2,667 Commits over 425 Days - 0.26cph!
Fixed server sending repair blocked errors in english instead of using the client language
merge from softcore_update
merge from softcore_update
merge from softcore_update/deployable_corpse
Fixed vending machine gibs not using skins
Combined gibs mesh for all corpses
Cleanup, fixes
Mesh combiner now supports meshes with different materials, creates one submesh per material
Added tool to automate corpse gibs mesh combining (took me way more time than doing all of them by hand, classic)
Removed GibsSimulator component on retro tc corpse (editor component)
Added vending machine corpse
merge from high_walls_skins
Whitelist doors as well (to make sure gates aren't blocking reskin)
merge from high_walls_skins
Whitelisted furnaces, building blocks and barricades
NRE fix
merge from high_walls_skins
Block high wall spraycan reskinning if something is deployed on the wall and could be destroyed in the process
Show a toast indicating which entity is blocking the action
merge from softcore_update
merge from softcore_update/deployable_corpse
Fixed corpse data request issues
Cleanup
merge from softcore_update
merge from softcore_update/deployable_corpse
Enabled condition on TCs, so their corpses can be picked up broken
Fixed corpse pickup an open interaction using CanBuild instead of IsAuthed
merge from softcore_update
merge from softcore_update/deployable_corpse
Fixed corpses not being oriented properly when falling
merge from softcore_update
merge from softcore_update/deployable_corpse
Added ignoredEntity support to DeployVolumeOBB, fixes corpses hitting themselves when looking for valid pos
Show the placement error when attempting to repair a corpse on an invalid pos
Fixed sleepers not blocking corpse repairing
Cleaner checks
Corpses landing on invalid positions aren't killed anymore, they're just not repairable
This prevents loot from being destroyed
Set all corpses repair costs to match repair bench repairing costs
Smaller workbench 3 corpse
Players do not collide with deployable corpses anymore
Corpses can be picked up, gives you the associated item with 0 health
Owners can now open container corpses to retrieve the loot without repairing
merge from softcore_update
merge from softcore_update
merge from softcore_update/deployable_corpse
Tweaked corpse decay durations
Corspes do not spawn from decay damage
Container corpse creator can use any BaseCombatEntity prefab
Fridge corpse
Fixed fridge gibs not using skins
merge from softcore_update
merge from softcore_update/deployable_corpse
Fixed beds and bags not running the right checks on repositioning
Disabled show health info on bed and bag corpses