userFlaviencancel

5,201 Commits over 670 Days - 0.32cph!

Yesterday
Fixed the wrong toasts showing when crossing the deep sea unmounted but parented to a boat When waking up, you are unparented for a few frames, causing some fuckery
Yesterday
merge from deep_sea
Yesterday
Fixed being able to build in the deep sea when looking at an entity
Yesterday
Removed deep sea hackable crate map marker
Yesterday
merge from deep_sea
Yesterday
Fixed repel forces blocking whitelisted boats inside the deep sea
Yesterday
merge from deep_sea
Yesterday
Removed MonumentInfo components used in the deep sea Added a safeguard in MonumentInfo so monuments in the deep sea aren't added to TerrainMeta.Path.Monuments, it causes issues down the line when the deep sea closes
Yesterday
merge from deep_sea
Yesterday
Fixed NRE when calling AdminKillNoLoot on BoatAI, storage container ent wasn't loaded yet...
Yesterday
Fixed rad volumes still spawning on the exit side of the deep sea
Yesterday
merge from naval_update
Yesterday
merge from naval_update/deep_sea
Yesterday
Don't bother looking for passengers if we're trying to teleport a BasePlayer
Yesterday
Fixed weather changing abruptly when entering the deep sea exit portal Compile fix
Yesterday
merge from naval_update
Yesterday
Fixed snow inside the entrance deep sea portal
Yesterday
merge from naval_update/deep_sea
Yesterday
Improved the deep sea billboards spawning positions
Yesterday
Fixed portal backing collider not spawning after a save loading. Added it to the prefab directly instead of spawning it in code, much simpler
Yesterday
merge from naval_update/deep_sea
Yesterday
Fixed phrase conflicts
Yesterday
Teleport trigger can also show toats
Yesterday
Players cannot enter the deep sea when its about to close Added toasts telling you why you cant enter (or leave) - when its about to wipe - when you don't have the right boat - when you don't have a boat (swimming)
Yesterday
Fixed blacklisted vehicles being blocked before reaching the portal when trying to exit the deep sea, they're now blocked halfway through like when entering
Yesterday
Print deep sea radiation amount in deepsea.printState command
Yesterday
Tweaked end of deep sea wipe radiations
Yesterday
merge from naval_update
Yesterday
merge from naval_update/oilrig_boats
Yesterday
Missed one file
Yesterday
merge from oilrig_boats
Yesterday
Boat scientists killed on load by the KillBoat AILoadMode do not drop loot anymore
Yesterday
Large oil rig do not spawn PT boats, only rhibs
Yesterday
Large oil kills the scientist boats spawned by the past puzzle reset when resetting again
Yesterday
Fixed scientist boat groups accumulating near large oil rig after puzzle resets
Yesterday
Fixed boat scientist all sleeping when the boat driver dies
2 Days Ago
Fixed spawnislandhere, spawnghostshiphere and spawnfloatingcityhere commands not triggering EntityParentSettings
2 Days Ago
Do not save the boats spawned by ghost ship hackable crates
2 Days Ago
merge from hackablecrate_boats_fix
2 Days Ago
Added a null check in EnableScientistBrains for safety
2 Days Ago
Fixed loading issue with ghost ship hackable crates Changed how we spawn the AI boats when starting to hack a ghost ship crate
2 Days Ago
merge from deep_sea
2 Days Ago
Fixed deep sea exit portal compass marker going crazy when entering the portal
2 Days Ago
Reduced boat building UI scale
2 Days Ago
Restored deep sea islands terrain mesh layers, needs to be Terrain S2P all islands
2 Days Ago
merge from deep_sea
2 Days Ago
merge from deep_sea
2 Days Ago
BallistaGun cleanup
2 Days Ago
Fixed not being able to place deployable bypassing build permission on boats you're aren't authed on, in the deep sea (ladders)
2 Days Ago
merge from deep_sea