userFlaviencancel

5,454 Commits over 731 Days - 0.31cph!

10 Minutes Ago
Increased deep sea buoy flare LOD distance
25 Minutes Ago
Last deep sea wipe alarm now loops
56 Minutes Ago
Increased deep sea exit portal map marker size
1 Hour Ago
Portal buoy lights change depending on deep sea state
2 Hours Ago
merge from naval_update
Today
merge from naval_update
Today
merge from naval_update/deep_sea
Today
merge from naval_update
Today
Removed unused sprite added by error
Today
Removed prevent building volume from deep sea portals, not necessary
Today
Cleanup
Today
Updated ghost ship icons
Today
Fixed deep sea entrance marker showing inside the deep sea
Today
merge from naval_update
Today
merge from naval_update/deep_sea
Today
Added a timer to portal map marker to show the time left before the deep sea closes
Today
Updated deep sea portal markers
Today
Tweaked wipe duration and radiations
Yesterday
Fixed deep sea rad volume not restored after a server restart
Yesterday
Fixed duped collider on deep sea bottom collider
Yesterday
merge from naval_update/deep_sea
Yesterday
merge from naval_update
Yesterday
Fixed NPCTalking.GetConversationWorldOrigin NRE if the deep sea wipes while you're talking to an NPC
Yesterday
Renamed DeepSeaIslandMapMarker -> UIDeepSeaIslandMapMarker Moved it to the right folder
Yesterday
Fixed exit portal map marker showing when looking at the main land from the deep sea
Yesterday
Reduced server physics bounds (with deep sea enabled) old: (-2000,0,0) (7000, 4000, 5000) new: (-1500,0,0) (6500, 4000, 5000)
Yesterday
Deep sea portal climate doesn't kick in if the deep sea is closed
Yesterday
Moved the player map marker above the fog of war, so its shown above the deep sea portal markers
Yesterday
Deep sea portals aren't killed anymore when the deep sea is closed. Prevents players from sailing past the collider backing. Aslo keeps the buoys active at all time
2 Days Ago
Some code cleanup
2 Days Ago
merge from naval_update
3 Days Ago
Some deep sea cleanup and pool leak fixes
3 Days Ago
Fixed NRE when no results are loaded Fixed Clear Result button not working Load default test list path by default
20 Days Ago
Tweaked detail panel label styling
20 Days Ago
Fixed run test from json ignoring test parameters
20 Days Ago
merge from adventcalendar_effect_fix
20 Days Ago
Fixed another plane in the same effect
20 Days Ago
merge from adventcalendar_effect_fix
20 Days Ago
Fixed open_advent fx collision plane layer, clients were able to walk on it, causing flyhack kicks
20 Days Ago
Added detail panel, can select tests to read their description and result message
20 Days Ago
Test key caching
20 Days Ago
Cache all the data instead of parsing everything in OnGUI Some cleanup
20 Days Ago
Test runner window automatically loads the last results after a test suite has finished
20 Days Ago
Can run tests from the window
20 Days Ago
First pass of test runner editor window, still wip
21 Days Ago
merge from workcart_canvas_fix
21 Days Ago
Removed the rogue canvas on workcart_aboveground prefab
21 Days Ago
merge from blackjackmachine_optims
21 Days Ago
Reduced blackjack machine canvases culling distance
21 Days Ago
Added CanvasGroupEx (some helper methods to toggle them in one go)