userFlaviencancel

5,171 Commits over 670 Days - 0.32cph!

41 Minutes Ago
merge from oilrig_boats
46 Minutes Ago
Boat scientists killed on load by the KillBoat AILoadMode do not drop loot anymore
56 Minutes Ago
Large oil rig do not spawn PT boats, only rhibs
1 Hour Ago
Large oil kills the scientist boats spawned by the past puzzle reset when resetting again
3 Hours Ago
Fixed scientist boat groups accumulating near large oil rig after puzzle resets
4 Hours Ago
Fixed boat scientist all sleeping when the boat driver dies
5 Hours Ago
Fixed spawnislandhere, spawnghostshiphere and spawnfloatingcityhere commands not triggering EntityParentSettings
5 Hours Ago
Do not save the boats spawned by ghost ship hackable crates
5 Hours Ago
merge from hackablecrate_boats_fix
5 Hours Ago
Added a null check in EnableScientistBrains for safety
5 Hours Ago
Fixed loading issue with ghost ship hackable crates Changed how we spawn the AI boats when starting to hack a ghost ship crate
Today
merge from deep_sea
Today
Fixed deep sea exit portal compass marker going crazy when entering the portal
Today
Reduced boat building UI scale
Today
Restored deep sea islands terrain mesh layers, needs to be Terrain S2P all islands
Today
merge from deep_sea
Today
merge from deep_sea
Today
BallistaGun cleanup
Today
Fixed not being able to place deployable bypassing build permission on boats you're aren't authed on, in the deep sea (ladders)
Today
merge from deep_sea
Today
Removed all the wallpaper sockets from boat building blocks
Today
merge from naval_update
Today
auth_radius and deauth_radius commands work with player boats
Today
merge from naval_update
Today
Fixed client/server serialized field mismatch in SteeringWheel and TreeManager
Today
merge from main
Today
merge from field_mismatch_fix
Today
Fixed CLIENT only serialized field in UI_Store
Today
Fixed SERVER only serialized field in BaseCombatEntity
Today
merge from naval_update/deep_sea
Today
merge from deep_sea
Today
Also include player parented to ladders in GetPlayersOnBoat
Today
Fixed GetEntityToTeleport not finding the parent vehicle when standing on ramp or planks (happened when running the enter and leave commands)
Today
Fixed player standing on boat ramps and planks ending in limbo when crossing the deep sea portal The boat was teleported but not the player Added GetPlayersOnBoat in BaseBoat
Today
merge from naval_update
Yesterday
Added toasts indicating the deep sea is about to close, broadcasted to all players in the deep sea Also added alarm sounds playing from floating cities (using oil rig alarm as a placeholder)
Yesterday
merge from naval_update
Yesterday
merge from deep_sea
Yesterday
Fucking plastic selecting my hidden changes by default ffs
Yesterday
Set the deep sea fallback exit position as the entrance portal position (if it exists), instead of the beach Teleporting a boat to the beach isn't going well
Yesterday
Fixed Update Skin List not generating redirect skins for the LR 300. It needed the hack to workaround its messed up shortname Also fixed the SteamInventoryItemEditor "wrong isRedirectOf" warning
Yesterday
merge from main
Yesterday
Fixed RenderedLOD hiding all LODs when using skinned mesh renderers
Yesterday
merge from deep_sea
Yesterday
Increased deep sea exit portal depth, matches the entrance portal When entering the deep sea, we now teleport the players inside the portal instead of at the edge
Yesterday
merge from naval_update
Yesterday
Set all ghost ship lights to important, trying to fix the flickering shadows
Yesterday
merge from naval_update
Yesterday
Manifest
Yesterday
Codegen