userFlaviencancel

7,118 Commits over 882 Days - 0.34cph!

1 Hour Ago
Fix building errors/toast messages not showing up when a teammate is holding a planner, when building preview is enabled
1 Hour Ago
Bunch of skin viewer framing fixes
1 Hour Ago
Fixed stacked steam items showing as one single item in the steam inv menu
2 Hours Ago
Fixed console logs using UTC time instead of local time
Today
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Today
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Today
Fixed NaN water heights when the map has no land Skip generation and fill with the open ocean defaults instead (happens on a deep sea with no main land spawned)
Today
Added Deep Sea scene, turns the server into a deep sea
Today
merge from friendlist_contextmenu_fix
Today
merge from consoleinput_mask_fix
Today
Fixed console input field text vanishing after pasting a long string, was a TMP bug I didnt port over after the package update
Today
Fixed friend list context menu ordering issue
Today
merge from wallpaper_boats_fix
Today
Fixed not being able to place wallpaper on finished boats
Today
merge from computerstation_uiscale
Today
Fixed escape not closing the console when mounted to a computer station
Today
Computer station UI is now scaled by the UI scale convar
Today
merge from paintingui_fixes
Today
Fixed painting mode not switching back to brush after picking a color at low FPS
Today
MeshPaintController.cs file formatting
Today
Fixed random lines at low fps
Today
merge from skinviewer_turret
Today
Fixed auto turret missing cover in the skin viewer
Yesterday
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Yesterday
Set bowless crossbow item category so its correctly set as a store item by the repair bench external link button
Yesterday
merge from attachment_charms
Yesterday
Fixed skinviewer vertical drag clamping not clamping for real Tweaked charms lighting
Yesterday
Keep the 'change accessory' button on selected items even if you dont have any charms unlocked So you can remove a charm on a picked up gun
Yesterday
merge from attachment_charms
Yesterday
Fixed Attachment.UpdateVisibility NRE
Yesterday
Toggle the charms MeshCull components instead of changing the distance when switching to viewmodel mode
Yesterday
Subtracted 154204
Yesterday
Bumped skin viewer viewmodel camera near clip plane to 0.05, fixes clipping with ak handle
Yesterday
merge from inventory_playerquality
Yesterday
Added ui.inventoryplayerquality to controls the quality of the player preview in the inventory. Set to 1 by default, matches what we had before the player model update Added it to the options menu, tied to the graphics presets too
Yesterday
merge from attachment_charms
Yesterday
Select attachment -> Select accessory
Yesterday
Fixed all charms not rendering unless close to world origin (removed the culling components, unnecessary for viewmodel prefabs)
Yesterday
Fixed path warning when opening the charms picker
Yesterday
Fixed charms picker background dismisser not closing the dialog
Yesterday
merge from attachment_charms
Yesterday
Fixed missing UnityEvent attribute on charm icons
2 Days Ago
merge from fueltanks_wiring_fix
2 Days Ago
Allow fuel tanks to be connected together
2 Days Ago
Restored L96 icon rendering settings
2 Days Ago
Compile fix
2 Days Ago
merge from attachment_charms
2 Days Ago
merge from contact_lowresasset_fix
2 Days Ago
Fixed contact mugshot_unknown UI asset using streaming mip maps, for real this time
2 Days Ago
Carry over equipped charm when reskinning a gun to a redirect