3,589 Commits over 547 Days - 0.27cph!
Gesture icon compression formats, fixes bleeding artifacts
UI.Colourize shader supports SoftMask
More mipmaps on voice props store assets
Cache DLC prices so they're only requested one time per session
Store dlc overlay page prefab variant setup
Moved the DLC price logic in cart button
Store page overlay recycling
Some layout tweaks
Window closed by setting there canvas group alpha to 0 are now set as not pickable in the scene view in editor
Enabled mip maps on some store assets
Overlay page button progress bar
Fixed soundtrack dlc page errors
Store overlay page layout changes
Close opened page and modals when closing the store
Close steam inventory opened modal when switching tab
Code cleanup
Close skin modal when switching store tab
DLC tab layout fixes
Some localization bits
Fixed store featuring loading
Store overlay page layout changes
Fixed DLC tab 'view on steam' button size
Store overlay page carrousel scroll, arrow buttons
Fixed screen mode setting changing the wrong convar
Exclude soft mask assembly from obfuscation
Added a missing Preserve attribute in SoftMask, constructor fails in obfuscated clients
Removed SetPhrase in Bootstrap, localization isnt loaded at this point
Deployable snapping setting
Fixed some padding issues
Added new UI sound slider to the new settings menu
Added new map markers binds in the settings
Added a button to reset keybinds individually
Pull DLC price from steam, show discounted price and discount percent when on sale
Implemented store DLC tab, wired the dlc overlay pages
Reverted
123230 "merge from session_analytics", needs more work
Added a button to reset the timescale to 1 in the Rust Editor window
Also added a new menu item to open that window: Tools/Rust Editor
Fixed argument mismatch on one of the auto turret tests
Resolved auto turret merge conflicts
merge from main (AutoTurret.Server conflicts)
Restored UIBackgroundBlur-IngameMenu mat