1,332 Commits over 911 Days - 0.06cph!
update unit shader with ramp texture on mask 1 (for future use)
update portrait shader
adding shading ramp
adding back the stencil part on the unit shader
pass on unit texture mask
adjust color kits / added new one
rerender masks
update mini unit frame
more unit texture tweak
more texture/material , UI mini unit frame tweak
more color stuff - portrait
more color stuff - kill feed
more WIP color stuff and some cleaning
more color stuff, some code cleanup
temporary assigning kit 0 and 1 after the kit database creation to avoid weird stuff in the sauqd edtor and so on
tweaked color kit/added new one
sorted kit ID by hue for visualisation , reassigned corresponding kit ID to player/ai team
change unit kit color script to spawn half in away color, sorted by ID
setup away kit with complementary colors
tweak ui portrait material for glow
redisabling the UI in the main scene
wip squad editor color kit stuff
update text mesh pro
wip career ui stuff
created a portrait prefab and replacing it in the squad editor etc..
more WIP career UI, fixed buy button
fixing what's new panel
adding navbar script for editors
replacing exit button
adding wip logo stuff (nothing implemented yet)
replaced unit portrait background with grey color