branchrust_reboot/main/fonts_fallbackcancel

8 Commits over 0 Days - ∞cph!

11 Months Ago
Bunch of arabic font tweaks to fix the weird line spacing
11 Months Ago
Crafting menu: fixed item name overlapping with the workbench level in some languages
11 Months Ago
Tweaked fonts order
11 Months Ago
Instead of replacing the font fallback list entirely, just re-order it to use the currently selected language first This ensures that texts using any font at any time can work properly (chat, language menu, any input field)
11 Months Ago
Added all fonts to the font fallback settings scriptable Removed RobotoCondensed Hotkey TMP asset, was only used in the beltbar
11 Months Ago
Updated the language selection dropdown to use proper fonts instead of fallbacks
11 Months Ago
Fixed OnInspectorGUI NRE when clicking on a TMP sub mesh
11 Months Ago
Changed how we handle font fallbacks: Instead of using a single fallback list, each language now has its own fallback list that gets applied when switching languages, defined in a scriptable object This prevents some fuckery with strings using characters from multiple fonts Example: a Japanese word that shared characters with the Chinese font ended up using 3 fonts: Chinese, Chinese Dynamic, and Japanese - now it just uses the Japanese font