6,664 Commits over 2,345 Days - 0.12cph!
    
    
    
        
            
            
            
                
                Fixed invisible weapon attachments
Fixed invisible dropped items/arrows/spears
Fixed clothing skins sometimes not applying
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked dev tools, removed some old unused crap
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Testplane map
Fixed errors when no TOD_Sky.Instance
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed console background not covering properly
 
                
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Fixed float/fly console exploit
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Build server - use unity 5.2.1p4
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed numpad keys changing graphics setting when typing in chat etc
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed uiscale not working
Fixed SpawnHandler issues with World.Size 0 (TestPlane map)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated RustBuilder, uses 5.2.2p1, formats version date using local time instead of UTC
 
                
                
                
                
                
             
         
        
            
            
            
                
                Should fix the +-* thing proper
 
                
                
                
                
                
             
         
        
            
            
            
                
                FileStorage, memory caching
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                F6 draws Box Colliders too
 
                
                
                
                
                
             
         
        
            
            
            
                
                Doors use animations
Doors are animated on server
Removed redundant Construction_Trigger layer
Model and Animator components aren't culled on server (might cause issues)
F6 draw colliders is now a toggle
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                DoorAnimEvents (alex will need to make new sounds for these, since they have open/close now instead of just open)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Doors/gates use animations (client and serverside)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removed animators from stuff that shouldn't have them
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE running dump clientside
Removed animators from crate/loot barrel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed door collider layers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove all animators from server by default, whitelist allowed animators using RealmedRemove
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Removed half-block + half-block slanted
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed how ragdolls are constrained to corpse entities
Fixed AmbienceStings errors when playing on a map without TOD_Sky
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed server.cfg and serverauto.cfg not being run (reading from wrong folder)
Server deletes entities on quit
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Added projectile stickProbability
Tweaked throwable velocity (don't mess with gravity on thrown objects)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Throw exceptions if RealmedRemove is set up wrong
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Reversed RealmedRemove error throwing bullshit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed ironsights not getting fov effects
Tweaked recoils
Weapons won't fire/aim if a weapon attachment is broken
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed warnings when shutting down
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added socketmod_entitycheck
Sockets can supply a phrase to explain why it prevented the build (unused atm)
Tool cupboard uses deployer (possible unforseen issues)
Tool cupboard can't be deployed within the radius of any other cuboard, even if you have building privlidges
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed warnings
Make server shutdown less freezy (and diagnose)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Steam Items have a subcategory
Items can define a steam item, is craftable if the player owns it
Steam item schema adds store tags
Added steam items for new signs