userFlaviencancel

5,573 Commits over 731 Days - 0.32cph!

Today
merge from rug_window_fix
Today
Fixed bear rug not deployable on windows
Today
Fixed rug not deployable on windows
Today
Auto select console inputfield on open
Today
System info tab
Today
Server admin tab, layout changes
Today
Added zooming in the item list menu (ctrl + scroll wheel)
Today
Fixed naval scientist suit missing name
Today
merge from steaminventory_scroll_fix
Today
Attempt at fixing the steam inventory menu only showing one line when open for the first time
Today
merge from testrunner_window
Today
Minor button tweaks
Today
Compile fixes
Today
Added a button to export and refresh the test list Speed up test list export by only looking for types starting with "Test"
Today
Compile fix
Today
merge from main
Today
merge from main
Today
merge from naval_update
Today
Better check for helicopter smuggling when crossing to the deep sea
Today
merge from main
Today
merge from artist_pack_dlc
Today
Tweaked light-up frame sockets so they don't stick in wall too much
Today
Fixed spray can reskinning always showing "Blocked by intersecting player" when blocked instead of the real deploy error
Today
Paintable windows are destroyed when a player boat sinks
Yesterday
merge from main
Yesterday
merge from main
Yesterday
NRE fix for construction with no deployable component (building blocks)
Yesterday
Added a field to disable the deploy guide being pulled towards the player camera. For some deployables its not necessary and it adds an annoying offset in between the guide pos and the actual pos the deployable will spawn at Disabled on all frame prefabs
Yesterday
Phrase update
Yesterday
merge from naval_update
Yesterday
Localized the boat building UI Disable tooltip when empty
Yesterday
merge from naval_update
Yesterday
Fixed the microscopic ghost ship map markers
Yesterday
merge from naval_update
Yesterday
Fixed deep sea water height not initialized to SeaFloorDepth
Yesterday
Updated skins
Yesterday
merge from artist_pack_dlc
Yesterday
Paintable reactive target is now a redirect skin of the reactive target
Yesterday
window.paintable.skin icon
Yesterday
Paintable window is now a rediredt skin of the strengthened glass window
Yesterday
merge from artist_pack_dlc
Yesterday
Moved the paintable reactive target in the artist pack folder too
Yesterday
Paintable window deployable on boats Reorganised the frame prefabs into an artist pack folder
Yesterday
merge from artist_pack_dlc
Yesterday
BakeBallPositionsToVertexColor compile fix
Yesterday
merge from artist_pack_dlc
Yesterday
random meta keep deleting itself
Yesterday
Fixed reactive target not paintable
Yesterday
Fixed paintable window ground watch
Yesterday
More rotation fixes on all frames Fixed large light up frame sticking into walls