userFelixcancel
branchrust_reboot/maincancel

67 Commits over 426 Days - 0.01cph!

12 Days Ago
merge from indirect_instancing
13 Days Ago
merge from indirect_instancing
14 Days Ago
merge from indirect_instancing
20 Days Ago
merge from indirect_instancing
20 Days Ago
merge from indirect_instancing (exception fix)
20 Days Ago
merge from indirect_instancing
39 Days Ago
merge from indirect_instancing
49 Days Ago
Disable Indirect Instancing by default to unblock editor issues (I'll be back)
50 Days Ago
Remove wrong assertion
53 Days Ago
merge from indirect_instancing (for real this time)
55 Days Ago
Merge from indirect_instancing (also force-disables it for non developers)
2 Months Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards)
2 Months Ago
merge indirect_instancing fixes
2 Months Ago
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2 Months Ago
Check textures for null in ApplyMipLevels()
2 Months Ago
Merge Indirect Instancing Fixes
2 Months Ago
Remove leftover debug message from ElectricWindmill
2 Months Ago
Gate some Indirect Instancing ConVars behind ClientAdmin rather than DEBUG.
2 Months Ago
Merge latest Indirect Instancing changes. This is a big one, but it's still disabled by default.
4 Months Ago
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5 Months Ago
Regenerate ConsoleSystem.cs
5 Months Ago
Merge other fixes from /indirect_instancing
5 Months Ago
Merge build fix from /indirect_instancing_fixes
5 Months Ago
Merge from /indirect_instancing_fixes
5 Months Ago
Fix Radtown sign by manually disabling mipmap streaming.
5 Months Ago
Completely hide shadow-proxy states affected by agressiveShadowLOD to improve performance
5 Months Ago
Undo setting instancing flags on additional materials because the automation seems to be still incorrect
5 Months Ago
Fix missing terrain on tutorial island by reverting the material to be non-instanced.
5 Months Ago
Merge fixes from /indirect_instancing
5 Months Ago
Merge from /indirect_instancing
5 Months Ago
Merge Indirect Instancing
5 Months Ago
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5 Months Ago
Merge shader changes for indirect instancing (which should also fix the issues introduced by material changes)
5 Months Ago
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5 Months Ago
Merge material changes for indirect instancing
5 Months Ago
Merge indirect instancing tools (standalone edition)
5 Months Ago
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6 Months Ago
Increase minimum considered graphics memory for texture streaming budget calculations to 8 GB. This should reduce blurryness on lower end GPUs, possibly at the cost of frame rate.
8 Months Ago
merge from debug_draw_fixes (Make `ddraw.clear` work with Instanced DDraw)
9 Months Ago
Fix: Add "vine" to texture streaming exclude patterns.
9 Months Ago
Fix texture streaming exclude pattern for keypad lock shock effect
9 Months Ago
Fix `billboard` filter patten not catching certain new textures and breaking texture streaming on them.
9 Months Ago
Add ConVar `memory_budget_factor`. Giving players with little VRAM a way to mitigate blurry textures at the cost of performance by allowing texture memory to spill over into system memory.
9 Months Ago
Disable streaming on problematic textures after updating exclude patterns based off previous manual fixes (thanks to Aron Striebich for making a list!)