branchrust_reboot/main/decor_lighting_dlccancel
120 Commits over 61 Days - 0.08cph!
ContainerIOEntity now has a isLockable field
Made the wall cabinet lockable
Removed light occludee on chandelier main point light as its dynamic
Fixed string lights not returning the full amount of item used when picked up
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Fixed string lights with no wire slack looking terrible
Fixed fairy and string lights wire thickness causing issues when not using wire slack
Removed sound player on chandelier guide
Fixed mannequin losing its skins
Force mannequin to always use male body type
Mannequin can be deployed on tugboat
Fluo ceiling light deploy volume tweaks
Can only deploy chandelier on flat surfaces
Can't deploy chandelier on the deployed layer
Added construction to the table lamp deploy vol layer mask
Fixed mannequin loot panel title being "Locker"
Can't drag and drop items on a backpack equipped to a mannequin
Removed the chair model from beanbag prefabs
Increase max mount distance
Moved "mountedAnimationSpeed" field up from BaseVehicleSeat to BaseMountable, so we can use it on chairs
Set the bean bags anim speed to 1
Larger prevent building volume for the mannequin, so we cant deploy stuff on its head
Small y offset on the bulb string light point lights
Enabled pickup on bulb string lights
Tweaked spotlight yaw range
Removed collider from mannequin corpse
Removed LightOccludee on chandelier lights, not supported on dynamic lights
Changed chandelier protection
Ceiling light and ceiling fluorescent light use the same max deploy angle and deploy layers
Fixed chandelier bounds issue preventing wiring
Added a game tip explaining you can adjust the spotlight rotation using a hammer
Use CanBuild instead of IsBuildingAuthed for the spotlight rotations
Fixed bulb string lights and fairy lights not working in builds
Set chandelier last length default value to -1
Added a toast when the chandelier reached its max length
Increased the max length a tiny bit
Tighter wall cabinet placement angles
Tweaked chandelier deploy volume and collider
Restored LoadSave on playground scene
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Ceiling fluorescent light deploy guide
Fixed table lamp missing its source item
Tripod models and colliders set to Deployed layer
Exposed chandelier pedal increments
Restored mannequin protobuf
Codegen