userFlaviencancel

5,709 Commits over 762 Days - 0.31cph!

Today
Some optims on CollectInventory, needs more work later
Yesterday
Improved copy paste behaviour Cleanup
Yesterday
Optims: notify the computer when the data network changed and needs to be repolled, instead of polling every tick
Yesterday
Booleans are using toggles instead of input fields Added debug convar, prints each node and connection state Cleanup and optims
Yesterday
Fixed some bugs with the default inputs and invoke method node
2 Days Ago
Added copy/paste support
2 Days Ago
Added import/export buttons
3 Days Ago
Added delay node Added tooltips on the node ports, shows the type
3 Days Ago
Node inputs can be inlined with input fields When connected the input field is disabled and the data comes from the incoming data
3 Days Ago
Added multi selection in the node graph
3 Days Ago
Set power node fixes
3 Days Ago
Added data hub item, acts as a data combiner - 3 inputs 1 output
3 Days Ago
Plugged the viewmodel prefab in
3 Days Ago
Folder cleanup
3 Days Ago
Updated UpdateLookingAt to ignore IO entities that arent matching the wiretool type you're holding Way easier to wire chips when holding the ethernet tool, and chips cannot block electricity wiring
3 Days Ago
Fixed FixCaret TMP_InputField NRE
3 Days Ago
Computer has multiple 'power out' slots that you can power using the graph
3 Days Ago
Fixed the config input fields fuckery
3 Days Ago
Cleaned up the mess in the UI folder
3 Days Ago
Node registry cleanup Added the basics: Add, Subtract, Multiply, Divide, Or, Less Than, Equal, Clamp
3 Days Ago
Random material changed for no reasons
3 Days Ago
Dragging an input on a wired output replace the connection
3 Days Ago
Can drag and drop from a port to another to connect them
4 Days Ago
Added some new string and logistic network nodes Added zoom in the graph editor
4 Days Ago
Added a config panel for the dot matrix screen Fixed some recursion bugs when evaluating the graph Cleanup
4 Days Ago
Added dot matrix screen item, can display any string sent by a computer Planning to add a config panel to set the text and colors manually too
4 Days Ago
Fixed print node only printing floats Different styling for exec connection lines
4 Days Ago
New items supporting data chips: Batteries - isCharging - chargeTimeLeft - capacity (0-1) - activeUsage - powerIn Door controller - doorHealth - doorOpen Electric furnace - isPowered - isSmelting
4 Days Ago
Data IO wires can parent to doors
4 Days Ago
InvokeMethod and GetData nodes now have dropdowns to select the connected device and method/field
4 Days Ago
merge from LNY26
4 Days Ago
Removed one shot from the horse armor store images
4 Days Ago
Skin viewer takes priority over the image gallery when clicking items in the store/inventory
4 Days Ago
Entity plugged with a chip can expose methods that can be called in the graph Search light has a SetAimPoint method
5 Days Ago
Fixed 200 bugs, UI tweaks and compile fixes
5 Days Ago
Added logistic network tab, shows all the items in your base boxes (read only) To show their content in the network, boxes need a storage monitor with a datachip, connected to the computer Items are sorted by quantity
5 Days Ago
Storage monitors now use the new socket system (like the industrial storage adaptors), allows me to deploy data chips on em
5 Days Ago
Auto turret exposes: health, ispowered, hasTarget, equippedWeapon, ammoCount, targetPosition
5 Days Ago
Various UI fixes and tweaks
5 Days Ago
Data computer graph saving/loading
5 Days Ago
Fixed print node printing everything as floats Added NodeValue.AsString
5 Days Ago
merge from LNY26
5 Days Ago
Compile fix
5 Days Ago
Added execution logic and event nodes Can finally run some graph now
5 Days Ago
Fixed the input bar
5 Days Ago
Fixed the UI, kinda
5 Days Ago
▄▆▉▄▌▆▄ ▅ ▉█▊█ █▅▌█ ▆▋▇█▍▍
5 Days Ago
▉▍▌▌▇▇ ▊▊█▄ ▍▊▋▊▅▋▋▅▇▄▌▊▅▉▉▅▄▊▆▅▊▉
5 Days Ago
▄▊▅▊▍▉ ▅▅▇▊ ▆▍▄▅█▅▇█▇▊▋█▄▆█▉▅▍▄▇▆▆
5 Days Ago
▉████▊ ▋▊▅▇█▅█▊ ▋▉▍▌▇▆▉▅ ▌▌ ▇▌▆▇▋ ▉▌▄█ ▌█▇█▄█▇ ▆▍ ▌▍▅ ▉▊▄ ▋▍▇▅▋ █▅▇ ▉▉▄▉ ▇▇ ▍▊██▋▊▆█▅▍█ ▍▄▊▇ ▍▋▌ ▆▅▊▋▅▋▆▍▋ ▄▋▌▍▌▍▍▍ ▆█▊▋ ▄▌▆▌█▋▋ ██▍▊ ▌▅▇▅ ▊▅ █▊▆ ▋▍▅▊▆▍▉▄▄▊