5,201 Commits over 670 Days - 0.32cph!
Fixed the wrong toasts showing when crossing the deep sea unmounted but parented to a boat
When waking up, you are unparented for a few frames, causing some fuckery
Fixed being able to build in the deep sea when looking at an entity
Removed deep sea hackable crate map marker
Fixed repel forces blocking whitelisted boats inside the deep sea
Removed MonumentInfo components used in the deep sea
Added a safeguard in MonumentInfo so monuments in the deep sea aren't added to TerrainMeta.Path.Monuments, it causes issues down the line when the deep sea closes
Fixed NRE when calling AdminKillNoLoot on BoatAI, storage container ent wasn't loaded yet...
Fixed rad volumes still spawning on the exit side of the deep sea
merge from naval_update/deep_sea
Don't bother looking for passengers if we're trying to teleport a BasePlayer
Fixed weather changing abruptly when entering the deep sea exit portal
Compile fix
Fixed snow inside the entrance deep sea portal
merge from naval_update/deep_sea
Improved the deep sea billboards spawning positions
Fixed portal backing collider not spawning after a save loading. Added it to the prefab directly instead of spawning it in code, much simpler
merge from naval_update/deep_sea
Teleport trigger can also show toats
Players cannot enter the deep sea when its about to close
Added toasts telling you why you cant enter (or leave)
- when its about to wipe
- when you don't have the right boat
- when you don't have a boat (swimming)
Fixed blacklisted vehicles being blocked before reaching the portal when trying to exit the deep sea, they're now blocked halfway through like when entering
Print deep sea radiation amount in deepsea.printState command
Tweaked end of deep sea wipe radiations
merge from naval_update/oilrig_boats
Boat scientists killed on load by the KillBoat AILoadMode do not drop loot anymore
Large oil rig do not spawn PT boats, only rhibs
Large oil kills the scientist boats spawned by the past puzzle reset when resetting again
Fixed scientist boat groups accumulating near large oil rig after puzzle resets
Fixed boat scientist all sleeping when the boat driver dies
Fixed spawnislandhere, spawnghostshiphere and spawnfloatingcityhere commands not triggering EntityParentSettings
Do not save the boats spawned by ghost ship hackable crates
merge from hackablecrate_boats_fix
Added a null check in EnableScientistBrains for safety
Fixed loading issue with ghost ship hackable crates
Changed how we spawn the AI boats when starting to hack a ghost ship crate
Fixed deep sea exit portal compass marker going crazy when entering the portal
Reduced boat building UI scale
Restored deep sea islands terrain mesh layers, needs to be Terrain
S2P all islands
Fixed not being able to place deployable bypassing build permission on boats you're aren't authed on, in the deep sea (ladders)