5,656 Commits over 762 Days - 0.31cph!
Logistics baseline:
Added data chip, can be deployed on entities to add data ports and expose new data
- HBHF sensors expose detected player positions
- Auto turrets expose their exact number of ammo left
Added ethernet tool, used to wire the new data IO type
Added data computer, has data inputs and is where you can consult data from all connected chips
Fixed small artist canvas frame being placeable on top of itself
merge from strenghtenedwindow_rugs_fix
Restored rug and bear rug prefabs to their versions before rug_window_fix
Set paintable window glass collider layer to Construction too
Restored strengthened window glass collider layer to Construction
In editor client server, PrefabPreProcess::Process always make a copy of the prefab even if no processing is needed, to avoid touching the asset
This fixes instantiated prefabs saved as disabled after playmode
Optimisations on dev tool opening/closing
Renamed the branch new_console-ui
Cleanup
Tools tab HUD components toggles
Added horse mask to the skin viewer
merge from LNY26/skinviewer
merge from LNY26/skinviewer
Skin viewer scripts folder cleanup
Added silly horse mask to the skinviewer
Optimisations and refactoring
Changing the zoom of the item list also updates the vehicle list and the other way around
Renamed the item and vehicles tab classes and prefabs
Artist overlay page video updated
Update artist pack store video
Added SKS and fixed spinning wheel
Fixed missing TerrainToMeshConversionDetails script warning on tropical prefabs
Fixed deep sea rowboat spawners settings, fixes bricked deep sea rowboats after a server restart
Tweaks to palm_tree_tropical_small_a_entity to fix its minigame again
Updated the videos again, was using the wrong codec
Optimised build preview video size
Updated some mp4 videos in the settings menu to webm
mp4 is causing issues on some machines
Fixed UI_SkinViewerControls.ExitFullscreen NRE
Fixed toggling the hidden item buttons resetting your search
Vending machine and sculpture UGC widgets
Added legacyconsoletoggle command to open the old console dev tools
Pattern boomer UGC widget
UGC audio widget and edit history panel
Started on the server admin UGC tab
Implemented rigged LNY armor mesh
Tweaked all tropical trees minigame marker data, some of them were off
Fixed deep sea trees client/server scale mismatch. These trees are handplaced with custom scale and S2P-ed, it wasn't working, the scale was overriden by decor components
- Added a skip decor components field in ResourceEntity, set to false on all the deep sea tree instance. Prevent DecorScale from messing the scale
- Deep sea now enable scale networking on its trees
Fixed the collision issues and tree minigame not working
S2P all tropical islands
Disabled tree minigame for palm_tree_tropical_short_e - too small
Tweaked floating city 3 shore vector volumes
S2P
Minor deep sea code cleanup
Leaving or entering the deep sea by respawning on bags now fire the client RPC updating the buoys and shore vector data
Fixes buoys disappearing after dying in the deep sea and respawning on the main land
Fixed being able to cross to deep sea with submarines on board
They didnt carry over but we now block entry with a toast, like for helicopters
Restored horse siege harness
Removed horse roadsign armor redirect (was set to itself by accident)