userFlaviencancel

5,201 Commits over 670 Days - 0.32cph!

3 Days Ago
Fixed the wrong toasts showing when crossing the deep sea unmounted but parented to a boat When waking up, you are unparented for a few frames, causing some fuckery
3 Days Ago
merge from deep_sea
3 Days Ago
Fixed being able to build in the deep sea when looking at an entity
3 Days Ago
Removed deep sea hackable crate map marker
3 Days Ago
merge from deep_sea
3 Days Ago
Fixed repel forces blocking whitelisted boats inside the deep sea
3 Days Ago
merge from deep_sea
3 Days Ago
Removed MonumentInfo components used in the deep sea Added a safeguard in MonumentInfo so monuments in the deep sea aren't added to TerrainMeta.Path.Monuments, it causes issues down the line when the deep sea closes
3 Days Ago
merge from deep_sea
3 Days Ago
Fixed NRE when calling AdminKillNoLoot on BoatAI, storage container ent wasn't loaded yet...
3 Days Ago
Fixed rad volumes still spawning on the exit side of the deep sea
3 Days Ago
merge from naval_update
3 Days Ago
merge from naval_update/deep_sea
3 Days Ago
Don't bother looking for passengers if we're trying to teleport a BasePlayer
3 Days Ago
Fixed weather changing abruptly when entering the deep sea exit portal Compile fix
3 Days Ago
merge from naval_update
3 Days Ago
Fixed snow inside the entrance deep sea portal
3 Days Ago
merge from naval_update/deep_sea
3 Days Ago
Improved the deep sea billboards spawning positions
3 Days Ago
Fixed portal backing collider not spawning after a save loading. Added it to the prefab directly instead of spawning it in code, much simpler
3 Days Ago
merge from naval_update/deep_sea
3 Days Ago
Fixed phrase conflicts
3 Days Ago
Teleport trigger can also show toats
3 Days Ago
Players cannot enter the deep sea when its about to close Added toasts telling you why you cant enter (or leave) - when its about to wipe - when you don't have the right boat - when you don't have a boat (swimming)
3 Days Ago
Fixed blacklisted vehicles being blocked before reaching the portal when trying to exit the deep sea, they're now blocked halfway through like when entering
3 Days Ago
Print deep sea radiation amount in deepsea.printState command
3 Days Ago
Tweaked end of deep sea wipe radiations
3 Days Ago
merge from naval_update
3 Days Ago
merge from naval_update/oilrig_boats
3 Days Ago
Missed one file
3 Days Ago
merge from oilrig_boats
3 Days Ago
Boat scientists killed on load by the KillBoat AILoadMode do not drop loot anymore
3 Days Ago
Large oil rig do not spawn PT boats, only rhibs
3 Days Ago
Large oil kills the scientist boats spawned by the past puzzle reset when resetting again
4 Days Ago
Fixed scientist boat groups accumulating near large oil rig after puzzle resets
4 Days Ago
Fixed boat scientist all sleeping when the boat driver dies
4 Days Ago
Fixed spawnislandhere, spawnghostshiphere and spawnfloatingcityhere commands not triggering EntityParentSettings
4 Days Ago
Do not save the boats spawned by ghost ship hackable crates
4 Days Ago
merge from hackablecrate_boats_fix
4 Days Ago
Added a null check in EnableScientistBrains for safety
4 Days Ago
Fixed loading issue with ghost ship hackable crates Changed how we spawn the AI boats when starting to hack a ghost ship crate
4 Days Ago
merge from deep_sea
4 Days Ago
Fixed deep sea exit portal compass marker going crazy when entering the portal
4 Days Ago
Reduced boat building UI scale
4 Days Ago
Restored deep sea islands terrain mesh layers, needs to be Terrain S2P all islands
4 Days Ago
merge from deep_sea
4 Days Ago
merge from deep_sea
4 Days Ago
BallistaGun cleanup
4 Days Ago
Fixed not being able to place deployable bypassing build permission on boats you're aren't authed on, in the deep sea (ladders)
4 Days Ago
merge from deep_sea