7,094 Commits over 882 Days - 0.34cph!
Set bowless crossbow item category so its correctly set as a store item by the repair bench external link button
merge from attachment_charms
Fixed skinviewer vertical drag clamping not clamping for real
Tweaked charms lighting
Keep the 'change accessory' button on selected items even if you dont have any charms unlocked
So you can remove a charm on a picked up gun
merge from attachment_charms
Fixed Attachment.UpdateVisibility NRE
Toggle the charms MeshCull components instead of changing the distance when switching to viewmodel mode
Bumped skin viewer viewmodel camera near clip plane to 0.05, fixes clipping with ak handle
merge from inventory_playerquality
Added ui.inventoryplayerquality to controls the quality of the player preview in the inventory. Set to 1 by default, matches what we had before the player model update
Added it to the options menu, tied to the graphics presets too
merge from attachment_charms
Select attachment -> Select accessory
Fixed all charms not rendering unless close to world origin (removed the culling components, unnecessary for viewmodel prefabs)
Fixed path warning when opening the charms picker
Fixed charms picker background dismisser not closing the dialog
merge from attachment_charms
Fixed missing UnityEvent attribute on charm icons
merge from fueltanks_wiring_fix
Allow fuel tanks to be connected together
Restored L96 icon rendering settings
merge from attachment_charms
merge from contact_lowresasset_fix
Fixed contact mugshot_unknown UI asset using streaming mip maps, for real this time
Carry over equipped charm when reskinning a gun to a redirect
merge from attachment_charms/skinviewer
Fixed renderers being disabled on spawn right before we strip the LOD components
Charms are spawned by the skin viewer using a common template
Limited vertical drag movements when inspecting charms, BC isnt working well, we'd have to set custom constraints for the skin viewer only
Added a button to the skinviewer window to strip unwanted components, uses LODStripper with a custom list of component to exclude
Charms can be inspected using the skin viewer
Check charm ownership when firing the UpdateAccessoryOnItem rpc
merge from attachment_charms/ui
Can change charms in the repair bench as well
Hide change accessory button if you dont own any accessory
Charms search bar
Minor styling update
merge from contact_lowresasset_fix
Fixed contact mugshot_unknown UI asset using streaming mip maps
Item id, world model fixes
merge from iolines_motionblur_fix
Fixed table disappearing in the skin viewer (still had a LOD component)
Force no motion on all IO lines prefab, fixes bluriness on moving boats with motion blur enabled
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