userFlaviencancel

5,224 Commits over 700 Days - 0.31cph!

Today
Lerp fov in and out when reloading the turret
Today
Tweaked FOV multiplers
Today
Reduce the camera fov a little bit when mounted to the rear turret, to fix the mesh clipping in the camera
Today
Added PTboat mounted turret dry fire effect
Today
Updated test list to include all the latest naval entities Exclude all boat building blocks from raiding tests (boat building blocks do not take damage from rockets)
Today
Scientists mounted on pt boat turrets cannot target invisible players
Today
Removed a dupped check in OnTick
Today
Fixed scientist boats turning their engine on and off repeatedly when ai.move is false
Today
█▇▉▌▄ ▊▉▌▆ ▋▅▆ █▊▅▉▉▋ ▅▋▋▌▌ ▋▉▄▅▋▊▄▉▄▄ ▇▋ █▋▊ ▊▇█▊ █▆▉ (▍▅▊▊▇▄ ▊▉▋ ▆▉█▌▆▄ ▉▌▅▆▆▅▆ ▅ ▍▋▋▌ ▅▌▆'▅ ▇▊ ▆▊▌ █▄▆▍ ▍█▇▄▆ ▍▍█▉▌ ▊▉ ▆▄█ ▊▍▋▍ ▊▆█ ▋█ ▅▅▌▉▊▅▄ ▋▌▆▆ ▊▍▄▊)
Today
merge from naval_update/deep_sea/toast_fix
Today
merge from main
Today
Added space station building skin store page Fixed the building skin names phrase fuckery, added new tokens used exclusively in the store
Today
Added LR space station to the weapons category
Today
Added LR300 space station store page
Today
Remove store.extraitems and added store.extrageneralitems and store.extraweeklyitems Its simpler and less confusing for extra items that aren't uploaded to steam yet
Today
merge from main
Today
Added birthday balloon pack to the skin viewer, material needs to be reviewed, texts sorting too Includes some code fix for packs with no itemdef associated
Today
Floating city farm barge door now plays chainlink sounds
Today
Added birthday hat to the store skin viewer
Today
Phrase contexts
Today
Phrase update
Today
"Your boat is not strong enough" toast only triggers when you try to cross with a boat, crossing with a mini shows the "You need a boat" toast
Today
merge from main
6 Days Ago
Fixed the wrong toasts showing when crossing the deep sea unmounted but parented to a boat When waking up, you are unparented for a few frames, causing some fuckery
6 Days Ago
merge from deep_sea
6 Days Ago
Fixed being able to build in the deep sea when looking at an entity
6 Days Ago
Removed deep sea hackable crate map marker
6 Days Ago
merge from deep_sea
6 Days Ago
Fixed repel forces blocking whitelisted boats inside the deep sea
6 Days Ago
merge from deep_sea
6 Days Ago
Removed MonumentInfo components used in the deep sea Added a safeguard in MonumentInfo so monuments in the deep sea aren't added to TerrainMeta.Path.Monuments, it causes issues down the line when the deep sea closes
6 Days Ago
merge from deep_sea
6 Days Ago
Fixed NRE when calling AdminKillNoLoot on BoatAI, storage container ent wasn't loaded yet...
6 Days Ago
Fixed rad volumes still spawning on the exit side of the deep sea
6 Days Ago
merge from naval_update
6 Days Ago
merge from naval_update/deep_sea
6 Days Ago
Don't bother looking for passengers if we're trying to teleport a BasePlayer
6 Days Ago
Fixed weather changing abruptly when entering the deep sea exit portal Compile fix
6 Days Ago
merge from naval_update
6 Days Ago
Fixed snow inside the entrance deep sea portal
6 Days Ago
merge from naval_update/deep_sea
6 Days Ago
Improved the deep sea billboards spawning positions
6 Days Ago
Fixed portal backing collider not spawning after a save loading. Added it to the prefab directly instead of spawning it in code, much simpler
6 Days Ago
merge from naval_update/deep_sea
6 Days Ago
Fixed phrase conflicts
6 Days Ago
Teleport trigger can also show toats
6 Days Ago
Players cannot enter the deep sea when its about to close Added toasts telling you why you cant enter (or leave) - when its about to wipe - when you don't have the right boat - when you don't have a boat (swimming)
6 Days Ago
Fixed blacklisted vehicles being blocked before reaching the portal when trying to exit the deep sea, they're now blocked halfway through like when entering
6 Days Ago
Print deep sea radiation amount in deepsea.printState command
6 Days Ago
Tweaked end of deep sea wipe radiations