userFlaviencancel

6,034 Commits over 790 Days - 0.32cph!

1 Year Ago
Improved battering ram door joint breaking Fixed rotation mismatch when spawning the server gib
1 Year Ago
Battering ram damage effects
1 Year Ago
Battering ram can't take collision damage from the head
1 Year Ago
Catapult dry fire plays the smoke effect
1 Year Ago
Horse and BaseAnimalRagdoll NRE fix Untow when towing horse starts ragdolling Can't tow ragdolling horse
1 Year Ago
Siege weapons handbrake Tweaked wheel colliders of all siege weapons Increased battering ram weight Increased horse forces when going up slope and towing
1 Year Ago
Tweaked catapult physics, less wobbly, more reliable on uneven terrain Tweaked the interaction colliders so you don't push it by accident when trying to reload or fire
1 Year Ago
Fixed issues with speed calculation when wearing horse armor Added 'autopilot' editor convar to make horses move by themselves
1 Year Ago
Fixed StateLayerController never cancelling its FadeOutLayer invokes, causing client performance issue with moving horses
1 Year Ago
Some description tweaks
1 Year Ago
Siege weapon item descriptions
1 Year Ago
Catapult default pose set to idle, fixes the noticeable change when spawning them
1 Year Ago
Galloping speed bonus when on road
1 Year Ago
Firing the catapult will block the push interaction for 2 seconds
1 Year Ago
Can't feed swimming horses
1 Year Ago
GetCurrentIngredientProgressAmount NRE fix for client ahead of the server
1 Year Ago
Catapult firebomb fire spread/lifetime/damage matches the incendiary rocket Slower ballista hammerhead bolt Minor build cost indicator color fix
1 Year Ago
Stop leading when horse starts ragdolling Can't lead a ragdolled horse
1 Year Ago
Fixed repair cost UI not showing as red (caused by 111605)
1 Year Ago
Tweaked mounted ballista colliders
1 Year Ago
Static ballista rig setup Updated icon
1 Year Ago
merge from primitive/deployable_ballista
1 Year Ago
Mounted ballista detailed colliders
1 Year Ago
Reverted 111575 (restored mounted ballista rig)
1 Year Ago
Constructable entities now require the correct amount of resources Added UI showing the required resources when aiming at a constructable entity
1 Year Ago
Make sure to reset leading flag when leader player dies
1 Year Ago
Tweaked siege weapon constructables deploy volumes
1 Year Ago
Added GetRedirectHealthInfo in BaseCombatEntity, allows us to show another BaseCombatEntity health when being looked at BallistaGun shows the health of the vehicle Horse temp ragdoll shows the health of the horse
1 Year Ago
Updated mounted ballista and ballista name and shortname Manifest
1 Year Ago
merge from primitive/deployable_ballista
1 Year Ago
Reduced the temp ragdolling maximum time
1 Year Ago
Increased ballista bolts projectile speed Changed the placeholder bolts damage so they aren't all doing the same damage (wip) Tweaked siege weapon health and protection
1 Year Ago
Tweaked horse ground angle update rate convar values
1 Year Ago
Horse animations: calculate speed and reversing parameters in local space Horse metal footsteps default to concrete instead of dirt
1 Year Ago
Fixed horse animations on vehicle large layer (cargo, harbor swing bridge) Fixed animals not playing footsteps on Vehicle Large and Vehicle Detailed layers
1 Year Ago
Towing anchor tweaks, prevent horse legs to climb on the catapult bumper
1 Year Ago
Horse legs animator tweak, added Transparent layer detection
1 Year Ago
Ram's head collider change when broken Tweaked vehicle server collider
1 Year Ago
Battering ram cabin lights When the head is damaged, change the button interaction + gametip explaining what to do
1 Year Ago
Louder battering ram impact sound
1 Year Ago
merge from primitive
1 Year Ago
Fixed NRE when hitting tugboat with the battering ram
1 Year Ago
Fixed vehicles being able to use horse poop (or any item) as fuel
1 Year Ago
Rotate player when rotating the static ballista
1 Year Ago
Fixed saving
1 Year Ago
Fixes, can mount static ballista
1 Year Ago
Added static ballista deployable, without the wheeled base (wip) Renamed ballista vehicle to "Mounted Ballista"
1 Year Ago
Battering ram back door effects Added a new layer for visual wheels, we were using the server layer Vehicle World instead of Vehicle Detailed A visual wheel can't hit its owner colliders
1 Year Ago
Battering ram metal impact
1 Year Ago
Battering ram engine exhaust effet