userFlaviencancel
branchrust_reboot/main/decor_lighting_dlccancel

118 Commits over 61 Days - 0.08cph!

10 Months Ago
Fixed spotlight worldmodel and repair
10 Months Ago
Compile fixes
10 Months Ago
Code gen compile fix following main rebase
10 Months Ago
merge from main
10 Months Ago
Updated ceiling light deploy guide to include its wire, enabled rotation before placement
10 Months Ago
Tweaked chandelier box trace so it can't go too close to the surface below Tweaked deploy volume
10 Months Ago
Fixed string light control box LODs
10 Months Ago
Updated string lights descriptions
10 Months Ago
Restored fairy light emissive
10 Months Ago
Chandelier deploy guide and icon Fixed pooling issue
10 Months Ago
Chandelier cable is swapped to a non cutout mat when >5m away
10 Months Ago
Chandelier blocked toast says what entity is blocking, when it can Added a prevent building collider to the cable Additional server checks
10 Months Ago
Chandelier interpolation, chains and pedal animations
10 Months Ago
Added spotlight guide mesh prefab, rotates itself depending on the surface
10 Months Ago
Added support for guide mesh prefabs, spawns the prefab instead of a mesh Makes deployable guide less of a pain to implement
10 Months Ago
Added storage adaptor socket to wall cabinet
10 Months Ago
Fixed spotlight rotation when placed on ceiling and floors Updated icon
10 Months Ago
Tweaked spotlight colliders and volumes following the art update
10 Months Ago
Beanbag phrase
10 Months Ago
Restored decor lighting dlc phrases
10 Months Ago
merge from main
10 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
Chandelier raise/lower interaction priotity logic
11 Months Ago
Chandelier progress Prefab tweaks
11 Months Ago
Added DisabledIf attribute for entity menus, for when you want to show a disabled interaction
11 Months Ago
String lights generation optimisations and refactoring Lights and batched mesh are culled Fixed changing graphics quality turning all string lights off
11 Months Ago
merge from decor_lighting_dlc/wallcabinet
11 Months Ago
Updated fluorescent light icons
11 Months Ago
Only update the ceiling fluorescent light cables when the light has been recently damaged CeilingLight code cleanup
11 Months Ago
Fixed ceiling fluorescent light collision issues
11 Months Ago
Hanging fluorescent light setup Added TransformLineRenderer for the cables
11 Months Ago
Server compile fix
11 Months Ago
Fluorescent light prefab setup, deploy volumes, colliders, io etc
11 Months Ago
Spotlight collider tweaks, added a large interaction collider
11 Months Ago
Electric table light prefab minor cleanup
11 Months Ago
Renamed all lights in the pack to match the other IO items
11 Months Ago
Make sure to reset spotlight spring values on destroy
11 Months Ago
Spotlight: tweaked IO, deploy volumes and colliders Changed the guide mesh
11 Months Ago
Christmas light setup following string light spawning changes Bulbs are poolable
11 Months Ago
String lights can spawn multiple prefabs, picked randomly Batching works with different prefabs and submeshes Spawned point lights are poolable
11 Months Ago
Fixed rogue pixels in the bulb emissive texture
11 Months Ago
String light bulbs are now combined together into a single mesh
11 Months Ago
Tweaked fairy light line mesh width to fix the weird line corners Removed some placeholder materials
11 Months Ago
Enabled GPU instancing on fairy light bulb material
11 Months Ago
merge from main
11 Months Ago
Spotlight icon
11 Months Ago
Blend player aim dir and player position when adjusting spotlight orientation Fixed spotlight placed on the ground or ceiling not having 360 yaw range Also aligned the model so its not biased towards a direction
11 Months Ago
Orientable spotlight setup Polished the client movements, used a damped spring
11 Months Ago
ResetStaticFields on BuildingManager Codegen