157,817 Commits over 4,566 Days - 1.44cph!

15 Days Ago
Trainyard, water treatment and sewer branch loot tweaks Scene2prefab
15 Days Ago
merge from critter_animals
15 Days Ago
disable debug cubes
15 Days Ago
Cow animation polish pass
15 Days Ago
merge from critter_animals
15 Days Ago
better water avoidance
15 Days Ago
Add water avoidance or preferance to roam and flee states
15 Days Ago
Clean(editor): StoreBundleTool - get rid of last Task usage Tests: ran Update Urls (force)
15 Days Ago
add frog and squirrel death anims, no corpses
15 Days Ago
merge from Frog_Branch
15 Days Ago
Update: StoreBundleTool - improvements and optims - add a "force" version of Update Urls, incase we got desync between local and remote states - only run blurhash generation for invalid(or bypassed) image hashes - shuffle task scheduling to run as much as possible in the background - support multiple asset path prefixes for cases not in the store folder Tests: ran Update Urls (force), most upload tasks timeout (rip)
15 Days Ago
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15 Days Ago
merge from render_pipeline_testing
15 Days Ago
fix mangled merge conflicts, refactor turns to animation ik jobs
15 Days Ago
set up proper renderer data for stone sculpture painting scene
15 Days Ago
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15 Days Ago
Updated projectile,entity and worldmodel with updated model
15 Days Ago
Fix mesh painting in RRP (🥚🧥)
15 Days Ago
- re-exported viewmodel with correct naming - removed old rig/model links in prefab - model file moves
15 Days Ago
c4_client_prediction -> main
15 Days Ago
Missing files
15 Days Ago
Rollback changes to addon whitelist * It caused issues on Linux builds with addons that use non English characters Add some panel related hacks to account for community made addons
15 Days Ago
add death state to critters, for animated death without corpses/ragdolls
15 Days Ago
exported latest frog anims
15 Days Ago
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15 Days Ago
- Add support to satchels - Clean up ugly requirement for hideuntilmobile - Auto handle visual grabbing in preprocess step
15 Days Ago
added file
15 Days Ago
Updated lamb fur textures
15 Days Ago
merge from render_pipeline_testing
15 Days Ago
merge from main
15 Days Ago
fix atmosphere fog not working if game was launched with RRP enabled
15 Days Ago
- moved files around - deleted refresh folder and duplicate files - updated viewmodel prefab
15 Days Ago
FIx cow eating from trough by telepathy when blocked by other cows
15 Days Ago
merge from automated_testing
15 Days Ago
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15 Days Ago
Rename editor TestBaseCombatEntity, was confusing to have two classes with the same name and produced some warnings
15 Days Ago
Merge from main
15 Days Ago
Merge from stacking
15 Days Ago
better startle, critters dont startle other critters
15 Days Ago
Simplify old animals, remove all the piping and states where they could be aware of a target but not attack/flee, and reduced sight range to compensate
15 Days Ago
- Much better c4 prediction settings - Changes to hide/show events on c4 - Fix prediction rotation blending not taking place across the whole allocated distance
15 Days Ago
New building automated tests baseline Checks foundations link up / dont link up as expected in some basic configurations, checks buildings get merged and split Correctly flags the current known issue with triangle foundations connecting when only touching at corners
15 Days Ago
merge from main
15 Days Ago
merge from Livestock_animals -> critter_animals
15 Days Ago
critters startle and run away when players come too close
15 Days Ago
Merge from render_pipeline_testing
15 Days Ago
Added new sounds for the :rabbit2: & :chipmunk:
15 Days Ago
Merge from monument_analytics
15 Days Ago
Merge from main
15 Days Ago
- Add the ability for predicted grenades/c4 to follow bone rotation on deploy - Add hide/show to our legacy c4 animations - Clean up throw prediction settings - Custom Show if attribute to eaisly hide fields in inspector unless another field on the same object has a value