userFlaviencancel

7,035 Commits over 882 Days - 0.33cph!

4 Hours Ago
Codegen
4 Hours Ago
merge from main
4 Hours Ago
merge from skinmodal_fix
4 Hours Ago
merge from skinviewer_fixes_june26
4 Hours Ago
merge from store_background_fixes
4 Hours Ago
merge from cartbutton_friendlist_fix
5 Hours Ago
merge from menu_notifications
5 Hours Ago
Compile fix
5 Hours Ago
merge from console_focus_fix
5 Hours Ago
merge from strobelight_flags_fix
6 Hours Ago
Fixed skin item modal not updating when using the arrow buttons to navigate
Today
Code cleanup
Today
merge from main
3 Days Ago
Some cleanup
3 Days Ago
Implemented the new client version notification: if a new release or staging client is released, the player gets a local notification telling them to update their game Latest changeset numbers are in the manifest, so its refreshed after every manifest update
3 Days Ago
Moved notification convars to a partial class
3 Days Ago
Tweaked notif window anims
3 Days Ago
Removed the URL parsing in Message, we now have a URL field
3 Days Ago
Implemented new popup notif type
3 Days Ago
Fixed notifications title being ignored by the client (now used by the popup notifs)
4 Days Ago
merge from weaponinfopanel_nrefix
4 Days Ago
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4 Days Ago
merge from june_hotfix1
4 Days Ago
merge from weaponinfopanel_nrefix
4 Days Ago
ProjectileWeaponInformationPanel::EligableForDisplay NRE fix
4 Days Ago
merge from june_hotfix1
4 Days Ago
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4 Days Ago
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4 Days Ago
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4 Days Ago
Can open the popup back by clicking on the seen notification entry
4 Days Ago
Warning notifications show as popups when arriving in the main menu When the popup is closed, it goes in the notification window, marked as seen
4 Days Ago
Client keeps track of seen notifications locally: - a notification is seen once the notif window is open - seen notifications are styled differently - they pop back after a client restart until cleared We now send v2/readall only when clicking on the clear all button. Client also keeps track of cleared notifications locally so global notifications can be dropped by the client (the backend keeps sending until they expire)
4 Days Ago
Fixed notification ids always being 0 client-side (NoticeId -> NotificationId)
4 Days Ago
Added some new debug convars
4 Days Ago
Fixed cart button drawn on top of friend list
4 Days Ago
Fixed loadout save popup cancel button not working
4 Days Ago
Notification urls open in browser instead of steam overlay
4 Days Ago
merge from main
5 Days Ago
Fixes masking issues with premium tags in the server browser (UIEffect didnt support SoftMask)
5 Days Ago
Colored player name and date on ban notifications
5 Days Ago
Text expands if the icon link is disabled Clearing anim polish
5 Days Ago
Notifications can hold more text, they auto scale to fit
5 Days Ago
Notifications: - Fixed scroll not working - Fixed clear all button text wrapping issue Prefabed everything, cleanup
5 Days Ago
Fixed strobe light medium speed flag clashing with the IO short circuit flag
5 Days Ago
Fixed inspecting in the skin viewer not working, it was only working if the bind was strictly set to inventory.examineheld
5 Days Ago
Fixed GetButtonsWithBind not finding binds when giving it the full command with args Fixes NeedsKeyboard not letting AllowedBinds go through (fixes binds not working in painting UI)
5 Days Ago
Fixed F1 console input field losing focus when connecting/disconnecting
5 Days Ago
Fixed a steam DLC and Frontiersman full screen store pages background being set as a texture instead of sprite They arent loading since Unity 6 because they're part of a spriteatlas
5 Days Ago
Fixed keybind reset button not working
5 Days Ago
Generic popup button size tweaks