1,167 Commits over 943 Days - 0.05cph!
merge from testrunner_iterationprefs
Fixed tests failing after the recent pooling changes
merge from store_featured_tweaks
Ignore the inventoryPlayerQuality convar in editor, it keeps changing the RT and it shows up in plastic
merge from texturecompression_pass_aug26
merge from iconfonts_optims
merge from tutorialmodal_fix
merge from iconfonts_optims
merge from f1_menu_category_sort
merge from io_networkrange
merge from kickwallpaper_drop_fix
merge from kickwallpaper_drop_fix
merge from repairbench_backpack_fix
merge from storepage_aug26 #2
merge from storepage_aug26
merge from storepage_aug26
merge from storepage_aug26 (stone sculpture page done)
Editor: fixed ui player preview render texture set as dirty because of the player inventory quality convar
merge from batteringram_hitdetection_fix
merge from paintingui_inputs_fix
Moved the bullshit PipelineTests menu items to Tools/PipelineTests
merge from menu_close_blur_fix
merge from catapult_reloadtime_nerf
merge from uibindings_nre_fix
merge from crafting_stall_fix
Fix attempt for the flaky rocket splash tests, added damage tolerance for blocks taking very low damage due to physics not being deterministic
merge from siegeweapon_firedamage
merge from siegeweapon_firedamage
merge from iteration_optims
merge from iteration_optims
merge from hasunlocked_optims
merge from iteration_optims
merge from console_optims
merge from bootstrap_optims
merge from menuwarmup_editor_optims
merge from server_inventorydeserializing_optims
merge from bootstrap_optims
merge from console_optims
merge from mainmenu_toggle_optims
merge from defaultbinds_fix
Fixed loadout not refreshing correctly when deleted/created by another admin when the f1 menu is closed
merge from steaminventory_nre_fix
merge from demofolder_macos_fix
merge from automated_testing