userFlaviencancel

7,088 Commits over 943 Days - 0.31cph!

3 Hours Ago
Twitch rivals wallpaper tagged as drops
3 Hours Ago
Kick hazmat drop tagged as drop
3 Hours Ago
merge from main
5 Hours Ago
merge from storepage_aug26 #2
5 Hours Ago
merge from storepage_aug26
5 Hours Ago
Fixed grey backgrounds in builds
Today
Fixed a floating wire in power plant Powerplant S2P
Today
merge from storepage_aug26
Today
Bar game branding power of two
Today
Bar games store page media
Today
merge from storepage_aug26 (stone sculpture page done)
Today
Video fix
Today
Stone sculpture media video
Yesterday
merge from main
Yesterday
Stone sculpture store page media
Yesterday
merge from main
Yesterday
Phrase update
Yesterday
Fixed the two wallpaper kick drops not being marked as drops
Yesterday
Fixed repair bench panel not updating when moving items in and out your backpack Fixed a pool leak too in DisplayCostItems
Yesterday
Updated store sculpture mdoels
Yesterday
Added stone sculpture to the skin viewer
Yesterday
merge from main
Yesterday
Stone sculpture store page wip
Yesterday
Bar ganes pack store page wip
Yesterday
Sort sprays by steam ID in the pie menu
2 Days Ago
Editor: fixed ui player preview render texture set as dirty because of the player inventory quality convar
2 Days Ago
merge from main
2 Days Ago
merge from batteringram_hitdetection_fix
2 Days Ago
Battering ram tests
2 Days Ago
Revert packages-lock.json, commited by accident
2 Days Ago
Fixed battering ram hit detection issues, reverted an old fix that caused the regression
4 Days Ago
Phrase update
7 Days Ago
merge from paintingui_inputs_fix
7 Days Ago
Changed painting UI inputs polling to event based, making it framerate independant Should fix the various issues introduced with the input system update
7 Days Ago
Moved the bullshit PipelineTests menu items to Tools/PipelineTests
7 Days Ago
merge from menu_close_blur_fix
8 Days Ago
merge from catapult_reloadtime_nerf
8 Days Ago
Catapult reload time increased to 6 seconds (was 3)
8 Days Ago
merge from uibindings_nre_fix
8 Days Ago
Fix attempt for the UI bindings NRE spam
8 Days Ago
merge from crafting_stall_fix
8 Days Ago
Fixed the 1s client stall when opening the crafting menu for the first time We now warmup the steam item definitions when they load, so the first ItemDefinition.skins2 call hits cached properties instead of doing thousands of cold native Steamworks calls (caused by the PlayerBlueprints.HasUnlocked recent optims)
17 Days Ago
merge from main
19 Days Ago
Fix attempt for the flaky rocket splash tests, added damage tolerance for blocks taking very low damage due to physics not being deterministic
19 Days Ago
merge from siegeweapon_firedamage
19 Days Ago
Compile fix
19 Days Ago
Different approach so it doesnt impact incendiary ammo damage on vehicles: - FireBall can only damage vehicles of type BaseSiegeWeapon - Revert the vehicles heat protection changes
19 Days Ago
merge from siegeweapon_firedamage
19 Days Ago
Protection tweaks
19 Days Ago
Made siege weapon vulnerable to fire (as intended initially) - Added vehicle world layer to all fireball prefabs - Set heat protection to 1 for all vehicles except siege weapons