6,688 Commits over 851 Days - 0.33cph!
Missed one more DigitalClockAlarm pooling issue
Editor: moved SkinnedMeshRenderer convert button to the context menu, as its overriding the builtin custom editor
Fixed electric furnace gibs not being skinned
Fixed DigitalClockAlarm pooling issue
Fixed ParameterDisplayName not being populated correctly in test resutls
Test result stacktraces are now populated correctly with captured errors
Added SpawnPrefab in RustTestFixture, similar to SpawnEntity but for prefabs
merge from automated_testing/raid_recorder
Added some new raiding tests
merge from automated_testing
merge from selectionhistorywindow_optims (editor only)
Fixed selection history window keeping all history loaded in memory as live objects. We now use paths and instance ids and only resolve the object when necessary
These objects were never released after a domain reload or a UnloadUnusedAssets call
This was the cause for gizmo toggling taking 1min+ and probably a bunch of other issues
Auto give rocket launcher and rockets + infinite ammo when starting to record
Added ddraws on hit building blocks
Added electric furnace to render scene
merge from steaminventory_newitem_fix
Fixed new items just bought not showing in your steam inventory (was only working in debug builds)
Moved HotReloadSettings.asset to an editor folder
Suppress all the shader error/warning logs on server startup
merge from electricfurnace_emission_fix
Fixed missing script warning spam when starting a server, caused by the new automated tests classes
EmissionToggle now refreshes its MPB after a material swap, it implements ICustomMaterialReplacer
Fixes electric furnaces emission issues after loading a skin
Mega hack to bypass the PlayerUpdateCanvases call when unity renders the realtime cubemap, saving some time wasted on UI for nothing
merge from automated_testing
Fixed automated test prefabs being shipped to the client bundles
merge from deepsea_loot_balance
Rewrote the AI generated deep sea convar descriptions because holy yapping
merge from deepsea_loot_balance
Tweaked deepsea rhibs loot, less guns, removed the common scientist loot (pickaxe, green card, flares)
Fixed deep sea sulfur ore fields respawning metal
First pass of a raiding test recorder
▅▅▌▇▌▄ █▉▆▌ █▋▅▌█▋█▋▉▉▍▄█▍▌▌█▉▌█▊▄▇▅▄▊▉▋▉▋▋▇▄█▆
▊▌▅▄▇▆ ▄▄▅▉▋ ▄█▇▋▅▍ ▄▉▅▌ ▋▆ ▊▋▅▊▍▉▊▆ ▋▌▅▋▊ ▋▄▇ ▆▄▄█▇▋▉ ▉█ ▉▄█ ▊▌▋▌▌▉▉▇▅ ▊▄██▆ ▍▅▇▊▅▇▍▋ ▇▅▋▆▍ ▌▆ ▊▅▇█▆▉▍▅▇▍ ▄▅ ▋▆▉ ▍▉▍▅▌▇▅▌ █▋▉▍▉
Fixed horse spamming CLIENT_HorseUpdate rpc to every clients in range constantly
It was supposed to run only when necessary
merge from f1tools_demo_fix
Stop sending global.AdminUI_FullRefresh every time an admin open the F1 menu
We only do it once now, when opening the F1 for the first time. Then only when opening the admin tab
Fixed F1 menu tools tab not showing in demos
NRE fix for UI_Store.OnWarmupPage when the manifest is null
merge from store_nre_fix2