userFlaviencancel

5,656 Commits over 762 Days - 0.31cph!

1 Hour Ago
Logistics baseline: Added data chip, can be deployed on entities to add data ports and expose new data - HBHF sensors expose detected player positions - Auto turrets expose their exact number of ammo left Added ethernet tool, used to wire the new data IO type Added data computer, has data inputs and is where you can consult data from all connected chips
Today
Fixed small artist canvas frame being placeable on top of itself
Today
merge from strenghtenedwindow_rugs_fix
Today
Restored rug and bear rug prefabs to their versions before rug_window_fix
Today
Set paintable window glass collider layer to Construction too
Today
Restored strengthened window glass collider layer to Construction
Yesterday
In editor client server, PrefabPreProcess::Process always make a copy of the prefab even if no processing is needed, to avoid touching the asset This fixes instantiated prefabs saved as disabled after playmode
Yesterday
Optimisations on dev tool opening/closing Renamed the branch new_console-ui Cleanup
Yesterday
Tools tab HUD components toggles
Yesterday
Added horse mask to the skin viewer
Yesterday
merge from LNY26/skinviewer
Yesterday
merge from LNY26/skinviewer
Yesterday
Skin viewer scripts folder cleanup
Yesterday
Added silly horse mask to the skinviewer
Yesterday
merge from main
Yesterday
Optimisations and refactoring
Yesterday
Started tools tab
2 Days Ago
merge from main
2 Days Ago
Changing the zoom of the item list also updates the vehicle list and the other way around
2 Days Ago
Renamed the item and vehicles tab classes and prefabs
2 Days Ago
Added vehicle tab
2 Days Ago
Artist overlay page video updated
2 Days Ago
Update artist pack store video
3 Days Ago
Added SKS and fixed spinning wheel
3 Days Ago
merge from main
3 Days Ago
Fixed missing TerrainToMeshConversionDetails script warning on tropical prefabs
3 Days Ago
Fixed deep sea rowboat spawners settings, fixes bricked deep sea rowboats after a server restart
3 Days Ago
Tweaks to palm_tree_tropical_small_a_entity to fix its minigame again
3 Days Ago
merge from main
3 Days Ago
Updated the videos again, was using the wrong codec Optimised build preview video size
3 Days Ago
Updated some mp4 videos in the settings menu to webm mp4 is causing issues on some machines
3 Days Ago
Fixed UI_SkinViewerControls.ExitFullscreen NRE
3 Days Ago
Fixed toggling the hidden item buttons resetting your search
3 Days Ago
UGC filtering panel
3 Days Ago
Vending machine and sculpture UGC widgets
3 Days Ago
Added legacyconsoletoggle command to open the old console dev tools
3 Days Ago
Pattern boomer UGC widget
3 Days Ago
UGC audio widget and edit history panel
4 Days Ago
Started on the server admin UGC tab
4 Days Ago
Implemented rigged LNY armor mesh
4 Days Ago
Tweaked all tropical trees minigame marker data, some of them were off
4 Days Ago
Fixed deep sea trees client/server scale mismatch. These trees are handplaced with custom scale and S2P-ed, it wasn't working, the scale was overriden by decor components - Added a skip decor components field in ResourceEntity, set to false on all the deep sea tree instance. Prevent DecorScale from messing the scale - Deep sea now enable scale networking on its trees Fixed the collision issues and tree minigame not working S2P all tropical islands
4 Days Ago
Disabled tree minigame for palm_tree_tropical_short_e - too small
4 Days Ago
Tweaked floating city 3 shore vector volumes S2P
4 Days Ago
Minor deep sea code cleanup
4 Days Ago
Leaving or entering the deep sea by respawning on bags now fire the client RPC updating the buoys and shore vector data Fixes buoys disappearing after dying in the deep sea and respawning on the main land
4 Days Ago
Fixed being able to cross to deep sea with submarines on board They didnt carry over but we now block entry with a toast, like for helicopters
4 Days Ago
Restored horse siege harness
4 Days Ago
merge from LNY26
4 Days Ago
Removed horse roadsign armor redirect (was set to itself by accident)