userFlaviencancel

6,014 Commits over 790 Days - 0.32cph!

6 Minutes Ago
merge from main
60 Minutes Ago
merge from main
1 Hour Ago
deepsea.wipecooldownmax default value set to 1h30
1 Hour Ago
Store content json use pascal case
Today
RidableHorseAnimation rewrite, big cleanup and some new features Added kill switch for every motion
Today
Removed camera leaning towards horse head when galloping
Today
Added horse locomotion playable component, handles the locomotion animation playing and blending only
Today
Idle to walk and walk to idle imports
3 Days Ago
Some movements improvements: smoothed steering input, speed based lateral damping and gait auto promote Also added a rough noclip command so I can move around the gym easily
4 Days Ago
merge from deepsea_fixes
4 Days Ago
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4 Days Ago
Baseline, added RidableHorse2 prefab and skeleton
4 Days Ago
merge from main
4 Days Ago
merge from deepsea_fixes
4 Days Ago
Changed world.drawbounds to only send ddraw to the player running the command
4 Days Ago
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4 Days Ago
merge from deepsea_fixes
4 Days Ago
Prevent tutorial islands from destroying deep sea portals when closing 🙃
4 Days Ago
merge from main
4 Days Ago
Added a toggle to switch in between remote and local store override data in editor Added a popup warning when uploading
4 Days Ago
Client downloads the store data when refreshing the store and loads all the overrides Added Store/Upload menu item to upload the store content to S3
4 Days Ago
Can now override store page elements as well
4 Days Ago
TriggerBase now auto cleanup null objects instead of logging "Trigger x contains null object" forever
4 Days Ago
merge from deepsea_fixes
4 Days Ago
merge from main
4 Days Ago
Fixed store skin tile header text wrapping issue
4 Days Ago
Fixed browser not selecting a tab by default (regression from 144689)
4 Days Ago
merge from store_dashboard/menu_loading_changes
4 Days Ago
The main menu pages are now kept open during bootstrap and stacked one after the other. Right before the loading is released, we force rebuild their layout using a FlexScopedUpdate This fixes a bunch of layout issues for pages opened the first time: single line steam inventory, squashed settings entries until we start scrolling... Various cleanup, can now get rid of a bunch of hacks
4 Days Ago
merge from deepsea_fixes
4 Days Ago
Compile fix
4 Days Ago
merge from deepsea_fixes
4 Days Ago
Make sure you aren't teleported back OOB when coming back from the deep sea Fixes boat exploding when exiting the deep sea near the edge of the map
4 Days Ago
Restore the models I deleted from main that are still used in that branch
4 Days Ago
Added BBQ
4 Days Ago
merge from main
4 Days Ago
Removed animator from sks
4 Days Ago
Added world.drawbounds: draw the valid bounds, terrain margin, deep sea bounds and deep sea portals
5 Days Ago
Fixed disable world prefabs pref not disabling for all paths
5 Days Ago
merge from deepsea_fixes
5 Days Ago
Added some logs to help solve the mystery of the missing deep sea portal
5 Days Ago
merge from main
5 Days Ago
Moved drop controller and hero modals warmup to the home tab warmup
5 Days Ago
The main menu now instantiates its tabs, removed them from the menuui2 prefab Saving any menu prefabs ended up taking a few seconds because unity had to reimport all the nested prefabs, its much better now
5 Days Ago
merge from main
5 Days Ago
merge from storepage_boxes
5 Days Ago
Restore component box prefab Tweaked cyclegameobject timing
5 Days Ago
Fixed loot not respawning on deep sea ghost ships
5 Days Ago
merge from main
5 Days Ago
merge from doors_deploy_fix