userFlaviencancel
branchrust_reboot/main/decor_lighting_dlccancel

118 Commits over 61 Days - 0.08cph!

1 Year Ago
Fixed spotlight worldmodel and repair
1 Year Ago
Compile fixes
1 Year Ago
Code gen compile fix following main rebase
1 Year Ago
merge from main
1 Year Ago
Updated ceiling light deploy guide to include its wire, enabled rotation before placement
1 Year Ago
Tweaked chandelier box trace so it can't go too close to the surface below Tweaked deploy volume
1 Year Ago
Fixed string light control box LODs
1 Year Ago
Updated string lights descriptions
1 Year Ago
Restored fairy light emissive
1 Year Ago
Chandelier deploy guide and icon Fixed pooling issue
1 Year Ago
Chandelier cable is swapped to a non cutout mat when >5m away
1 Year Ago
Chandelier blocked toast says what entity is blocking, when it can Added a prevent building collider to the cable Additional server checks
1 Year Ago
Chandelier interpolation, chains and pedal animations
1 Year Ago
Added spotlight guide mesh prefab, rotates itself depending on the surface
1 Year Ago
Added support for guide mesh prefabs, spawns the prefab instead of a mesh Makes deployable guide less of a pain to implement
1 Year Ago
Added storage adaptor socket to wall cabinet
1 Year Ago
Fixed spotlight rotation when placed on ceiling and floors Updated icon
1 Year Ago
Tweaked spotlight colliders and volumes following the art update
1 Year Ago
Beanbag phrase
1 Year Ago
Restored decor lighting dlc phrases
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Chandelier raise/lower interaction priotity logic
1 Year Ago
Chandelier progress Prefab tweaks
1 Year Ago
Added DisabledIf attribute for entity menus, for when you want to show a disabled interaction
1 Year Ago
String lights generation optimisations and refactoring Lights and batched mesh are culled Fixed changing graphics quality turning all string lights off
1 Year Ago
merge from decor_lighting_dlc/wallcabinet
1 Year Ago
Updated fluorescent light icons
1 Year Ago
Only update the ceiling fluorescent light cables when the light has been recently damaged CeilingLight code cleanup
1 Year Ago
Fixed ceiling fluorescent light collision issues
1 Year Ago
Hanging fluorescent light setup Added TransformLineRenderer for the cables
1 Year Ago
Server compile fix
1 Year Ago
Fluorescent light prefab setup, deploy volumes, colliders, io etc
1 Year Ago
Spotlight collider tweaks, added a large interaction collider
1 Year Ago
Electric table light prefab minor cleanup
1 Year Ago
Renamed all lights in the pack to match the other IO items
1 Year Ago
Make sure to reset spotlight spring values on destroy
1 Year Ago
Spotlight: tweaked IO, deploy volumes and colliders Changed the guide mesh
1 Year Ago
Christmas light setup following string light spawning changes Bulbs are poolable
1 Year Ago
String lights can spawn multiple prefabs, picked randomly Batching works with different prefabs and submeshes Spawned point lights are poolable
1 Year Ago
Fixed rogue pixels in the bulb emissive texture
1 Year Ago
String light bulbs are now combined together into a single mesh
1 Year Ago
Tweaked fairy light line mesh width to fix the weird line corners Removed some placeholder materials
1 Year Ago
Enabled GPU instancing on fairy light bulb material
1 Year Ago
merge from main
1 Year Ago
Spotlight icon
1 Year Ago
Blend player aim dir and player position when adjusting spotlight orientation Fixed spotlight placed on the ground or ceiling not having 360 yaw range Also aligned the model so its not biased towards a direction
1 Year Ago
Orientable spotlight setup Polished the client movements, used a damped spring
1 Year Ago
ResetStaticFields on BuildingManager Codegen