userFlaviencancel
branchrust_reboot/main/wallpapercancel

128 Commits over 122 Days - 0.04cph!

1 Year Ago
Added a deploy offset to wallpaper construction prefabs, fixing the false positives and negatives line of sight checks Increased the max place distance
1 Year Ago
Tweaked some electrical component positions to avoid clipping with wallpaper
1 Year Ago
Wallpaper now has health and protection (still need to tweak the values)
1 Year Ago
Only damage wallpaper when hitting the soft-side of the building block
1 Year Ago
Refactoring, better deployment checks
1 Year Ago
merge from main
1 Year Ago
Fixed wallpaper pickup always giving default skin item
1 Year Ago
Fixed right click opening the pie menu while holding wallpaper
1 Year Ago
merge from main
1 Year Ago
Code cleanup, compile fixes
1 Year Ago
Wallpapers skins unlocked by default
1 Year Ago
merge from main
1 Year Ago
Codegen, manifest
1 Year Ago
merge from main
1 Year Ago
Minor placement check fix, sockets handle position tweaks
1 Year Ago
Wallpaper reskinnable using the spraycan
1 Year Ago
Added first 3 wallpaper skin variants
1 Year Ago
Wallpaper skin setup wip
1 Year Ago
Added wallpaper conditional models to wall, doorway, window, half and low wall building block prefabs (all grades and skins)
1 Year Ago
Placement checks
1 Year Ago
merge from main
1 Year Ago
Wallpaper pickable using a hammer
1 Year Ago
Added wallpaper conditional models to all stones building block prefabs
1 Year Ago
Damaging wall removes attached wallpaper (only one hit atm)
1 Year Ago
Renamed wallpaper prefabs
1 Year Ago
Converted wallpaper to building block conditional models instead of entities Save an int on the building block corresponding to the wallpaper skin and spawn conditional models based on that
1 Year Ago
manifest
1 Year Ago
merge from building_skins_3/wallpaper