4,631 Commits over 639 Days - 0.30cph!
Fixed NRE when checking out the cancer research UK plushie
Fixed missing text on premium modal
UI_StoreGeneralTab.OnOpened NRE fix attempt
Fixed workshop tab background disappearing when pressing escape while in the workshop scene
Added a loading on the steam inv crate buttons for when you open the menu before it finished warming up
Tweaked the budget
Added streaming controller component to the skin viewer camera, fixes blurry textures
Added plushies to the scene
merge from naval_update/deep_sea
Deep sea generation tweaks and improvements
Filled itemname on both charity plushies steam item
Added charity plushies to the skin viewer
When generating deep sea content, make sure it picks all prefab variants before randomising
Fixed active rhibs list not being cleared
Fixed deep sea portal map marker position
Make sure it doesnt dupe itself
Added floating city 2 in the deep sea
merge from naval_update/floating_cities
S2P floating city 1 and 2
Global network the floating island entity, now that we split the children
Fixed contact menu button sizing issues, moved it to flex
merge from naval_update/deep_sea
merge from naval_update/deep_sea/map_marker
Text and icon stays at the center of screen
Portal marker works with any direction
Higher res deep sea icon
Map markers spawning in the deep sea get their global network behaviour assigned to deep sea
MapView minor cleanup
First pass of map marker for the entrance portal
Pushed a debug change by accident
Portal spawns within valid bounds
Vehicle whitelist cleanup
Fixed deep sea globally networked entities being considered as inside the tutorial network group by TutorialIsland.IsTutorialNetworkGroup
Fixed portal width extending over the terrain margins
merge from naval_update/deep_sea
merge from naval_update/deep_sea
Removed beach entities on tropical1, kept the meshes only for now
S2P
merge from naval_update/island_scenes
Renamed deep sea tutorial island
Disabled map in the deep sea
merge from naval_update/deep_sea/portal_effects
merge from naval_update/deep_sea
Added a list of prefabs for islands and cities instead of using paths