6,753 Commits over 851 Days - 0.33cph!
Added some mint ddraw and debug commands to help debugging circuits
merge from wiretool_reconnect_fix
Fixed wiretool connection rejected by the server in some cases after clearing previous connection
Fix battery charging issue with closed loop circuits
Fixed batteries not considered as sources when building the evaluation order
merge from iolines_shader_fix
Swapped all IO wires to use the standard shader instead of standard wire. Fixes some rendering issues, they were made transparent after some changes to the wire shader
They don't really need all the features from the wire shader
More items converted to the new io system
Registered entities aren't allocating a new circuit until wired
Don't tick circuit system while loading a save, so we only rebuild everything once all the io entities and wires are registered
Converting more items to new IO system: entities are PowerConsumer by default so all lights and simple consumer work by default
Button and counter evaluators
Added baked config at register time
Batteries are data based
Root combiner distributes drain evenly on batteries connected to its inputs
Branch and blocker evaluators
Some cleanup and fixes
Batteries tick flow. Charged and depleted on the same tick
Bug fixes and refactoring
Updated some legacy input code to use the new input system
Generator, switch and light use the new IO system
Got a simple circuit working
Entity bridge first pass
Added debug commands
Drain calculation pass
New evaluators: battery and and,or,xor logic gates
merge from f1_savecategory
merge from server_warnings_fix
merge from digitalclock_pool_fix
merge from copypasteloadouts_deleteconfirmation
merge from ugc_teleportbutton
merge from console_autocomplete_fix2
merge from chippy_blurry_fix
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merge from boats_wireisolation_fix
Eval pass and first evaluators
Better error log when ItemName is set wrong in ApprovedSkinInfo
Fixed wire isolation not working on player boats
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Restored chippy arcade assets filtering mode
Save the last open category in F1 items and vehicles tabs
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Fixed console not adding sv in front of server command when using the arrows to navigate through autocomplete
Added a button to teleport to the associated entity on UGC entries in the admin panel
Added global.teleport2entityid command