branchrust_reboot/main/snow_effects_roll_back_and_meshLOD_conversioncancel

126 Commits over 61 Days - 0.09cph!

11 Months Ago
fixed scale and rotation issues on smartswitch and electric heater. Reset deploy rotation on electric heater. Set smartswitch to meshlod and set up lod values
11 Months Ago
11 Months Ago
fixed biome override on some crack grass nested prefabs supermarket
11 Months Ago
Scene 2 Prefab all
11 Months Ago
tweaked collider of oilrig crane cabin
11 Months Ago
bunch of material overrides fixes
11 Months Ago
Fixed ceiling light IO being difficult to interact with (sometimes disappeared when you tried to aim at the IO)
11 Months Ago
Fixed some incorrect tarp colours on oil rig
11 Months Ago
Fixed ceiling light not being interactable and gibs missing material
11 Months Ago
Disabled colliders on cctv desk to fix not being able to mount
11 Months Ago
Fixed some more pipes with incorrect colours on large oil rig S2P both rigs with hlod
11 Months Ago
Fixed some containers that have changed colour on the tarp cargo ship variant Updated the replace objects with prefab tool with a new tool that just replaces the objects selected object with the provided prefab, no string filtering
11 Months Ago
Fixed more cases of objects not being marked as IsDynamic on cargo ship, unsure how they keep slipping through
11 Months Ago
11 Months Ago
Fixed all cases of the kitchen_cabinet_100 and kitchen_cooker prefab getting repositioned Affected some underwater labs, desert military bases and arctic research base
11 Months Ago
Fixed colours on static ore nodes at excavator
11 Months Ago
S2P arctic research base, seems to resolve some out of date models
11 Months Ago
S2P + HLOD both oil rigs
11 Months Ago
Fixed pipe colours on small oil rig
11 Months Ago
Fixed all of the pipe colours on large oil rig
11 Months Ago
11 Months Ago
S2P bandit, fishing A, stables A, compound (no HLOD)
11 Months Ago
Removed all RendererBatch components from CargoShipTest and enabled IsDynamic on a few missed objects
11 Months Ago
Fixed pattern sofa incorrect material Fixed candle group fx positions now that the model has changed slightly
11 Months Ago
Roll searchlight back to renderer lod, requires a 180 degree asset flip
11 Months Ago
Fixed powered water purifier error Fixed industrial crafter error Fixed powered water purifier, storage monitor deploy error
11 Months Ago
Server compile fix
11 Months Ago
Global S2P with HLOD
11 Months Ago
Created a tool to print out any RendererLODs in the loaded scene that can be converted to MeshLods (Tools/Optimize/Find convertable RendererLODs in scene) Went through each monument looking for stragglers, some notable finds: -the xmas set dressing prefabs for compound and bandit town were largely still using LODGroup, almost all of these are now MeshLOD -converted several rooms in a few monuments that were completely disconencted from their root assets (mil tunnels most notably)
11 Months Ago
Update wooden_crate_e (and it's camo version) to MeshLOD
11 Months Ago
Replaced all the assets in the inaccessible bathroom in NMS with prefab versions with colliders stripped Converted the props in the Assets/Prefabs/Misc/Junkpile/New folder to MeshLOD S2P supermarket, NMS, bandit town, water treatment
11 Months Ago
Rerun fishing village A and C S2P
11 Months Ago
11 Months Ago
Ferry Terminal S2P
11 Months Ago
Added mesh cull components on light leak fix shadow proxies at Ferry Terminal
11 Months Ago
Added a global S2P mode that updates all HLOD (Tools/Scene2Prefab/Update All Force HLOD) Global S2P with full HLOD update Also included the new lighting files unity seems to want to produce for scenes
11 Months Ago
Removed UI.Dialog.EnterLockCode scene (just use the prefab)
11 Months Ago
Replaced all of the loot panels that get run with S2P in the LootPanels scene with their prefab version S2P no longer processes any UI prefabs
11 Months Ago
Cherry pick 98470 for scene stats
11 Months Ago
Reconvert and remove MaterialSetup on various prefabs that conflicted with the last merge
11 Months Ago
11 Months Ago
Add /MemoryCaptures to ignore.conf
11 Months Ago
Updated Cigarette Models to have 0,0,0 Transforms
11 Months Ago
Fixed some transforms on floorstanding shelves, converted to MeshLOD
11 Months Ago
Converting building skins to MeshLOD
11 Months Ago
converting to meshLOD the prefabs that can in Prefabs/Building
11 Months Ago
Fixed incorrect rotations on pipe meshes Converted prefabs to mesh LOD
11 Months Ago
Re-enabled IsDynamic on all objects that need it on Cargoship prefab Removed an old scene as a precaution against overwriting cargoship prefab with older content
11 Months Ago
Re-enabled IsDynamic on all objects that need it on Giant Excavator
11 Months Ago
some optimizations on icicles set prefabs