userFlaviencancel

5,676 Commits over 762 Days - 0.31cph!

Today
Entity plugged with a chip can expose methods that can be called in the graph Search light has a SetAimPoint method
Today
Fixed 200 bugs, UI tweaks and compile fixes
Today
Added logistic network tab, shows all the items in your base boxes (read only) To show their content in the network, boxes need a storage monitor with a datachip, connected to the computer Items are sorted by quantity
Today
Storage monitors now use the new socket system (like the industrial storage adaptors), allows me to deploy data chips on em
Today
Auto turret exposes: health, ispowered, hasTarget, equippedWeapon, ammoCount, targetPosition
Today
Various UI fixes and tweaks
Today
Data computer graph saving/loading
Today
Fixed print node printing everything as floats Added NodeValue.AsString
Today
merge from LNY26
Today
Compile fix
Today
Added execution logic and event nodes Can finally run some graph now
Today
Fixed the input bar
Today
Fixed the UI, kinda
Today
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Today
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Yesterday
Refactored node config fields Added config fields UI
Yesterday
Very first pass of the node graph: from the data computer, you can build graphs with simple logic gates (similar to scratch/UE blueprints) Graphs can read data from devices connected with data chips, trigger power outputs... Can't 100% test it yet because after spending 50 years on the systems I now need to spend another 50 years getting a decent UI
Yesterday
merge from prefab_preprocess_fix
3 Days Ago
Logistics baseline: Added data chip, can be deployed on entities to add data ports and expose new data - HBHF sensors expose detected player positions - Auto turrets expose their exact number of ammo left Added ethernet tool, used to wire the new data IO type Added data computer, has data inputs and is where you can consult data from all connected chips
4 Days Ago
Fixed small artist canvas frame being placeable on top of itself
4 Days Ago
merge from strenghtenedwindow_rugs_fix
4 Days Ago
Restored rug and bear rug prefabs to their versions before rug_window_fix
4 Days Ago
Set paintable window glass collider layer to Construction too
4 Days Ago
Restored strengthened window glass collider layer to Construction
4 Days Ago
In editor client server, PrefabPreProcess::Process always make a copy of the prefab even if no processing is needed, to avoid touching the asset This fixes instantiated prefabs saved as disabled after playmode
4 Days Ago
Optimisations on dev tool opening/closing Renamed the branch new_console-ui Cleanup
4 Days Ago
Tools tab HUD components toggles
5 Days Ago
Added horse mask to the skin viewer
5 Days Ago
merge from LNY26/skinviewer
5 Days Ago
merge from LNY26/skinviewer
5 Days Ago
Skin viewer scripts folder cleanup
5 Days Ago
Added silly horse mask to the skinviewer
5 Days Ago
merge from main
5 Days Ago
Optimisations and refactoring
5 Days Ago
Started tools tab
5 Days Ago
merge from main
5 Days Ago
Changing the zoom of the item list also updates the vehicle list and the other way around
5 Days Ago
Renamed the item and vehicles tab classes and prefabs
5 Days Ago
Added vehicle tab
5 Days Ago
Artist overlay page video updated
5 Days Ago
Update artist pack store video
5 Days Ago
Added SKS and fixed spinning wheel
5 Days Ago
merge from main
5 Days Ago
Fixed missing TerrainToMeshConversionDetails script warning on tropical prefabs
5 Days Ago
Fixed deep sea rowboat spawners settings, fixes bricked deep sea rowboats after a server restart
6 Days Ago
Tweaks to palm_tree_tropical_small_a_entity to fix its minigame again
6 Days Ago
merge from main
6 Days Ago
Updated the videos again, was using the wrong codec Optimised build preview video size