7,118 Commits over 882 Days - 0.34cph!
Fix building errors/toast messages not showing up when a teammate is holding a planner, when building preview is enabled
Bunch of skin viewer framing fixes
Fixed stacked steam items showing as one single item in the steam inv menu
Fixed console logs using UTC time instead of local time
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Fixed NaN water heights when the map has no land
Skip generation and fill with the open ocean defaults instead (happens on a deep sea with no main land spawned)
Added Deep Sea scene, turns the server into a deep sea
merge from friendlist_contextmenu_fix
merge from consoleinput_mask_fix
Fixed console input field text vanishing after pasting a long string, was a TMP bug I didnt port over after the package update
Fixed friend list context menu ordering issue
merge from wallpaper_boats_fix
Fixed not being able to place wallpaper on finished boats
merge from computerstation_uiscale
Fixed escape not closing the console when mounted to a computer station
Computer station UI is now scaled by the UI scale convar
merge from paintingui_fixes
Fixed painting mode not switching back to brush after picking a color at low FPS
MeshPaintController.cs file formatting
Fixed random lines at low fps
merge from skinviewer_turret
Fixed auto turret missing cover in the skin viewer
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Set bowless crossbow item category so its correctly set as a store item by the repair bench external link button
merge from attachment_charms
Fixed skinviewer vertical drag clamping not clamping for real
Tweaked charms lighting
Keep the 'change accessory' button on selected items even if you dont have any charms unlocked
So you can remove a charm on a picked up gun
merge from attachment_charms
Fixed Attachment.UpdateVisibility NRE
Toggle the charms MeshCull components instead of changing the distance when switching to viewmodel mode
Bumped skin viewer viewmodel camera near clip plane to 0.05, fixes clipping with ak handle
merge from inventory_playerquality
Added ui.inventoryplayerquality to controls the quality of the player preview in the inventory. Set to 1 by default, matches what we had before the player model update
Added it to the options menu, tied to the graphics presets too
merge from attachment_charms
Select attachment -> Select accessory
Fixed all charms not rendering unless close to world origin (removed the culling components, unnecessary for viewmodel prefabs)
Fixed path warning when opening the charms picker
Fixed charms picker background dismisser not closing the dialog
merge from attachment_charms
Fixed missing UnityEvent attribute on charm icons
merge from fueltanks_wiring_fix
Allow fuel tanks to be connected together
Restored L96 icon rendering settings
merge from attachment_charms
merge from contact_lowresasset_fix
Fixed contact mugshot_unknown UI asset using streaming mip maps, for real this time
Carry over equipped charm when reskinning a gun to a redirect