userFlaviencancel

7,974 Commits over 1,004 Days - 0.33cph!

1 Year Ago
merge from main
1 Year Ago
Fixed Couldn't create convex mesh error "rocking_chair_varient2_LOD0" A rocking chair worldmodel was using the wrong mesh for its collider
1 Year Ago
merge from trianglehatch_deploy_fix
1 Year Ago
Improved triangle ladder hatch deploy volumes, won't be blocked by random nearby deployables anymore
1 Year Ago
merge from swapseat_binds
1 Year Ago
Added swap to seat 7 and 8
1 Year Ago
Fixed an oversight in swapseats
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from building_los_fix
1 Year Ago
Added new LOS check positions for floor frame and floor triangle frame
1 Year Ago
merge from main
1 Year Ago
merge from hbhf_adjustablerange
1 Year Ago
Code cleanup, formatting
1 Year Ago
Can now adjust HBHF sensor range, similar UI to the seismic sensor Max range unchanged
1 Year Ago
merge from swapseat_binds
1 Year Ago
Added swaptoseat command instead of using swapseats with arguments (to avoid unbinding seatswap keys for all players)
1 Year Ago
Can add any new multi bind, not only the registered ones (like the bind command)
1 Year Ago
Bind menu now supports multi key binds
1 Year Ago
Added swap seats binds to the options menu
1 Year Ago
merge from main
1 Year Ago
Added new binds to swap seats in vehicles - CTRL + 1 -> driver seat - CTRL + 2 -> seat 2 - etc (will be bindable the controls menu)
1 Year Ago
merge from neonsigns_newinputs
1 Year Ago
Added new inputs to animated neon signs to control which frame you want to display - if 'Power In' has power, cycle normally - if 'Power In' has power, and 'Frame 1' receives power, show frame 1 and continue cycle - if 'Power In' has no power and 'Frame 1' receives power, show frame 1 as long as 'Frame 1' is powered - same with inputs frame 2, 3 etc
1 Year Ago
merge from hackweek_wiresnapping
1 Year Ago
Cleanup, fixes
1 Year Ago
Fixes when snapping from a port away from a wall
1 Year Ago
Fixed pipes blocked in corners when snapping
1 Year Ago
merge from main
1 Year Ago
Fixed heavy plate items not having pickup sounds
1 Year Ago
merge from inputfield_rtl_fix
1 Year Ago
Fixed input fields in RTL mode having keyboard arrow button navigation flipped
1 Year Ago
merge from convexmesh_warnings_fix
1 Year Ago
Missed one usage of ScrapHeliGibs_Part002
1 Year Ago
merge from inputfield_rtl_fix
1 Year Ago
Input field character limit pass
1 Year Ago
Added a 128 character limit to RustInput.Normal, so we don't have 0 char limit by default Restored smart alarm character limits
1 Year Ago
merge from inputfield_rtl_fix
1 Year Ago
Use Arabic instead of Farsi when running FixRTL on text strings
1 Year Ago
Ran DoPrepare on advanced and pure crafting quality tea items (they were using the same item ID)
1 Year Ago
merge from hotreload_warning_fix
1 Year Ago
Another HotReloadSettingsObject warning fix attempt, only strip the class content instead of the whole file
1 Year Ago
merge from convexmesh_warnings_fix
1 Year Ago
Simplified scrap heli gibs collider meshes, fixes ScrapHeliGibs_Part002 and Part046 warnings
1 Year Ago
"Old_Boat_GM" convex collider fix
1 Year Ago
Added a simpler patrol heli part02 collider, to fix the warning ''Couldn't create a Convex Mesh from source mesh 'patrol_helicopter_part02' within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.''
1 Year Ago
merge from hotreload_warning_fix
1 Year Ago
Moved hotreload scriptable setting in the Third Party folder so its ignored by the file warmup Should fixed the missing script warning
1 Year Ago
SM_DisableHorseProceduralMotion missing script warning fix attempt
1 Year Ago
merge from inputfield_rtl_fix