userFelixcancel
branchrust_reboot/maincancel

78 Commits over 485 Days - 0.01cph!

7 Months Ago
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7 Months Ago
Merge material changes for indirect instancing
7 Months Ago
Merge indirect instancing tools (standalone edition)
7 Months Ago
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8 Months Ago
Increase minimum considered graphics memory for texture streaming budget calculations to 8 GB. This should reduce blurryness on lower end GPUs, possibly at the cost of frame rate.
10 Months Ago
merge from debug_draw_fixes (Make `ddraw.clear` work with Instanced DDraw)
11 Months Ago
Fix: Add "vine" to texture streaming exclude patterns.
11 Months Ago
Fix texture streaming exclude pattern for keypad lock shock effect
11 Months Ago
Fix `billboard` filter patten not catching certain new textures and breaking texture streaming on them.
11 Months Ago
Add ConVar `memory_budget_factor`. Giving players with little VRAM a way to mitigate blurry textures at the cost of performance by allowing texture memory to spill over into system memory.
11 Months Ago
Disable streaming on problematic textures after updating exclude patterns based off previous manual fixes (thanks to Aron Striebich for making a list!)
11 Months Ago
Fix textures that should be streamable but aren't based on heuristic; saving about 1.8 GB of texture memory; should mostly mitigate blurry texture issues on 4 GB cards.
11 Months Ago
Restrict texture streaming debug ConVars to development builds only.
11 Months Ago
Reimport mangled cocoknightarmor_arms.icon.png.meta as text (was binary)
12 Months Ago
Hotfix: Clamp texture streaming budget to at least 4096 MB
1 Year Ago
Merge from quality_level_squash: Remove all quality levels but one
1 Year Ago
Merge from vram_budget: Revamp texture streaming system
1 Year Ago
Merge from fast_debug_draw: More fixes
1 Year Ago
Merge from fast_debug_draw: Fix memory leak in DamageTracker
1 Year Ago
Merge from fast_debug_draw: Fix shaders on Mac/Metal
1 Year Ago
Merge from fast_debug_draw: Disable instancing for text by default, due to missing support for rich text formatting tags
1 Year Ago
Merge from fast_debug_draw (remove permanently displayed debug sphere, whoops!)
1 Year Ago
Merge from /main/fast_debug_draw
1 Year Ago
merge from fast_debug_draw (fix shader on metal)
1 Year Ago
Merge from fast_debug_draw (expand character set)
1 Year Ago
fix server build
1 Year Ago
Merge from fast_debug_draw
1 Year Ago
Merge /command_buffer_gc_fix to /main - Fix allocation of 62 bytes every frame