userFlaviencancel

7,094 Commits over 882 Days - 0.34cph!

3 Hours Ago
Set bowless crossbow item category so its correctly set as a store item by the repair bench external link button
4 Hours Ago
merge from attachment_charms
4 Hours Ago
Fixed skinviewer vertical drag clamping not clamping for real Tweaked charms lighting
4 Hours Ago
Keep the 'change accessory' button on selected items even if you dont have any charms unlocked So you can remove a charm on a picked up gun
Today
merge from attachment_charms
Today
Fixed Attachment.UpdateVisibility NRE
Today
Toggle the charms MeshCull components instead of changing the distance when switching to viewmodel mode
Today
Subtracted 154204
Today
Bumped skin viewer viewmodel camera near clip plane to 0.05, fixes clipping with ak handle
Today
merge from inventory_playerquality
Today
Added ui.inventoryplayerquality to controls the quality of the player preview in the inventory. Set to 1 by default, matches what we had before the player model update Added it to the options menu, tied to the graphics presets too
Today
merge from attachment_charms
Today
Select attachment -> Select accessory
Today
Fixed all charms not rendering unless close to world origin (removed the culling components, unnecessary for viewmodel prefabs)
Today
Fixed path warning when opening the charms picker
Today
Fixed charms picker background dismisser not closing the dialog
Today
merge from attachment_charms
Today
Fixed missing UnityEvent attribute on charm icons
Yesterday
merge from fueltanks_wiring_fix
Yesterday
Allow fuel tanks to be connected together
Yesterday
Restored L96 icon rendering settings
Yesterday
Compile fix
Yesterday
merge from attachment_charms
Yesterday
merge from contact_lowresasset_fix
Yesterday
Fixed contact mugshot_unknown UI asset using streaming mip maps, for real this time
Yesterday
Carry over equipped charm when reskinning a gun to a redirect
Yesterday
merge from main
Yesterday
merge from attachment_charms/skinviewer
Yesterday
Fixed renderers being disabled on spawn right before we strip the LOD components
Yesterday
Charms are spawned by the skin viewer using a common template Limited vertical drag movements when inspecting charms, BC isnt working well, we'd have to set custom constraints for the skin viewer only
Yesterday
Added a button to the skinviewer window to strip unwanted components, uses LODStripper with a custom list of component to exclude
Yesterday
Charms can be inspected using the skin viewer
Yesterday
Check charm ownership when firing the UpdateAccessoryOnItem rpc
Yesterday
merge from attachment_charms/ui
Yesterday
Can change charms in the repair bench as well
Yesterday
Hide change accessory button if you dont own any accessory
Yesterday
Charms search bar Minor styling update
Yesterday
Charm icon tooltip
Yesterday
merge from contact_lowresasset_fix
Yesterday
Fixed contact mugshot_unknown UI asset using streaming mip maps
Yesterday
merge from kickgms
Yesterday
Item name and desc
Yesterday
Item id, world model fixes
Yesterday
merge from main
2 Days Ago
Charm picker UI wip
2 Days Ago
merge from main
2 Days Ago
merge from iolines_motionblur_fix
2 Days Ago
Fixed table disappearing in the skin viewer (still had a LOD component)
2 Days Ago
Force no motion on all IO lines prefab, fixes bluriness on moving boats with motion blur enabled
2 Days Ago
▋▊▅▊▆▌ ▄▋▍▇ ▊▍▄▆▊▇▆▋███▊▄▅▌▄▅▆▉▊