userFlaviencancel

5,853 Commits over 762 Days - 0.32cph!

8 Minutes Ago
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12 Minutes Ago
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18 Minutes Ago
merge from main
21 Minutes Ago
merge from dobuild_optims
24 Minutes Ago
Updated the privilege helpers in Safety/Check to use PrivilegeCacheDefaultValue() instead of hardcoded defaults
25 Minutes Ago
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3 Hours Ago
merge from dobuild_optims
3 Hours Ago
Reordered a check in server Planner::DoBuild to save a CanBuild check if the construction can bypass building permission
4 Hours Ago
Fixed another missing Profiler.EndSample in AntiHack::IsInsideMesh
4 Hours Ago
Removed the prefab lookup in SleepingBag::CanBuildBed
4 Hours Ago
We now only call SleepingBag::CanBuildBed in DoBuild if the construction is a sleeping bag (we have a isSleepingBag field cached during PreProcess)
4 Hours Ago
Re-ordered the checks in server Planner::DoBuild, so we can return early and avoid the expensive CanBuild
4 Hours Ago
Fixed missing Profiler.EndSample in AntiHack::IsInsideMesh
4 Hours Ago
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6 Hours Ago
Fixed string lights slack not hanging using world pos
6 Hours Ago
merge from naval_update/io_boats
Today
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Today
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Today
merge from naval_update/io_boats
Today
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Today
Fixed string lights Used flag not being reset correctly if the player stopped wiring at >5m from the box It was blocking the "Wire" interaction, allowing you to edit the lights later
Today
Fixed string lights mixing up local and world, its all local now
Today
Disabled mip maps on string lights wire textures, streaming doesn't work with line renderers
Today
merge from main
Today
merge from wallpaper_playerboats
Today
Fixed wallpaper occasional deployable mismatch by overriding the entity for FindAppropriateHandle Bumped the ray radius so the picked entity doesn’t oscillate too much
Today
Added poolable to all wallpaper prefabs (no clue why I didnt add this initially?)
Today
Hull square and hull triangle socket name update
Today
Fixed wallpaper placed on finished boat not toggling its batching component
Today
Allow wallpaper deployment on finished boats Simplified WallpaperPlanner construction switching logic
Today
Updated wallpaper commands to work with player boats
Today
More checks in WallpaperPlanner that needed Vehicle_Large
Today
Updated wallpaper inside sockets to include vehicle_large
Today
Added wallpaper sockets and wallpaper conditional models to all boat parts Updated wallpaper settings
Today
merge from naval_update/io_boats
Today
Fixed triangle planter and triangle railroad planter having non convex colliders Remade powered water purifier collider using primitives
Today
Spooky speaker, water catcher, disco floor and strobe light deployable on boats
Today
Fixed simple light, RF receiver, RF broadcaster and water barrel not parenting to boats (layer issue) Disabled ceiling light on boat, was pushed by accident
Today
merge from main
Today
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Today
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Today
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Yesterday
merge from settingsmenu_export_config
Yesterday
Compile fix
Yesterday
merge from testrunner_editor
Yesterday
Added TestRunner.Pipeline, an access point for the build pipeline to run all the editor tests in one go
Yesterday
merge from testrunner_editor
Yesterday
Restored TestRedirects
Yesterday
merge from naval_update/io_boats
Yesterday
Plant pot deployable on boats