6,870 Commits over 882 Days - 0.32cph!
merge from apartment_complex_monument/stove
Tweaked stoves cooking speeds
Small stove cooking visuals
merge from apartment_complex_monument
Fixed missing softcore modal background
merge from softcore_modal
Disabled hardcore tag button
Added softcore gamemode modal, opens when clicking on the softcore tag
merge from settings_serch_fix
Added arrow buttons to the settings search bar to cycle results
Fixed settings enter to cycle search results regression
Outpost scene playable in editor
merge from apartment_complex_monument/stove
Blocked tin can alarm in the apartment complex monument
S2P
merge from apartment_complext_monument/stove
Small stove entity
Some prep work for visual food
Added stove entity, basically an electric BBQ that starts cooking when theres food to cook. No need for power
Fixed UI_StoreCheckoutResultPage NRE
merge from checkout_nre_fix
merge from skinviewer_metalshopfront
Added metal shop front to skin viewer
Added a feature to lock vertical/horizontal rotation on items, enabled for the metal shop front and a few others
merge from dpv_fuelbar_fix
Fixed DPV fuel bar text regression
▉▄▊▅▇▊ ▌▌▅▋▌▍▇ ▉▇▊▊▉▊▌▌▉▌ ▊▋▌▅▆▊▌▍▋▍▌▇▅ ▉▄▇█ ▅▇▇▋▆▆ ▊▄▄█▉▆ ▅▄▉▄▆▄▇█▉ ▊▆▇▋▄▄█▅▅▅ ▉▆▅▊▉▅▄█▉▅▅▅ ▆▆▋ ▉▌ ▆▇▌█ ▊▌▍ ▉▄▄▍▅▆▅
merge from batteringram_wheels_fix
merge from wallpaper_fixes2
Fixed menu item modal arrow buttons not working (missing UnityEvent attribute)
Fixed WallpaperPlanner.CLIENT_ChangeSkin NRE
Fixed needing cloth in your inventory to reskin wallpapers (reskin is free)
Fixed battering ram middle wheels rotating backwards
merge from localizebindtoken_error_fix
Fixed InputSystem.Keyboard.get_Item error
Compile fixes, metas, codegen
Removed Tests/Open Property Drawer Test Window
Was introduced by the TMP update, never gonna use and its a stupid path
merge from horse_cactus_fix
Fixed player dying instantly when touching a cactus while mounting a horse
Could happen rarely when the rider sat on the edge of the cactus TriggerHurtEx trigger. When mounted, the mount sync force updates the player triggers every frame, so the overlap test flickered in and out of the trigger and fired OnTriggerEnter
Can happen with any mountable in theory, just more common with horses
TriggerHurtEx now debounces damage applied to the same entity multiple times in a single frame
merge from steam_getitems_optims
Cache the known items set because it can be quite large for a player with a lot of items
Steam inventory menu only fetch the acquired property
Back the store catalog in a dict for faster lookups
Store seen steam instance id per account, fixes switching steam account triggering all items as new