146,451 Commits over 4,444 Days - 1.37cph!

16 Days Ago
Merge from main
16 Days Ago
Merge from main
16 Days Ago
Can now walk around the pool table when mounted
16 Days Ago
apartment oven, texture tweaks, prefab setup, lods and collision
16 Days Ago
Added new code signing tool, and adjusted workflow files to have necessary environment variables during pipeline runtime for authorizing with the new system (#2)
16 Days Ago
Merge: from main
16 Days Ago
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16 Days Ago
Merge from main
16 Days Ago
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16 Days Ago
Sync pool mountable locations over the net
16 Days Ago
merge from mismatched_serialized_analyzer
16 Days Ago
analyzer optim, takes approx 40% the time it did before
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Fixed texture artifacts on Male/N player seed
16 Days Ago
Merge from main
16 Days Ago
Updating skinning for Ballistic and BDU clothes
16 Days Ago
Manifest and phrases
16 Days Ago
Fixed dumb 3am bug I couldn't see
16 Days Ago
Prefabs baseline
16 Days Ago
Merge: from serverocclusion_unittests_fixes - Bugfix: NetworkVisibilityGrid.IsVisibleFrom didn't return consistent to GetVisibleFrom results - Bugfix(tests): fix invalid setup of server occlusion visibility in select tests Tests: ran unit tests
16 Days Ago
Removed a flaky raiding test Removed entity id from TestScenario_FireRocketAtBase_CheckDamage error message, not needed and break the slack alert caching Test list
16 Days Ago
Merge: from main
16 Days Ago
merge main -> rust_relay_server
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merge from main
16 Days Ago
Blocker evaluator micro optims
16 Days Ago
merge from main
16 Days Ago
merge from rectmasks2d_optims
16 Days Ago
Commented UpdateClipSoftness, new feature we dont need. We have SoftMask Clipping now takes 0.2ms a frame while sitting in the main menu, was ~9ms after the package update, 2ms on main (deep profiling editor)
16 Days Ago
last CodeAnalyzer version for these changes, catches more edge cases but didn't find any of them in our codebase
16 Days Ago
Use GetInheritedAlpha on the canvas group chain to check if we should perform clipping Most of our masks are invisible but not totally disabled because toggling gameobject is slow
16 Days Ago
last serialized field fix
16 Days Ago
Merge: from pool_mt - Optim: Pool is now cheaper to use in multithreaded context. Can revert to old pool with pool.usemutexpool 1 (default 0) Tests: unit tests and played on Craggy in editor
16 Days Ago
Merge: from fuzzy_circularbuffer Chosing this implementation
16 Days Ago
Fixed Female/A player seed head going invisible when lodding
16 Days Ago
Merge: from pool_mt
16 Days Ago
Merge: from main
16 Days Ago
Restored the hasMoved check in RectMask2D::PerformClipping, was removed by unity to fix pivot animation issue We don't care about rect pivot animations, removing that check murdered UI clipping performance
16 Days Ago
merge from main
16 Days Ago
merge from main
16 Days Ago
Merge from main
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Merge from preserve_player
16 Days Ago
Network++
16 Days Ago
Reapplying wiretool_reconnect_fix
16 Days Ago
Merge from main
16 Days Ago
Subtracting wiretool_reconnect_fix (don't want to network++ yet)
16 Days Ago
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Crude oil production can now be turned on/off (see ToggleProducing on WaterCatcher.cs)
16 Days Ago
Sphere tank scene is now playable