userFlaviencancel
branchrust_reboot/main/wallpapercancel

128 Commits over 122 Days - 0.04cph!

6 Days Ago
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10 Days Ago
Fixed hardside wallpaper rarely considered inside when building rock bases
10 Days Ago
merge from main
15 Days Ago
Restored playground scene
15 Days Ago
Adjusted the hardside wallpaper outside checks
15 Days Ago
merge from main
30 Days Ago
Fixed spraycan free painting not working on hard side wallpaper
30 Days Ago
Fixed spraycan wallpaper reskin missing condition
30 Days Ago
We now check for exposed wallpaper when running the decay tick Adjusted the inside check rays
30 Days Ago
Fixed low wall wallpaper socket pos
30 Days Ago
Fixed missed wallpaper conditional models
30 Days Ago
merge from main
30 Days Ago
Applied the new conditional models to all grades and skins
30 Days Ago
Optimized and tightened the outside checks
30 Days Ago
Working damages and spraycan reskins
30 Days Ago
Hammer pickup working on both sides, correct skin ID applied to each side, code cleanup
30 Days Ago
Applied the new wallpaper sockets to the other building blocks Manifest
31 Days Ago
NRE fix, increased inside checks distance
31 Days Ago
Reworked wallpaper sockets, they now use Socket_Specific instead of ConstructionSocket Added SocketMod_Inside, requiring the construction to be placed inside a base (applied to the hard-side wallpaper)
31 Days Ago
Wallpaper deployable on building block hard-side, only when inside the base Any hard-side wallpaper exposed to the outside world is removed Very wip
31 Days Ago
merge from main
35 Days Ago
merge from main
35 Days Ago
Increased the wallpaper spray can use distance from 3 to 5 meters
36 Days Ago
Fixed BuildingBlock.CanSeeWallpaperSocket NRE
37 Days Ago
More null checks in WallpaperPlanner.OnFrame
37 Days Ago
merge from main
42 Days Ago
Fixed wallpaper construction possible mismatch when the current placement is invalid
42 Days Ago
merge from main
43 Days Ago
More wallpaper skin renames
43 Days Ago
Wallpaper.OnFrame NRE fix attempt
43 Days Ago
Updated default wallpaper viewmodel material to match the tiling we set in code
43 Days Ago
Switched wallpaper health to float so it can take decimal damages Increased wallpaper decay protection so they don't die too quickly when placed on a decaying block
43 Days Ago
merge from main
44 Days Ago
Gave wallpaper skins proper names
44 Days Ago
merge from main
44 Days Ago
Updated the tiling and offset we apply to the wallpaper viewmodel at runtime
44 Days Ago
Wallpaper commands minor additions: - Pick the random skin using the item skin list instead of using an hardcoded ID range - Check both the skin name and english display name during name recognition
46 Days Ago
Removed wallpaper glowboard A and B skins Updated skins list
49 Days Ago
Fixed satchels not damaging wallpaper Slightly decreased bullet protection
49 Days Ago
Renamed wallpaper item pack skin Updated skin list
49 Days Ago
Skin setup
49 Days Ago
Reverted spray can hitscan changes 102638 This was causing issues and will need a more robust fix
49 Days Ago
merge from main
49 Days Ago
Fixed wallpaper retro 2 diff texture guid mismatch just in case (the mat was pointing to an invalid asset on my machine)
50 Days Ago
Include latest skins when using setwallpaper command
50 Days Ago
Tweaked wallpaper textures aniso levels
50 Days Ago
Enabled mip map streaming for all wallpaper textures
50 Days Ago
Make sure we aren't setting wallpaper on incompatible blocks when using 'ent setwallpaper' command
50 Days Ago
merge from main
51 Days Ago
Fixed wallpaper being colored by shipping container custom colors