userFlaviencancel
branchrust_reboot/main/decor_lighting_dlccancel

120 Commits over 61 Days - 0.08cph!

18 Days Ago
Fixed bean bag worldmodel being the deployed version
18 Days Ago
Updated table lamp volumes to match the new scale
18 Days Ago
Fixed spotlight worldmodel and repair
19 Days Ago
Compile fixes
19 Days Ago
Code gen compile fix following main rebase
19 Days Ago
merge from main
19 Days Ago
Updated ceiling light deploy guide to include its wire, enabled rotation before placement
19 Days Ago
Tweaked chandelier box trace so it can't go too close to the surface below Tweaked deploy volume
19 Days Ago
Fixed string light control box LODs
19 Days Ago
Updated string lights descriptions
19 Days Ago
Restored fairy light emissive
19 Days Ago
Chandelier deploy guide and icon Fixed pooling issue
19 Days Ago
Chandelier cable is swapped to a non cutout mat when >5m away
19 Days Ago
Chandelier blocked toast says what entity is blocking, when it can Added a prevent building collider to the cable Additional server checks
19 Days Ago
Chandelier interpolation, chains and pedal animations
19 Days Ago
Added spotlight guide mesh prefab, rotates itself depending on the surface
19 Days Ago
Added support for guide mesh prefabs, spawns the prefab instead of a mesh Makes deployable guide less of a pain to implement
20 Days Ago
Added storage adaptor socket to wall cabinet
20 Days Ago
Fixed spotlight rotation when placed on ceiling and floors Updated icon
20 Days Ago
Tweaked spotlight colliders and volumes following the art update
20 Days Ago
Beanbag phrase
20 Days Ago
Restored decor lighting dlc phrases
20 Days Ago
merge from main
20 Days Ago
merge from main
30 Days Ago
merge from main
30 Days Ago
Chandelier raise/lower interaction priotity logic
30 Days Ago
Chandelier progress Prefab tweaks
30 Days Ago
Added DisabledIf attribute for entity menus, for when you want to show a disabled interaction
30 Days Ago
String lights generation optimisations and refactoring Lights and batched mesh are culled Fixed changing graphics quality turning all string lights off
31 Days Ago
merge from decor_lighting_dlc/wallcabinet
31 Days Ago
Updated fluorescent light icons
31 Days Ago
Only update the ceiling fluorescent light cables when the light has been recently damaged CeilingLight code cleanup
31 Days Ago
Fixed ceiling fluorescent light collision issues
31 Days Ago
Hanging fluorescent light setup Added TransformLineRenderer for the cables
31 Days Ago
Server compile fix
31 Days Ago
Fluorescent light prefab setup, deploy volumes, colliders, io etc
31 Days Ago
Spotlight collider tweaks, added a large interaction collider
31 Days Ago
Electric table light prefab minor cleanup
32 Days Ago
Renamed all lights in the pack to match the other IO items
32 Days Ago
Make sure to reset spotlight spring values on destroy
32 Days Ago
Spotlight: tweaked IO, deploy volumes and colliders Changed the guide mesh
32 Days Ago
Christmas light setup following string light spawning changes Bulbs are poolable
32 Days Ago
String lights can spawn multiple prefabs, picked randomly Batching works with different prefabs and submeshes Spawned point lights are poolable
33 Days Ago
Fixed rogue pixels in the bulb emissive texture
33 Days Ago
String light bulbs are now combined together into a single mesh
33 Days Ago
Tweaked fairy light line mesh width to fix the weird line corners Removed some placeholder materials
33 Days Ago
Enabled GPU instancing on fairy light bulb material
33 Days Ago
merge from main
34 Days Ago
Spotlight icon
34 Days Ago
Blend player aim dir and player position when adjusting spotlight orientation Fixed spotlight placed on the ground or ceiling not having 360 yaw range Also aligned the model so its not biased towards a direction