6,157 Commits over 790 Days - 0.32cph!
merge from new_console-ui
Fixed filtering ignoring items with no description
Disable image for items with no icons
Use item shortname if the display name is empty
Better fix for the flickering scrollbar when dragging
Awful fix for the search bar not showing its text in the item list
Fixed console and item list input fields not being deselected when closed
Fixed feedback loop when dragging scrollbars towards the bottom, also fixed flickering caused by flex virtual scroll resizing the scroll mid scroll
merge from new_console-ui
Always show scrollbar on item and vehicle tabs when the content fits the screen
Don't allow scrollrects to scroll when the content fits the viewport, fixes the scrollbar nightmare
Fixed layout issues when using free aspect or low resolutions
Fixed NRE when clicking on a vehicle button when not ingame
Localized category buttons in item and vehicle tabs
Disabled rich text on search bar base prefab
Fixed hover end fuckery when clicking buttons in the item tab
merge from new_console-ui
Moved new error overlay to the OverlayCanvas
Restored OverlayCanvas size (perf text, branding and legacy error overlay)
merge from memcell_shortcircuit_tests
Added new memory cells tests to cover short circuits
merge from itemicons_compression_fix
All item icons tagged with the ItemIcon label + changed all their compression format to DXT5|BC3 (from BC7), fixes the compression artifacts
ItemDefinition DoPrepare now adds the ItemIcon label to its icon sprite
merge from skinviewer_easter
Skin viewer resolution is now matching the resolution set in the graphics settings (clamped to 4K)
Fixed skin viewer lighting rig not toggling themselves correctly sometimes
Updated bunny costume in the skin viewer
merge from new_console-ui
merge from store_steamdown_fix
Show store connection issue modal if GetItemDefinitionsWithPrices returned null
Restored ctrl tab to cycle through item list and vehicle list categories
merge from autoconnect_menu_fix
Moved the autoconnect command line stuff to happen at the end of bootstrap init so the main menu doesnt explode
Restore loadout save button
Removed some mockup prefabs
Fixed wire tool invalidating connection when clearing a wire while having a pending wire (regression from last month)
merge from deployvolumes_fixes
Fixed hunting trophies deploy volume issues
Tweaked tuna light and torch holder deploy volumes, include missing layers
Removed Menu2 menu items, obsolete
Allow supply signal and fire crackers as well
Added visuals for grenade, molotov, smoke grenade, bean can, flashbang, bee grenade
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Tin can alarm now has a slot for thrown weapons (grenade, molotov..)
Triggering it throws the loaded explosive