userFlaviencancel

5,870 Commits over 762 Days - 0.32cph!

5 Hours Ago
Fixed BBQ gibs not being skinned
5 Hours Ago
merge from naval_update/io_boats
5 Hours Ago
merge from workshop_unload_fix
5 Hours Ago
Updated perf text to show the skins waiting to unload count
5 Hours Ago
We now wait 120s before unloading a workshop skins with 0 references Fixes the missing material on gibs of skinned deployables, it was frequent with unpooled prefabs like vending machines
Today
Tweaked some prefabs ground watch, fixing issues on boats
Today
merge from main
Today
merge from io_boats
Today
merge from hackweek_more_tests
Today
Fixed DeployVolumeEntityBounds showing editable bounds gizmos, its set to entity's bounds at preprocess
Today
Fixed 51 prefabs clipping with the vehicle_large layer, mostly IO stuff again
Today
Fixed 52 prefabs clipping with the vehicle_large layer, mostly IO stuff 2/2
Today
Fixed 52 prefabs clipping with the vehicle_large layer, mostly IO stuff 1/2
Today
merge from main
Today
Increased BoatBuildingStation::GetStationOverlappingPosition grid query radius from 2 to 20, It must be large enough so the grid can always find the station regardless of where inside the build area we query from Fixes IO entities on land connectable to edit mode boat sometimes
Today
merge from wallpaper_playerboats
Today
Fixed pooling issue with wallpapers, make sure to reset the skin before applying
Today
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Today
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Today
merge from main
Today
merge from dobuild_optims
Today
Updated the privilege helpers in Safety/Check to use PrivilegeCacheDefaultValue() instead of hardcoded defaults
Today
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Today
merge from dobuild_optims
Today
Reordered a check in server Planner::DoBuild to save a CanBuild check if the construction can bypass building permission
Today
Fixed another missing Profiler.EndSample in AntiHack::IsInsideMesh
Today
Removed the prefab lookup in SleepingBag::CanBuildBed
Today
We now only call SleepingBag::CanBuildBed in DoBuild if the construction is a sleeping bag (we have a isSleepingBag field cached during PreProcess)
Today
Re-ordered the checks in server Planner::DoBuild, so we can return early and avoid the expensive CanBuild
Today
Fixed missing Profiler.EndSample in AntiHack::IsInsideMesh
Today
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Today
Fixed string lights slack not hanging using world pos
Today
merge from naval_update/io_boats
Yesterday
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Yesterday
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Yesterday
merge from naval_update/io_boats
Yesterday
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Yesterday
Fixed string lights Used flag not being reset correctly if the player stopped wiring at >5m from the box It was blocking the "Wire" interaction, allowing you to edit the lights later
Yesterday
Fixed string lights mixing up local and world, its all local now
Yesterday
Disabled mip maps on string lights wire textures, streaming doesn't work with line renderers
Yesterday
merge from main
Yesterday
merge from wallpaper_playerboats
Yesterday
Fixed wallpaper occasional deployable mismatch by overriding the entity for FindAppropriateHandle Bumped the ray radius so the picked entity doesn’t oscillate too much
Yesterday
Added poolable to all wallpaper prefabs (no clue why I didnt add this initially?)
Yesterday
Hull square and hull triangle socket name update
Yesterday
Fixed wallpaper placed on finished boat not toggling its batching component
Yesterday
Allow wallpaper deployment on finished boats Simplified WallpaperPlanner construction switching logic
Yesterday
Updated wallpaper commands to work with player boats
Yesterday
More checks in WallpaperPlanner that needed Vehicle_Large
Yesterday
Updated wallpaper inside sockets to include vehicle_large