userFlaviencancel

295 Commits over 91 Days - 0.14cph!

Today
Fixed monuments static IO lines spawned at world origin
Today
Fixed NRE when updating wires attached to null entities
Today
Added door controller sockets to ladder hatch, triangle ladder hatch, shop front and wood shutters
Today
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Today
Merged main into RF_craftingcosts
Today
Fixed workshop flashlight button hitbox, also made sure we ignore 'nightlight_debugcamera_enabled' when in workshop scene
Today
Merged main into nightlight_workshop
Today
Fixed powered door controllers opening doors after a server restart + a few issues with wire clearing
Yesterday
Fixed side inputs working without any power supplied in the 'Power In' input
Yesterday
Merging main into electricity_power_fixes/2/doorcontroller
Yesterday
Prevent Tesla Coils and Igniter from self-destructing, they are now disabled when they reach <10% of their max health https://files.facepunch.com/Flavien/jkXjJPRaeI8BdNez.mp4
Yesterday
merge from electricity_power_fixes/2/doorcontroller
Yesterday
Fixed elevator buttons not working (silo and train tunnels)
Yesterday
Prevent buiilding volume tweaks
Yesterday
Fixed elevators preventing door controller deployment
Yesterday
Fixed parented wires not being updated correctly, for real this time
Yesterday
Fixed parented wires not being updated when opening/closing the door when wiring
2 Days Ago
Restored a method widely used by plugins
2 Days Ago
Fixed sleeping bags preventing door controller deployment
3 Days Ago
Line anchors now updated based on a client side event
3 Days Ago
Restored door controller 'Power In' input old behaviour and removed the new 'Toggle' input - so they act as before and just benefit from the new 'Open' and 'Close' inputs
3 Days Ago
Nightlight button tweaks
3 Days Ago
Added a button to toggle nightlight in the Workshop scene
3 Days Ago
When in debug camera, instanlty disable nightlight instead of fading it out over a few seconds (if nightlight_debugcamera_enabled is false)
3 Days Ago
Fixed 'env.nightlight_enabled' convar not being evaluated during the whole night Added 'debugging.debugcamera_nightlight' to disable nightlight when using debug camera, off by default
4 Days Ago
Merged doorcontroller_mergefix into main
4 Days Ago
Fixed NRE when clearing wire connections
4 Days Ago
Tesla Coils and Igniters no longer take damage when picked up
4 Days Ago
Merged doorcontroller_mergefix into main
4 Days Ago
Re-applied stone and wood gates changes
4 Days Ago
compile fix
4 Days Ago
Increase RF frequency range from 4 to 6 digits
4 Days Ago
Updated RF items crafting costs: RF Broadcaster: Metal Fragments 100 -> 150 Tech Trash 1 -> 0 RF Receiver: Metal Fragments 100 -> 150 Tech Trash 1 - 0 RF Transmitter: HQM 5 → Metal Fragments 100 Tech Trash 1 → 0 RF Pager: Metal Fragments 50 → 100 Tech Trash 1 → 0
4 Days Ago
Forgot to remove a codelock in the fence gate prefab...
4 Days Ago
Added an exception for garage doors IO wire parenting
4 Days Ago
Code cleanup, pairing & loading fixes
4 Days Ago
Added door controller sockets to all door and gate prefabs, also flagging colliders as potential IO wire parents
4 Days Ago
Deploy guide parenting fixes, still need to fix the bounds check
5 Days Ago
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5 Days Ago
Removed DoorController redundant slot code
5 Days Ago
DoorController prefab: new sockets, updated lights
5 Days Ago
Converted DoorController to use Socket_Specific instead of the legacy code lock socket system Added support for bone parenting on Socket_Specific
5 Days Ago
Fixed industrial splitter snapping offset
5 Days Ago
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7 Days Ago
Fixed wire loading issue: We now save the initial positions and rotations of IO connections to make sure entities parented to moving objects spawn their lines at the right place (e.g. you load a DoorController on an opened door, lines need to be spawned at the position where the component was initially wired) This also allows door controller to be wired when doors are opened
7 Days Ago
Fixed a few IO line parenting loading issues + refacto and naming
8 Days Ago
Update wire parented positions only when the parent entity is busy (door opening/closing)
8 Days Ago
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8 Days Ago
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8 Days Ago
Auto pair when deployed, if you have code lock access