branchrust_reboot/main/decor_lighting_dlccancel
120 Commits over 61 Days - 0.08cph!
Fixed bean bag worldmodel being the deployed version
Updated table lamp volumes to match the new scale
Fixed spotlight worldmodel and repair
Code gen compile fix following main rebase
Updated ceiling light deploy guide to include its wire, enabled rotation before placement
Tweaked chandelier box trace so it can't go too close to the surface below
Tweaked deploy volume
Fixed string light control box LODs
Updated string lights descriptions
Restored fairy light emissive
Chandelier deploy guide and icon
Fixed pooling issue
Chandelier cable is swapped to a non cutout mat when >5m away
Chandelier blocked toast says what entity is blocking, when it can
Added a prevent building collider to the cable
Additional server checks
Chandelier interpolation, chains and pedal animations
Added spotlight guide mesh prefab, rotates itself depending on the surface
Added support for guide mesh prefabs, spawns the prefab instead of a mesh
Makes deployable guide less of a pain to implement
Added storage adaptor socket to wall cabinet
Fixed spotlight rotation when placed on ceiling and floors
Updated icon
Tweaked spotlight colliders and volumes following the art update
Restored decor lighting dlc phrases
Chandelier raise/lower interaction priotity logic
Chandelier progress
Prefab tweaks
Added DisabledIf attribute for entity menus, for when you want to show a disabled interaction
String lights generation optimisations and refactoring
Lights and batched mesh are culled
Fixed changing graphics quality turning all string lights off
merge from decor_lighting_dlc/wallcabinet
Updated fluorescent light icons
Only update the ceiling fluorescent light cables when the light has been recently damaged
CeilingLight code cleanup
Fixed ceiling fluorescent light collision issues
Hanging fluorescent light setup
Added TransformLineRenderer for the cables
Fluorescent light prefab setup, deploy volumes, colliders, io etc
Spotlight collider tweaks, added a large interaction collider
Electric table light prefab minor cleanup
Renamed all lights in the pack to match the other IO items
Make sure to reset spotlight spring values on destroy
Spotlight: tweaked IO, deploy volumes and colliders
Changed the guide mesh
Christmas light setup following string light spawning changes
Bulbs are poolable
String lights can spawn multiple prefabs, picked randomly
Batching works with different prefabs and submeshes
Spawned point lights are poolable
Fixed rogue pixels in the bulb emissive texture
String light bulbs are now combined together into a single mesh
Tweaked fairy light line mesh width to fix the weird line corners
Removed some placeholder materials
Enabled GPU instancing on fairy light bulb material
Blend player aim dir and player position when adjusting spotlight orientation
Fixed spotlight placed on the ground or ceiling not having 360 yaw range
Also aligned the model so its not biased towards a direction