userFlaviencancel

5,295 Commits over 700 Days - 0.32cph!

1 Hour Ago
Layout tweaks
2 Hours Ago
Moved gallery images to CoverImage Fixed scroll view paddings for items with more than 5 images Clicking a gallery button scrolls to center the clicked element
4 Hours Ago
Fixed weekly items modal not showing "This item can't be broken down" Cleanup
5 Hours Ago
merge from main
5 Hours Ago
merge from console_autocompletion_contains
5 Hours Ago
Changed the console autocompletion from StartsWith to Contains
5 Hours Ago
Steam inventory modals fixes following the gallery changes
Today
Fixed pool leak in BuildingBlock::DrawHighlight
Today
First pass of gallery view for limited items with more than one image
Today
Cherrypick 139365 "Space LR skin viewer polish"
Today
merge from spacestation_storepages
Today
merge from spacestation_storepages
Today
Cherrypick 139361 "Added Space LR store video"
Today
Allow wooden barricades in the deep sea
Today
merge from spacestation_storepages
Today
Updated space LR and space station store pages: added branding and updated media
Today
Boat building UI toggles its canvas when not visible
Today
merge from main
Today
merge from event_canvases_fix
Today
Fixed halloween and easter event canvases being enabled at all time
Today
merge from naval_update
Today
Fixed oil rig world space canvas never being culled (has been stomped at some point) S2P both oil rigs
Yesterday
merge from space_station_weapon_skin
Yesterday
Corrected material merge fuckery
Yesterday
merge from space_station_weapon_skin
Yesterday
Cherrypick 139255
Yesterday
merge from spacestation_storepages
Yesterday
Added space station building skin store media
Yesterday
Bespoke skinviewer lighting rig for the space LR-300
Yesterday
Added Space LR-300 store page media Updated description
Yesterday
merge from main
Yesterday
merge from naval_update
Yesterday
Codegen (ResetStaticFields stuff)
Yesterday
merge from deepsea_physicsbounds
Yesterday
deepsea.enabled false now restores the previous physics bounds (0,0,0 - 5000,4000,5000)
Yesterday
merge from deepsea_portalloading_fix
Yesterday
Fixed the same race condition issue with ActiveIslands ActiveGhostShips ActiveFloatingCities and ActiveRHIBS Was causing potential issues with deep sea missions
Yesterday
Fixed deep sea loading racing condition Portals could be loaded before the deep sea manager even existed, causing the manager to never get his portal refs Fixes players teleported back to the shore when leaving the deep sea
Yesterday
- Default pos when entering deep sea is the exit portal center, instead of the center of the deep sea - Cleanup to avoid confusion - Added portal state in deepsea.printstate
Yesterday
Added log to help debugging the deepsea portal teleport position issue
Yesterday
merge from main
Yesterday
Prevent createdeepsea from running if deepsea.enabled is false
Yesterday
Fixed deep sea not killing network limited entities when closing, leaking them after every deep sea wipe (metal detector sources)
Yesterday
merge from deepsea_leak_fix
Yesterday
merge from deepsea_disabled_fix
Yesterday
Fixed deepsea.enable false not killing past saved deep sea - Deep sea manager is now always created regardless of deepsea.enabled - When initialized, if deepsea.enabled is false, deep sea is closed and the manager is destroyed right after
Yesterday
Convared the distance within players wake up boat scientist AI
Yesterday
ai.npc_spawn_on_deep_sea_islands default to false
2 Days Ago
Fixed server deep sea losing its portal direction, causing potential issues with cargoship and chinook spawn directions
2 Days Ago
Added NPC and vehicle breakdown to deepsea.printentitycount