userFlaviencancel
branchrust_reboot/main/decor_lighting_dlccancel

120 Commits over 61 Days - 0.08cph!

5 Months Ago
Orientable spotlight setup Polished the client movements, used a damped spring
5 Months Ago
ResetStaticFields on BuildingManager Codegen
5 Months Ago
merge from main
7 Months Ago
Fixed wire slack not working with string lights
7 Months Ago
merge from main
7 Months Ago
merge from main
7 Months Ago
Fixed wire slack up and down binds in the options menu
7 Months Ago
Wire slack up and down binds added to keys_default
7 Months Ago
String light emission toggle when powered
7 Months Ago
Christmas light bulb spawning fixes
7 Months Ago
Advanced christmas light now inherits from the string light class and use the new deployment system
7 Months Ago
Cherrypick 122713, I have no clue how this disappeared
7 Months Ago
String light fixes, manifest
7 Months Ago
Restored hanging bulbs string light
7 Months Ago
Fixed some line generation issue
7 Months Ago
Removing a point refunds the consummed length
7 Months Ago
Revert UI.Options.Keybind.prefab, wasnt meant to be changed
7 Months Ago
Compile fixes
7 Months Ago
Fairy lights: can remove points and resume wiring by pressing E on the little box Added new keybinds for wire slack
7 Months Ago
String lights refactoring: they now work similar to the tin can alarm and can be deployed like normal items. The wiring is done via invokes instead of OnInput through an HeldEntity