to world setup to make keycards spawn
18 Days Ago
merge from waterwell_stock_decrease -> main
18 Days Ago
Decrease max stock of items in waterwell vendor from 10 -> 2 - increase restock time from 2m -> 10m per item - keep syringe & ammo at 10 stock & 2m restock time
18 Days Ago
dome logic decal tweaks to help left to right reading
18 Days Ago
refactor turn in place to mostly use anims, give up on ik for now.
18 Days Ago
merge from turret_hqm_increase -> main
18 Days Ago
Increase turret crafting cost from 10 HQM -> 25 HQM
18 Days Ago
Polish pass on supply signal refresh anims
18 Days Ago
merge from fix_boat_vendor_heli -> main
18 Days Ago
Add tests to confirm boat spawners don't destroy helicopters & boat spawners still destroy boats
19 Days Ago
Add support for vehicle spawners to label what kind of vehicles they spawn (boat, horse, heli) - prevent boat spawners from deleting helicopters when spawning boats since they can't get in the way
19 Days Ago
WTP fixes - gearbox wheel turns smoothly - switched from prefab serialized values to server convars - added debug convar command to check current pressure of tank(s)
19 Days Ago
Console: no more truncated combatlog, big perf improvements (only reparse changed rows, flex texts can use the measure fast path)
19 Days Ago
Add UV1 channel to the 100x300 barrels blocker for use with a new beveled rubble detail normal, in order to reduce the low poly look on some rocks
19 Days Ago
more basement player block blockouts
19 Days Ago
- play confetti effect on win
19 Days Ago
merge from PlayerMaintainedMonuments
19 Days Ago
merge from PlayerMaintainedMonuments
19 Days Ago
merge from PlayerMaintainedMonuments
19 Days Ago
Wood Panelling wallpaper - WIP textures and material
19 Days Ago
Converted multi-compiles to shader-features where applicable in the cloth shaders
19 Days Ago
merge from mainmenu_toggle_optims
19 Days Ago
master key for apartments viewmodel and textures
19 Days Ago
Bar Stool Wood - Updated model with backface on cloth, updated textures
19 Days Ago
fix string alloc in VolumetricFogShadowPreProcessPass
19 Days Ago
Applied the same system to the F1 menu - ~12ms -> ~4.20ms - GC ~115KB -> ~10KB
19 Days Ago
Update: avoid Time calls in BasePlayer.GetUnderwearSkin - UnderweatManifest now initialized in ServerMgr.StartServer Tests: switched to jobs 4 and toggled underwear
19 Days Ago
Add an assertion to catch rare error spam from WaterCamera
19 Days Ago
merge from game_room_dlc -> main
19 Days Ago
merge from dart_game
19 Days Ago
switch left side of darts scoring to just show points earned in each round (doesnt accumulate on the left anymore)
19 Days Ago
Satellite list serialization fixes
19 Days Ago
Update: in UseParallelSaves mode, Ragdol component samples transform handles Tests: on playground enabled Jobs 4 and ragdolled a bunch of times
19 Days Ago
improved sculpting ux massively, keeps collider as-is during carve (only updating visuals) so that carving depth doesn't feed into itself or need messy plane logic
19 Days Ago
Merge from playermaintainedmonuments
19 Days Ago
Update: use handles to get pitch and yaw rotations for AttackHelicopterTurret in UseParallelSaves mode - amended test to cover turret saving path Tests: TestMTSave pass
19 Days Ago
Fix scientists not spawning in deep sea
19 Days Ago
Workbench recycle bin upgrade is now interactable and gets its own 16 slot storage. Reycle upgrade automatically puts all returned ingredients into the recycle bin storage. Bin storage is take-only - can't put anything in or add to existing stacks manually.