userFlaviencancel

6,936 Commits over 912 Days - 0.32cph!

1 Year Ago
merge from softcore_update
1 Year Ago
merge from softcore_update/deployable_corpse
1 Year Ago
Fixed vending machine gibs not using skins
1 Year Ago
Combined gibs mesh for all corpses Cleanup, fixes
1 Year Ago
Mesh combiner now supports meshes with different materials, creates one submesh per material
1 Year Ago
Added tool to automate corpse gibs mesh combining (took me way more time than doing all of them by hand, classic)
1 Year Ago
Removed GibsSimulator component on retro tc corpse (editor component)
1 Year Ago
Added vending machine corpse
1 Year Ago
merge from high_walls_skins
1 Year Ago
Whitelist doors as well (to make sure gates aren't blocking reskin)
1 Year Ago
merge from high_walls_skins
1 Year Ago
Whitelisted furnaces, building blocks and barricades NRE fix
1 Year Ago
merge from high_walls_skins
1 Year Ago
Block high wall spraycan reskinning if something is deployed on the wall and could be destroyed in the process Show a toast indicating which entity is blocking the action
1 Year Ago
merge from main
1 Year Ago
Fixed legacy furnace corpse colliders Manifest
1 Year Ago
Fixed workbench1 corpse prefab Fixed workbench corpses being lootable Fixed corpse pickup showing conditions
1 Year Ago
Compile fix
1 Year Ago
merge from main
1 Year Ago
merge from softcore_update/deployable_corpse
1 Year Ago
Fixed 'ent kill' killing building blocks behind dropped items
1 Year Ago
merge from softcore_update
1 Year Ago
Fixed DeployVolumeCapsule not supporting ignored types and ignored entity - fixes furnace corpses not being repairable
1 Year Ago
merge from softcore_update
1 Year Ago
Fixed corpses not pickable when on an invalid position
1 Year Ago
merge from softcore_update/deployable_corpse
1 Year Ago
merge from softcore_update/deployable_corpse
1 Year Ago
Fixed corpse data request issues Cleanup
1 Year Ago
merge from softcore_update/deployable_corpse
1 Year Ago
Enabled condition on TCs, so their corpses can be picked up broken
1 Year Ago
Fixed corpse pickup an open interaction using CanBuild instead of IsAuthed
1 Year Ago
merge from softcore_update/deployable_corpse
1 Year Ago
Fixed corpses not being oriented properly when falling
1 Year Ago
merge from softcore_update/deployable_corpse
1 Year Ago
Added ignoredEntity support to DeployVolumeOBB, fixes corpses hitting themselves when looking for valid pos Show the placement error when attempting to repair a corpse on an invalid pos Fixed sleepers not blocking corpse repairing Cleaner checks
1 Year Ago
Corpses landing on invalid positions aren't killed anymore, they're just not repairable This prevents loot from being destroyed
1 Year Ago
Set all corpses repair costs to match repair bench repairing costs
1 Year Ago
Smaller TC corpses
1 Year Ago
Players do not collide with deployable corpses anymore
1 Year Ago
Smaller workbench 3 corpse
1 Year Ago
Corpses can be picked up, gives you the associated item with 0 health
1 Year Ago
Owners can now open container corpses to retrieve the loot without repairing
1 Year Ago
merge from softcore_update
1 Year Ago
merge from softcore_update/deployable_corpse
1 Year Ago
Tweaked corpse decay durations
1 Year Ago
Smaller fridge corpse
1 Year Ago
Corspes do not spawn from decay damage
1 Year Ago
Legacy furnace corpse
1 Year Ago
Container corpse creator can use any BaseCombatEntity prefab
1 Year Ago
Fridge corpse Fixed fridge gibs not using skins