138,361 Commits over 4,324 Days - 1.33cph!

19 Days Ago
merge from main
19 Days Ago
Try to fix Linux compile error
19 Days Ago
re-apply craggy changes
19 Days Ago
Implement $pointsamplemagfilter Lets try static client scratch buffer Added support for V12 static prop lump (MC:V) Remove r_maxdlights convar * it's already at its max value Implement empty idle for pistol Scale lightmap pages to current map's needs
19 Days Ago
updated the layout of the complex based on the smaller road width
19 Days Ago
Updated the videos again, was using the wrong codec Optimised build preview video size
19 Days Ago
merge from mapmarker_edit_crash_fix
19 Days Ago
wearable golf flag because why not
19 Days Ago
merge from overalls_headgear_disable
19 Days Ago
Temp fix to stop map marker edits from causing an NRE
19 Days Ago
Updated some mp4 videos in the settings menu to webm mp4 is causing issues on some machines
19 Days Ago
Disable being able to wear headgear with paintball overalls due to balance issues
19 Days Ago
Fixed UI_SkinViewerControls.ExitFullscreen NRE
19 Days Ago
Added LNY armour LODs to horse ragdoll
20 Days Ago
merge from rhib_screen_streamermode
20 Days Ago
merge from trees_scale_fix
20 Days Ago
merge from oilrig_rhib_fix
20 Days Ago
merge from torch_boat_fix
20 Days Ago
merge from skinviewer_naval_fix
20 Days Ago
merge from bbs_limit_fix
20 Days Ago
merge from boat_projectile_radial_dmg_fix
20 Days Ago
Component Ammo Box - Updated textures, updated model with LODs, setup gibs and corpse, rendered icon
20 Days Ago
merge from compound redesign to collect all the art assets created during that branch dev
20 Days Ago
post subsurface pass beginnings
20 Days Ago
setting compound scene back to 'main' state for now
20 Days Ago
20 Days Ago
bring over WaterCamera changes into RRP
20 Days Ago
merge from main
20 Days Ago
merge from main
20 Days Ago
Submitting LNY horse armour with new tassels
20 Days Ago
merge from main
20 Days Ago
moving the redesigned level to another scene for safer merges across branches
20 Days Ago
Guns box / model / prefab / lods and textures
20 Days Ago
Fixed the cannon attack so that the surrounding smoke around the cannon is properly aligned.
20 Days Ago
merge from LNY26/horse_armour_LODs
20 Days Ago
Updated ridablehorse prefab with new fbx and added LODs Fixed tassel material using wrong textures
20 Days Ago
Charcoal Box - texture update
20 Days Ago
Physics pass on silly horse mask, added custom neck model so we can hide the head. Added female version because of custom neck model.
20 Days Ago
Fixed toggling the hidden item buttons resetting your search
20 Days Ago
Wick improvements. Screen shake tweaks on attack.
20 Days Ago
Silly Horse Mask Hair, icon update
20 Days Ago
merge from main
20 Days Ago
merge from main
20 Days Ago
Remove scaled fuse animation time. Fix curve for fuse burn material being scaled to the original 3s.
20 Days Ago
merge from main
20 Days Ago
Wick prefab consistency fixes
20 Days Ago
UGC filtering panel
20 Days Ago
Adding new horse armour fbx with LODs
20 Days Ago
Change original fuse animation time to 1s to fix animation timescaling.
20 Days Ago
Cannon firing and fuse FX tweaks (needs the 300% fuse burn fix to behave properly) Higher res fuse sparks for 1st person purposes. Cannon fuse hole is actually a black hole.