5,224 Commits over 700 Days - 0.31cph!
Lerp fov in and out when reloading the turret
Reduce the camera fov a little bit when mounted to the rear turret, to fix the mesh clipping in the camera
Added PTboat mounted turret dry fire effect
Updated test list to include all the latest naval entities
Exclude all boat building blocks from raiding tests (boat building blocks do not take damage from rockets)
Scientists mounted on pt boat turrets cannot target invisible players
Removed a dupped check in OnTick
Fixed scientist boats turning their engine on and off repeatedly when ai.move is false
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merge from naval_update/deep_sea/toast_fix
Added space station building skin store page
Fixed the building skin names phrase fuckery, added new tokens used exclusively in the store
Added LR space station to the weapons category
Added LR300 space station store page
Remove store.extraitems and added store.extrageneralitems and store.extraweeklyitems
Its simpler and less confusing for extra items that aren't uploaded to steam yet
Added birthday balloon pack to the skin viewer, material needs to be reviewed, texts sorting too
Includes some code fix for packs with no itemdef associated
Floating city farm barge door now plays chainlink sounds
Added birthday hat to the store skin viewer
"Your boat is not strong enough" toast only triggers when you try to cross with a boat, crossing with a mini shows the "You need a boat" toast
Fixed the wrong toasts showing when crossing the deep sea unmounted but parented to a boat
When waking up, you are unparented for a few frames, causing some fuckery
Fixed being able to build in the deep sea when looking at an entity
Removed deep sea hackable crate map marker
Fixed repel forces blocking whitelisted boats inside the deep sea
Removed MonumentInfo components used in the deep sea
Added a safeguard in MonumentInfo so monuments in the deep sea aren't added to TerrainMeta.Path.Monuments, it causes issues down the line when the deep sea closes
Fixed NRE when calling AdminKillNoLoot on BoatAI, storage container ent wasn't loaded yet...
Fixed rad volumes still spawning on the exit side of the deep sea
merge from naval_update/deep_sea
Don't bother looking for passengers if we're trying to teleport a BasePlayer
Fixed weather changing abruptly when entering the deep sea exit portal
Compile fix
Fixed snow inside the entrance deep sea portal
merge from naval_update/deep_sea
Improved the deep sea billboards spawning positions
Fixed portal backing collider not spawning after a save loading. Added it to the prefab directly instead of spawning it in code, much simpler
merge from naval_update/deep_sea
Teleport trigger can also show toats
Players cannot enter the deep sea when its about to close
Added toasts telling you why you cant enter (or leave)
- when its about to wipe
- when you don't have the right boat
- when you don't have a boat (swimming)
Fixed blacklisted vehicles being blocked before reaching the portal when trying to exit the deep sea, they're now blocked halfway through like when entering
Print deep sea radiation amount in deepsea.printState command
Tweaked end of deep sea wipe radiations