userFlaviencancel

2,407 Commits over 397 Days - 0.25cph!

3 Hours Ago
Longer clientside building priv cache when holding a wire tool + some optims
4 Hours Ago
Fixed IsBuildingBlockedByVehicle cache return Increased cache duration on flame turret and shotgun trap
4 Hours Ago
Custon cache duration for IsBuildingBlockedByVehicle and IsBuildingBlockedByEntity Comments
5 Hours Ago
merge from autoturret_servertick_optim
5 Hours Ago
Check if the autoturret has entities connected to its outputs before calling MarkDirtyForceUpdateOutputs This will drastically reduce the time spent on AutoTurret::ServerTick on server with a large IO queue Enqueuing turrets can be very slow because of the duplicate checks - temp solution until we back the IO queue with an hashset
Today
LifeStoryUpdate::UpdateTimeCategory now uses a 45s cached server building privilege
Today
Added support for different cache duration in BaseEntity::GetBuildingPrivilege
Today
Flame turrets now cache the dominating building privilege they're linked to If they don't have any linked TC, we use a server cached GetNearestBuildingPrivilege Also adjusted the trigger exclude layers accordingly
Today
Shotgun trap now uses server cached GetNearestBuildingPrivledge when not attached to a building Skip trigger check if we can't fire Set trigger Exclude Layers
Today
Set IsBuildingBlockedByVehicle and IsBuildingBlockedByEntity cache time
Today
merge from main
Today
IsBuildingBlockedByVehicle merge fix
Today
merge from main
Today
merge from windmill_height_fix
Today
Compile fix
Today
merge from windmill_height_fix
Today
Prefab cleanup, minor optims and stripping client stuff from server
Today
Code cleanup
Today
Windmills now calculate their relative height once when deployed Instead of sampling the terrain height, we raycast to the ground using Terrain and World layer Fixes windmills placed on cliffs having incorrect height values
Today
merge from crafting_update
Today
merge from crafting_update
Today
Special formatting for horse gallop speed mod
Today
Horse modifiers UI Refactored UIBuffsIcon into a base class we can inherit to show any type of modifiers Updated the horse loot panel to use RustTexts
Today
Removed debug log when setting the duration of a Timer Switch
Today
merge from crafting_update
Today
merge from cookingv2
Today
Added comfort modifier, gives some level of comfort away from fire Applied to the chocolate bar
Yesterday
merge from crafting_update
Yesterday
merge from cookingv2
Yesterday
Horses can poop again Eating food from trough add boosts correctly
Yesterday
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Yesterday
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Yesterday
merge from crafting_update
Yesterday
merge from cookingv2
Yesterday
Fixed players boost not working unless they're horse boosts.......
Yesterday
merge from crafting_update
Yesterday
merge from cookingv2
Yesterday
merge from cookingv2/horse_modifiers
Yesterday
Tweaked bread dung production bonus
Yesterday
Tweaked dung spawn pos, it was a bit off after the horse update Randomise its rotation so it's not the same everytime Adjusted the velocity to be more downward for a more realistic drop
Yesterday
Fixed horse dung culling too early Converted LODGroup to MeshLOD
Yesterday
Added an actual modifier for horse dung scale instead of using digestion boost, will let us tweak it without impacting player boosts Added to bread
Yesterday
Horses poop faster with the digestion boost modifier
Yesterday
Tweaked apple world model collider so they don't roll too much when dropped on the ground
Yesterday
Added horse modifiers support Added horse gallop speed mod, added to apples
Yesterday
merge from crafting_update
Yesterday
merge from cookingv2
Yesterday
Added collectible double yield modifier, giving a small chance to get double loot when picking up a collectible Enabled on pumpkin pie for now
Yesterday
merge from main
Yesterday
merge from ioentity_optims2