userFlaviencancel

6,661 Commits over 851 Days - 0.33cph!

Today
Mega hack to bypass the PlayerUpdateCanvases call when unity renders the realtime cubemap, saving some time wasted on UI for nothing
Yesterday
merge from automated_testing
Yesterday
Fixed automated test prefabs being shipped to the client bundles
Yesterday
Phrase contexts
Yesterday
Phrases update
Yesterday
merge from deepsea_loot_balance
Yesterday
Rewrote the AI generated deep sea convar descriptions because holy yapping
Yesterday
merge from deepsea_loot_balance
Yesterday
Tweaked deepsea rhibs loot, less guns, removed the common scientist loot (pickaxe, green card, flares)
Yesterday
Fixed deep sea sulfur ore fields respawning metal
Yesterday
merge from main
Yesterday
First pass of a raiding test recorder
Yesterday
merge from main
2 Days Ago
▅▅▌▇▌▄ █▉▆▌ █▋▅▌█▋█▋▉▉▍▄█▍▌▌█▉▌█▊▄▇▅▄▊▉▋▉▋▋▇▄█▆
2 Days Ago
▊▌▅▄▇▆ ▄▄▅▉▋ ▄█▇▋▅▍ ▄▉▅▌ ▋▆ ▊▋▅▊▍▉▊▆ ▋▌▅▋▊ ▋▄▇ ▆▄▄█▇▋▉ ▉█ ▉▄█ ▊▌▋▌▌▉▉▇▅ ▊▄██▆ ▍▅▇▊▅▇▍▋ ▇▅▋▆▍ ▌▆ ▊▅▇█▆▉▍▅▇▍ ▄▅ ▋▆▉ ▍▉▍▅▌▇▅▌ █▋▉▍▉
2 Days Ago
▄▉█▌▍▇ ▉▉▄▅ ▍▆▋▌
2 Days Ago
merge from horse_rpc_fix
2 Days Ago
Fixed horse spamming CLIENT_HorseUpdate rpc to every clients in range constantly It was supposed to run only when necessary
2 Days Ago
merge from f1tools_demo_fix
2 Days Ago
Stop sending global.AdminUI_FullRefresh every time an admin open the F1 menu We only do it once now, when opening the F1 for the first time. Then only when opening the admin tab
2 Days Ago
Fixed F1 menu tools tab not showing in demos
2 Days Ago
NRE fix for UI_Store.OnWarmupPage when the manifest is null
2 Days Ago
merge from store_nre_fix2
2 Days Ago
Fixed TestRunnerWindow error when opening foldouts CTRL + Click on an asset path parameter pings the asset in the project window Added to right click context menu too
2 Days Ago
Better logging on RustTestFixture::SpawnEntity
2 Days Ago
▋▌▌▉▇▉ ▆▌▍▆ ▆▍▄▊▇▍▉▆▇█▍▊█
2 Days Ago
2 Days Ago
▋▆█▅█▌ █▌▋▉ ▌█▋▊
3 Days Ago
Removed old AiManagedAgent class, old and useless Subtracted 150385
3 Days Ago
Use object.ReferenceEquals instead of == null in RustNavMeshAgent::TryGetAgent, fixes a random nre when spawning npcs Removed serialized animation curves in BaseNpc.Stats, it was causing a mysterious native crash when spawning the zombie prefab (wtf)
3 Days Ago
Updated seismic sensor levels: - Mortar Shell: 2 - Fragmentation Mortar Shell: 1 - Cannonball: 1
3 Days Ago
Fixed OOB error on testscenario_rocketsplash5_turretpod
3 Days Ago
merge from automated_testing
3 Days Ago
merge from automated_testing/export_optims
3 Days Ago
Use Parallel and other crazy shit for allPrefabsWithMeshColliders/allPrefabsWithParticleSystem - 28s -> 4.3s Same for allBaseCombatEntityPrefabs - 4s -> 300ms + some micro optims in other tests
3 Days Ago
Added Export button to tests right click context menu, re-exports the given fixture and append changes to the test list Bypasses the big ass export, its near instant depending on what you refresh Test list is now sorted alphabetically so using the context menu doesnt shuffle things around Fixed typo that included all editor tests to the server CI test list
3 Days Ago
Added a cache for FindPrefabPathsByLabel so two calls on the same label in the same export run are free
3 Days Ago
Refactoring and cleaning up TestListExporter Added some timing logs, helps finding the slowest param resolutions
3 Days Ago
Forgot to refresh the test list
3 Days Ago
merge from automated_testing
3 Days Ago
Triangle bug splash test fixes Moved one turretpod case to trianglebug
3 Days Ago
merge from automated_testing
3 Days Ago
merge from main
3 Days Ago
Fixed tutorial completed commands not running quietly
3 Days Ago
merge from automated_testing
3 Days Ago
merge from automated_testing/raiding
3 Days Ago
Another raiding test and some inspector tweaks
3 Days Ago
Finally fixed the flaky raiding tests
3 Days Ago
Use SelectableLabel in the test runner window details panel so we can copy text there too Added copy name/copy details context menu
3 Days Ago
Added context menu to test case and fixtures in TestRunnerWindow - Open source file - Copy CTRL+C also works