1,049 Commits over 851 Days - 0.05cph!
merge from automated_testing
merge from wiretool_reconnect_fix
merge from iolines_shader_fix
merge from f1_savecategory
merge from server_warnings_fix
merge from digitalclock_pool_fix
merge from copypasteloadouts_deleteconfirmation
merge from ugc_teleportbutton
merge from console_autocomplete_fix2
merge from chippy_blurry_fix
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merge from boats_wireisolation_fix
merge from rfreceiver_modding_fix
merge from steaminventory_newitem
Editor: moved SkinnedMeshRenderer convert button to the context menu, as its overriding the builtin custom editor
merge from selectionhistorywindow_optims (editor only)
merge from steaminventory_newitem_fix
merge from electricfurnace_emission_fix
Fixed missing script warning spam when starting a server, caused by the new automated tests classes
merge from automated_testing
merge from deepsea_loot_balance
merge from deepsea_loot_balance
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merge from f1tools_demo_fix
merge from store_nre_fix2
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Removed old AiManagedAgent class, old and useless
Subtracted
150385
Use object.ReferenceEquals instead of == null in RustNavMeshAgent::TryGetAgent, fixes a random nre when spawning npcs
Removed serialized animation curves in BaseNpc.Stats, it was causing a mysterious native crash when spawning the zombie prefab (wtf)
Updated seismic sensor levels:
- Mortar Shell: 2
- Fragmentation Mortar Shell: 1
- Cannonball: 1
merge from automated_testing
merge from automated_testing
merge from automated_testing
Fixed tutorial completed commands not running quietly
merge from automated_testing
merge from automated_testing
merge from automated_testing
merge from automated_testing
merge from placement_ignoreentity
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merge from batteringramhead_health_fix
merge from automated_testing
merge from automated_testing
merge from automated_testing