userFlaviencancel

6,753 Commits over 851 Days - 0.33cph!

Today
Power flow debug viz
Today
Added some mint ddraw and debug commands to help debugging circuits
Today
merge from main
Today
merge from wiretool_reconnect_fix
Today
Fixed wiretool connection rejected by the server in some cases after clearing previous connection
Today
Fix battery charging issue with closed loop circuits Fixed batteries not considered as sources when building the evaluation order
Today
merge from main
Today
merge from iolines_shader_fix
Today
Swapped all IO wires to use the standard shader instead of standard wire. Fixes some rendering issues, they were made transparent after some changes to the wire shader They don't really need all the features from the wire shader
Yesterday
More items converted to the new io system
Yesterday
AND OR XOR flags fixes
Yesterday
Registered entities aren't allocating a new circuit until wired Don't tick circuit system while loading a save, so we only rebuild everything once all the io entities and wires are registered
Yesterday
Converting more items to new IO system: entities are PowerConsumer by default so all lights and simple consumer work by default Button and counter evaluators
Yesterday
Added baked config at register time Batteries are data based
Yesterday
Splitter evaluator
Yesterday
Memory cell evaluator
Yesterday
Root combiner distributes drain evenly on batteries connected to its inputs
Yesterday
Evaluator refactoring
Yesterday
Branch and blocker evaluators Some cleanup and fixes
Yesterday
merge from main
Yesterday
Batteries tick flow. Charged and depleted on the same tick Bug fixes and refactoring
2 Days Ago
Some reserialized metas
2 Days Ago
Updated some legacy input code to use the new input system
2 Days Ago
Generator, switch and light use the new IO system Got a simple circuit working
2 Days Ago
Entity bridge first pass Added debug commands
2 Days Ago
Drain calculation pass New evaluators: battery and and,or,xor logic gates
2 Days Ago
merge from f1_savecategory
2 Days Ago
merge from server_warnings_fix
2 Days Ago
merge from digitalclock_pool_fix
2 Days Ago
merge from copypasteloadouts_deleteconfirmation
2 Days Ago
merge from ugc_teleportbutton
2 Days Ago
merge from console_autocomplete_fix2
2 Days Ago
merge from chippy_blurry_fix
2 Days Ago
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2 Days Ago
merge from boats_wireisolation_fix
2 Days Ago
merge from uihud_optims
2 Days Ago
merge from hotreload_fix
3 Days Ago
Eval pass and first evaluators
3 Days Ago
Circuit system baseline
6 Days Ago
Better error log when ItemName is set wrong in ApprovedSkinInfo
7 Days Ago
Wire tool tests
7 Days Ago
Fixed wire isolation not working on player boats
7 Days Ago
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7 Days Ago
Restored chippy arcade assets filtering mode
7 Days Ago
Save the last open category in F1 items and vehicles tabs
7 Days Ago
Phrases update
7 Days Ago
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7 Days Ago
Fixed console not adding sv in front of server command when using the arrows to navigate through autocomplete
7 Days Ago
Added a button to teleport to the associated entity on UGC entries in the admin panel Added global.teleport2entityid command
7 Days Ago
Phrase contexts