userFlaviencancel

5,809 Commits over 762 Days - 0.32cph!

39 Minutes Ago
merge from testrunner_editor
1 Hour Ago
Added TestRunner.Pipeline, an access point for the build pipeline to run all the editor tests in one go
1 Hour Ago
merge from testrunner_editor
1 Hour Ago
Restored TestRedirects
1 Hour Ago
merge from naval_update/io_boats
1 Hour Ago
Plant pot deployable on boats
1 Hour Ago
Better checks for IO entities not sharing the same root parent
3 Hours Ago
Fixed ioentity.allow_on_boats convar including Signage
3 Hours Ago
Paintable reactive target deployable on boats
3 Hours Ago
Fixed non convex mesh colliders for: RF broadcaster, RF receiver, simple light and reactive target
3 Hours Ago
merge from main
3 Hours Ago
merge from testrunner_editor
4 Hours Ago
Flagged all the prefab tests as TestMethodEditor
4 Hours Ago
Added TestMethodEditorAttribute, tests that can run in edit mode (or playmode editor) using the TestRunner. Meant for asset validation tests Some refactoring to support the edit mode/play mode branching Added a cancel button to the editor window Fixed the test result time mismatch
Today
deepsea.enabled convar default to true (needs to be specified now that its a ReplicatedVar)
Today
Remade water barrel collider with primitives, it had a non-convex mesh collider
Today
Moved all the RegisterSplashable calls from ServerInit to OnDeployed and PostServerLoad so they're correctly flagged as mobile by the grid (parent wasn't set yet in ServerInit)
Today
Reduced minecart planter colliders count from 16 to 4
Today
All IO water items deployable on boats
Today
Fixed ceiling fluorescent light invisible cables and meleehack invalids
Today
merge from naval_update/io_boats
Today
Compile fix
Today
Use GetRootParentEntity instead of the new GetRootParent method
Today
Can't connect IO entities not sharing the same root parent
Today
More IO prefabs deployable on boats
Today
ioentity.allow_on_boat now blocks placement of all io entities on boats (just a temp killswitch)
Today
Wire snapping works on moving boats
Today
Test list
Today
Fixed electric furnace deploy volume not including Vehicle_Large
Today
Remade large battery collider with primitives, it had a non-convex mesh collider
Today
Fixed a bunch of wire tool local/world position issue IO lines toggle their dynamic LOD when created if parented to a boat IO lines plug effects are played locally
Today
merge from skinviewer_cleanup
Today
Tweaked chinese lantern skinviewer lighting
Today
merge from skinviewer_cleanup
Today
Added LNY spear and chinese lantern to the skin viewer Removed the random order for the limited tab
Today
merge from main
Today
Re-applied 142709 Updated some mp4 videos in the settings menu to webm, mp4 is causing issues on some machines
Today
Re-applied 143419 Fixed swedish language not selectable in the language dropdown
Yesterday
Fixed string light bulb rotation when deploying them on floor/ceilings
Yesterday
String lights line renderer now use local space positions, deployable on boats
Yesterday
Hopper and door controller not deployable on boats (performance reason, they can wake up a sleeping boat)
Yesterday
Flagged more prefabs to be deployable on boats
Yesterday
Disabled IO snapping on boat for now, it doesn't work well
Yesterday
merge from main (needs a codegen)
Yesterday
merge from main
Yesterday
merge from boat_socketparent_fix
Yesterday
Fixed socket specific deployment parenting issue on boats, IPlannerReparentChildrenToMe was changing the parent
Yesterday
Added Vehicle_Large groundwatch for 48 IO prefabs
Yesterday
Added ioentity.allowed_on_boats, default to false for now
Yesterday
Codegen