161,182 Commits over 4,597 Days - 1.46cph!

15 Days Ago
merge from weapon_refresh_nailgun
15 Days Ago
Checked if Updated Nailgun works and can be skinned properly. Updated Nailgun Workshop Source Obj
15 Days Ago
Merge from mixingcooking_ui
15 Days Ago
Merge from main
15 Days Ago
pt_boat_turret_rewrite -> main
15 Days Ago
Icon change
15 Days Ago
Add separate currently craftable list. Added all button. Changed behaviours.
15 Days Ago
Remove re-declarations of state recently hurt
15 Days Ago
Disabled shadows on lights via AmbientLightLOD as a fail-safe for lights that should have shadows disabled but had them left on
15 Days Ago
Beehives are poolable
15 Days Ago
Merge from main
15 Days Ago
Planters are poolable
15 Days Ago
Disabled shadows on the tuna can light's bounce lights
15 Days Ago
fix for the 3p crossbow mesh shading being broken.
15 Days Ago
More merge cleanup
15 Days Ago
Storage adaptors are now poolable (were the biggest spawn cost when streaming in a base with a lot of them)
15 Days Ago
Updating nailgun viewmodel with newest mesh
15 Days Ago
merge from lighting pass
15 Days Ago
Merge from main
15 Days Ago
Change category button behaviour: By default all items are shown in a single list. The category buttons are now a toggle group and switch to that category only. Added an All button.
15 Days Ago
Multiple lighthouses share resource/repair progress
15 Days Ago
rotated lever action rifle to face the proper direction
15 Days Ago
merge from main
15 Days Ago
merge from main
15 Days Ago
merge from parent
15 Days Ago
reduced scale of the flail by 15%
15 Days Ago
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15 Days Ago
Merge from minigun_vfx_fix
15 Days Ago
Fixed visual only minigun bullets shooting through surfaces that are within 2m of the players eye point (server side damage logic was fine)
15 Days Ago
Some misc cleanup
15 Days Ago
Merge fixes
15 Days Ago
Merge from main (many conflicts, likely many errors)
15 Days Ago
Merge from headshot_spread_sfx_fix
15 Days Ago
Fixed headshot sfx marked as 360 spread, effectively flipping it's audio direction Now 0 spread, so a headshot that happens to your left will no longer sound like it came from the right
15 Days Ago
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15 Days Ago
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Rin
15 Days Ago
merge from QualiTeaOfLife_Nerf
15 Days Ago
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16 Days Ago
Fixed seeds planted outside of planters displaying incorrect genes in UI
16 Days Ago
Fixed not being able to load a sheep onto a small module if we are also leading a cow
16 Days Ago
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16 Days Ago
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16 Days Ago
Merge from livestock_petting
16 Days Ago
Fixed up merge issues
16 Days Ago
Merge from main (sheep.anim.controller merge issues)
16 Days Ago
Fixed some stranslation strings
16 Days Ago
Re-exported the dismount root motion clips
16 Days Ago
Merge from animal_jumping
18 Days Ago
Somewhat experimental optimisation pass: Tattoo textures are compressed and generate mipmaps. Reduces a tattooed player's cost from +8.4mb in ram and +8.4mb in vram to +2mb (just in vram) compared to non-tattooed players