userFlaviencancel
branchrust_reboot/main/decor_lighting_dlccancel

120 Commits over 61 Days - 0.08cph!

3 Months Ago
Fixed bean bag worldmodel being the deployed version
3 Months Ago
Updated table lamp volumes to match the new scale
3 Months Ago
Fixed spotlight worldmodel and repair
3 Months Ago
Compile fixes
3 Months Ago
Code gen compile fix following main rebase
3 Months Ago
merge from main
3 Months Ago
Updated ceiling light deploy guide to include its wire, enabled rotation before placement
3 Months Ago
Tweaked chandelier box trace so it can't go too close to the surface below Tweaked deploy volume
3 Months Ago
Fixed string light control box LODs
3 Months Ago
Updated string lights descriptions
3 Months Ago
Restored fairy light emissive
3 Months Ago
Chandelier deploy guide and icon Fixed pooling issue
3 Months Ago
Chandelier cable is swapped to a non cutout mat when >5m away
3 Months Ago
Chandelier blocked toast says what entity is blocking, when it can Added a prevent building collider to the cable Additional server checks
3 Months Ago
Chandelier interpolation, chains and pedal animations
3 Months Ago
Added spotlight guide mesh prefab, rotates itself depending on the surface
3 Months Ago
Added support for guide mesh prefabs, spawns the prefab instead of a mesh Makes deployable guide less of a pain to implement
3 Months Ago
Added storage adaptor socket to wall cabinet
3 Months Ago
Fixed spotlight rotation when placed on ceiling and floors Updated icon
3 Months Ago
Tweaked spotlight colliders and volumes following the art update
3 Months Ago
Beanbag phrase
3 Months Ago
Restored decor lighting dlc phrases
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
Chandelier raise/lower interaction priotity logic
3 Months Ago
Chandelier progress Prefab tweaks
3 Months Ago
Added DisabledIf attribute for entity menus, for when you want to show a disabled interaction
3 Months Ago
String lights generation optimisations and refactoring Lights and batched mesh are culled Fixed changing graphics quality turning all string lights off
3 Months Ago
merge from decor_lighting_dlc/wallcabinet
3 Months Ago
Updated fluorescent light icons
3 Months Ago
Only update the ceiling fluorescent light cables when the light has been recently damaged CeilingLight code cleanup
3 Months Ago
Fixed ceiling fluorescent light collision issues
3 Months Ago
Hanging fluorescent light setup Added TransformLineRenderer for the cables
3 Months Ago
Server compile fix
3 Months Ago
Fluorescent light prefab setup, deploy volumes, colliders, io etc
3 Months Ago
Spotlight collider tweaks, added a large interaction collider
3 Months Ago
Electric table light prefab minor cleanup
3 Months Ago
Renamed all lights in the pack to match the other IO items
3 Months Ago
Make sure to reset spotlight spring values on destroy
3 Months Ago
Spotlight: tweaked IO, deploy volumes and colliders Changed the guide mesh
3 Months Ago
Christmas light setup following string light spawning changes Bulbs are poolable
3 Months Ago
String lights can spawn multiple prefabs, picked randomly Batching works with different prefabs and submeshes Spawned point lights are poolable
3 Months Ago
Fixed rogue pixels in the bulb emissive texture
3 Months Ago
String light bulbs are now combined together into a single mesh
3 Months Ago
Tweaked fairy light line mesh width to fix the weird line corners Removed some placeholder materials
3 Months Ago
Enabled GPU instancing on fairy light bulb material
3 Months Ago
merge from main
3 Months Ago
Spotlight icon
3 Months Ago
Blend player aim dir and player position when adjusting spotlight orientation Fixed spotlight placed on the ground or ceiling not having 360 yaw range Also aligned the model so its not biased towards a direction