userFlaviencancel

6,714 Commits over 851 Days - 0.33cph!

2 Days Ago
Better error log when ItemName is set wrong in ApprovedSkinInfo
3 Days Ago
Wire tool tests
3 Days Ago
Fixed wire isolation not working on player boats
3 Days Ago
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3 Days Ago
Restored chippy arcade assets filtering mode
3 Days Ago
Save the last open category in F1 items and vehicles tabs
3 Days Ago
Phrases update
3 Days Ago
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3 Days Ago
Fixed console not adding sv in front of server command when using the arrows to navigate through autocomplete
3 Days Ago
Added a button to teleport to the associated entity on UGC entries in the admin panel Added global.teleport2entityid command
3 Days Ago
Phrase contexts
3 Days Ago
Fixed copypaste names not being truncated in list view
3 Days Ago
Added confirmation popups when deleting loadouts and copypastes files
4 Days Ago
merge from rfreceiver_modding_fix
4 Days Ago
Fixed duped packs in the steam inventory menu if purchased when the game was closed
4 Days Ago
merge from steaminventory_newitem
4 Days Ago
merge from main
4 Days Ago
Fixed not being able to connect a wire to a door controller when the door is open
4 Days Ago
ServerSetFrequency changes in RFReceiver to make it easier for Oxide to patch the method
4 Days Ago
Fixed lunar wall dividers all named Wall Divider Pack Added a new key for the pack
4 Days Ago
Fixed barrels and shelves showing the new hidden base redirect item in store pages
4 Days Ago
Fixed the mess with ice throne showing as Ice King Pack
4 Days Ago
merge from storepage_abyss_fix
4 Days Ago
merge from storepage_frontier_fix
4 Days Ago
Fixed hazmats named Abyss Pack in the abyss pack store page Added a proper token for Abyss Pack
4 Days Ago
Added missing railroad planter box to the frontier DLC store page Also fixed triangle planter redirect
4 Days Ago
Missed one more DigitalClockAlarm pooling issue
4 Days Ago
Compile fix
4 Days Ago
Editor: moved SkinnedMeshRenderer convert button to the context menu, as its overriding the builtin custom editor
4 Days Ago
Fixed electric furnace gibs not being skinned
4 Days Ago
Fixed DigitalClockAlarm pooling issue
4 Days Ago
Fixed ParameterDisplayName not being populated correctly in test resutls
4 Days Ago
Test result stacktraces are now populated correctly with captured errors
4 Days Ago
Added SpawnPrefab in RustTestFixture, similar to SpawnEntity but for prefabs
4 Days Ago
merge from automated_testing/raid_recorder
4 Days Ago
Added some new raiding tests
4 Days Ago
merge from automated_testing
4 Days Ago
merge from main
4 Days Ago
merge from selectionhistorywindow_optims (editor only)
4 Days Ago
Fixed selection history window keeping all history loaded in memory as live objects. We now use paths and instance ids and only resolve the object when necessary These objects were never released after a domain reload or a UnloadUnusedAssets call This was the cause for gizmo toggling taking 1min+ and probably a bunch of other issues
4 Days Ago
Auto give rocket launcher and rockets + infinite ammo when starting to record Added ddraws on hit building blocks
4 Days Ago
Added electric furnace to render scene
4 Days Ago
merge from main
4 Days Ago
merge from steaminventory_newitem_fix
4 Days Ago
Fixed new items just bought not showing in your steam inventory (was only working in debug builds)
4 Days Ago
4 Days Ago
Small UIHUD optims
5 Days Ago
Missed a meta
5 Days Ago
Moved HotReloadSettings.asset to an editor folder
5 Days Ago
Suppress all the shader error/warning logs on server startup