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6,664 Commits over 2,345 Days - 0.12cph!

7 Years Ago
Some material upgrades
7 Years Ago
Terrain shader standin
7 Years Ago
Some generated textures
7 Years Ago
Merged from main
7 Years Ago
Decal/Deferred Decal Can cancel material upgrade
7 Years Ago
Craggy fixes
7 Years Ago
Use HDRP/Lit if BlendLayer isn't using any layers
7 Years Ago
Fixed some changed property name errors
7 Years Ago
ParticleAdditive/Billboard
7 Years Ago
Rust/Standard Blend Layer (Specular setup)
7 Years Ago
Core/Generic
7 Years Ago
Rust/Standard Terrain Blend (Specular setup)
7 Years Ago
Merge from main
7 Years Ago
Material Index
7 Years Ago
Make workshop textures readable
7 Years Ago
Phrases
7 Years Ago
Increase max read packet size
7 Years Ago
Fixed Ocean NRE in Workshop Editor Fixed exception when opening console
7 Years Ago
Don't show servers that were wiped in the future
7 Years Ago
Optimized blueprint button Fixed blueprint lock icon being practically invisible Fixed blueprint search placeholder text not hiding
7 Years Ago
Fixed exception reporting issues
7 Years Ago
Foliage shader tweaks
7 Years Ago
Fixed specular limits not loading in right
7 Years Ago
Standard Blend 4-Way to HDRP/LayeredLit (these are going to need an artist to touch up)
7 Years Ago
Phrases
7 Years Ago
Updated background video
7 Years Ago
Tweaked font settings (should prevent chat lag)
7 Years Ago
Stripping unused assets
7 Years Ago
Rust/Standard Blend 4-Way temporary
7 Years Ago
Standard Refraction/Glass Refraction
7 Years Ago
ParticleAdditive, ParticleRefract
7 Years Ago
ParticleAdditive
7 Years Ago
Removing more unused shaders
7 Years Ago
Set renderQueue value on transparent shaders
7 Years Ago
Merge from main
7 Years Ago
Phrases
7 Years Ago
Trim localization with newlines in tokens
7 Years Ago
Wounded use TMP
7 Years Ago
Fixed demo play back errrors
7 Years Ago
Team stuff uses tmp, localization, consistent colours, shadows where appropriate
7 Years Ago
Console uses monospace font again
7 Years Ago
Fixed loading screen text not being caps, rotated slightly
7 Years Ago
Added material test scene (so we can side by side on this branch and hdrp branch)
7 Years Ago
Skin upgrader
7 Years Ago
Rust/Standard Cloth upgrade path
7 Years Ago
Simplified how filenames for generated texture maps are generated
7 Years Ago
Foliage shader (needs wind etc)
7 Years Ago
Lit Particle
7 Years Ago
Fixed Standard (Specular setup) upgrade Added (temporary) Standard Cloth (Specular setup) shader
7 Years Ago
Merge from main