userFlaviencancel

4,415 Commits over 609 Days - 0.30cph!

56 Minutes Ago
Fixed warmup method not waiting before calling PostWarmupPage
3 Hours Ago
merge from naval_update
3 Hours Ago
merge from main
4 Hours Ago
Added a generic await WaitForWarmedUp method in UI_Page
4 Hours Ago
Fixed a tmp nre caused by UI_Page text caching
4 Hours Ago
Added comments in store warmup methods
Today
Gesture menu now reliably waits for the store to be 100% warmed up before being initialised Pages cannot be warmed up twice when using the skip main menu warmup editor setting Refactored pages warmup
Today
merge from menu_optims
Yesterday
UI pages cache their scroll rect components and disable them when invisible
Yesterday
Cargo can no longer exit the main island from the deep sea side Added cargoship.egress command
Yesterday
merge from skeleton_bonename_fix
Yesterday
Changed BoneProperty name tpye from phrase to string instead No reasons to have phrases, they arent translated, we always excluded them from the phrase update and its causing issue with the recent localization changes
Yesterday
Make sure cargoship cannot spawn from the deep sea side when trying to find a random point offshore
Yesterday
merge from naval_update
Yesterday
merge from main
Yesterday
Manifest
4 Days Ago
merge from demoshot_ui_fix
4 Days Ago
Fixed demo shot list UI text issues
4 Days Ago
Deep sea wipe end phase: slowly ramp up radiation in the final phase Exposed a 0-1 factor we can use for weather Content entities spawned in the deep sea get the global deep sea network group assigned
4 Days Ago
merge from deep_sea/wipe
4 Days Ago
merge from naval_update
4 Days Ago
merge from naval_update
4 Days Ago
Added a clear loadout button to the rust editor window, so we can clear the default loadout
4 Days Ago
Make sure wiping also clears the portals
4 Days Ago
merge from naval_update/deep_sea
4 Days Ago
merge from naval_update
4 Days Ago
merge from main
5 Days Ago
Force init the translations if the dict is empty, fixes issues when loading translations in edit mode
5 Days Ago
Some refactoring and fixes, the active entities list are now populated correctly after the server init
5 Days Ago
merge from naval_update
5 Days Ago
merge from naval_update/deep_sea
5 Days Ago
merge from naval_update/deep_sea
5 Days Ago
merge from naval_update/deep_sea/wipe
5 Days Ago
Command to print deep sea content
6 Days Ago
merge from deep_sea/wipe
6 Days Ago
Players in the deep sea when it wipes are all killed by radiation Some cleanup
6 Days Ago
Convars to config the wipe interval
6 Days Ago
Deep sea is saved and wipes every X hours When wiping: - move all players back to the main island - kill any entities inside - spawn the content again
7 Days Ago
Convared all the deep sea generation settings for debug purposes Added commands to spawn cities and ghost ship on current player position
7 Days Ago
Deep sea now spawns floating cities (the placeholder version)
7 Days Ago
merge from naval_update
7 Days Ago
merge from main
7 Days Ago
merge from translate_error_fix
7 Days Ago
Fixed another translate NRE happening during bootstrap
7 Days Ago
merge from main
7 Days Ago
merge from uiworkshop_fixes
7 Days Ago
Fixed workshop pages not loading items correctly
7 Days Ago
Changing item category in the workshop menu brings you back to page 1
7 Days Ago
merge from menu_cartbutton_fix
7 Days Ago
Fixed store cart button blocking clicks when the store page is closed while having something in your cart