userFlaviencancel

5,881 Commits over 762 Days - 0.32cph!

32 Minutes Ago
Fixed HBHF and simple light groundwatch Fixed industrial light placement regression
34 Minutes Ago
merge from testrunner_editor
34 Minutes Ago
Compile fix
45 Minutes Ago
merge from main
51 Minutes Ago
merge from testrunner_editor
53 Minutes Ago
Fixed some selection bugs
1 Hour Ago
Split editor and runtime tests into two tabs Styling changes
1 Hour Ago
Added Open Results button, reorganized the button bars Loading a result auto enables filtering, clearing results resets filtering
1 Hour Ago
Fixed the test window not showing live results on some tests, unified the parameter normalization
3 Hours Ago
Automated tests window changes: - Added a rerun failed button - Fixed the foldout arrows not clickable - Leaving playmode mid tests cancel the run correctly and generate results - Tests can only run in the automated test scene - Run button shows a playmode icon if clicking it will start playmode
3 Hours Ago
merge from main
Today
Fixed BBQ gibs not being skinned
Today
merge from naval_update/io_boats
Today
merge from workshop_unload_fix
Today
Updated perf text to show the skins waiting to unload count
Today
We now wait 120s before unloading a workshop skins with 0 references Fixes the missing material on gibs of skinned deployables, it was frequent with unpooled prefabs like vending machines
Today
Tweaked some prefabs ground watch, fixing issues on boats
Today
merge from main
Today
merge from io_boats
Today
merge from hackweek_more_tests
Today
Fixed DeployVolumeEntityBounds showing editable bounds gizmos, its set to entity's bounds at preprocess
Today
Fixed 51 prefabs clipping with the vehicle_large layer, mostly IO stuff again
Today
Fixed 52 prefabs clipping with the vehicle_large layer, mostly IO stuff 2/2
Today
Fixed 52 prefabs clipping with the vehicle_large layer, mostly IO stuff 1/2
Today
merge from main
Today
Increased BoatBuildingStation::GetStationOverlappingPosition grid query radius from 2 to 20, It must be large enough so the grid can always find the station regardless of where inside the build area we query from Fixes IO entities on land connectable to edit mode boat sometimes
Today
merge from wallpaper_playerboats
Today
Fixed pooling issue with wallpapers, make sure to reset the skin before applying
Today
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Today
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Today
merge from main
Today
merge from dobuild_optims
Today
Updated the privilege helpers in Safety/Check to use PrivilegeCacheDefaultValue() instead of hardcoded defaults
Today
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Yesterday
merge from dobuild_optims
Yesterday
Reordered a check in server Planner::DoBuild to save a CanBuild check if the construction can bypass building permission
Yesterday
Fixed another missing Profiler.EndSample in AntiHack::IsInsideMesh
Yesterday
Removed the prefab lookup in SleepingBag::CanBuildBed
Yesterday
We now only call SleepingBag::CanBuildBed in DoBuild if the construction is a sleeping bag (we have a isSleepingBag field cached during PreProcess)
Yesterday
Re-ordered the checks in server Planner::DoBuild, so we can return early and avoid the expensive CanBuild
Yesterday
Fixed missing Profiler.EndSample in AntiHack::IsInsideMesh
Yesterday
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Yesterday
Fixed string lights slack not hanging using world pos
Yesterday
merge from naval_update/io_boats
Yesterday
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Yesterday
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Yesterday
merge from naval_update/io_boats
Yesterday
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Yesterday
Fixed string lights Used flag not being reset correctly if the player stopped wiring at >5m from the box It was blocking the "Wire" interaction, allowing you to edit the lights later
Yesterday
Fixed string lights mixing up local and world, its all local now