5,853 Commits over 762 Days - 0.32cph!
▄▋██▌▄▋▇▍ ▊▅▋▅▌▅▋▍▍▋▌▋ █▋▉▍ ▍▄▉▌▋▆ ▊▊▇▊▋▄▅ ▌▆▍▄█▋ ▉█▌▉▉ █▊▊▍
▉▌▇▋▉█▇▌▉▉▍ █▄▆▄▌▊ ▅▊ ▋▇▋ ▆█ ▊▍█▊ ▄▇▅▌█▆▉▉▉▄▇▉▊▅▋▇ ▍▌▌█ ▆▄▆▆▋ ▍▄ ▋▊▌▄▉▄ ▊▌▆▇▄▄ ▋▊▉▇▉▋▅▄▅▄▌▉▌ ▅▍ █▍▄▌▅ █▆ ▌▍▊ ▍▌ ▉▍▇▉▄▌ ▌▄▌▋▋▊ ▉▊▍ ▌▋▋▇▆ █▄▆▌▅▉▍ ▊▉ ▌▉▊▊▍
merge from dobuild_optims
Updated the privilege helpers in Safety/Check to use PrivilegeCacheDefaultValue() instead of hardcoded defaults
▌▌█▆▇ ▇▆▇▊ ▍▋▍ ▆▊▅▉▋▋█▄█ ▄▄▄▍██▇ ▄▊▉ ▄▉▅▅ ▆▋▇▅▉▆▆▋▊ ▆▊█▇▉▅█▅▊ ▉▊▌▋ █▆▌▍▌▆ ▍▇ ▋▇▅ █▍▋ █▉▍▋▆▆ █▋▇▄▄▋▍▆ █▇▄█▇▉▇▄▆ ▊▇▍▋▆▉▆ ▇▍▊▇▄ ▉▋ ▌ █▉▇▊▍▌▌▅ ▆▋▍▇▇ ▊▅▇█ █▇▆▇▆▉▆▆ ▄▊▅▄▉▅ ▌ ▊▅▍ ▌▆▋▄▇▋▆▋ ▍▆▅▍▊ ▋▆▍▊
merge from dobuild_optims
Reordered a check in server Planner::DoBuild to save a CanBuild check if the construction can bypass building permission
Fixed another missing Profiler.EndSample in AntiHack::IsInsideMesh
Removed the prefab lookup in SleepingBag::CanBuildBed
We now only call SleepingBag::CanBuildBed in DoBuild if the construction is a sleeping bag (we have a isSleepingBag field cached during PreProcess)
Re-ordered the checks in server Planner::DoBuild, so we can return early and avoid the expensive CanBuild
Fixed missing Profiler.EndSample in AntiHack::IsInsideMesh
▉▇▇▇ ▄▇▅▆▋▆▉▆ ▋█▍▉ ▅▄ ▍▇▄▆▉█▉█▆▊▊▉▌▆▄▋▉▌▇▅▉▋▆▊▊▆▋▇█ ▉▄ ▋▍▌ ▍▅█▇▋ ▌▌▊ ▅▉▊▅█ ▆▅▄▍▅ ▅▄█▅▄▇ ▉▇▋▅ ▄▋▉ ▌▊▍▇▍▆▆▄ ▉▇ ▍▊▋▄▉▌█ ▅▇▊▍ ▉ ▍█▋▅▅▋█▄ ▊▉▇▍▋ ▉█ ▍▆▋ ▊▄▊▋▉ ▉▆▆▄ █▆▍▊▅▉▇▋ ▉▉▋▅▉▉█ ▊▇ ▆▌▇ ▄█▉▍▊ ▍▌ ▍▅▌▆▍▌▊▄▌▊▍▆██▋▌▇█▊▄█▅▄ ▅▆ █▍ ▄▄▋▄▄▅▊▇▉ ▊▆▌ ▆▍▉▊ ▍█▄▇▍▆▉ ▅█▍▍▇ ▋▅▋▄ █▍▉▍▅▊▍▄▋
Fixed string lights slack not hanging using world pos
merge from naval_update/io_boats
▇▉▉▌▋▅ ▍▅▄▇ ▋▄▊█▅▌█▉▉█▌▄█▊▆▋▌▅▊▄
▋█▊▇▉▄▋▊▅ ▋▉▊▋▋▆█▉ ▆▇ ▋▌▇▆ ▅▉▆▌▌▋ █▇▆▉▅▆ ▆▌▉▅▅ █▋▋▇▉▊▊▉▅▊▌▇▊▋▆█▆ ▉▋▇ ▆▍▌▋█▇▄ ▊█▄▉▍▄▅▆ ▅▉▍▉▌▉
merge from naval_update/io_boats
▍▆▍▍▉█ ▌▄▌▋ █▄▆▄▉ ▉▍ █▄██▊█ ▇█▅▇▄▋ ▉▆▇▅▌█▋▋▄▆▍▄▊ █▅ ▋▍▍▇▄ ▆▉ █▊█ ▄▇ ▌▊▉█▅▌ ▇▆█▅▍▇ ▉▌▌ ▌▅▅█▋ ▅▇▉▉▆▍▍ ▉▄ ▌▊▊▌▄
Fixed string lights Used flag not being reset correctly if the player stopped wiring at >5m from the box
It was blocking the "Wire" interaction, allowing you to edit the lights later
Fixed string lights mixing up local and world, its all local now
Disabled mip maps on string lights wire textures, streaming doesn't work with line renderers
merge from wallpaper_playerboats
Fixed wallpaper occasional deployable mismatch by overriding the entity for FindAppropriateHandle
Bumped the ray radius so the picked entity doesn’t oscillate too much
Added poolable to all wallpaper prefabs (no clue why I didnt add this initially?)
Hull square and hull triangle socket name update
Fixed wallpaper placed on finished boat not toggling its batching component
Allow wallpaper deployment on finished boats
Simplified WallpaperPlanner construction switching logic
Updated wallpaper commands to work with player boats
More checks in WallpaperPlanner that needed Vehicle_Large
Updated wallpaper inside sockets to include vehicle_large
Added wallpaper sockets and wallpaper conditional models to all boat parts
Updated wallpaper settings
merge from naval_update/io_boats
Fixed triangle planter and triangle railroad planter having non convex colliders
Remade powered water purifier collider using primitives
Spooky speaker, water catcher, disco floor and strobe light deployable on boats
Fixed simple light, RF receiver, RF broadcaster and water barrel not parenting to boats (layer issue)
Disabled ceiling light on boat, was pushed by accident
▄▅▉▄▆▊ ▋█▋▋ ▉▆▉▆▄▍▊▅▆▆▌▊█▊▄▇█▋▋▆▆
█▌▌▌▋▋ ▆▍▊▇▌▉▌▋ ▇▇▅ █▆▌ ▊█▆▆▍▋ ▊▅█ █▍▍▉▆█▌▄▄▍█▇▇▋▊▍ ▌█▇
█▋▄▄▍▆ ▉▍▅▍▍▇▅ ▊▉▌█▄ ▅▇▅█ ▉▌ ▉▅▅▊ ▇▆ █▌▍▅▄▊▋▇ ▆▅ ▆▆█▅▌ ▆▅▆▆▍█▌ ▋▆▄▍ ▅▅█▌ ▅▌▉▍█ ▄ █▍▊▌▅▅▋▍ ▄▍▄▇▄ ▆▄▌██▋▉ ▅▋▅ ▄▉▉▍█ ▄█▊█▋▌▌ ▅▊▇ ▌▇ ▅▌▅ ▅▍▋▅▅▌▆ █▅▅▍▍▊▌▉▇▉ ▅▇▍ ▊▆▉▊▅█ ▌▆▄ ▉██▇▉ ▄▅ ▌▇▋ ▉▌▍█▇ ▌▍▆▆▅▄ ▆▅▌▌ ▉▌█▄ ▍▋▍▄▇▉▋ ▉▊▅ ▌██▅▇ ▋▄▊ ▌▆▌▆▅ ▉▄▄▆▇ ▊ █▄▅▊ ▋▇ ▄▊▌▉▌ ▉▇▆ ▅█▊ ▉▅▋▄▋▌ ▄▆ ▆▋▉▇▍ ▆▇ █▌▅▄ ▊▋▋▌▇▅▆ ▄▍▊▉▍ ▄▅█▉▅▉▉ ▊▅▅ █▉▊▉▆▌ ▇▉▅█▅▄▋
merge from settingsmenu_export_config
merge from testrunner_editor
Added TestRunner.Pipeline, an access point for the build pipeline to run all the editor tests in one go
merge from testrunner_editor
merge from naval_update/io_boats
Plant pot deployable on boats