95 Commits over 699 Days - 0.01cph!
Fix main menu not rendering sometimes
Merge from render_pipeline_testing
Merge motion vector fixes
Merge from render_pipeline_testing
Merge from rust_render_pipeline
Merge from Render Pipeline Testing
Merge from render_pipeline_testing
Merge from render_pipeline_testing (fixed)
Subtract borked changeset
Merge from render_pipeline_testing
Speculative crash fix: Clamp instance index in terrain hole shader
Zero-initialise _GlobalMipBias
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Merge from /main/global_mip_bias
Fix shader errors about undeclared identifier '_ST_WindBranchAnchor'. (Use SpeedTree 8 Wind)
merge from /indirect_instancing
merge from indirect_instancing
merge from /indirect_instancing
merge from indirect_instancing
merge from indirect_instancing
merge from indirect_instancing (build fix)
merge from indirect_instancing
merge from indirect_instancing
merge from indirect_instancing
merge from indirect_instancing
merge from indirect_instancing
merge from indirect_instancing
merge from indirect_instancing
merge from indirect_instancing
merge from indirect_instancing (exception fix)
merge from indirect_instancing
merge from indirect_instancing
Disable Indirect Instancing by default to unblock editor issues (I'll be back)
merge from indirect_instancing (for real this time)
Merge from indirect_instancing (also force-disables it for non developers)
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards)
merge indirect_instancing fixes
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Check textures for null in ApplyMipLevels()
Merge Indirect Instancing Fixes
Remove leftover debug message from ElectricWindmill