2,681 Commits over 425 Days - 0.26cph!
Fixed gate reskinning not using the same checks as high walls
Created Gate class, inheriting from Door - only used by gates
merge from softcore_update
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118054 Can now pickup bag and beds corpses, gives you the broken item
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118055 Disabled ShowHealthInfo on towel corpses
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118061 Fixed corpses not spawning when killed by a non authed player
merge from softcore_update/deployable_corpse
Fixed corpses not spawning when killed by a non authed player
Disabled ShowHealthInfo on towel corpses
Can now pickup bag and beds corpses, gives you the broken item
merge from softcore_update
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118019 Fixed vending machine corpse despawning loot once repaired
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118023 Enabled repair on vending machine item, so it can be repaired in a repair bench after being picked up on a corpse
Added a setting to hide the condition bar of a repairable item, so vending machines and TC items aren't showing an useless condition bar all the time
merge from softcore_update/deployable_corpse
Enabled repair on vending machine item, so it can be repaired in a repair bench after being picked up on a corpse
Added a setting to hide the condition bar of a repairable item, so vending machines and TC items aren't showing an useless condition bar all the time
merge from softcore_update
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117953 Fixed server sending repair blocked errors in english instead of using the client language
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118013 Do not spawn deployable corpse when destroyed by its owner
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118014 Doors block vending machine corpse repairing
merge from softcore_update/deployable_corpse
Doors block vending machine corpse repairing
Do not spawn deployable corpse when destroyed by its owner
Fixed server sending repair blocked errors in english instead of using the client language
merge from softcore_update
merge from softcore_update
merge from softcore_update/deployable_corpse
Fixed vending machine gibs not using skins
Combined gibs mesh for all corpses
Cleanup, fixes
Mesh combiner now supports meshes with different materials, creates one submesh per material
Added tool to automate corpse gibs mesh combining (took me way more time than doing all of them by hand, classic)
Removed GibsSimulator component on retro tc corpse (editor component)
Added vending machine corpse
merge from high_walls_skins
Whitelist doors as well (to make sure gates aren't blocking reskin)
merge from high_walls_skins
Whitelisted furnaces, building blocks and barricades
NRE fix
merge from high_walls_skins
Block high wall spraycan reskinning if something is deployed on the wall and could be destroyed in the process
Show a toast indicating which entity is blocking the action
merge from softcore_update
merge from softcore_update/deployable_corpse
Fixed corpse data request issues
Cleanup
merge from softcore_update
merge from softcore_update/deployable_corpse
Enabled condition on TCs, so their corpses can be picked up broken
Fixed corpse pickup an open interaction using CanBuild instead of IsAuthed
merge from softcore_update
merge from softcore_update/deployable_corpse
Fixed corpses not being oriented properly when falling
merge from softcore_update
merge from softcore_update/deployable_corpse
Added ignoredEntity support to DeployVolumeOBB, fixes corpses hitting themselves when looking for valid pos
Show the placement error when attempting to repair a corpse on an invalid pos
Fixed sleepers not blocking corpse repairing
Cleaner checks
Corpses landing on invalid positions aren't killed anymore, they're just not repairable
This prevents loot from being destroyed
Set all corpses repair costs to match repair bench repairing costs
Smaller workbench 3 corpse
Players do not collide with deployable corpses anymore