userFlaviencancel
branchrust_reboot/main/fonts_fallbackcancel

8 Commits over 0 Days - ∞cph!

5 Months Ago
Bunch of arabic font tweaks to fix the weird line spacing
5 Months Ago
Crafting menu: fixed item name overlapping with the workbench level in some languages
5 Months Ago
Tweaked fonts order
5 Months Ago
Instead of replacing the font fallback list entirely, just re-order it to use the currently selected language first This ensures that texts using any font at any time can work properly (chat, language menu, any input field)
5 Months Ago
Added all fonts to the font fallback settings scriptable Removed RobotoCondensed Hotkey TMP asset, was only used in the beltbar
5 Months Ago
Updated the language selection dropdown to use proper fonts instead of fallbacks
5 Months Ago
Fixed OnInspectorGUI NRE when clicking on a TMP sub mesh
5 Months Ago
Changed how we handle font fallbacks: Instead of using a single fallback list, each language now has its own fallback list that gets applied when switching languages, defined in a scriptable object This prevents some fuckery with strings using characters from multiple fonts Example: a Japanese word that shared characters with the Chinese font ended up using 3 fonts: Chinese, Chinese Dynamic, and Japanese - now it just uses the Japanese font