1,332 Commits over 911 Days - 0.06cph!
update UI, fix hover area for menu button
added timer blinking anim
tweak ui
update lighting for unity 2017
more tweak on the main menu (fear the merge~)
fix menu display in the main scene
tweak battle ui outro /intro anim
UI work, adding icon to player panel, tweak anim intro
checking in rank icon stuff
adding rank icon font
tweak ui
tweak unit panel transparency
tweak explosion decals
update kill feed anim
tweak explosion decal
ui work and tweak text for names
update unit panel UI stuff
updating rtext mesh pro and UI extentions
fixing all the bug that came with that...
adding back move stat on the unit panel
updating icon font
adding what's new screen
squad editor tweak
update dynamics decal ressources shader
update dynamic decals to latest version
updated decal related stuff to make it works with the updated version
updated slasher attack FX with decals
replacing biter(tanker)with placeholder model
replacing charger model with the previous bitter model with anim
adding turn effect on player platform (might need fading to look better)
update dynamic decals
update slash fx
adding WIP slasher attack FX
adding slasher anims/controller
replacing slasher , adding model/mat/texture
tweak turn banner timing/effect
update burner, optimizing skinning, adding move anim, cleaning old anim
adding physic to healer
update shooter anim/controller
update wip shooter animation/ controller
updating mortar anim/ anim controller/prefab
adding missile FX/texture/mat etc
update BaseAttackViewAnimEvents so that the particle is instanced as child of the root of the unit for the FX orientation
update FX offset in unit
adding WIP fx event to launcher
update FX with destroy script