userFlaviencancel

7,123 Commits over 882 Days - 0.34cph!

Yesterday
merge from heater_fix
Yesterday
Fixed electric heater appearing ON after leaving and re entering network range
Yesterday
merge from buildingerrors_fix
Yesterday
merge from console_localtime
Yesterday
merge from stackedsteamitems_fix
2 Days Ago
Fix building errors/toast messages not showing up when a teammate is holding a planner, when building preview is enabled
2 Days Ago
Bunch of skin viewer framing fixes
2 Days Ago
Fixed stacked steam items showing as one single item in the steam inv menu
2 Days Ago
Fixed console logs using UTC time instead of local time
2 Days Ago
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2 Days Ago
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2 Days Ago
Fixed NaN water heights when the map has no land Skip generation and fill with the open ocean defaults instead (happens on a deep sea with no main land spawned)
2 Days Ago
Added Deep Sea scene, turns the server into a deep sea
2 Days Ago
merge from friendlist_contextmenu_fix
2 Days Ago
merge from consoleinput_mask_fix
2 Days Ago
Fixed console input field text vanishing after pasting a long string, was a TMP bug I didnt port over after the package update
2 Days Ago
Fixed friend list context menu ordering issue
2 Days Ago
merge from wallpaper_boats_fix
2 Days Ago
Fixed not being able to place wallpaper on finished boats
2 Days Ago
merge from computerstation_uiscale
2 Days Ago
Fixed escape not closing the console when mounted to a computer station
2 Days Ago
Computer station UI is now scaled by the UI scale convar
2 Days Ago
merge from paintingui_fixes
2 Days Ago
Fixed painting mode not switching back to brush after picking a color at low FPS
2 Days Ago
MeshPaintController.cs file formatting
2 Days Ago
Fixed random lines at low fps
3 Days Ago
merge from skinviewer_turret
3 Days Ago
Fixed auto turret missing cover in the skin viewer
3 Days Ago
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3 Days Ago
Set bowless crossbow item category so its correctly set as a store item by the repair bench external link button
3 Days Ago
merge from attachment_charms
3 Days Ago
Fixed skinviewer vertical drag clamping not clamping for real Tweaked charms lighting
3 Days Ago
Keep the 'change accessory' button on selected items even if you dont have any charms unlocked So you can remove a charm on a picked up gun
3 Days Ago
merge from attachment_charms
3 Days Ago
Fixed Attachment.UpdateVisibility NRE
3 Days Ago
Toggle the charms MeshCull components instead of changing the distance when switching to viewmodel mode
3 Days Ago
Subtracted 154204
3 Days Ago
Bumped skin viewer viewmodel camera near clip plane to 0.05, fixes clipping with ak handle
3 Days Ago
merge from inventory_playerquality
3 Days Ago
Added ui.inventoryplayerquality to controls the quality of the player preview in the inventory. Set to 1 by default, matches what we had before the player model update Added it to the options menu, tied to the graphics presets too
3 Days Ago
merge from attachment_charms
3 Days Ago
Select attachment -> Select accessory
3 Days Ago
Fixed all charms not rendering unless close to world origin (removed the culling components, unnecessary for viewmodel prefabs)
3 Days Ago
Fixed path warning when opening the charms picker
3 Days Ago
Fixed charms picker background dismisser not closing the dialog
4 Days Ago
merge from attachment_charms
4 Days Ago
Fixed missing UnityEvent attribute on charm icons
4 Days Ago
merge from fueltanks_wiring_fix
4 Days Ago
Allow fuel tanks to be connected together
4 Days Ago
Restored L96 icon rendering settings