6,014 Commits over 790 Days - 0.32cph!
deepsea.wipecooldownmax default value set to 1h30
Store content json use pascal case
RidableHorseAnimation rewrite, big cleanup and some new features
Added kill switch for every motion
Removed camera leaning towards horse head when galloping
Added horse locomotion playable component, handles the locomotion animation playing and blending only
Idle to walk and walk to idle imports
Some movements improvements: smoothed steering input, speed based lateral damping and gait auto promote
Also added a rough noclip command so I can move around the gym easily
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Baseline, added RidableHorse2 prefab and skeleton
Changed world.drawbounds to only send ddraw to the player running the command
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Prevent tutorial islands from destroying deep sea portals when closing 🙃
Added a toggle to switch in between remote and local store override data in editor
Added a popup warning when uploading
Client downloads the store data when refreshing the store and loads all the overrides
Added Store/Upload menu item to upload the store content to S3
Can now override store page elements as well
TriggerBase now auto cleanup null objects instead of logging "Trigger x contains null object" forever
Fixed store skin tile header text wrapping issue
Fixed browser not selecting a tab by default (regression from 144689)
merge from store_dashboard/menu_loading_changes
The main menu pages are now kept open during bootstrap and stacked one after the other. Right before the loading is released, we force rebuild their layout using a FlexScopedUpdate
This fixes a bunch of layout issues for pages opened the first time: single line steam inventory, squashed settings entries until we start scrolling...
Various cleanup, can now get rid of a bunch of hacks
Make sure you aren't teleported back OOB when coming back from the deep sea
Fixes boat exploding when exiting the deep sea near the edge of the map
Restore the models I deleted from main that are still used in that branch
Removed animator from sks
Added world.drawbounds: draw the valid bounds, terrain margin, deep sea bounds and deep sea portals
Fixed disable world prefabs pref not disabling for all paths
Added some logs to help solve the mystery of the missing deep sea portal
Moved drop controller and hero modals warmup to the home tab warmup
The main menu now instantiates its tabs, removed them from the menuui2 prefab
Saving any menu prefabs ended up taking a few seconds because unity had to reimport all the nested prefabs, its much better now
merge from storepage_boxes
Restore component box prefab
Tweaked cyclegameobject timing
Fixed loot not respawning on deep sea ghost ships
merge from doors_deploy_fix