userFlaviencancel

6,428 Commits over 821 Days - 0.33cph!

2 Hours Ago
Fixed main menu social button considered visible all the time, causing friends menu to rebuild every 15s Fixed persona change triggering full friends list rebuild fixes stutters mid game for players with large friend lists
4 Hours Ago
merge from main
Today
merge from automated_testing
Today
Removed some old ad-hoc entity cleanup methods in TestTrees and TestRockets
Today
Added OnBeforeSetUp and OnAfterTearDown. Overriden by RustTextFixture, includes all the entity and item cleanup This makes sure tests arent exploding if we forget to call the base SetUp and Teardown, it was too fragile Updated all tests
Today
merge from rfreceiver_freqchange_fix
Today
RFReceiver RFBroadcaster code cleanup
Today
Added new tests covering the frequency change while powered/unpowered Test list
Today
Fixed RF receiver adding itself to the listener set when changing its frequency while unpowered
Today
merge from console_autocompletescroll_fix
Today
Fixed console autocomplete scroll to selected
Today
merge from console_uparrow_fix
Today
Hide autocomplete when going through the history
Today
merge from storeoverride_loading_fix
Today
Fixed overrides not clearing after clearing the debug convar and refreshing the store
Today
Scaled up the progress image on weapon attachment item icons
Yesterday
merge from storeoverride_loading_fix
Yesterday
Fixed store content loading when using overrides
Yesterday
merge from console_uparrow_fix
Yesterday
Fixed console auto complete preventing you to go through the history when open
Yesterday
Fixed client convars with an empty default value showing as [?]
Yesterday
merge from convar_defaultvalue_fix
Yesterday
Added electric furnace to the skin viewer
Yesterday
merge from automated_testing
Yesterday
Update all tests to call the base SetUp Removed KillAllEntitiesInRadius calls
Yesterday
We now take a snapshot of all server entities on test setup, and kill the difference on test teardown Fixes entities leaking from tests
Yesterday
Export the test list before running the tests from the pipeline
Yesterday
merge from main
Yesterday
merge from itemslist_search_improvements
Yesterday
Improved search in item list, typing 'wood' will show the wood item first
Yesterday
merge from itemslist_scaling_fix
Yesterday
Improved item list category button text scaling
Yesterday
merge from itemslist_scaling_fix
Yesterday
Improved items and vehicles list grid scaling, works better with any resolution and different UI scale
Yesterday
Deleted old battering ram temp prefab (fixes manifest error logs)
2 Days Ago
Fixed wallpaper not showing on wood, stone and armoured roof LOD1 models
2 Days Ago
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2 Days Ago
merge from tincanalarm_v2
2 Days Ago
Updated tin can alarm description
2 Days Ago
Added a minuscule Deployed collider to the tin can alarm so it can take fire and explosion damage
2 Days Ago
Reduced loaded molotov light range
2 Days Ago
Added tin can alarm open/close sounds
2 Days Ago
merge from main
3 Days Ago
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4 Days Ago
merge from deepseamarkers_mlrs_fix
4 Days Ago
Fixed deep sea portal marker masking issues with MLRS's map
6 Days Ago
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