userFlaviencancel

6,688 Commits over 851 Days - 0.33cph!

19 Minutes Ago
Missed one more DigitalClockAlarm pooling issue
1 Hour Ago
Compile fix
1 Hour Ago
Editor: moved SkinnedMeshRenderer convert button to the context menu, as its overriding the builtin custom editor
1 Hour Ago
Fixed electric furnace gibs not being skinned
3 Hours Ago
Fixed DigitalClockAlarm pooling issue
3 Hours Ago
Fixed ParameterDisplayName not being populated correctly in test resutls
4 Hours Ago
Test result stacktraces are now populated correctly with captured errors
6 Hours Ago
Added SpawnPrefab in RustTestFixture, similar to SpawnEntity but for prefabs
Today
merge from automated_testing/raid_recorder
Today
Added some new raiding tests
Today
merge from automated_testing
Today
merge from main
Today
merge from selectionhistorywindow_optims (editor only)
Today
Fixed selection history window keeping all history loaded in memory as live objects. We now use paths and instance ids and only resolve the object when necessary These objects were never released after a domain reload or a UnloadUnusedAssets call This was the cause for gizmo toggling taking 1min+ and probably a bunch of other issues
Today
Auto give rocket launcher and rockets + infinite ammo when starting to record Added ddraws on hit building blocks
Today
Added electric furnace to render scene
Today
merge from main
Today
merge from steaminventory_newitem_fix
Today
Fixed new items just bought not showing in your steam inventory (was only working in debug builds)
Today
Today
Small UIHUD optims
Today
Missed a meta
Today
Moved HotReloadSettings.asset to an editor folder
Today
Suppress all the shader error/warning logs on server startup
Yesterday
merge from electricfurnace_emission_fix
Yesterday
Fixed missing script warning spam when starting a server, caused by the new automated tests classes
Yesterday
EmissionToggle now refreshes its MPB after a material swap, it implements ICustomMaterialReplacer Fixes electric furnaces emission issues after loading a skin
3 Days Ago
Mega hack to bypass the PlayerUpdateCanvases call when unity renders the realtime cubemap, saving some time wasted on UI for nothing
4 Days Ago
merge from automated_testing
4 Days Ago
Fixed automated test prefabs being shipped to the client bundles
4 Days Ago
Phrase contexts
4 Days Ago
Phrases update
4 Days Ago
merge from deepsea_loot_balance
4 Days Ago
Rewrote the AI generated deep sea convar descriptions because holy yapping
4 Days Ago
merge from deepsea_loot_balance
4 Days Ago
Tweaked deepsea rhibs loot, less guns, removed the common scientist loot (pickaxe, green card, flares)
4 Days Ago
Fixed deep sea sulfur ore fields respawning metal
4 Days Ago
merge from main
4 Days Ago
First pass of a raiding test recorder
4 Days Ago
merge from main
4 Days Ago
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4 Days Ago
merge from horse_rpc_fix
4 Days Ago
Fixed horse spamming CLIENT_HorseUpdate rpc to every clients in range constantly It was supposed to run only when necessary
4 Days Ago
merge from f1tools_demo_fix
4 Days Ago
Stop sending global.AdminUI_FullRefresh every time an admin open the F1 menu We only do it once now, when opening the F1 for the first time. Then only when opening the admin tab
4 Days Ago
Fixed F1 menu tools tab not showing in demos
4 Days Ago
NRE fix for UI_Store.OnWarmupPage when the manifest is null
4 Days Ago
merge from store_nre_fix2