4,800 Commits over 639 Days - 0.31cph!
Added hackable crate to ghost ships
When the deep sea opens, we spawn one single hackable crate in a random ghost ship
Added deepsea.hackablecrates_count, default to 1
merge from naval_update/deep_sea
Added renderer for the sea floor in the deep sea, moving it from Y -100 to -50 to match the terrain margin height
Removed the bottom radiation volume
merge from naval_update/deep_sea
Dont call kill on dead or destroyed players
Better logs from deep sea commands
Fixed client portal weather lerping
Make sure to network the deep sea Open flag to clients
Fixed the deep sea portal bounds not being initialized when spawned, causing them to never teleport players ffs
Added tropical4 to the deep sea islands
merge from naval_update/island_scenes
Added tropical3 to the deep sea islands
Reverted landmark info component added to floating city, we won't use that for the map markers
S2P floating city 1 2 3
ClientIOLine slackLevels and originalPositions actually need to be serialised, moved them out of #if CLIENT
Fixed CLIENT SERVER serialized fields mismatch in
- DeepSeaManager
- SteeringWheel
- ClientIOLine (was causing all monument prefabs to reimport)
- PaintingFavouriteColorButton
- PaintingFavouriteColours
- RendererBatch
Deep sea now have a cooldown in between each wipe
Entities created when killing scientists and players are now killed correctly
Replaced deepsea.wipe command by deepsea.open and deepsea.close
Added deepsea.printState for debugging
Added deepsea_floatingcity3
merge from naval_update/floating_cities
Added back landmark info to floating cities 1 2 3 and 4
S2P 1 2 and 3
merge from Halloween_25_Update/PH/storepage
Skin viewer halloween fixes and tweaks
Skin viewer now supports skin with no item defintion (like underwears)
Added mummy wraps
Fixed skull trophies name text material in the skin viewer
Added halloween items to the skin viewer: pumpkins, skull trophies and skull spikes
Tweaked some other items
merge from Halloween_25_Update/PH/storepage
Updated krieg backpack store media
Added support for steam DLCs in the store featured tab
When clicking on "buy on steam" on a steam dlc from the store, we fallback to the browser if the steam overlay failed to open
DLC tab background fading
Added warhammer store page prefabs, using placeholder assets for now
Added a scroll view to the store DLC page
merge from ui_overhead_optims
Fixed shockbyte popup icons not being marked as dynamic
Enabled map back in the deep sea
Its half working, only shows the islands for now
merge from naval_update/deep_sea
More deep sea logs
Added tree count to deepsea.printentitycount
Assigned main island global network group to chinook, chinook scientists and cargoship
Added avoidDeepSeaPortal and avoidDeepSea parameters to TerrainMeta::RandomPointOffshore
- Chinook avoids the deep sea playable area when egressing and spawning
- Cargo avoids the deep sea playable area AND deep sea portal side when spawning (egressing changes to come)
Added CH47HelicopterAIController.dropCrate command to force chinooks to leave
Chinook avoids the deep sea side when randomising its spawn position