userFlaviencancel

4,995 Commits over 670 Days - 0.31cph!

4 Hours Ago
Renamed some prefabs, folders
4 Hours Ago
Started on the item tab
4 Hours Ago
Padding and layout fixes
4 Hours Ago
Added RobotoMono-Bold
5 Hours Ago
Fixed RobotoMono material fuckery
5 Hours Ago
Console menu navigation
6 Hours Ago
Removed save file name from Craggy's GameSetup
6 Hours Ago
Developer tool nav bar buttons
Today
Added the old console to the new developer tool prefab for now
Today
Baseline, bootstrap spawns EngineUI2
Today
Setting up EngineUI2_DeveloperTools prefab
Today
plastic please
Today
Renamed the prefabs
Today
merge from automatedtesting
Today
Started adding descriptions to all the existing tests, + some cleanup
2 Days Ago
Comments and cleanup
3 Days Ago
IO line are switched to LOD dynamic when their IO ent is parented to something
3 Days Ago
More IO prefabs deployable on Large Vehicle layer
3 Days Ago
All neon signs deployable on the vehicle large layer
3 Days Ago
More IO prefabs deployable on the large vehicle layer
4 Days Ago
Added HMLMG to the skin viewer
4 Days Ago
Fixed back button not closing store pages
4 Days Ago
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4 Days Ago
More IO prefabs allowed on Vehicle Large layer
4 Days Ago
Remade solar panel collider using primitives
4 Days Ago
Set most IO prefabs as deployable on vehicle large layer
4 Days Ago
Tweaked the medium battery mesh collider so it can be convex
4 Days Ago
Started working on supporting IO on boats, wires and IO handles are now parented to their IO entity Wire reconnection messages are sending local pos
4 Days Ago
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4 Days Ago
Fixed store page footer canvas staying active when closed
5 Days Ago
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5 Days Ago
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5 Days Ago
merge from deep_sea
5 Days Ago
Disable deep sea in the AutomatedTests scene
5 Days Ago
Restored copypaste snap to zero height option (was lost in the merge)
5 Days Ago
Fixed more copypaste merge issues
6 Days Ago
Deep sea: - Removed the rad volume on the exit side of the deep sea - Rad volumes are now server only - Portal backing colliders are now parented to portals, that way they're deleted when we destroy the portals - Code cleanup
6 Days Ago
merge from naval_update
6 Days Ago
merge from cargo_egress_fix
6 Days Ago
Fixed cargo still able to go through oil rig when egressing
7 Days Ago
merge from deep_sea
7 Days Ago
merge from naval_update
7 Days Ago
Fixed deep sea entrance billboards spawning at the wrong pos Tweaked exit billboard size and pos
7 Days Ago
Fixed portal renderer toggle convar not working Moved a bunch of replicated convar to client only
7 Days Ago
Removed InitBounds hack in deep sea portal UpdateRenderer
7 Days Ago
Fixed floating city losing their global networkness on save restore
7 Days Ago
merge from naval_update
7 Days Ago
Restored missing entities.RemoveAll in copypaste after filtering prefabs
7 Days Ago
Fixed copypaste merge fuckery, restored copyboat commands
7 Days Ago
Null checks in UI_DropsController to prevent menu NRE when loading playground