userFlaviencancel

1,875 Commits over 366 Days - 0.21cph!

2 Hours Ago
Fixed swapping seats blocking the horse Passenger can't send local input to the horse
4 Hours Ago
Some tests on changing the catapult boulder for a scatter shot
4 Hours Ago
merge from primitive
5 Hours Ago
Added a dedicated TerrainCollisionProxy collider for the horses
5 Hours Ago
Fixed horses standing on trough in ranches S2P both ranches
6 Hours Ago
Make sure to include any passenger when ragdolling the horse driver
6 Hours Ago
Fixed horse double saddle culling
Today
Forgot a file
Today
Closed battering ram cockpit door Scaled up the wheel a lil bit and added suspension Fixed battering ram not using its VehicleChassisVisuals Updated BatteringRamVisuals to move the axles Cleaned up BaseSiegeWeaponVisuals
Today
Updated catapult world colliders, tweaked wheels stiffness
Today
Fixed ballista reload end sound not playing
Today
Fixed ballista audio, had fun with animation events and cycle offset animation
Today
Increased ballista textures aniso level, less blurry in first person view
Today
Ballista: Fixed reloading while aiming feeling choppy Improved the client prediction Broke the audio tho, needs more work
Yesterday
Tweaked ballista recoil
Yesterday
Ballista: decreased reload time, increased turning speed, 360 degrees range and increased vertical down angles
Yesterday
Added some ramp colliders at the back and front of the battering ram to help with the ground clearance
Yesterday
Fixed SiegeWeaponVehicleAudio NREs
Yesterday
Horse server optims, throttled auto avoidance Added convars to throttle the ground normal update too, so we can fine tune it Minor client optims
Yesterday
Set battering ram seat to mobile, changed dismount hold type
2 Days Ago
merge from primitive
2 Days Ago
Compile fix
2 Days Ago
merge from primitive
2 Days Ago
Tweaked whats considered rough terrain
2 Days Ago
Removed CLIENT_TowAngleError horse rpc, can send the command to the client directly
2 Days Ago
merge from primitive
2 Days Ago
Prevent gallop gait when riding in rocky uneven terrain Increased eye position smoothing
2 Days Ago
Disable horse collision debug and logs
2 Days Ago
Improved horse collision damage detection, balancing
3 Days Ago
merge from primitive
3 Days Ago
Compile fixes
3 Days Ago
Fixed hip motion jittering when pressing ctrl
3 Days Ago
Pressing CTRL now helps with sharp turns Fixed some animations issues when entering water
3 Days Ago
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3 Days Ago
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4 Days Ago
Fixed basket ammo models prefabs Show killed by catapult when dying from a catapult
4 Days Ago
Improved catapulted player ragdoll physics, randomized spins Added blunt radial damage on corpse impact (just in case you land on a player by chance) Added sounds
4 Days Ago
Updated horse phrases Added setforsale command Hidden old unused saddle
4 Days Ago
Fixed new horses not claimable at ranches
4 Days Ago
Catapult ammo world model prefabs
4 Days Ago
Same fire effect rotation fix for battering ram and ballista
4 Days Ago
Catapult fire effect rotation fix
4 Days Ago
In water effects and head motion Skidding effects
4 Days Ago
Catapult server projectiles radius set to 0 Increased catapult admin command radius to 100
4 Days Ago
Added catapult.fire command
4 Days Ago
Fixed catapult admin reload not updating the animation
4 Days Ago
Horse swimming animations, effects and audio
4 Days Ago
Fixed door controller not deployable on medieval double door Fixed items deployable in medieval double door frame
5 Days Ago
merge from primitive
5 Days Ago
Include the Vehicle_Detailed in the horse grounded checks