userFlaviencancel

1,410 Commits over 305 Days - 0.19cph!

Yesterday
Better acceleration when towing Limited to trot gait + some visual fixes and tweaks
Yesterday
Implemented towing back on new horses
3 Days Ago
Temporarly ragdoll the horse when colliding at high speed (wip stupid code)
3 Days Ago
Restored hibox, protection, mounting logic and corpse
3 Days Ago
Code cleanup Collision damage tweaks
3 Days Ago
BaseRagdoll compile fix
3 Days Ago
Splitted the code in client/server files Updated naming and moved everything in the right folders
3 Days Ago
Replaced the metal bonk effect for something more appropriate
3 Days Ago
Collision damage Ragdoll the rider when taking too much damage (hitting a tree at full speed, running off a cliff etc)
3 Days Ago
Horse head and body bounciness, so we don't lose too much speed when bumping on trees
3 Days Ago
merge from ragdolling
3 Days Ago
Physics tweaks, updated grounded checks
3 Days Ago
Revert ProjectSettings
3 Days Ago
Trying a wheel collider approach to reduce unwanted friction when riding on uneven terrain
4 Days Ago
4 Days Ago
compile fix
4 Days Ago
Horse gaits (walk, trot, canter, gallop) Tweaked speeds
4 Days Ago
Fixed inputs not set to 0 when dismounting Added some debug to visualize forces wee impulse forward when jumping + some tweaks
4 Days Ago
Increased Y inertia tensor to fix the residual rotation caused by gravity Reduced drag so the horse takes longer to decelerate from max speed to 0 after releasing inputs
5 Days Ago
Fixed NRE in SkeletonEditor
5 Days Ago
Changed rotations to use relative torque Added some friction and restored drag + speed and collider tweaks
5 Days Ago
Removed debug Tweaked prefab rigidbody
5 Days Ago
Better ground alignment
6 Days Ago
Better jump controls Client head IK tweaks
6 Days Ago
Horses can jump (wip) Tweaked server colliders
6 Days Ago
Handbrake so we don't slide down slopes Somewhat working gravity
6 Days Ago
Baseline Horse movements using physics like vehicles
8 Days Ago
Prevent player dismounting from temp ragdoll mountable
8 Days Ago
Reduced the limbs rdrag and added bounciness
8 Days Ago
Added a seat in the catapult basket that players can mount Firing will launch any mounted player Catapulted players are put in temporary ragdoll mode
8 Days Ago
merge from siege_weapons
8 Days Ago
merge from ragdolling
8 Days Ago
Compile fix
9 Days Ago
Fixed a crash when adding/removing a lot of slacked points to a wire Fixed a wire length calculation when adding and removing a lot of points Native arrays allocation optim
9 Days Ago
Re-applied the PlayerAnimation animator changes from 107542
9 Days Ago
merge from siege_weapons (kept aux2 PlayerAnimation.controller from the shield branch)
9 Days Ago
Set battering ram wheels lod to dynamic
9 Days Ago
Switched siege tower detailed colliders to use the vehicle large layer Added construction component Added deploy volume to wooden ladders to exclude siege towers
9 Days Ago
Added wallpaper analytics
9 Days Ago
Fixed disabled quantity text for repair bench ingredients when the quantity is 1
9 Days Ago
Fixed research table lootpanel showing incorrect phrase for broken items Also fixed truncated texts in some languages
9 Days Ago
Cutting the power of a broadcasting RF broadcaster will now stop its signal
9 Days Ago
merge from main
9 Days Ago
Battering ram NRE fix
9 Days Ago
Added ballista MountPose blend tree Player model now walks left and right when steering the ballista
9 Days Ago
Fixed catapult reloading progress bar staying on screen
9 Days Ago
merge from main
10 Days Ago
merge from main
10 Days Ago
Fixed ballista rotations nonsense IK tweaks, reduced clipping with player body Tweaked server colliders
10 Days Ago
Ballista ammo models Reduced ballista recoil