userFlaviencancel
branchrust_reboot/main/wallpapercancel

128 Commits over 122 Days - 0.04cph!

2 Years Ago
Added a deploy offset to wallpaper construction prefabs, fixing the false positives and negatives line of sight checks Increased the max place distance
2 Years Ago
Tweaked some electrical component positions to avoid clipping with wallpaper
2 Years Ago
Wallpaper now has health and protection (still need to tweak the values)
2 Years Ago
Only damage wallpaper when hitting the soft-side of the building block
2 Years Ago
Refactoring, better deployment checks
2 Years Ago
merge from main
2 Years Ago
Fixed wallpaper pickup always giving default skin item
2 Years Ago
Fixed right click opening the pie menu while holding wallpaper
2 Years Ago
merge from main
2 Years Ago
Code cleanup, compile fixes
2 Years Ago
Wallpapers skins unlocked by default
2 Years Ago
merge from main
2 Years Ago
Codegen, manifest
2 Years Ago
merge from main
2 Years Ago
Minor placement check fix, sockets handle position tweaks
2 Years Ago
Wallpaper reskinnable using the spraycan
2 Years Ago
Added first 3 wallpaper skin variants
2 Years Ago
Wallpaper skin setup wip
2 Years Ago
Added wallpaper conditional models to wall, doorway, window, half and low wall building block prefabs (all grades and skins)
2 Years Ago
Placement checks
2 Years Ago
merge from main
2 Years Ago
Wallpaper pickable using a hammer
2 Years Ago
Added wallpaper conditional models to all stones building block prefabs
2 Years Ago
Damaging wall removes attached wallpaper (only one hit atm)
2 Years Ago
Renamed wallpaper prefabs
2 Years Ago
Converted wallpaper to building block conditional models instead of entities Save an int on the building block corresponding to the wallpaper skin and spawn conditional models based on that
2 Years Ago
manifest
2 Years Ago
merge from building_skins_3/wallpaper