userFlaviencancel

4,631 Commits over 639 Days - 0.30cph!

2 Hours Ago
Fixed NRE when checking out the cancer research UK plushie
3 Hours Ago
Fixed missing text on premium modal
Today
UI_StoreGeneralTab.OnOpened NRE fix attempt
Today
Fixed workshop tab background disappearing when pressing escape while in the workshop scene
Today
Added a loading on the steam inv crate buttons for when you open the menu before it finished warming up Tweaked the budget
Today
Added streaming controller component to the skin viewer camera, fixes blurry textures
Today
Added plushies to the scene
Today
merge from main
Today
merge from naval_update/deep_sea
Today
Re-applied 132706 after merge
Today
merge from naval_update
Today
Deep sea generation tweaks and improvements
Yesterday
Filled itemname on both charity plushies steam item
Yesterday
Added charity plushies to the skin viewer
Yesterday
Compile fix
Yesterday
merge from main
Yesterday
When generating deep sea content, make sure it picks all prefab variants before randomising Fixed active rhibs list not being cleared
2 Days Ago
Fixed deep sea portal map marker position Make sure it doesnt dupe itself
2 Days Ago
Added floating city 2 in the deep sea
2 Days Ago
merge from naval_update
2 Days Ago
merge from naval_update/floating_cities
2 Days Ago
S2P floating city 1 and 2
2 Days Ago
merge from naval_update
2 Days Ago
Global network the floating island entity, now that we split the children
2 Days Ago
Manifest update
2 Days Ago
merge from naval_update
2 Days Ago
Fixed contact menu button sizing issues, moved it to flex
2 Days Ago
Codegen compile fix
2 Days Ago
merge from naval_update/deep_sea
2 Days Ago
merge from naval_update/deep_sea/map_marker
2 Days Ago
Text and icon stays at the center of screen
2 Days Ago
Portal marker works with any direction Higher res deep sea icon
2 Days Ago
Map markers spawning in the deep sea get their global network behaviour assigned to deep sea MapView minor cleanup
2 Days Ago
First pass of map marker for the entrance portal
3 Days Ago
Pushed a debug change by accident
3 Days Ago
Portal spawns within valid bounds Vehicle whitelist cleanup
3 Days Ago
Fixed deep sea globally networked entities being considered as inside the tutorial network group by TutorialIsland.IsTutorialNetworkGroup
3 Days Ago
Fixed portal width extending over the terrain margins
3 Days Ago
merge from naval_update/deep_sea
3 Days Ago
Manifest update, cleanup
3 Days Ago
merge from naval_update/deep_sea
3 Days Ago
Removed beach entities on tropical1, kept the meshes only for now S2P
3 Days Ago
merge from naval_update/island_scenes
3 Days Ago
Renamed deep sea tutorial island
3 Days Ago
Tropical island1 setup
3 Days Ago
Random materials
3 Days Ago
Disabled map in the deep sea
3 Days Ago
merge from naval_update/deep_sea/portal_effects
3 Days Ago
merge from naval_update/deep_sea
3 Days Ago
Added a list of prefabs for islands and cities instead of using paths