userFlaviencancel

6,664 Commits over 851 Days - 0.33cph!

4 Hours Ago
merge from electricfurnace_emission_fix
4 Hours Ago
Fixed missing script warning spam when starting a server, caused by the new automated tests classes
4 Hours Ago
EmissionToggle now refreshes its MPB after a material swap, it implements ICustomMaterialReplacer Fixes electric furnaces emission issues after loading a skin
2 Days Ago
Mega hack to bypass the PlayerUpdateCanvases call when unity renders the realtime cubemap, saving some time wasted on UI for nothing
3 Days Ago
merge from automated_testing
3 Days Ago
Fixed automated test prefabs being shipped to the client bundles
3 Days Ago
Phrase contexts
3 Days Ago
Phrases update
3 Days Ago
merge from deepsea_loot_balance
3 Days Ago
Rewrote the AI generated deep sea convar descriptions because holy yapping
3 Days Ago
merge from deepsea_loot_balance
3 Days Ago
Tweaked deepsea rhibs loot, less guns, removed the common scientist loot (pickaxe, green card, flares)
3 Days Ago
Fixed deep sea sulfur ore fields respawning metal
3 Days Ago
merge from main
3 Days Ago
First pass of a raiding test recorder
3 Days Ago
merge from main
3 Days Ago
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3 Days Ago
merge from horse_rpc_fix
3 Days Ago
Fixed horse spamming CLIENT_HorseUpdate rpc to every clients in range constantly It was supposed to run only when necessary
3 Days Ago
merge from f1tools_demo_fix
3 Days Ago
Stop sending global.AdminUI_FullRefresh every time an admin open the F1 menu We only do it once now, when opening the F1 for the first time. Then only when opening the admin tab
3 Days Ago
Fixed F1 menu tools tab not showing in demos
3 Days Ago
NRE fix for UI_Store.OnWarmupPage when the manifest is null
3 Days Ago
merge from store_nre_fix2
3 Days Ago
Fixed TestRunnerWindow error when opening foldouts CTRL + Click on an asset path parameter pings the asset in the project window Added to right click context menu too
3 Days Ago
Better logging on RustTestFixture::SpawnEntity
3 Days Ago
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4 Days Ago
Removed old AiManagedAgent class, old and useless Subtracted 150385
4 Days Ago
Use object.ReferenceEquals instead of == null in RustNavMeshAgent::TryGetAgent, fixes a random nre when spawning npcs Removed serialized animation curves in BaseNpc.Stats, it was causing a mysterious native crash when spawning the zombie prefab (wtf)
4 Days Ago
Updated seismic sensor levels: - Mortar Shell: 2 - Fragmentation Mortar Shell: 1 - Cannonball: 1
4 Days Ago
Fixed OOB error on testscenario_rocketsplash5_turretpod
4 Days Ago
merge from automated_testing
4 Days Ago
merge from automated_testing/export_optims
4 Days Ago
Use Parallel and other crazy shit for allPrefabsWithMeshColliders/allPrefabsWithParticleSystem - 28s -> 4.3s Same for allBaseCombatEntityPrefabs - 4s -> 300ms + some micro optims in other tests
4 Days Ago
Added Export button to tests right click context menu, re-exports the given fixture and append changes to the test list Bypasses the big ass export, its near instant depending on what you refresh Test list is now sorted alphabetically so using the context menu doesnt shuffle things around Fixed typo that included all editor tests to the server CI test list
4 Days Ago
Added a cache for FindPrefabPathsByLabel so two calls on the same label in the same export run are free
4 Days Ago
Refactoring and cleaning up TestListExporter Added some timing logs, helps finding the slowest param resolutions
4 Days Ago
Forgot to refresh the test list
4 Days Ago
merge from automated_testing
4 Days Ago
Triangle bug splash test fixes Moved one turretpod case to trianglebug
4 Days Ago
merge from automated_testing
4 Days Ago
merge from main
4 Days Ago
Fixed tutorial completed commands not running quietly
4 Days Ago
merge from automated_testing
4 Days Ago
merge from automated_testing/raiding
4 Days Ago
Another raiding test and some inspector tweaks