branchrust_reboot/main/wallpapercancel

191 Commits over 122 Days - 0.07cph!

3 Months Ago
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3 Months Ago
Fixed hardside wallpaper rarely considered inside when building rock bases
3 Months Ago
merge from main
3 Months Ago
Restored playground scene
3 Months Ago
Adjusted the hardside wallpaper outside checks
3 Months Ago
merge from main
3 Months Ago
Fixed spraycan free painting not working on hard side wallpaper
3 Months Ago
Fixed spraycan wallpaper reskin missing condition
3 Months Ago
We now check for exposed wallpaper when running the decay tick Adjusted the inside check rays
3 Months Ago
Fixed low wall wallpaper socket pos
3 Months Ago
Fixed missed wallpaper conditional models
3 Months Ago
merge from main
3 Months Ago
Applied the new conditional models to all grades and skins
3 Months Ago
Optimized and tightened the outside checks
3 Months Ago
Working damages and spraycan reskins
3 Months Ago
Hammer pickup working on both sides, correct skin ID applied to each side, code cleanup
3 Months Ago
Applied the new wallpaper sockets to the other building blocks Manifest
3 Months Ago
NRE fix, increased inside checks distance
3 Months Ago
Reworked wallpaper sockets, they now use Socket_Specific instead of ConstructionSocket Added SocketMod_Inside, requiring the construction to be placed inside a base (applied to the hard-side wallpaper)
3 Months Ago
Wallpaper deployable on building block hard-side, only when inside the base Any hard-side wallpaper exposed to the outside world is removed Very wip
3 Months Ago
merge from main
4 Months Ago
merge from main
4 Months Ago
Increased the wallpaper spray can use distance from 3 to 5 meters
4 Months Ago
Fixed BuildingBlock.CanSeeWallpaperSocket NRE
4 Months Ago
More null checks in WallpaperPlanner.OnFrame
4 Months Ago
merge from main
4 Months Ago
Updated the mesh sampling system on the spraycan free spray to find and use a valid wallpaper renderer, fixes free hand sprays appearing below wallpapers
4 Months Ago
Fixed wallpaper construction possible mismatch when the current placement is invalid
4 Months Ago
merge from main
4 Months Ago
walllpaper sounds
4 Months Ago
More wallpaper skin renames
4 Months Ago
Wallpaper.OnFrame NRE fix attempt
4 Months Ago
Updated default wallpaper viewmodel material to match the tiling we set in code
4 Months Ago
Switched wallpaper health to float so it can take decimal damages Increased wallpaper decay protection so they don't die too quickly when placed on a decaying block
4 Months Ago
merge from main
4 Months Ago
Gave wallpaper skins proper names
4 Months Ago
merge from main
4 Months Ago
Updated the tiling and offset we apply to the wallpaper viewmodel at runtime
4 Months Ago
Updated Wallpaper World Model to Fix LOD UV errors
4 Months Ago
Updated viewmodel rig mesh with Alfies UV update
4 Months Ago
Updating Wallpaper View Model and World Model FBX's so the UV scaling is decreased by 0.5 in X direction
4 Months Ago
Updated Wallpaper View Model and World Model to fix stretched UVs
4 Months Ago
Wallpaper commands minor additions: - Pick the random skin using the item skin list instead of using an hardcoded ID range - Check both the skin name and english display name during name recognition
4 Months Ago
Remove wallpaper_radius command Remove setwallpaper and removewallpaper commands in the ent command Added add_wallpaper_radius, will add wallpaper to any walls in the radius if they don't have a wallpaper, uses the provided skin id (name or id) Added change_wallpaper_radius, will modify any wallappers in the radius to the provided wallpaper Both of the above convars can now take -1 as a skin id and a random wallpaper will be used Added clear_wallpaper_radius, will remove any wallpapers in the given radius
4 Months Ago
wallpaper_radius now supports a name parameter, it checks that the name of the inventory asset in unity contains the provided string eg. "wallpaper_radius retroa 100" and "wallpaper_radius 10249 100" will both set all wallpapers in 100m to that skin Be mindful when using the name option that it will return the first match, so passing "retro" as a name will return the RetroA skin
4 Months Ago
Added wallpaper_radius command, works the same as upgrade_radius
4 Months Ago
Updated wainscotting icons
4 Months Ago
Changed paneling height in wainscotting wallpapers. Added tiling yellow stripe wallpaper. Updated skin list.
4 Months Ago
Removed wallpaper glowboard A and B skins Updated skins list
4 Months Ago
Fixed satchels not damaging wallpaper Slightly decreased bullet protection