userFlaviencancel

6,776 Commits over 851 Days - 0.33cph!

Today
Reduced the amount of flags OR AND and XOR switches are setting
Today
Reduced the amount of TryGetComponentRecord calls
Today
Circuit merge do not set the whole circuit as dirty + eval pass micro optims
Yesterday
No allocations when running the flood fill when rebuilding circuits
Yesterday
Updated all SimpleLight prefabs to use the HasPower flag instead of On
Yesterday
Simple light don't switch the ON flag anymore, we can just use HasPower and save a setflag when turning a light on/off (they're batched but that saves some overhead)
Yesterday
Added a max flag flip per tick per circuit budget too (too many flag changes can stall the client)
Yesterday
Circuit budgeting: all circuits share a 0.25ms budget per frame to evaluate. When the budget is depleted mid circuit, we save where we stopped and continue later. The starting circuit is never the same so a single circuit can't eat the whole budget and clog everything Also moved the drain pass to the 1hz battery tick, it doesnt have to run on every tick
Yesterday
Optimised the evaluation pass. we now starts from the dirty components specifically instead of evaluating the entire circuit from start to finish When evaluating, if a component output didnt change, we stop there
3 Days Ago
Cleanup
3 Days Ago
Ceiling lights just use the HasPower flag instead of On
3 Days Ago
More io entities using the new flag update Auto turret is not sending full network update when turned on or off
3 Days Ago
Forgot Circuit.cs
3 Days Ago
Split the circuit dirty flag into two: Dirty and NeedsRebuild so setting a circuit dirty doesnt trigger a rebuild every time Added rebuild timings
3 Days Ago
Moved the tick to every frame Added timings command to debug circuit perf
3 Days Ago
Codegen
3 Days Ago
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3 Days Ago
Compile fixes
4 Days Ago
merge from automated_testing
4 Days Ago
Moved server block in TestScenario_RocketSplashDamage
4 Days Ago
Don't catch exceptions in WrapTestAsCoroutine
4 Days Ago
Bug fixes and optims, only snapshots dirty slots
4 Days Ago
Trace debug commands, logs when something happens on a circuit
4 Days Ago
Power flow debug viz
4 Days Ago
Added some mint ddraw and debug commands to help debugging circuits
4 Days Ago
merge from main
4 Days Ago
merge from wiretool_reconnect_fix
4 Days Ago
Fixed wiretool connection rejected by the server in some cases after clearing previous connection
5 Days Ago
Fix battery charging issue with closed loop circuits Fixed batteries not considered as sources when building the evaluation order
5 Days Ago
merge from main
5 Days Ago
merge from iolines_shader_fix
5 Days Ago
Swapped all IO wires to use the standard shader instead of standard wire. Fixes some rendering issues, they were made transparent after some changes to the wire shader They don't really need all the features from the wire shader
5 Days Ago
More items converted to the new io system
5 Days Ago
AND OR XOR flags fixes
5 Days Ago
Registered entities aren't allocating a new circuit until wired Don't tick circuit system while loading a save, so we only rebuild everything once all the io entities and wires are registered
5 Days Ago
Converting more items to new IO system: entities are PowerConsumer by default so all lights and simple consumer work by default Button and counter evaluators
5 Days Ago
Added baked config at register time Batteries are data based
5 Days Ago
Splitter evaluator
6 Days Ago
Memory cell evaluator
6 Days Ago
Root combiner distributes drain evenly on batteries connected to its inputs
6 Days Ago
Evaluator refactoring
6 Days Ago
Branch and blocker evaluators Some cleanup and fixes
6 Days Ago
merge from main
6 Days Ago
Batteries tick flow. Charged and depleted on the same tick Bug fixes and refactoring
6 Days Ago
Some reserialized metas
6 Days Ago
Updated some legacy input code to use the new input system
6 Days Ago
Generator, switch and light use the new IO system Got a simple circuit working
6 Days Ago
Entity bridge first pass Added debug commands
6 Days Ago
Drain calculation pass New evaluators: battery and and,or,xor logic gates
6 Days Ago
merge from f1_savecategory