4,299 Commits over 578 Days - 0.31cph!
Bug fixes following Phrase english field set to non serialized
Moved files around and renamed some classes
Added LocalizationToken attribute, use that everywhere instead. Much easier
LocalizeText use the new localization drawer
Removed its English field
Added a warning saying its obsolete
RustTextEditor and PhraseDrawer share the same drawing code
Phrase adding flow
Added exact match to PhraseSearchWindow and improved performance
English field of phrases is now non serialized, removed English from RustText
Added a button on PhraseDrawer to edit a phrase, opens a window that will amend changes to the json file directly
Phrases update now only collect phrases declared in code
Assembly contexts for code declared phrases
Better de-duping and type skip when generating the phrases
Detailed context when updating phrases
merge from gesturewheel_cinematic_fix
Fixed cinematic gestures not showing in the gesture menu when using ShowAdminCinematicGesturesInBindings
When updating the phrases we now save their context for later use
Some cleanup in phrases update code
merge from skinviewer_db_fix
Fixed double barrel sight UV issue in the skin viewer
merge from voicevolume_slider_fix
Restored voice slider range 0-5
merge from ui_mipmaps_fixes
merge from ddraw_menu_hide
More icons tagged as UI mipmap group
Contact menu mugshots ignore mip maps limit
Removed mip maps generation on server map image
Removed mip maps generation on server image in the browser
Loading screen images are ignoring mip map levels
Tagged all icons to use the UI mipmap group
Added a new mipmap group for UI assets, unaffected by global mipmap limit
merge from new_menu2/pilotpack_storepage
merge from horse_grounded_fix
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Chandelier raise/lower interaction priotity logic
Chandelier progress
Prefab tweaks
Added DisabledIf attribute for entity menus, for when you want to show a disabled interaction
Consolidate market price error handling
Fixed some items showing as marketable locked when they shouldn't
String lights generation optimisations and refactoring
Lights and batched mesh are culled
Fixed changing graphics quality turning all string lights off
merge from decor_lighting_dlc/wallcabinet
Wall cabinet tweaks, added pickup volume
Hide ddraw when the main menu is opened
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Fixed missing media in store pilot showcase
Updated fluorescent light icons
Only update the ceiling fluorescent light cables when the light has been recently damaged
CeilingLight code cleanup
Fixed ceiling fluorescent light collision issues
Hanging fluorescent light setup
Added TransformLineRenderer for the cables
Fluorescent light prefab setup, deploy volumes, colliders, io etc