userFlaviencancel

4,955 Commits over 670 Days - 0.31cph!

59 Minutes Ago
merge from deep_sea
60 Minutes Ago
merge from naval_update
60 Minutes Ago
Fixed deep sea entrance billboards spawning at the wrong pos Tweaked exit billboard size and pos
1 Hour Ago
Fixed portal renderer toggle convar not working Moved a bunch of replicated convar to client only
3 Hours Ago
Removed InitBounds hack in deep sea portal UpdateRenderer
3 Hours Ago
Fixed floating city losing their global networkness on save restore
3 Hours Ago
merge from naval_update
Today
Restored missing entities.RemoveAll in copypaste after filtering prefabs
Today
Fixed copypaste merge fuckery, restored copyboat commands
Today
Null checks in UI_DropsController to prevent menu NRE when loading playground
3 Days Ago
merge from rpg_storepage
3 Days Ago
Close button stays in front of the skin viewer Fixes
3 Days Ago
Added skin viewer in the RPG store page
3 Days Ago
merge from main
3 Days Ago
Fixed checkout result page cover images using texture instead of sprite, causing atlassing issues
3 Days Ago
merge from rpg_storepage
3 Days Ago
Updated RPG store video
3 Days Ago
RPG steam icon
3 Days Ago
Fixed RPG store page using the wrong atlas
4 Days Ago
merge from main
4 Days Ago
Fixed skin viewer having the pumpkin lighting enabled at all time...
4 Days Ago
Tweaks
4 Days Ago
Improve the carousel button behaviour in the full screen store page, now matches the web store
4 Days Ago
Added RPG to weapons category Fixed some owned tag issues
4 Days Ago
merge from rpg_storepage
4 Days Ago
RPG launcher store page
4 Days Ago
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4 Days Ago
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5 Days Ago
merge from laserdetector_tests
5 Days Ago
Added a laser detector test for fast moving vehicles detection
5 Days Ago
Laser detector can now detect Vehicle_Large layer (tugboats)
5 Days Ago
Fixed laser detector not resetting its triggered flag when powered off while triggered (was harmless)
5 Days Ago
More laser detector tests Cleanup
5 Days Ago
Throw and fail the test if SpawnEntity failed
5 Days Ago
Added laser detector tests
5 Days Ago
merge from untranslated_strings_fix
5 Days Ago
Fixed untranslated strings showing the token instead of defaulting to English
5 Days Ago
merge from hackweek_automatedtesting
5 Days Ago
Added commands to print the test list in a readable format Code cleanup
5 Days Ago
Changed WaitUntilAllSpawned to use WaitUntilWithTimeout Test list
5 Days Ago
Fixed Shreddable_PickupTruck only being destroyed on the server by DestroyOutsideMonument when spawned using commands
5 Days Ago
Added a test spawning and killing all entities, looking for NREs
5 Days Ago
merge from main
5 Days Ago
Cherrypick RendererBatch changes from 134527, prevents monument prefabs reimport when switching in between CLIENT and SERVER
5 Days Ago
Compile fix
6 Days Ago
Restored AutomatedTests scene in Scenes menu
6 Days Ago
Added back PasteEntitiesEditMode in copypaste so we can edit raiding test scenarios Had to split PasteEntitiesInternal into multiple methods
6 Days Ago
merge from main